diff options
-rw-r--r-- | src/mbgl/map/tile_parser.cpp | 94 | ||||
-rw-r--r-- | src/mbgl/map/tile_parser.hpp | 14 | ||||
-rw-r--r-- | src/mbgl/renderer/fill_bucket.cpp | 27 | ||||
-rw-r--r-- | src/mbgl/renderer/fill_bucket.hpp | 10 | ||||
-rw-r--r-- | src/mbgl/renderer/line_bucket.cpp | 16 | ||||
-rw-r--r-- | src/mbgl/renderer/line_bucket.hpp | 10 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_line.cpp | 7 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_symbol.cpp | 19 | ||||
-rw-r--r-- | src/mbgl/renderer/symbol_bucket.cpp | 10 | ||||
-rw-r--r-- | src/mbgl/renderer/symbol_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/style/style_bucket.cpp | 7 | ||||
-rw-r--r-- | src/mbgl/style/style_bucket.hpp | 5 | ||||
-rw-r--r-- | src/mbgl/style/style_layer.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/style/style_parser.cpp | 18 |
14 files changed, 120 insertions, 123 deletions
diff --git a/src/mbgl/map/tile_parser.cpp b/src/mbgl/map/tile_parser.cpp index 6118d90a10..aeed805d9e 100644 --- a/src/mbgl/map/tile_parser.cpp +++ b/src/mbgl/map/tile_parser.cpp @@ -56,12 +56,12 @@ void TileParser::parse() { bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; } -void TileParser::parseStyleLayers(util::ptr<StyleLayerGroup> group) { +void TileParser::parseStyleLayers(util::ptr<const StyleLayerGroup> group) { if (!group) { return; } - for (const util::ptr<StyleLayer> &layer_desc : group->layers) { + for (const util::ptr<const StyleLayer> &layer_desc : group->layers) { // Cancel early when parsing. if (obsolete()) { return; @@ -78,7 +78,7 @@ void TileParser::parseStyleLayers(util::ptr<StyleLayerGroup> group) { auto bucket_it = tile.buckets.find(layer_desc->bucket->name); if (bucket_it == tile.buckets.end()) { // We need to create this bucket since it doesn't exist yet. - std::unique_ptr<Bucket> bucket = createBucket(layer_desc->bucket); + std::unique_ptr<Bucket> bucket = createBucket(*layer_desc->bucket); if (bucket) { // Bucket creation might fail because the data tile may not // contain any data that falls into this bucket. @@ -115,35 +115,26 @@ private: }; template <typename T> -void TileParser::applyLayoutProperty(PropertyKey key, ClassProperties &classProperties, T &target, const float z) { +void applyLayoutProperty(PropertyKey key, const ClassProperties &classProperties, T &target, const float z) { auto it = classProperties.properties.find(key); if (it != classProperties.properties.end()) { const PropertyEvaluator<T> evaluator(z); target = mapbox::util::apply_visitor(evaluator, it->second); - } } -template <> -void TileParser::applyLayoutProperties<FillProperties>(StyleBucket &bucket_desc, const float) { - bucket_desc.render.set<StyleBucketFill>(); +void parseLayoutProperties(StyleBucketFill &/*fill*/, const StyleBucket &/*bucket*/, const float /*z*/) { // no-op; Fill buckets don't currently have any applicable layout properties } -template<> -void TileParser::applyLayoutProperties<LineProperties>(StyleBucket &bucket_desc, const float z) { - bucket_desc.render.set<StyleBucketLine>(); - StyleBucketLine &line = bucket_desc.render.get<StyleBucketLine>(); +void parseLayoutProperties(StyleBucketLine &line, const StyleBucket &bucket_desc, const float z) { applyLayoutProperty(PropertyKey::LineCap, bucket_desc.layout, line.cap, z); applyLayoutProperty(PropertyKey::LineJoin, bucket_desc.layout, line.join, z); applyLayoutProperty(PropertyKey::LineMiterLimit, bucket_desc.layout, line.miter_limit, z); applyLayoutProperty(PropertyKey::LineRoundLimit, bucket_desc.layout, line.round_limit, z); } -template<> -void TileParser::applyLayoutProperties<SymbolProperties>(StyleBucket &bucket_desc, const float z) { - bucket_desc.render.set<StyleBucketSymbol>(); - StyleBucketSymbol &symbol = bucket_desc.render.get<StyleBucketSymbol>(); +void parseLayoutProperties(StyleBucketSymbol &symbol, const