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-rwxr-xr-xbin/convert-style.js38
-rw-r--r--bin/style.js2
-rw-r--r--include/llmr/geometry/point_buffer.hpp19
-rw-r--r--include/llmr/map/map.hpp10
-rw-r--r--include/llmr/map/tile.hpp3
-rw-r--r--include/llmr/map/transform.hpp17
-rw-r--r--include/llmr/platform/platform.hpp2
-rw-r--r--include/llmr/renderer/painter.hpp4
-rw-r--r--include/llmr/renderer/point_bucket.hpp51
-rw-r--r--include/llmr/renderer/shader-point.hpp41
-rw-r--r--include/llmr/shader/shaders.hpp1
-rw-r--r--include/llmr/style/class_description.hpp1
-rw-r--r--include/llmr/style/properties.hpp20
-rw-r--r--include/llmr/style/sprite.hpp2
-rw-r--r--include/llmr/style/style.hpp2
-rw-r--r--include/llmr/util/animation.hpp44
-rw-r--r--ios/MBXViewController.mm16
-rw-r--r--macosx/main.mm22
-rw-r--r--resources/style.pbfbin1050 -> 1090 bytes
-rw-r--r--src/geometry/point_buffer.cpp12
-rw-r--r--src/map/map.cpp47
-rw-r--r--src/map/tile.cpp21
-rw-r--r--src/map/transform.cpp67
-rw-r--r--src/renderer/painter.cpp41
-rw-r--r--src/renderer/point_bucket.cpp52
-rw-r--r--src/renderer/shader-point.cpp74
-rw-r--r--src/shader/point.fragment.glsl21
-rw-r--r--src/shader/point.vertex.glsl9
-rw-r--r--src/shader/shaders.cpp4
-rw-r--r--src/style/resources.cpp7
-rw-r--r--src/style/sprite.cpp10
-rw-r--r--src/style/style.cpp46
-rw-r--r--src/util/animation.cpp11
33 files changed, 666 insertions, 51 deletions
diff --git a/bin/convert-style.js b/bin/convert-style.js
index 57aee0136f..a79f46cf7d 100755
--- a/bin/convert-style.js
+++ b/bin/convert-style.js
@@ -6,8 +6,6 @@ var style = require('./style.js');
var Protobuf = require('./protobuf.js');
var fs = require('fs');
-// var fs = require('fs');
-
var pbf = new Protobuf();
// enum
@@ -181,23 +179,47 @@ function createLineClass(layer, name) {
return pbf;
}
+function createMarkerClass(layer, name) {
+ var pbf = new Protobuf();
+ pbf.writeTaggedString(1 /* layer_name */, name);
+
+ if ('color' in layer) {
+ var color = layer.color.match(/^#([0-9a-f]{6})$/i);
+ if (!color) {
+ console.warn('invalid color');
+ } else {
+ pbf.writeTaggedUInt32(3 /* color */, parseInt(color[1] + 'ff', 16));
+ }
+ }
+
+ if ('size' in layer) {
+ pbf.writeMessage(4 /* size */, convertProperty(layer.size));
+ }
+
+ if ('opacity' in layer) {
+ pbf.writeMessage(6 /* opacity */, convertProperty(layer.opacity));
+ }
+
+ if ('image' in layer) {
+ pbf.writeTaggedString(8 /* image */, layer.image);
+ }
+
+ return pbf;
+}
function createClass(klass) {
var pbf = new Protobuf();
pbf.writeTaggedString(1 /* name */, klass.name);
for (var name in klass.layers) {
switch (klass.layers[name].type) {
- case 'fill': pbf.writeMessage(2 /* fill */, createFillClass(klass.layers[name], name)); break;
- case 'line': pbf.writeMessage(3 /* line */, createLineClass(klass.layers[name], name)); break;
+ case 'fill': pbf.writeMessage(2 /* fill */, createFillClass(klass.layers[name], name)); break;
+ case 'line': pbf.writeMessage(3 /* line */, createLineClass(klass.layers[name], name)); break;
+ case 'marker': pbf.writeMessage(4 /* marker */, createMarkerClass(klass.layers[name], name)); break;
}
}
return pbf;
}
-
-
-
-
for (var name in style.buckets) {
var bucket = style.buckets[name];
pbf.writeMessage(1 /* bucket */, createBucket(bucket, name));
diff --git a/bin/style.js b/bin/style.js
index 1596e30a67..0383c3210b 100644
--- a/bin/style.js
+++ b/bin/style.js
@@ -140,6 +140,8 @@ module.exports = {
},
"alcohol": {
"type": "marker",
+ "color": "#999999",
+ "size": 24,
"image": "alcohol-shop"
}
}
diff --git a/include/llmr/geometry/point_buffer.hpp b/include/llmr/geometry/point_buffer.hpp
new file mode 100644
index 0000000000..8c01a20ee2
--- /dev/null
+++ b/include/llmr/geometry/point_buffer.hpp
@@ -0,0 +1,19 @@
+#ifndef LLMR_GEOMETRY_POINT_BUFFER
+#define LLMR_GEOMETRY_POINT_BUFFER
+
+#include "buffer.hpp"
+
+namespace llmr {
+
+ class PointVertexBuffer : public Buffer<
+ 4 // 2 coordinates per vertex (== 4 bytes)
+ > {
+ public:
+ typedef int16_t vertex_type;
+
+ void add(vertex_type x, vertex_type y);
+ };
+
+}
+
+#endif
diff --git a/include/llmr/map/map.hpp b/include/llmr/map/map.hpp
index c82fcae476..768be14100 100644
--- a/include/llmr/map/map.hpp
+++ b/include/llmr/map/map.hpp
@@ -20,7 +20,7 @@ public:
~Map();
/* setup */
- void setup();
+ void setup(float pixelRatio = 1);
void loadStyle(const uint8_t *const data, uint32_t bytes);
void loadSprite(const std::string& url);
void loadSettings();
@@ -34,6 +34,8 @@ public:
void moveBy(double dx, double dy, double duration = 0);
void setLonLat(double lon, double lat, double duration = 0);
