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-rw-r--r--common/glfw_view.cpp11
-rw-r--r--include/llmr/platform/platform.hpp2
-rw-r--r--include/llmr/shader/icon_shader.hpp4
-rw-r--r--src/geometry/sprite_atlas.cpp4
-rw-r--r--src/renderer/painter_icon.cpp2
-rw-r--r--src/shader/icon.vertex.glsl3
-rw-r--r--src/shader/icon_shader.cpp9
-rw-r--r--src/shader/shaders_gl.cpp2
-rw-r--r--src/shader/shaders_gles2.cpp2
9 files changed, 27 insertions, 12 deletions
diff --git a/common/glfw_view.cpp b/common/glfw_view.cpp
index 2542e6cf93..3ef7bc36a9 100644
--- a/common/glfw_view.cpp
+++ b/common/glfw_view.cpp
@@ -232,10 +232,10 @@ void show_debug_image(std::string name, const char *data, size_t width, size_t h
}
-void show_color_debug_image(std::string name, const char *data, size_t width, size_t height) {
+void show_color_debug_image(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height) {
static GLFWwindow *debug_window = nullptr;
if (!debug_window) {
- debug_window = glfwCreateWindow(width, height, name.c_str(), nullptr, nullptr);
+ debug_window = glfwCreateWindow(logical_width, logical_height, name.c_str(), nullptr, nullptr);
if (!debug_window) {
glfwTerminate();
fprintf(stderr, "Failed to initialize window\n");
@@ -245,14 +245,15 @@ void show_color_debug_image(std::string name, const char *data, size_t width, si
GLFWwindow *current_window = glfwGetCurrentContext();
- glfwSetWindowSize(debug_window, width, height);
+ glfwSetWindowSize(debug_window, logical_width, logical_height);
glfwMakeContextCurrent(debug_window);
int fb_width, fb_height;
glfwGetFramebufferSize(debug_window, &fb_width, &fb_height);
- float scale = (float)fb_width / (float)width;
+ float x_scale = (float)fb_width / (float)width;
+ float y_scale = (float)fb_height / (float)height;
- glPixelZoom(scale, -scale);
+ glPixelZoom(x_scale, -y_scale);
glRasterPos2f(-1.0f, 1.0f);
glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
glfwSwapBuffers(debug_window);
diff --git a/include/llmr/platform/platform.hpp b/include/llmr/platform/platform.hpp
index dc8f7b5faf..62fa1badc9 100644
--- a/include/llmr/platform/platform.hpp
+++ b/include/llmr/platform/platform.hpp
@@ -36,7 +36,7 @@ void cancel_request_http(const std::shared_ptr<Request> &req);
void show_debug_image(std::string name, const char *data, size_t width, size_t height);
// Shows an alpha image with the specified dimensions in a named window.
-void show_color_debug_image(std::string name, const char *data, size_t width, size_t height);
+void show_color_debug_image(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
}
}
diff --git a/include/llmr/shader/icon_shader.hpp b/include/llmr/shader/icon_shader.hpp
index 6b3644f28e..daf37b374a 100644
--- a/include/llmr/shader/icon_shader.hpp
+++ b/include/llmr/shader/icon_shader.hpp
@@ -15,6 +15,7 @@ public:
void setColor(const std::array<float, 4>& color);
void setDimension(const std::array<float, 2>& dimension);
void setSize(float size);
+ void setRatio(float ratio);
private:
int32_t a_pos = -1;
@@ -31,6 +32,9 @@ private:
float size = 0;
int32_t u_size = -1;
+
+ float ratio = 0;
+ int32_t u_ratio = -1;
};
}
diff --git a/src/geometry/sprite_atlas.cpp b/src/geometry/sprite_atlas.cpp
index 80212c1dfb..4c6f518786 100644
--- a/src/geometry/sprite_atlas.cpp
+++ b/src/geometry/sprite_atlas.cpp
@@ -83,7 +83,7 @@ Rect<SpriteAtlas::dimension> SpriteAtlas::getIcon(const int size, const std::str
const int img_offset_y = (rect.y + buffer) * pixelRatio;
uint32_t *sprite_img = reinterpret_cast<uint32_t *>(data);
- const float blur = 1.5f / size;
+ const float blur = 1.0f / size / pixelRatio;
const uint8_t r = 0x7F;
const uint8_t g = 0x7F;
@@ -220,7 +220,7 @@ void SpriteAtlas::bind(bool linear) {
data // const GLvoid * data
);
- platform::show_color_debug_image("Sprite Atlas", data, width * pixelRatio, height * pixelRatio);
