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-rw-r--r--README.md2
-rw-r--r--ios/app/mapboxgl-app.gyp3
-rw-r--r--src/mbgl/geometry/sprite_atlas.cpp2
3 files changed, 5 insertions, 2 deletions
diff --git a/README.md b/README.md
index 09759d84ef..f48a72b994 100644
--- a/README.md
+++ b/README.md
@@ -55,9 +55,11 @@ If you merely want to install the library for iOS and try it out as an Objective
- `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase.
- `libMapboxGL.a` is in your target's *Link Binary With Libraries* build phase.
3. Add the following Cocoa framework dependencies to your target's *Link Binary With Libraries* build phase:
+ - `CoreTelephony.framework`
- `GLKit.framework`
- `ImageIO.framework`
- `MobileCoreServices.framework`
+ - `QuartzCore.framework`
- `SystemConfiguration.framework`
- `libc++.dylib`
- `libsqlite3.dylib`
diff --git a/ios/app/mapboxgl-app.gyp b/ios/app/mapboxgl-app.gyp
index 793ba6bce4..04207c5570 100644
--- a/ios/app/mapboxgl-app.gyp
+++ b/ios/app/mapboxgl-app.gyp
@@ -10,7 +10,8 @@
'mac_bundle': 1,
'mac_bundle_resources': [
'<!@(find ./img -type f)',
- './features.geojson'
+ './features.geojson',
+ './Settings.bundle/'
],
'dependencies': [
diff --git a/src/mbgl/geometry/sprite_atlas.cpp b/src/mbgl/geometry/sprite_atlas.cpp
index bf31c6e38e..187253b147 100644
--- a/src/mbgl/geometry/sprite_atlas.cpp
+++ b/src/mbgl/geometry/sprite_atlas.cpp
@@ -73,7 +73,7 @@ Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(const size_t pixel_width
// This is so we can scale down the texture coordinates and pack them
// into 2 bytes rather than 4 bytes.
const uint16_t pack_width = (pixel_width + 1) + (4 - (pixel_width + 1) % 4);
- const uint16_t pack_height = (pixel_height + 1) + (4 - (pixel_width + 1) % 4);
+ const uint16_t pack_height = (pixel_height + 1) + (4 - (pixel_height + 1) % 4);
// We have to allocate a new area in the bin, and store an empty image in it.
// Add a 1px border around every image.