void getLonLat(double &lon, double &lat) const;
+ void startPanning();
+ void stopPanning();
void resetPosition();
/* scale */
@@ -45,12 +47,16 @@ public:
void setLonLatZoom(double lon, double lat, double zoom, double duration = 0);
void getLonLatZoom(double &lon, double &lat, double &zoom) const;
void resetZoom();
+ void startScaling();
+ void stopScaling();
/* rotation */
void rotateBy(double cx, double cy, double sx, double sy, double ex, double ey, double duration = 0);
void setAngle(double angle, double cx = -1, double cy = -1, double duration = 0);
double getAngle() const;
void resetNorth();
+ void startRotating();
+ void stopRotating();
void toggleDebug();
@@ -73,6 +79,8 @@ private:
int32_t min_zoom;
int32_t max_zoom;
+ float pixel_ratio;
+
std::forward_list<std::shared_ptr<Tile>> tiles;
std::forward_list<std::shared_ptr<Tile>> historic_tiles;
};
diff --git a/include/llmr/map/tile.hpp b/include/llmr/map/tile.hpp
index 99286a953e..dd107eb7b7 100644
--- a/include/llmr/map/tile.hpp
+++ b/include/llmr/map/tile.hpp
@@ -23,6 +23,7 @@ class VectorTile;
class VectorTileLayer;
class FillVertexBuffer;
class LineVertexBuffer;
+class PointVertexBuffer;
class TriangleElementsBuffer;
class LineElementsBuffer;
class PointElementsBuffer;
@@ -59,6 +60,7 @@ public:
std::shared_ptr<Bucket> createBucket(const VectorTile& tile, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
+ std::shared_ptr<Bucket> createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
void cancel();
@@ -77,6 +79,7 @@ public:
std::shared_ptr<FillVertexBuffer> fillVertexBuffer;
std::shared_ptr<LineVertexBuffer> lineVertexBuffer;
+ std::shared_ptr<PointVertexBuffer> pointVertexBuffer;
std::shared_ptr<TriangleElementsBuffer> triangleElementsBuffer;
std::shared_ptr<LineElementsBuffer> lineElementsBuffer;
diff --git a/include/llmr/map/transform.hpp b/include/llmr/map/transform.hpp
index 56a5a8be9d..a628bf33d2 100644
--- a/include/llmr/map/transform.hpp
+++ b/include/llmr/map/transform.hpp
@@ -42,6 +42,14 @@ public:
void getLonLat(double& lon, double& lat) const;
void getLonLatZoom(double& lon, double& lat, double& zoom) const;
+ // Animations
+ void startPanning();
+ void stopPanning();
+ void startRotating();
+ void stopRotating();
+ void startScaling();
+ void stopScaling();
+
// Temporary
void mapCornersToBox(uint32_t z, box& b) const;
@@ -61,6 +69,10 @@ public:
float pixelRatio = 1;
+ bool rotating = false;
+ bool scaling = false;
+ bool panning = false;
+
private:
double x = 0, y = 0; // pixel values of the map center in the current scale
double angle = 0;
@@ -72,7 +84,10 @@ private:
// cache values for spherical mercator math
double zc, Bc, Cc;
- std::forward_list<util::animation> animations;
+ std::forward_list<std::shared_ptr<util::animation>> animations;
+ std::shared_ptr<util::animation> scale_timeout;
+ std::shared_ptr<util::animation> rotate_timeout;
+ std::shared_ptr<util::animation> pan_timeout;
};
}
diff --git a/include/llmr/platform/platform.hpp b/include/llmr/platform/platform.hpp
index 41144fa632..4431a662cd 100644
--- a/include/llmr/platform/platform.hpp
+++ b/include/llmr/platform/platform.hpp
@@ -6,7 +6,7 @@
#include <string>
#define kTileURL "http://a.gl-api-us-east-1.tilestream.net/v3/mapbox.mapbox-streets-v4/%d/%d/%d.gl.pbf"
-#define kSpriteURL "http://mapbox-kkaefer.s3.amazonaws.com/static/sprite"
+#define kSpriteURL "https://dl.dropboxusercontent.com/u/575564/sprite"
namespace llmr {
diff --git a/include/llmr/renderer/painter.hpp b/include/llmr/renderer/painter.hpp
index 47d6a500c5..165da37244 100644
--- a/include/llmr/renderer/painter.hpp
+++ b/include/llmr/renderer/painter.hpp
@@ -12,6 +12,7 @@
#include <llmr/renderer/shader-pattern.hpp>
#include <llmr/renderer/shader-line.hpp>
#include <llmr/renderer/shader-linejoin.hpp>
+#include <llmr/renderer/shader-point.hpp>
namespace llmr {
@@ -23,6 +24,7 @@ class Tile;
class FillBucket;
class LineBucket;
+class PointBucket;
class Painter : private util::noncopyable {
public:
@@ -36,6 +38,7 @@ public:
void renderBackground();
void renderFill(FillBucket& bucket, const std::string& layer_name, const Tile::ID& id);
void renderLine(LineBucket& bucket, const std::string& layer_name, const Tile::ID& id);
+ void renderPoint(PointBucket& bucket, const std::string& layer_name, const Tile::ID& id);
private:
void setupShaders();
@@ -63,6 +66,7 @@ private:
std::unique_ptr<LineShader> lineShader;
std::unique_ptr<LinejoinShader> linejoinShader;
std::unique_ptr<PatternShader> patternShader;
+ std::unique_ptr<PointShader> pointShader;
// Set up the stencil quad we're using to generate the stencil mask.