StyleBucket &bucket_desc, const float z) { applyLayoutProperty(PropertyKey::SymbolPlacement, bucket_desc.layout, symbol.placement, z); if (symbol.placement == PlacementType::Line) { symbol.icon.rotation_alignment = RotationAlignmentType::Map; @@ -183,39 +174,31 @@ void TileParser::applyLayoutProperties<SymbolProperties>(StyleBucket &bucket_des applyLayoutProperty(PropertyKey::TextAllowOverlap, bucket_desc.layout, symbol.text.allow_overlap, z); } -std::unique_ptr<Bucket> TileParser::createBucket(util::ptr<StyleBucket> bucket_desc) { - if (!bucket_desc) { - fprintf(stderr, "missing bucket desc\n"); - return nullptr; - } - +std::unique_ptr<Bucket> TileParser::createBucket(const StyleBucket &bucket_desc) { // Skip this bucket if we are to not render this - if (tile.id.z < std::floor(bucket_desc->min_zoom) && std::floor(bucket_desc->min_zoom) < tile.source.max_zoom) return nullptr; - if (tile.id.z >= std::ceil(bucket_desc->max_zoom)) return nullptr; - if (bucket_desc->visibility == mbgl::VisibilityType::None) return nullptr; + if (tile.id.z < std::floor(bucket_desc.min_zoom) && std::floor(bucket_desc.min_zoom) < tile.source.max_zoom) return nullptr; + if (tile.id.z >= std::ceil(bucket_desc.max_zoom)) return nullptr; + if (bucket_desc.visibility == mbgl::VisibilityType::None) return nullptr; - auto layer_it = vector_data.layers.find(bucket_desc->source_layer); + auto layer_it = vector_data.layers.find(bucket_desc.source_layer); if (layer_it != vector_data.layers.end()) { const VectorTileLayer &layer = layer_it->second; - if (bucket_desc->type == StyleLayerType::Fill) { - applyLayoutProperties<FillProperties>(*bucket_desc, tile.id.z); - return createFillBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketFill>()); - } else if (bucket_desc->type == StyleLayerType::Line) { - applyLayoutProperties<LineProperties>(*bucket_desc, tile.id.z); - return createLineBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketLine>()); - } else if (bucket_desc->type == StyleLayerType::Symbol) { - applyLayoutProperties<SymbolProperties>(*bucket_desc, tile.id.z); - return createSymbolBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketSymbol>()); - } else if (bucket_desc->type == StyleLayerType::Raster) { + if (bucket_desc.type == StyleLayerType::Fill) { + return createFillBucket(layer, bucket_desc); + } else if (bucket_desc.type == StyleLayerType::Line) { + return createLineBucket(layer, bucket_desc); + } else if (bucket_desc.type == StyleLayerType::Symbol) { + return createSymbolBucket(layer, bucket_desc); + } else if (bucket_desc.type == StyleLayerType::Raster) { return nullptr; } else { - fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc->name.c_str(), bucket_desc->source_layer.c_str()); + fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc.name.c_str(), bucket_desc.source_layer.c_str()); } } else { // The layer specified in the bucket does not exist. Do nothing. if (debug::tileParseWarnings) { fprintf(stderr, "[WARNING] layer '%s' does not exist in tile %d/%d/%d\n", - bucket_desc->source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y); + bucket_desc.source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y); } } @@ -240,9 +223,15 @@ void TileParser::addBucketGeometries(Bucket& bucket, const VectorTileLayer& laye } } -std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill) { - std::unique_ptr<FillBucket> bucket = util::make_unique<FillBucket>(tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, fill); - addBucketGeometries(bucket, layer, filter); +std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer &layer, + const StyleBucket &bucket_desc) { + auto fill = util::make_unique<StyleBucketFill>(); + parseLayoutProperties(*fill, bucket_desc, tile.id.z); + auto bucket = util::make_unique<FillBucket>(std::move(fill), + tile.fillVertexBuffer, + tile.triangleElementsBuffer, + tile.lineElementsBuffer); + addBucketGeometries(bucket, layer, bucket_desc.filter); return