diff options
-rw-r--r-- | Makefile | 5 | ||||
-rw-r--r-- | README.md | 2 | ||||
-rwxr-xr-x | scripts/ios/package.sh | 42 |
3 files changed, 33 insertions, 16 deletions
@@ -129,7 +129,10 @@ isim: Xcode/ios ipackage: clean Xcode/ios ./scripts/ios/package.sh -itest: ipackage KIF +ipackage-sim: clean Xcode/ios + ./scripts/ios/package.sh sim + +itest: ipackage-sim KIF ./scripts/ios/test.sh # Legacy name @@ -49,7 +49,7 @@ Target OS X: 10.9+ If you merely want to install the library for iOS and try it out as an Objective-C consumer: 0. Use [Homebrew](http://brew.sh/) to install Boost headers: `brew install boost`. -1. Run `./scripts/ios/package.sh`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. +1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. 2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that: - `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting. - `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase. diff --git a/scripts/ios/package.sh b/scripts/ios/package.sh index e71925f803..4cd22d48e6 100755 --- a/scripts/ios/package.sh +++ b/scripts/ios/package.sh @@ -11,6 +11,12 @@ OUTPUT=build/ios/pkg IOS_SDK_VERSION=`xcrun --sdk iphoneos --show-sdk-version` LIBUV_VERSION=0.10.28 +if [[ ${#} -eq 0 ]]; then + BUILD_FOR_DEVICE=true +else + BUILD_FOR_DEVICE=false +fi + function step { >&2 echo -e "\033[1m\033[36m* $@\033[0m"; } function finish { >&2 echo -en "\033[0m"; } trap finish EXIT @@ -35,15 +41,16 @@ export BUILDTYPE=${BUILDTYPE:-Release} export HOST=ios make Xcode/ios -step "Building iOS device targets..." -xcodebuild -sdk iphoneos${IOS_SDK_VERSION} \ - ARCHS="arm64 armv7 armv7s" \ - ONLY_ACTIVE_ARCH=NO \ - -project ./build/ios/mbgl.xcodeproj \ - -configuration ${BUILDTYPE} \ - -target everything \ - -jobs ${JOBS} | xcpretty -c - +if [[ "${BUILD_FOR_DEVICE}" == true ]]; then + step "Building iOS device targets..." + xcodebuild -sdk iphoneos${IOS_SDK_VERSION} \ + ARCHS="arm64 armv7 armv7s" \ + ONLY_ACTIVE_ARCH=NO \ + -project ./build/ios/mbgl.xcodeproj \ + -configuration ${BUILDTYPE} \ + -target everything \ + -jobs ${JOBS} | xcpretty -c +fi step "Building iOS Simulator targets..." xcodebuild -sdk iphonesimulator${IOS_SDK_VERSION} \ @@ -57,11 +64,18 @@ xcodebuild -sdk iphonesimulator${IOS_SDK_VERSION} \ step "Building static library..." LIBS=(core.a platform-ios.a asset-fs.a cache-sqlite.a http-nsurl.a) -libtool -static -no_warning_for_no_symbols \ - -o ${OUTPUT}/static/lib${NAME}.a \ - ${LIBS[@]/#/build/${BUILDTYPE}-iphoneos/libmbgl-} \ - ${LIBS[@]/#/build/${BUILDTYPE}-iphonesimulator/libmbgl-} \ - `find mason_packages/ios-${IOS_SDK_VERSION} -type f -name libuv.a` +if [[ "${BUILD_FOR_DEVICE}" == true ]]; then + libtool -static -no_warning_for_no_symbols \ + -o ${OUTPUT}/static/lib${NAME}.a \ + ${LIBS[@]/#/build/${BUILDTYPE}-iphoneos/libmbgl-} \ + ${LIBS[@]/#/build/${BUILDTYPE}-iphonesimulator/libmbgl-} \ + `find mason_packages/ios-${IOS_SDK_VERSION} -type f -name libuv.a` +else + libtool -static -no_warning_for_no_symbols \ + -o ${OUTPUT}/static/lib${NAME}.a \ + ${LIBS[@]/#/build/${BUILDTYPE}-iphonesimulator/libmbgl-} \ + `find mason_packages/ios-${IOS_SDK_VERSION} -type f -name libuv.a` +fi echo "Created ${OUTPUT}/static/lib${NAME}.a" |