VertexBuffer tileStencilBuffer = {
diff --git a/include/llmr/renderer/point_bucket.hpp b/include/llmr/renderer/point_bucket.hpp
new file mode 100644
index 0000000000..9c8de8f88c
--- /dev/null
+++ b/include/llmr/renderer/point_bucket.hpp
@@ -0,0 +1,51 @@
+#ifndef LLMR_RENDERER_POINTBUCKET
+#define LLMR_RENDERER_POINTBUCKET
+
+#include <llmr/renderer/bucket.hpp>
+#include <llmr/style/bucket_description.hpp>
+#include <llmr/geometry/elements_buffer.hpp>
+#include <llmr/geometry/point_buffer.hpp>
+
+#include <vector>
+#include <memory>
+
+#ifndef BUFFER_OFFSET
+#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
+#endif
+
+namespace llmr {
+
+class Style;
+class PointVertexBuffer;
+class BucketDescription;
+class PointShader;
+struct Coordinate;
+struct pbf;
+
+class PointBucket : public Bucket {
+public:
+ PointBucket(const std::shared_ptr<PointVertexBuffer>& vertexBuffer,
+ const BucketDescription& bucket_desc);
+
+ virtual void render(Painter& painter, const std::string& layer_name, const Tile::ID& id);
+
+ void addGeometry(pbf& data);
+
+ bool hasPoints() const;
+
+ void drawPoints(PointShader& shader);
+
+public:
+ const BucketGeometryDescription geometry;
+
+private:
+ std::shared_ptr<PointVertexBuffer> vertexBuffer;
+ VertexArrayObject<PointShader> array;
+
+ const uint32_t vertex_start;
+ uint32_t vertex_end = 0;
+};
+
+}
+
+#endif
diff --git a/include/llmr/renderer/shader-point.hpp b/include/llmr/renderer/shader-point.hpp
new file mode 100644
index 0000000000..1de38504cf
--- /dev/null
+++ b/include/llmr/renderer/shader-point.hpp
@@ -0,0 +1,41 @@
+#ifndef LLMR_RENDERER_SHADER_POINT
+#define LLMR_RENDERER_SHADER_POINT
+
+#include "shader.hpp"
+
+namespace llmr {
+
+class PointShader : public Shader {
+public:
+ PointShader();
+
+ void bind(char *offset);
+
+ void setImage(int32_t image);
+ void setColor(const std::array<float, 4>& color);
+ void setPointTopLeft(const std::array<float, 2>& point_tl);
+ void setPointBottomRight(const std::array<float, 2>& point_br);
+ void setSize(float size);
+
+private:
+ int32_t a_pos = -1;
+
+ int32_t image = -1;
+ int32_t u_image = -1;
+
+ std::array<float, 4> color = {};
+ int32_t u_color = -1;
+
+ std::array<float, 2> point_tl = {};
+ int32_t u_point_tl = -1;
+
+ std::array<float, 2> point_br = {};
+ int32_t u_point_br = -1;
+
+ float size = 0;
+ int32_t u_size = -1;
+};
+
+}
+
+#endif
diff --git a/include/llmr/shader/shaders.hpp b/include/llmr/shader/shaders.hpp
index c0f02337a0..6312cc6941 100644
--- a/include/llmr/shader/shaders.hpp
+++ b/include/llmr/shader/shaders.hpp
@@ -16,6 +16,7 @@ enum {
OUTLINE_SHADER,
PATTERN_SHADER,
PLAIN_SHADER,
+ POINT_SHADER,
SHADER_COUNT
};
diff --git a/include/llmr/style/class_description.hpp b/include/llmr/style/class_description.hpp
index ce5b172b23..eab7b46a95 100644
--- a/include/llmr/style/class_description.hpp
+++ b/include/llmr/style/class_description.hpp
@@ -12,6 +12,7 @@ class ClassDescription {
public:
std::map<std::string, FillClass> fill;
std::map<std::string, LineClass> line;
+ std::map<std::string, PointClass> point;
};
diff --git a/include/llmr/style/properties.hpp b/include/llmr/style/properties.hpp
index 4d4ce68952..79b906cd53 100644
--- a/include/llmr/style/properties.hpp
+++ b/include/llmr/style/properties.hpp
@@ -60,8 +60,22 @@ struct FunctionProperty {
inline T operator()(float z) const { return function(z, values); }
};
+struct PointClass {
+ FunctionProperty<bool> hidden;
+ FunctionProperty<float> size;
+ Color color = {{ 0, 0, 0, 1 }};
+ FunctionProperty<float> opacity = 1;
+ std::string image;
+};
+
+struct PointProperties {
+ bool hidden = false;
+ float size = 0;
+ Color color = {{ 0, 0, 0, 1 }};
+ float opacity = 1.0;
+ std::string image;
+};
-// LineClass is the information we parse from the stylesheet
struct LineClass {
FunctionProperty<bool> hidden;
FunctionProperty<float> width;
@@ -70,7 +84,6 @@ struct LineClass {
FunctionProperty<float> opacity = 1;
};
-// LineProperties is the one we resolve this to.
struct LineProperties {
bool hidden = false;
float width = 0;
@@ -79,9 +92,6 @@ struct LineProperties {
float opacity = 1.0;
};
-
-
-
struct FillClass {
FunctionProperty<bool> hidden;
Winding winding = Winding::NonZero;
diff --git a/include/llmr/style/sprite.hpp b/include/llmr/style/sprite.hpp
index 0fcd15c054..b8b7b7a0b3 100644
--- a/include/llmr/style/sprite.hpp
+++ b/include/llmr/style/sprite.hpp
@@ -34,7 +34,7 @@ public:
class Sprite : public std::enable_shared_from_this<Sprite> {
public:
- void load(const std::string& base_url);
+ void load(const std::string& base_url, float pixelRatio = 1);
void bind(bool linear = false);
ImagePosition getPosition(const std::string& name, bool repeating = false);
diff --git a/include/llmr/style/style.hpp b/include/llmr/style/style.hpp
index 04b7e22163..d1212f9fe3 100644
--- a/include/llmr/style/style.hpp
+++ b/include/llmr/style/style.hpp
@@ -36,6 +36,7 @@ private:
static std::pair<std::string, ClassDescription> parseClass(pbf data);
static std::pair<std::string, FillClass> parseFillClass(pbf data);
static std::pair<std::string, LineClass> parseLineClass(pbf data);
+ static std::pair<std::string, PointClass> parsePointClass(pbf data);
template <typename T> static FunctionProperty<T> parseProperty(pbf data);
static Color parseColor(pbf& data);
@@ -53,6 +54,7 @@ public:
struct {
std::map<std::string, FillProperties> fills;
std::map<std::string, LineProperties> lines;
+ std::map<std::string, PointProperties> points;