obsolete() ? nullptr : std::move(bucket); } @@ -251,16 +240,25 @@ std::unique_ptr<Bucket> TileParser::createRasterBucket(const StyleBucketRaster & return obsolete() ? nullptr : std::move(bucket); } -std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line) { - std::unique_ptr<LineBucket> bucket = util::make_unique<LineBucket>(tile.lineVertexBuffer, tile.triangleElementsBuffer, tile.pointElementsBuffer, line); - addBucketGeometries(bucket, layer, filter); +std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer &layer, + const StyleBucket &bucket_desc) { + auto line = util::make_unique<StyleBucketLine>(); + parseLayoutProperties(*line, bucket_desc, tile.id.z); + auto bucket = util::make_unique<LineBucket>(std::move(line), + tile.lineVertexBuffer, + tile.triangleElementsBuffer, + tile.pointElementsBuffer); + addBucketGeometries(bucket, layer, bucket_desc.filter); return obsolete() ? nullptr : std::move(bucket); } -std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol) { - std::unique_ptr<SymbolBucket> bucket = util::make_unique<SymbolBucket>(symbol, *collision); - bucket->addFeatures(layer, filter, tile.id, spriteAtlas, *sprite, glyphAtlas, glyphStore); +std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer &layer, + const StyleBucket &bucket_desc) { + auto symbol = util::make_unique<StyleBucketSymbol>(); + parseLayoutProperties(*symbol, bucket_desc, tile.id.z); + auto bucket = util::make_unique<SymbolBucket>(std::move(symbol), *collision); + bucket->addFeatures( + layer, bucket_desc.filter, tile.id, spriteAtlas, *sprite, glyphAtlas, glyphStore); return obsolete() ? nullptr : std::move(bucket); } - } diff --git a/src/mbgl/map/tile_parser.hpp b/src/mbgl/map/tile_parser.hpp index d10f9aa261..4d4f8efe7d 100644 --- a/src/mbgl/map/tile_parser.hpp +++ b/src/mbgl/map/tile_parser.hpp @@ -49,17 +49,13 @@ public: private: bool obsolete() const; - void parseStyleLayers(util::ptr<StyleLayerGroup> group); + void parseStyleLayers(util::ptr<const StyleLayerGroup> group); - template <typename T> void applyLayoutProperties(StyleBucket &bucket, float z); - template <typename T> void applyLayoutProperty(PropertyKey key, ClassProperties &classProperties, T &, float z); - - std::unique_ptr<Bucket> createBucket(util::ptr<StyleBucket> bucket_desc); - - std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill); + std::unique_ptr<Bucket> createBucket(const StyleBucket &bucket_desc); + std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer &layer, const StyleBucket &bucket_desc); std::unique_ptr<Bucket> createRasterBucket(const StyleBucketRaster &raster); - std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line); - std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol); + std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const StyleBucket &bucket_desc); + std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const StyleBucket &bucket_desc); template <class Bucket> void addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression &filter); diff --git a/src/mbgl/renderer/fill_bucket.cpp b/src/mbgl/renderer/fill_bucket.cpp index b58e860b46..6544e43f09 100644 --- a/src/mbgl/renderer/fill_bucket.cpp +++ b/src/mbgl/renderer/fill_bucket.cpp @@ -31,18 +31,22 @@ void FillBucket::free(void *, void *ptr) { ::free(ptr); } -FillBucket::FillBucket(FillVertexBuffer &vertexBuffer_, +FillBucket::FillBucket(std::unique_ptr<const StyleBucketFill> layout_, + FillVertexBuffer &vertexBuffer_, TriangleElementsBuffer &triangleElementsBuffer_, - LineElementsBuffer &lineElementsBuffer_, - const StyleBucketFill &properties_) - : properties(properties_), - allocator(new TESSalloc{&alloc, &realloc, &free, nullptr, // userData - 64, // meshEdgeBucketSize - 64, // meshVertexBucketSize - 32, // meshFaceBucketSize - 