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-rw-r--r--src/mbgl/text/collision_tile.cpp6
-rw-r--r--src/mbgl/text/collision_tile.hpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/text/collision_tile.cpp b/src/mbgl/text/collision_tile.cpp
index ef7e9ab850..2a2d4083e7 100644
--- a/src/mbgl/text/collision_tile.cpp
+++ b/src/mbgl/text/collision_tile.cpp
@@ -77,7 +77,7 @@ float CollisionTile::findPlacementScale(float minPlacementScale, const Point<flo
return minPlacementScale;
}
-float CollisionTile::placeFeature(const CollisionFeature &feature, const bool allowOverlap, const bool avoidEdges) {
+float CollisionTile::placeFeature(const CollisionFeature& feature, const bool allowOverlap, const bool avoidEdges) {
float minPlacementScale = minScale;
@@ -124,7 +124,7 @@ float CollisionTile::placeFeature(const CollisionFeature &feature, const bool al
return minPlacementScale;
}
-void CollisionTile::insertFeature(CollisionFeature &feature, const float minPlacementScale, const bool ignorePlacement) {
+void CollisionTile::insertFeature(CollisionFeature& feature, const float minPlacementScale, const bool ignorePlacement) {
for (auto& box : feature.boxes) {
box.placementScale = minPlacementScale;
}
@@ -143,7 +143,7 @@ void CollisionTile::insertFeature(CollisionFeature &feature, const float minPlac
}
-Box CollisionTile::getTreeBox(const Point<float> &anchor, const CollisionBox &box, const float scale) {
+Box CollisionTile::getTreeBox(const Point<float>& anchor, const CollisionBox& box, const float scale) {
return Box{
CollisionPoint{
anchor.x + box.x1 / scale,
diff --git a/src/mbgl/text/collision_tile.hpp b/src/mbgl/text/collision_tile.hpp
index df769ac203..fe25a6ee5d 100644
--- a/src/mbgl/text/collision_tile.hpp
+++ b/src/mbgl/text/collision_tile.hpp
@@ -39,8 +39,8 @@ class CollisionTile {
public:
explicit CollisionTile(PlacementConfig);
- float placeFeature(const CollisionFeature& feature, const bool allowOverlap, const bool avoidEdges);
- void insertFeature(CollisionFeature& feature, const float minPlacementScale, const bool ignorePlacement);
+ float placeFeature(const CollisionFeature&, const bool allowOverlap, const bool avoidEdges);
+ void insertFeature(CollisionFeature&, const float minPlacementScale, const bool ignorePlacement);
std::vector<IndexedSubfeature> queryRenderedSymbols(const float minX, const float minY, const float maxX, const float maxY, const float scale);