} computed;
};
diff --git a/include/llmr/util/animation.hpp b/include/llmr/util/animation.hpp
index 4095fcba1e..2024fb8753 100644
--- a/include/llmr/util/animation.hpp
+++ b/include/llmr/util/animation.hpp
@@ -2,6 +2,7 @@
#define LLMR_UTIL_ANIMATION
#include <llmr/util/noncopyable.hpp>
+#include <llmr/platform/platform.hpp>
namespace llmr {
namespace util {
@@ -12,14 +13,51 @@ public:
running,
complete
};
+ animation(double duration)
+ : start(platform::time()),
+ duration(duration) {}
- animation(double from, double to, double &value, double duration);
+ double progress() const {
+ return (platform::time() - start) / duration;
+ }
+
+ virtual state update() const = 0;
+ virtual ~animation();
+
+protected:
+ const double start, duration;
+};
+
+class ease_animation : public animation {
+public:
+ ease_animation(double from, double to, double& value, double duration);
state update() const;
private:
- const double start, duration;
const double from, to;
- double &value;
+ double& value;
+};
+
+template <typename T>
+class timeout : public animation {
+public:
+ timeout(T final_value, T& value, double duration)
+ : animation(duration),
+ final_value(final_value),
+ value(value) {}
+
+ state update() const {
+ if (progress() >= 1) {
+ value = final_value;
+ return complete;
+ } else {
+ return running;
+ }
+ }
+
+private:
+ const T final_value;
+ T& value;
};
}
diff --git a/ios/MBXViewController.mm b/ios/MBXViewController.mm
index 8d734459cd..9900451082 100644
--- a/ios/MBXViewController.mm
+++ b/ios/MBXViewController.mm
@@ -49,7 +49,7 @@ class MBXMapView
{
settings.load();
- map.setup();
+ map.setup([[UIScreen mainScreen] scale]);
CGRect frame = [[UIScreen mainScreen] bounds];
map.resize(frame.size.width, frame.size.height, frame.size.width, frame.size.height);
@@ -238,6 +238,8 @@ class MBXMapView
if (pinch.state == UIGestureRecognizerStateBegan)
{
+ mapView->map.startScaling();
+
self.scale = mapView->map.getScale();
}
else if (pinch.state == UIGestureRecognizerStateChanged)
@@ -260,6 +262,8 @@ class MBXMapView
}
else if (pinch.state == UIGestureRecognizerStateEnded)
{
+ mapView->map.stopScaling();
+
if (fabsf(pinch.velocity) < 20)
return;
@@ -272,6 +276,10 @@ class MBXMapView
mapView->map.scaleBy(new_scale / scale, [pinch locationInView:pinch.view].x, [pinch locationInView:pinch.view].y, duration);
}
+ else if (pinch.state == UIGestureRecognizerStateCancelled)
+ {
+ mapView->map.stopScaling();
+ }
[self updateRender];
}
@@ -282,12 +290,18 @@ class MBXMapView
if (rotate.state == UIGestureRecognizerStateBegan)
{
+ mapView->map.startRotating();
+
self.angle = mapView->map.getAngle();
}
else if (rotate.state == UIGestureRecognizerStateChanged)
{
mapView->map.setAngle(self.angle + rotate.rotation, [rotate locationInView:rotate.view].x, [rotate locationInView:rotate.view].y);
}
+ else if (rotate.state == UIGestureRecognizerStateEnded || rotate.state == UIGestureRecognizerStateCancelled)
+ {
+ mapView->map.stopRotating();
+ }
[self updateRender];
}
diff --git a/macosx/main.mm b/macosx/main.mm
index 18229f9f4f..1c1d77eeef 100644
--- a/macosx/main.mm
+++ b/macosx/main.mm
@@ -5,6 +5,8 @@
#include <llmr/platform/platform.hpp>
#include "settings.hpp"
+#include <cstdio>
+
#include <thread>
NSString *const MBXNeedsRenderNotification = @"MBXNeedsRenderNotification";
@@ -39,8 +41,14 @@ public:
glfwSetWindowUserPointer(window, this);
glfwMakeContextCurrent(window);
+
+ int width, height;
+ glfwGetWindowSize(window, &width, &height);
+ int fb_width, fb_height;
+ glfwGetFramebufferSize(window, &fb_width, &fb_height);
+
settings.load();
- map.setup();
+ map.setup((double)fb_width / width);
resize(window, 0, 0);
@@ -110,6 +118,7 @@ public:
scale = 1.0 / scale;
}
+ mapView->map.startScaling();
mapView->map.scaleBy(scale, mapView->last_x, mapView->last_y);
}
@@ -132,11 +141,14 @@ public:
if (mapView->rotating) {
mapView->start_x = mapView->last_x;
mapView->start_y = mapView->last_y;
+ } else {
+ mapView->map.stopRotating();
}
} else if (button == GLFW_MOUSE_BUTTON_LEFT) {
mapView->tracking = action == GLFW_PRESS;
if (action == GLFW_RELEASE) {
+ mapView->map.stopPanning();
double now = glfwGetTime();
if (now - mapView->last_click < 0.4) {
mapView->map.scaleBy(2.0, mapView->last_x, mapView->last_y);
@@ -149,8 +161,14 @@ public:
static void mousemove(GLFWwindow *window, double x, double y) {
MapView *mapView = (MapView *)glfwGetWindowUserPointer(window);
if (mapView->tracking) {
- mapView->map.moveBy(x - mapView->last_x, y - mapView->last_y);
+ double dx = x - mapView->last_x;
+ double dy = y - mapView->last_y;
+ if (dx || dy) {
+ mapView->map.startPanning();
+ mapView->map.moveBy(dx, dy);
+ }
} else if (mapView->rotating) {
+ mapView->map.startRotating();
mapView->map.rotateBy(mapView->start_x, mapView->start_y, mapView->last_x, mapView->last_y, x, y);
}
mapView->last_x = x;
diff --git a/resources/style.pbf b/resources/style.pbf
index 1b991386c7..46e117e52d 100644
--- a/resources/style.pbf
+++ b/resources/style.pbf
Binary files differ
diff --git a/src/geometry/point_buffer.cpp b/src/geometry/point_buffer.cpp
new file mode 100644
index 0000000000..00137eae38
--- /dev/null
+++ b/src/geometry/point_buffer.cpp
@@ -0,0 +1,12 @@
+#include <llmr/geometry/point_buffer.hpp>
+#include <llmr/platform/gl.hpp>
+
+#include <cmath>
+
+using namespace llmr;
+
+void PointVertexBuffer::add(vertex_type x, vertex_type y) {
+ vertex_type *vertices = static_cast<vertex_type *>(addElement());