64, // dictNodeBucketSize - 8, // regionBucketSize - 128, // extraVertices allocated for the priority queue. + LineElementsBuffer &lineElementsBuffer_) + : layout(std::move(layout_)), + allocator(new TESSalloc{ + &alloc, + &realloc, + &free, + nullptr, // userData + 64, // meshEdgeBucketSize + 64, // meshVertexBucketSize + 32, // meshFaceBucketSize + 64, // dictNodeBucketSize + 8, // regionBucketSize + 128, // extraVertices allocated for the priority queue. }), tesselator(tessNewTess(allocator)), vertexBuffer(vertexBuffer_), @@ -52,6 +56,7 @@ FillBucket::FillBucket(FillVertexBuffer &vertexBuffer_, triangle_elements_start(triangleElementsBuffer_.index()), line_elements_start(lineElementsBuffer.index()) { assert(tesselator); + assert(layout); } FillBucket::~FillBucket() { diff --git a/src/mbgl/renderer/fill_bucket.hpp b/src/mbgl/renderer/fill_bucket.hpp index e9762b7628..06ac5cc29d 100644 --- a/src/mbgl/renderer/fill_bucket.hpp +++ b/src/mbgl/renderer/fill_bucket.hpp @@ -38,10 +38,10 @@ class FillBucket : public Bucket { typedef ElementGroup<1> line_group_type; public: - FillBucket(FillVertexBuffer& vertexBuffer, - TriangleElementsBuffer& triangleElementsBuffer, - LineElementsBuffer& lineElementsBuffer, - const StyleBucketFill& properties); + FillBucket(std::unique_ptr<const StyleBucketFill> layout, + FillVertexBuffer &vertexBuffer, + TriangleElementsBuffer &triangleElementsBuffer, + LineElementsBuffer &lineElementsBuffer); ~FillBucket(); virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); @@ -55,7 +55,7 @@ public: void drawVertices(OutlineShader& shader); public: - const StyleBucketFill &properties; + const std::unique_ptr<const StyleBucketFill> layout; private: TESSalloc *allocator; diff --git a/src/mbgl/renderer/line_bucket.cpp b/src/mbgl/renderer/line_bucket.cpp index 8141e68e24..106ea3e112 100644 --- a/src/mbgl/renderer/line_bucket.cpp +++ b/src/mbgl/renderer/line_bucket.cpp @@ -18,18 +18,18 @@ struct geometry_too_long_exception : std::exception {}; using namespace mbgl; -LineBucket::LineBucket(LineVertexBuffer& vertexBuffer_, - TriangleElementsBuffer& triangleElementsBuffer_, - PointElementsBuffer& pointElementsBuffer_, - const StyleBucketLine& properties_) - : properties(properties_), +LineBucket::LineBucket(std::unique_ptr<const StyleBucketLine> layout_, + LineVertexBuffer &vertexBuffer_, + TriangleElementsBuffer &triangleElementsBuffer_, + PointElementsBuffer &pointElementsBuffer_) + : layout(std::move(layout_)), vertexBuffer(vertexBuffer_), triangleElementsBuffer(triangleElementsBuffer_), pointElementsBuffer(pointElementsBuffer_), vertex_start(vertexBuffer_.index()), triangle_elements_start(triangleElementsBuffer_.index()), - point_elements_start(pointElementsBuffer_.index()) -{ + point_elements_start(pointElementsBuffer_.index()) { + assert(layout); } void LineBucket::addGeometry(pbf& geom) { @@ -61,6 +61,8 @@ struct TriangleElement { typedef uint16_t PointElement; void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) { + assert(layout); + auto &properties = *layout; // TODO: use roundLimit // const float roundLimit = geometry.round_limit; diff --git a/src/mbgl/renderer/line_bucket.hpp b/src/mbgl/renderer/line_bucket.hpp index 3bc8bf399d..271d950223 100644 --- a/src/mbgl/renderer/line_bucket.hpp +++ b/src/mbgl/renderer/line_bucket.hpp @@ -25,10 +25,10 @@ class LineBucket : public Bucket { typedef ElementGroup<1> point_group_type; public: - LineBucket(LineVertexBuffer& vertexBuffer, - TriangleElementsBuffer& triangleElementsBuffer, - PointElementsBuffer& pointElementsBuffer, - const StyleBucketLine& properties); + LineBucket(std::unique_ptr<const StyleBucketLine> layout, + LineVertexBuffer &vertexBuffer, + TriangleElementsBuffer &triangleElementsBuffer, + PointElementsBuffer &pointElementsBuffer); virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix); virtual bool