+ vertices[0] = x;
+ vertices[1] = y;
+}
diff --git a/src/map/map.cpp b/src/map/map.cpp
index 5e31c97c1d..429b98e2b5 100644
--- a/src/map/map.cpp
+++ b/src/map/map.cpp
@@ -15,19 +15,20 @@ Map::Map(Settings& settings)
painter(transform, settings, style),
min_zoom(0),
max_zoom(14) {
-
- // TODO: Extract that information from the stylesheet instead of hard coding
- style.sprite = std::make_shared<Sprite>();
- style.sprite->load(kSpriteURL);
}
Map::~Map() {
settings.sync();
}
-void Map::setup() {
+void Map::setup(float pixelRatio) {
painter.setup();
+ pixel_ratio = pixelRatio;
+
+ style.sprite = std::make_shared<Sprite>();
+ style.sprite->load(kSpriteURL, pixel_ratio);
+
style.load(resources::style, resources::style_size);
// style.loadJSON((const char *)resources::style, resources::style_size);
}
@@ -54,7 +55,7 @@ void Map::resize(uint32_t width, uint32_t height, uint32_t fb_width, uint32_t fb
transform.height = height;
transform.fb_width = fb_width;
transform.fb_height = fb_height;
- transform.pixelRatio = (double)fb_width / (double)width;
+ transform.pixelRatio = pixel_ratio;
update();
}
@@ -66,6 +67,16 @@ void Map::moveBy(double dx, double dy, double duration) {
settings.persist();
}
+void Map::startPanning() {
+ transform.startPanning();
+ platform::restart(this);
+}
+
+void Map::stopPanning() {
+ transform.stopPanning();
+ platform::restart(this);
+}
+
void Map::scaleBy(double ds, double cx, double cy, double duration) {
transform.scaleBy(ds, cx, cy, duration);
style.cascade(transform.getZoom());
@@ -76,6 +87,16 @@ void Map::scaleBy(double ds, double cx, double cy, double duration) {
settings.persist();
}
+void Map::startScaling() {
+ transform.startScaling();
+ platform::restart(this);
+}
+
+void Map::stopScaling() {
+ transform.stopScaling();
+ platform::restart(this);
+}
+
void Map::rotateBy(double cx, double cy, double sx, double sy, double ex, double ey, double duration) {
transform.rotateBy(cx, cy, sx, sy, ex, ey, duration);
update();
@@ -84,6 +105,16 @@ void Map::rotateBy(double cx, double cy, double sx, double sy, double ex, double
settings.persist();
}
+void Map::startRotating() {
+ transform.startRotating();
+ platform::restart(this);
+}
+
+void Map::stopRotating() {
+ transform.stopRotating();
+ platform::restart(this);
+}
+
void Map::setLonLat(double lon, double lat, double duration) {
transform.setLonLat(lon, lat, duration);
update();
@@ -92,7 +123,7 @@ void Map::setLonLat(double lon, double lat, double duration) {
settings.persist();
}
-void Map::getLonLat(double &lon, double &lat) const {
+void Map::getLonLat(double& lon, double& lat) const {
transform.getLonLat(lon, lat);
}
@@ -106,7 +137,7 @@ void Map::setLonLatZoom(double lon, double lat, double zoom, double duration) {
settings.persist();
}
-void Map::getLonLatZoom(double &lon, double &lat, double &zoom) const {
+void Map::getLonLatZoom(double& lon, double& lat, double& zoom) const {
transform.getLonLatZoom(lon, lat, zoom);
}
diff --git a/src/map/tile.cpp b/src/map/tile.cpp
index 902c2c03bb..938024d47d 100644
--- a/src/map/tile.cpp
+++ b/src/map/tile.cpp
@@ -4,9 +4,11 @@
#include <llmr/map/vector_tile.hpp>
#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/geometry/line_buffer.hpp>
+#include <llmr/geometry/point_buffer.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/renderer/fill_bucket.hpp>
#include <llmr/renderer/line_bucket.hpp>
+#include <llmr/renderer/point_bucket.hpp>
#include <llmr/platform/platform.hpp>
#include <llmr/util/pbf.hpp>
#include <llmr/util/string.hpp>
@@ -45,6 +47,7 @@ Tile::Tile(ID id, const Style& style)
state(initial),
fillVertexBuffer(std::make_shared<FillVertexBuffer>()),
lineVertexBuffer(std::make_shared<LineVertexBuffer>()),
+ pointVertexBuffer(std::make_shared<PointVertexBuffer>()),
triangleElementsBuffer(std::make_shared<TriangleElementsBuffer>()),
lineElementsBuffer(std::make_shared<LineElementsBuffer>()),
pointElementsBuffer(std::make_shared<PointElementsBuffer>()),
@@ -159,6 +162,8 @@ std::shared_ptr<Bucket> Tile::createBucket(const VectorTile& tile, const BucketD
return createFillBucket(layer, bucket_desc);
} else if (bucket_desc.type == BucketType::Line) {
return createLineBucket(layer, bucket_desc);
+ } else if (bucket_desc.type == BucketType::Point) {
+ return createPointBucket(layer, bucket_desc);
} else {
// TODO: create other bucket types.
}
@@ -200,3 +205,19 @@ std::shared_ptr<Bucket> Tile::createLineBucket(const VectorTileLayer& layer, con
return bucket;
}
+
+std::shared_ptr<Bucket> Tile::createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
+ std::shared_ptr<PointBucket> bucket = std::make_shared<PointBucket>(pointVertexBuffer, bucket_desc);
+
+ FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
+ for (pbf feature : filtered_layer) {
+ while (feature.next(4)) { // geometry
+ pbf geometry_pbf = feature.message();
+ if (geometry_pbf) {
+ bucket->addGeometry(geometry_pbf);
+ }
+ }
+ }
+
+ return bucket;
+}
diff --git a/src/map/transform.cpp b/src/map/transform.cpp
index 446cc23e24..12c55e1f93 100644
--- a/src/map/transform.cpp
+++ b/src/map/transform.cpp
@@ -1,6 +1,7 @@
#include <llmr/map/transform.hpp>
#include <llmr/util/constants.hpp>
#include <llmr/util/mat4.hpp>
+#include <llmr/util/std.hpp>
#include <llmr/util/math.hpp>
#include <cstdio>
@@ -24,8 +25,8 @@ bool Transform::needsAnimation() const {
}
void Transform::updateAnimations() {
- animations.remove_if([](const util::animation& animation) {
- return animation.update() == util::animation::complete;
+ animations.remove_if([](const std::shared_ptr<util::animation>& animation) {
+ return animation->update() == util::animation::complete;
});
}
@@ -40,8 +41,25 @@ void Transform::moveBy(double dx, double dy, double duration) {
x = xn;
y = yn;
} else {
- animations.emplace_front(x, xn, x, duration);
- animations.emplace_front(y, yn, y, duration);
+ animations.emplace_front(std::make_shared<util::ease_animation>(x, xn, x, duration));
+ animations.emplace_front(std::make_shared<util::ease_animation>(y, yn, y, duration));
+ }
+}
+
+void Transform::startPanning() {
+ stopPanning();
+
+ // Add a 200ms timeout for resetting this to false
+ panning = true;
+ pan_timeout = std::make_shared<util::timeout<bool>>(false, panning, 0.2);
+ animations.emplace_front(pan_timeout);
+}
+
+void Transform::stopPanning() {
+ panning = false;
+ if (pan_timeout) {
+ animations.remove(pan_timeout);
+ pan_timeout.reset();
}
}
@@ -59,6 +77,22 @@ void Transform::scaleBy(double ds, double cx, double cy, double duration) {
setScale(new_scale, cx, cy, duration);
}
+void Transform::startScaling() {
+ stopScaling();
+
+ // Add a 200ms timeout for resetting this to false
+ scaling = true;
+ scale_timeout = std::make_shared<util::timeout<bool>>(false, scaling, 0.2);
+ animations.emplace_front(scale_timeout);
+}
+
+void Transform::stopScaling() {
+ scaling = false;
+ if (scale_timeout) {
+ animations.remove(scale_timeout);
+ scale_timeout.reset();
+ }
+}
void Transform::rotateBy(double anchor_x, double anchor_y, double start_x, double start_y, double end_x, double end_y, double duration) {
double center_x = width / 2, center_y = height / 2;
@@ -94,7 +128,24 @@ void Transform::setAngle(double new_angle, double duration) {
if (duration == 0) {
angle = new_angle;
} else {
- animations.emplace_front(angle, new_angle, angle, duration);
+ animations.emplace_front(std::make_shared<util::ease_animation>(angle, new_angle, angle, duration));
+ }
+}
+
+void Transform::startRotating() {
+ stopRotating();
+
+ // Add a 200ms timeout for resetting this to false
+ rotating = true;
+ rotate_timeout = std::make_shared<util::timeout<bool>>(false, rotating, 0.2);
+ animations.emplace_front(rotate_timeout);
+}
+
+void Transform::stopRotating() {
+ rotating = false;
+ if (rotate_timeout) {
+ animations.remove(rotate_timeout);
+ rotate_timeout.reset();
}
}
@@ -104,9 +155,9 @@ void Transform::setScaleXY(double new_scale, double xn, double yn, double durati
x = xn;
y = yn;
} else {
- animations.emplace_front(scale, new_scale, scale, duration);
- animations.emplace_front(x, xn, x, duration);
- animations.emplace_front(y, yn, y, duration);
+ animations.emplace_front(std::make_shared<util::ease_animation>(scale, new_scale, scale, duration));
+ animations.emplace_front(std::make_shared<util::ease_animation>(x, xn, x, duration));
+ animations.emplace_front(std::make_shared<util::ease_animation>(y, yn, y, duration));
}
const double s = scale * util::tileSize;
diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp
index 73f96a55f6..8d362ca29e 100644
--- a/src/renderer/painter.cpp
+++ b/src/renderer/painter.cpp
@@ -7,6 +7,7 @@
#include <llmr/renderer/fill_bucket.hpp>
#include <llmr/renderer/line_bucket.hpp>
+#include <llmr/renderer/point_bucket.hpp>
#include <llmr/map/transform.hpp>
#include <llmr/map/settings.hpp>
@@ -29,6 +30,7 @@ Painter::Painter(Transform& transform, Settings& settings, Style& style)
void Painter::setup() {
setupShaders();
+ assert(pointShader);
assert(plainShader);
assert(outlineShader);
assert(lineShader);
@@ -52,6 +54,7 @@ void Painter::setupShaders() {
lineShader = std::make_unique<LineShader>();
linejoinShader = std::make_unique<LinejoinShader>();
patternShader = std::make_unique<PatternShader>();
+ pointShader = std::make_unique<PointShader>();
}
void Painter::useProgram(uint32_t program) {
@@ -377,6 +380,44 @@ void Painter::renderLine(LineBucket& bucket, const std::string& layer_name, cons
}
}
+void Painter::renderPoint(PointBucket& bucket, const std::string& layer_name, const Tile::ID& id) {
+ const PointProperties& properties = style.computed.points[layer_name];
+
+ // Abort early.
+ if (!bucket.hasPoints()) return;
+ if (properties.hidden) return;
+
+ Color color = properties.color;
+ color[0] *= properties.opacity;
+ color[1] *= properties.opacity;
+ color[2] *= properties.opacity;
+ color[3] *= properties.opacity;
+
+ std::string sized_image = properties.image;
+ sized_image.append("-");
+ sized_image.append(std::to_string(static_cast<int>(std::round(properties.size))));
+
+ ImagePosition imagePos = style.sprite->getPosition(sized_image, false);
+
+ // fprintf(stderr, "%f/%f => %f/%f\n", imagePos.tl.x, imagePos.tl.y, imagePos.br.x, imagePos.br.y);
+
+ useProgram(pointShader->program);
+ pointShader->setMatrix(matrix);
+ pointShader->setImage(0);
+ pointShader->setColor(color);
+ const float pointSize = properties.size * 1.4142135623730951;
+ #if defined(GL_ES_VERSION_2_0)
+ pointShader->setSize(pointSize);
+ #else
+ glPointSize(pointSize);
+ glEnable(GL_POINT_SPRITE);
+ #endif
+ pointShader->setPointTopLeft({{ imagePos.tl.x, imagePos.tl.y }});
+ pointShader->setPointBottomRight({{ imagePos.br.x, imagePos.br.y }});
+ style.sprite->bind(transform.rotating || transform.scaling || transform.panning);
+ bucket.drawPoints(*pointShader);
+}
+
void Painter::renderDebug(const Tile::Ptr& tile) {
// Blend to the front, not the back.