hasData() const; @@ -44,7 +44,7 @@ public: void drawPoints(LinejoinShader& shader); public: - const StyleBucketLine &properties; + const std::unique_ptr<const StyleBucketLine> layout; private: LineVertexBuffer& vertexBuffer; diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp index a66da1fcd6..2bdfb26a47 100644 --- a/src/mbgl/renderer/painter_line.cpp +++ b/src/mbgl/renderer/painter_line.cpp @@ -14,7 +14,8 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c if (pass == RenderPass::Opaque) return; if (!bucket.hasData()) return; - const LineProperties &properties = layer_desc->getProperties<LineProperties>(); + const auto &properties = layer_desc->getProperties<LineProperties>(); + const auto &layout = *bucket.layout; // the distance over which the line edge fades out. // Retina devices need a smaller distance to avoid aliasing. @@ -81,8 +82,8 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c linesdfShader->u_blur = blur; linesdfShader->u_color = color; - LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.from, bucket.properties.cap == CapType::Round); - LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.to, bucket.properties.cap == CapType::Round); + LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.from, layout.cap == CapType::Round); + LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.to, layout.cap == CapType::Round); lineAtlas.bind(); float patternratio = std::pow(2.0, std::floor(std::log2(state.getScale())) - id.z) / 8.0; diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp index 579a6d2e06..fb0dd9fbf2 100644 --- a/src/mbgl/renderer/painter_symbol.cpp +++ b/src/mbgl/renderer/painter_symbol.cpp @@ -117,7 +117,8 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des return; } - const SymbolProperties &properties = layer_desc->getProperties<SymbolProperties>(); + const auto &properties = layer_desc->getProperties<SymbolProperties>(); + const auto &layout = *bucket.layout; MBGL_CHECK_ERROR(glDisable(GL_STENCIL_TEST)); @@ -125,21 +126,21 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des bool sdf = bucket.sdfIcons; const float angleOffset = - bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map + layout.icon.rotation_alignment == RotationAlignmentType::Map ? state.getAngle() : 0; // If layerStyle.size > bucket.info.fontSize then labels may collide - const float fontSize = properties.icon.size != 0 ? properties.icon.size : bucket.properties.icon.max_size; + const float fontSize = properties.icon.size != 0 ? properties.icon.size : layout.icon.max_size; const float fontScale = fontSize / 1.0f; - spriteAtlas.bind(state.isChanging() || bucket.properties.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf); + spriteAtlas.bind(state.isChanging() || layout.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf); if (sdf) { renderSDF(bucket, id, matrix, - bucket.properties.icon, + layout.icon, properties.icon, 1.0f, {{ float(spriteAtlas.getWidth()) / 4.0f, float(spriteAtlas.getHeight()) / 4.0f }}, @@ -166,12 +167,12 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des const float angle = std::round(state.getAngle() / M_PI * 128); // adjust min/max zooms for variable font sies - float zoomAdjust = std::log(fontSize / bucket.properties.icon.max_size) / std::log(2); + float zoomAdjust = std::log(fontSize / layout.icon.max_size) / std::log(2); iconShader->u_angle = (int32_t)(angle + 256) % 256; - bool flip = (bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map) - && bucket.properties.icon.keep_upright; + bool flip = (layout.icon.rotation_alignment == RotationAlignmentType::Map) + && layout.icon.keep_upright; iconShader->u_flip = flip ? 