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
diff --git a/src/renderer/point_bucket.cpp b/src/renderer/point_bucket.cpp
new file mode 100644
index 0000000000..1f786a0cbd
--- /dev/null
+++ b/src/renderer/point_bucket.cpp
@@ -0,0 +1,52 @@
+#include <llmr/renderer/point_bucket.hpp>
+#include <llmr/geometry/point_buffer.hpp>
+#include <llmr/geometry/elements_buffer.hpp>
+#include <llmr/geometry/geometry.hpp>
+
+#include <llmr/renderer/painter.hpp>
+#include <llmr/style/style.hpp>
+#include <llmr/map/vector_tile.hpp>
+
+#include <llmr/platform/gl.hpp>
+
+#include <cassert>
+
+struct geometry_too_long_exception : std::exception {};
+
+using namespace llmr;
+
+PointBucket::PointBucket(const std::shared_ptr<PointVertexBuffer>& vertexBuffer,
+ const BucketDescription& bucket_desc)
+ : geometry(bucket_desc.geometry),
+ vertexBuffer(vertexBuffer),
+ vertex_start(vertexBuffer->index()) {
+}
+
+void PointBucket::addGeometry(pbf& geom) {
+ Geometry::command cmd;
+ Geometry geometry(geom);
+ int32_t x, y;
+ while ((cmd = geometry.next(x, y)) != Geometry::end) {
+ if (cmd == Geometry::move_to) {
+ vertexBuffer->add(x, y);
+ } else {
+ fprintf(stderr, "other command than move_to in point geometry\n");
+ }
+ }
+
+ vertex_end = vertexBuffer->index();
+}
+
+void PointBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) {
+ painter.renderPoint(*this, layer_name, id);
+}
+
+bool PointBucket::hasPoints() const {
+ return vertex_end > 0;
+}
+
+void PointBucket::drawPoints(PointShader& shader) {
+ char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer->itemSize);
+ array.bind(shader, *vertexBuffer, vertex_index);
+ glDrawArrays(GL_POINTS, 0, vertex_end - vertex_start);
+}
diff --git a/src/renderer/shader-point.cpp b/src/renderer/shader-point.cpp
new file mode 100644
index 0000000000..835728417d
--- /dev/null
+++ b/src/renderer/shader-point.cpp
@@ -0,0 +1,74 @@
+#include <llmr/renderer/shader-point.hpp>
+#include <llmr/shader/shaders.hpp>
+#include <llmr/platform/gl.hpp>
+
+#include <cstdio>
+
+using namespace llmr;
+
+PointShader::PointShader()
+ : Shader(
+ shaders[POINT_SHADER].vertex,
+ shaders[POINT_SHADER].fragment
+ ) {
+ if (!valid) {
+ fprintf(stderr, "invalid point shader\n");
+ return;
+ }
+
+ a_pos = glGetAttribLocation(program, "a_pos");
+
+ u_matrix = glGetUniformLocation(program, "u_matrix");
+ u_color = glGetUniformLocation(program, "u_color");
+ u_size = glGetUniformLocation(program, "u_size");
+ u_point_tl = glGetUniformLocation(program, "u_tl");
+ u_point_br = glGetUniformLocation(program, "u_br");
+
+ // fprintf(stderr, "PointShader:\n");
+ // fprintf(stderr, " - u_matrix: %d\n", u_matrix);
+ // fprintf(stderr, " - u_color: %d\n", u_color);
+ // fprintf(stderr, " - u_size: %d\n", u_size);
+ // fprintf(stderr, " - u_point_tl: %d\n", u_point_tl);
+ // fprintf(stderr, " - u_point_br: %d\n", u_point_br);
+ // fprintf(stderr, " - u_image: %d\n", u_image);
+}
+
+void PointShader::bind(char *offset) {
+ glEnableVertexAttribArray(a_pos);
+ glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset);
+}
+
+void PointShader::setImage(int32_t new_image) {
+ if (image != new_image) {
+ glUniform1i(u_image, new_image);
+ image = new_image;
+ }
+}
+
+void PointShader::setColor(const std::array<float, 4>& new_color) {
+ if (color != new_color) {
+ glUniform4fv(u_color, 1, new_color.data());
+ color = new_color;
+ }
+}
+
+void PointShader::setSize(float new_size) {
+ if (size != new_size) {
+ glUniform1f(u_size, new_size);
+ size = new_size;
+ }
+}
+
+void PointShader::setPointTopLeft(const std::array<float, 2>& new_point_tl) {
+ if (point_tl != new_point_tl) {
+ glUniform2fv(u_point_tl, 1, new_point_tl.data());
+ point_tl = new_point_tl;
+ }
+}
+
+void PointShader::setPointBottomRight(const std::array<float, 2>& new_point_br) {
+ if (point_br != new_point_br) {
+ glUniform2fv(u_point_br, 1, new_point_br.data());
+ point_br = new_point_br;
+ }
+}
diff --git a/src/shader/point.fragment.glsl b/src/shader/point.fragment.glsl
new file mode 100644
index 0000000000..2343f7db09
--- /dev/null
+++ b/src/shader/point.fragment.glsl
@@ -0,0 +1,21 @@
+#define root2 1.4142135623730951
+
+uniform sampler2D u_image;
+uniform vec2 u_tl;
+uniform vec2 u_br;
+uniform vec4 u_color;
+
+uniform vec2 pos;
+uniform float inbounds;
+uniform vec4 color;
+
+void main() {
+ vec2 pos = (gl_PointCoord * 2.0 - 1.0) * root2 / 2.0 + 0.5;
+
+ float inbounds = step(0.0, pos.x) * step(0.0, pos.y) *
+ (1.0 - step(1.0, pos.x)) * (1.0 - step(1.0, pos.y));
+
+ vec4 color = texture2D(u_image, mix(u_tl, u_br, pos)) * inbounds;
+
+ gl_FragColor = color;
+}
diff --git a/src/shader/point.vertex.glsl b/src/shader/point.vertex.glsl
new file mode 100644
index 0000000000..4ccc52663b
--- /dev/null
+++ b/src/shader/point.vertex.glsl
@@ -0,0 +1,9 @@
+attribute vec2 a_pos;
+
+uniform mat4 u_matrix;
+uniform float u_size;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+ gl_PointSize = u_size;
+}
diff --git a/src/shader/shaders.cpp b/src/shader/shaders.cpp
index 203f143ca1..b6ee1b46bc 100644
--- a/src/shader/shaders.cpp
+++ b/src/shader/shaders.cpp
@@ -23,5 +23,9 @@ const shader_source llmr::shaders[SHADER_COUNT] = {
{
"attribute vec2 a_pos;\n\nuniform mat4 u_matrix;\n\nvoid main() {\n gl_Position = u_matrix * vec4(a_pos, 0, 1);\n}\n",
"uniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n}\n",
+ },
+ {
+ "attribute vec2 a_pos;\n\nuniform mat4 u_matrix;\nuniform float u_size;\n\nvoid main() {\n gl_Position = u_matrix * vec4(a_pos, 0, 1);\n gl_PointSize = u_size;\n}\n",
+ "#define root2 1.4142135623730951\n\nuniform sampler2D u_image;\nuniform vec2 u_tl;\nuniform vec2 u_br;\nuniform vec4 u_color;\n\nuniform vec2 pos;\nuniform float inbounds;\nuniform vec4 color;\n\nvoid main() {\n vec2 pos = (gl_PointCoord * 2.0 - 1.0) * root2 / 2.0 + 0.5;\n\n float inbounds = step(0.0, pos.x) * step(0.0, pos.y) *\n (1.0 - step(1.0, pos.x)) * (1.0 - step(1.0, pos.y));\n\n vec4 color = texture2D(u_image, mix(u_tl, u_br, pos)) * inbounds;\n\n gl_FragColor = color;\n}\n",
}
};
diff --git a/src/style/resources.cpp b/src/style/resources.cpp
index 15b6aa040a..bf0eb207e3 100644
--- a/src/style/resources.cpp
+++ b/src/style/resources.cpp
@@ -47,7 +47,7 @@ const unsigned char resources::style[] = {
12, 114, 111, 97, 100, 95, 114, 101, 103, 117, 108, 97, 114, 18, 24, 10,
10, 114, 111, 97, 100, 95, 108, 97, 114, 103, 101, 18, 10, 114, 111, 97,
100, 95, 108, 97, 114, 103, 101, 18, 18, 10, 7, 97, 108, 99, 111, 104,
- 111, 108, 18, 7, 97, 108, 99, 111, 104, 111, 108, 26, 220, 2, 10, 7,
+ 111, 108, 18, 7, 97, 108, 99, 111, 104, 111, 108, 26, 132, 3, 10, 7,
100, 101, 102, 97, 117, 108, 116, 18, 27, 10, 4, 112, 97, 114, 107, 34,
8, 8, 2, 18, 4, 0, 0, 128, 63, 45, 255, 159, 223, 200, 66, 4,
112, 97, 114, 107, 18, 31, 10, 4, 119, 111, 111, 100, 34, 8, 8, 2,
@@ -69,6 +69,9 @@ const unsigned char resources::style[] = {
255, 102, 102, 102, 34, 52, 8, 3, 18, 48, 0, 0, 0, 0, 0, 0,
0, 63, 0, 0, 48, 65, 0, 0, 0, 63, 0, 0, 80, 65, 0, 0,
128, 63, 0, 0, 128, 65, 0, 0, 128, 64, 0, 0, 160, 65, 0, 0,
- 128, 66, 0, 0, 240, 65, 0, 0, 128, 66
+ 128, 66, 0, 0, 240, 65, 0, 0, 128, 66, 34, 38, 10, 7, 97, 108,
+ 99, 111, 104, 111, 108, 29, 255, 153, 153, 153, 34, 8, 8, 2, 18, 4,
+ 0, 0, 192, 65, 66, 12, 97, 108, 99, 111, 104, 111, 108, 45, 115, 104,
+ 111, 112
};
const unsigned long resources::style_size = sizeof(resources::style);
diff --git a/src/style/sprite.cpp b/src/style/sprite.cpp
index ceef267392..a3e5d145cd 100644
--- a/src/style/sprite.cpp
+++ b/src/style/sprite.cpp
@@ -29,7 +29,7 @@ Sprite::operator bool() const {
return loaded;
}
-void Sprite::load(const std::string& base_url) {
+void Sprite::load(const std::string& base_url, float pixelRatio) {
std::shared_ptr<Sprite> sprite = shared_from_this();
auto complete = [sprite]() {
@@ -41,7 +41,9 @@ void Sprite::load(const std::string& base_url) {
}
};
- platform::request_http(base_url + ".json", [sprite](const platform::Response & res) {
+ std::string suffix = (pixelRatio > 1 ? "@2x" : "");
+
+ platform::request_http(base_url + suffix + ".json", [sprite](const platform::Response & res) {
if (res.code == 200) {
sprite->parseJSON(res.body);
} else {
@@ -49,7 +51,7 @@ void Sprite::load(const std::string& base_url) {
}
}, complete);
- platform::request_http(base_url + ".png", [sprite](const platform::Response & res) {
+ platform::request_http(base_url + suffix + ".png", [sprite](const platform::Response & res) {
if (res.code == 200) {
sprite->loadImage(res.body);
} else {
@@ -234,11 +236,13 @@ void Sprite::bind(bool linear) {
if (!texture) {
glGenTextures(1, &texture);
+ glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.data());
} else {
+ glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
}
diff --git a/src/style/style.cpp b/src/style/style.cpp
index 0e8e9f3b69..2aac0c3843 100644
--- a/src/style/style.cpp
+++ b/src/style/style.cpp
@@ -12,6 +12,7 @@ Style::Style() {
void Style::reset() {
computed.fills.clear();
computed.lines.clear();
+ computed.points.clear();
}
void Style::load(const uint8_t *const data, uint32_t bytes) {
@@ -89,10 +90,12 @@ std::pair<std::string, ClassDescription> Style::parseClass(pbf data) {
while (data.next()) {
if (data.tag == 1) { // name
name = data.string();
- } else if (data.tag == 2) { // fill_style
+ } else if (data.tag == 2) { // fill style
klass.fill.insert(parseFillClass(data.message()));
- } else if (data.tag == 3) { // stroke_style
+ } else if (data.tag == 3) { // line style
klass.line.insert(parseLineClass(data.message()));
+ } else if (data.tag == 4) { // point style
+ klass.point.insert(parsePointClass(data.message()));
} else {
data.skip();
}
@@ -159,6 +162,30 @@ std::pair<std::string, LineClass> Style::parseLineClass(pbf data) {
return { name, stroke };
}
+std::pair<std::string, PointClass> Style::parsePointClass(pbf data) {
+ PointClass point;
+ std::string name;
+
+ while (data.next()) {
+ if (data.tag == 1) { // name
+ name = data.string();
+ } else if (data.tag == 2) { // hidden
+ point.hidden = parseProperty<bool>(data.message());
+ } else if (data.tag == 3) { // color
+ point.color = parseColor(data);
+ } else if (data.tag == 4) { // size
+ point.size = parseProperty<float>(data.message());
+ } else if (data.tag == 6) { // opacity
+ point.opacity = parseProperty<float>(data.message());
+ } else if (data.tag == 8) { // image
+ point.image = data.string();
+ } else {
+ data.skip();
+ }
+ }
+
+ return { name, point };
+}
Color Style::parseColor(pbf& data) {
uint32_t rgba = data.fixed<uint32_t, 4>();
@@ -240,6 +267,21 @@ void Style::cascade(float z) {
stroke.color = layer.color;
stroke.opacity = layer.opacity(z);
}
+
+ // Cascade point classes
+ for (const auto& point_pair : sheetClass.point) {
+ const std::string& layer_name = point_pair.first;
+ const llmr::PointClass& layer = point_pair.second;
+
+ // TODO: This should be restricted to point styles that have actual
+ // values so as to not override with default values.
+ llmr::PointProperties& point = computed.points[layer_name];
+ point.hidden = layer.hidden(z);
+ point.color = layer.color;
+ point.size = layer.size(z);
+ point.opacity = layer.opacity(z);
+ point.image = layer.image;
+ }
}
}
diff --git a/src/util/animation.cpp b/src/util/animation.cpp
index a2c3e778e8..8624fc22ab 100644
--- a/src/util/animation.cpp
+++ b/src/util/animation.cpp
@@ -6,16 +6,17 @@ using namespace llmr::util;
UnitBezier ease(0.25, 0.1, 0.25, 1);
-animation::animation(double from, double to, double &value, double duration)
- : start(platform::time()),
- duration(duration),
+animation::~animation() {}
+
+ease_animation::ease_animation(double from, double to, double &value, double duration)
+ : animation(duration),
from(from),
to(to),
value(value) {
}
-animation::state animation::update() const {
- double t = (platform::time() - start) / duration;
+animation::state ease_animation::update() const {
+ double t = progress();
if (t >= 1) {
value = to;
return complete;