1 : 0; iconShader->u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level @@ -192,7 +193,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des renderSDF(bucket, id, matrix, - bucket.properties.text, + layout.text, properties.text, 24.0f, {{ float(glyphAtlas.width) / 4, float(glyphAtlas.height) / 4 }}, diff --git a/src/mbgl/renderer/symbol_bucket.cpp b/src/mbgl/renderer/symbol_bucket.cpp index 44cc3816a3..27a7c8e351 100644 --- a/src/mbgl/renderer/symbol_bucket.cpp +++ b/src/mbgl/renderer/symbol_bucket.cpp @@ -20,8 +20,10 @@ namespace mbgl { -SymbolBucket::SymbolBucket(const StyleBucketSymbol &properties_, Collision &collision_) - : properties(properties_), collision(collision_) {} +SymbolBucket::SymbolBucket(std::unique_ptr<const StyleBucketSymbol> layout_, Collision &collision_) + : layout(std::move(layout_)), collision(collision_) { + assert(layout); +} void SymbolBucket::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix) { @@ -44,6 +46,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer & const FilterExpression &filter, GlyphStore &glyphStore, const Sprite &sprite) { + auto &properties = *layout; const bool has_text = properties.text.field.size(); const bool has_icon = properties.icon.image.size(); @@ -120,7 +123,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer & void SymbolBucket::addFeatures(const VectorTileLayer &layer, const FilterExpression &filter, const Tile::ID &id, SpriteAtlas &spriteAtlas, Sprite &sprite, GlyphAtlas & glyphAtlas, GlyphStore &glyphStore) { - + auto &properties = *layout; const std::vector<SymbolFeature> features = processFeatures(layer, filter, glyphStore, sprite); float horizontalAlign = 0.5; @@ -220,6 +223,7 @@ const PlacementRange fullRange{{2 * M_PI, 0}}; void SymbolBucket::addFeature(const std::vector<Coordinate> &line, const Shaping &shaping, const GlyphPositions &face, const Rect<uint16_t> &image) { assert(line.size()); + auto &properties = *layout; const float minScale = 0.5f; const float glyphSize = 24.0f; diff --git a/src/mbgl/renderer/symbol_bucket.hpp b/src/mbgl/renderer/symbol_bucket.hpp index 537c6d2097..5b3ea092af 100644 --- a/src/mbgl/renderer/symbol_bucket.hpp +++ b/src/mbgl/renderer/symbol_bucket.hpp @@ -54,7 +54,7 @@ class SymbolBucket : public Bucket { typedef ElementGroup<2> IconElementGroup; public: - SymbolBucket(const StyleBucketSymbol &properties, Collision &collision); + SymbolBucket(std::unique_ptr<const StyleBucketSymbol> layout, Collision &collision); virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix); virtual bool hasData() const; @@ -89,7 +89,7 @@ private: const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face); public: - const StyleBucketSymbol &properties; + const std::unique_ptr<const StyleBucketSymbol> layout; bool sdfIcons = false; private: diff --git a/src/mbgl/style/style_bucket.cpp b/src/mbgl/style/style_bucket.cpp index 6e866f3035..54c75fc574 100644 --- a/src/mbgl/style/style_bucket.cpp +++ b/src/mbgl/style/style_bucket.cpp @@ -9,13 +9,6 @@ template<> const StyleBucketRaster &defaultLayoutProperties() { static StyleBuck template<> const StyleBucketBackground &defaultLayoutProperties() { static StyleBucketBackground p; return p; } StyleBucket::StyleBucket(StyleLayerType type_) : type(type_) { - switch (type) { - case StyleLayerType::Fill: render.set<StyleBucketFill>(); break; - case StyleLayerType::Line: render.set<StyleBucketLine>(); break; - case StyleLayerType::Symbol: render.set<StyleBucketSymbol>(); break; - case StyleLayerType::Raster: render.set<StyleBucketRaster>(); break; - default: break; - } } }
\ No newline at end of file diff --git a/src/mbgl/style/style_bucket.hpp b/src/mbgl/style/style_bucket.hpp index eac899cb97..ec852c19f2 100644 --- a/src/mbgl/style/style_bucket.hpp +++ b/src/mbgl/style/style_bucket.hpp @@ -104,10 +104,6 @@ class StyleBucketBackground { public: }; -typedef mapbox::util::variant<StyleBucketFill, StyleBucketLine, StyleBucketSymbol, - StyleBucketRaster, StyleBucketBackground, std::false_type> StyleBucketRender; - - class StyleBucket : public util::noncopyable { public: typedef util::ptr<StyleBucket> Ptr; @@ -119,7 +115,6 @@ public: std::string source_layer; FilterExpression filter; ClassProperties layout; - StyleBucketRender render = std::false_type(); float min_zoom = -std::numeric_limits<float>::infinity(); float max_zoom = std::numeric_limits<float>::infinity(); VisibilityType visibility = VisibilityType::Visible; diff --git a/src/mbgl/style/style_layer.hpp b/src/mbgl/style/style_layer.hpp index 69af1dc230..1dadfed94b 100644 --- a/src/mbgl/style/style_layer.hpp +++ b/src/mbgl/style/style_layer.hpp @@ -67,7 +67,7 @@ public: // Bucket information, telling the renderer how to generate the geometries // for this layer (feature property filters, tessellation instructions, ...). - util::ptr<StyleBucket> bucket; + util::ptr<const StyleBucket> bucket; // Contains all style classes that can be applied to this layer. const std::map<ClassID, ClassProperties> styles; diff --git a/src/mbgl/style/style_parser.cpp b/src/mbgl/style/style_parser.cpp index af6a84492d..8840db0235 100644 --- a/src/mbgl/style/style_parser.cpp +++ b/src/mbgl/style/style_parser.cpp @@ -894,10 +894,10 @@ void StyleParser::parseReference(JSVal value, util::ptr<StyleLayer> &layer) { #pragma mark - Parse Bucket void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) { - layer->bucket = std::make_shared<StyleBucket>(layer->type); + util::ptr<StyleBucket> bucket = std::make_shared<StyleBucket>(layer->type); // We name the buckets according to the layer that defined it. - layer->bucket->name = layer->id; + bucket->name = layer->id; if (value.HasMember("source")) { JSVal value_source = replaceConstant(value["source"]); @@ -905,7 +905,7 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) { const std::string source_name = { value_source.GetString(), value_source.GetStringLength() }; auto source_it = sources.find(source_name); if (source_it != sources.end()) { - layer->bucket->style_source = source_it->second; + bucket->style_source = source_it->second; } else { Log::Warning(Event::ParseStyle, "can't find source '%s' required for layer '%s'", source_name.c_str(), layer->id.c_str()); } @@ -917,7 +917,7 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) { if (value.HasMember("source-layer")) { JSVal value_source_layer = replaceConstant(value["source-layer"]); if (value_source_layer.IsString()) { - layer->bucket->source_layer = { value_source_layer.GetString(), value_source_layer.GetStringLength() }; + bucket->source_layer = { value_source_layer.GetString(), value_source_layer.GetStringLength() }; } else { Log::Warning(Event::ParseStyle, "source-layer of layer '%s' must be a string", layer->id.c_str()); } @@ -925,18 +925,18 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) { if (value.HasMember("filter")) { JSVal value_filter = replaceConstant(value["filter"]); - layer->bucket->filter = parseFilterExpression(value_filter); + bucket->filter = parseFilterExpression(value_filter); } if (value.HasMember("layout")) { JSVal value_render = replaceConstant(value["layout"]); - parseLayout(value_render, layer->bucket); + parseLayout(value_render, bucket); } if (value.HasMember("minzoom")) { JSVal min_zoom = value["minzoom"]; if (min_zoom.IsNumber()) { - layer->bucket->min_zoom = min_zoom.GetDouble(); + bucket->min_zoom = min_zoom.GetDouble(); } else { Log::Warning(Event::ParseStyle, "minzoom of layer %s must be numeric", layer->id.c_str()); } @@ -945,11 +945,13 @@ void StyleParser::parseBucket(JSVal value, util::ptr<StyleLayer> &layer) { if (value.HasMember("maxzoom")) { JSVal max_zoom = value["maxzoom"]; if (max_zoom.IsNumber()) { - layer->bucket->min_zoom = max_zoom.GetDouble(); + bucket->min_zoom = max_zoom.GetDouble(); } else { Log::Warning(Event::ParseStyle, "maxzoom of layer %s must be numeric", layer->id.c_str()); } } + + layer->bucket = bucket; } void StyleParser::parseSprite(JSVal value) { |