+ platform::show_color_debug_image("Sprite Atlas", data, width, height, width * pixelRatio, height * pixelRatio);
dirty = false;
}
diff --git a/src/renderer/painter_icon.cpp b/src/renderer/painter_icon.cpp
index 53d775a176..b5f4964e6a 100644
--- a/src/renderer/painter_icon.cpp
+++ b/src/renderer/painter_icon.cpp
@@ -32,7 +32,7 @@ void Painter::renderIcon(IconBucket& bucket, const std::string& layer_name, cons
iconShader->setMatrix(vtxMatrix);
iconShader->setColor(color);
iconShader->setImage(0);
-
+ iconShader->setRatio(map.getState().getPixelRatio());
iconShader->setDimension({{
spriteAtlas.getTextureWidth(),
spriteAtlas.getTextureHeight(),
diff --git a/src/shader/icon.vertex.glsl b/src/shader/icon.vertex.glsl
index 51b378f3fd..d0ffe4b33e 100644
--- a/src/shader/icon.vertex.glsl
+++ b/src/shader/icon.vertex.glsl
@@ -3,11 +3,12 @@ attribute vec2 a_tex;
uniform mat4 u_matrix;
uniform float u_size;
+uniform float u_ratio;
varying vec2 v_tex;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
gl_PointSize = u_size;
- v_tex = a_tex;
+ v_tex = a_tex * u_ratio;
}
diff --git a/src/shader/icon_shader.cpp b/src/shader/icon_shader.cpp
index f991d1f39a..c656eb3338 100644
--- a/src/shader/icon_shader.cpp
+++ b/src/shader/icon_shader.cpp
@@ -22,12 +22,14 @@ IconShader::IconShader()
u_matrix = glGetUniformLocation(program, "u_matrix");
u_color = glGetUniformLocation(program, "u_color");
u_size = glGetUniformLocation(program, "u_size");
+ u_ratio = glGetUniformLocation(program, "u_ratio");
u_dimension = glGetUniformLocation(program, "u_dimension");
// fprintf(stderr, "IconShader:\n");
// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
// fprintf(stderr, " - u_color: %d\n", u_color);
// fprintf(stderr, " - u_size: %d\n", u_size);
+ // fprintf(stderr, " - u_ratio: %d\n", u_ratio);
// fprintf(stderr, " - u_dimension: %d\n", u_dimension);
// fprintf(stderr, " - u_image: %d\n", u_image);
}
@@ -61,6 +63,13 @@ void IconShader::setSize(float new_size) {
}
}
+void IconShader::setRatio(float new_ratio) {
+ if (ratio != new_ratio) {
+ glUniform1f(u_ratio, new_ratio);
+ ratio = new_ratio;
+ }
+}
+
void IconShader::setDimension(const std::array<float, 2>& new_dimension) {
if (dimension != new_dimension) {
glUniform2fv(u_dimension, 1, new_dimension.data());
diff --git a/src/shader/shaders_gl.cpp b/src/shader/shaders_gl.cpp
index 8473296f22..29cbc0eadf 100644
--- a/src/shader/shaders_gl.cpp
+++ b/src/shader/shaders_gl.cpp
@@ -11,7 +11,7 @@ const shader_source llmr::shaders[SHADER_COUNT] = {
"#version 120\nuniform vec4 u_color;\nuniform float u_blur;\nvoid main ()\n{\n vec2 x_1;\n x_1 = (gl_PointCoord - 0.5);\n float tmpvar_2;\n tmpvar_2 = clamp (((\n sqrt(dot (x_1, x_1))\n - 0.5) / (\n (0.5 - u_blur)\n - 0.5)), 0.0, 1.0);\n gl_FragColor = (u_color * (tmpvar_2 * (tmpvar_2 * \n (3.0 - (2.0 * tmpvar_2))\n )));\n}\n\n",
},
{
- "#version 120\nattribute vec2 a_pos;\nattribute vec2 a_tex;\nuniform mat4 u_matrix;\nuniform float u_size;\nvarying vec2 v_tex;\nvoid main ()\n{\n vec4 tmpvar_1;\n tmpvar_1.zw = vec2(0.0, 1.0);\n tmpvar_1.xy = a_pos;\n gl_Position = (u_matrix * tmpvar_1);\n gl_PointSize = u_size;\n v_tex = a_tex;\n}\n\n",
+ "#version 120\nattribute vec2 a_pos;\nattribute vec2 a_tex;\nuniform mat4 u_matrix;\nuniform float u_size;\nuniform float u_ratio;\nvarying vec2 v_tex;\nvoid main ()\n{\n vec4 tmpvar_1;\n tmpvar_1.zw = vec2(0.0, 1.0);\n tmpvar_1.xy = a_pos;\n gl_Position = (u_matrix * tmpvar_1);\n gl_PointSize = u_size;\n v_tex = (a_tex * u_ratio);\n}\n\n",
"#version 120\nuniform sampler2D u_image;\nuniform vec2 u_dimension;\nuniform float u_size;\nvarying vec2 v_tex;\nvoid main ()\n{\n gl_FragColor = texture2D (u_image, ((v_tex + (\n (gl_PointCoord - 0.5)\n * u_size)) / u_dimension));\n}\n\n",
},
{
diff --git a/src/shader/shaders_gles2.cpp b/src/shader/shaders_gles2.cpp
index db78f46570..f19edf5406 100644
--- a/src/shader/shaders_gles2.cpp
+++ b/src/shader/shaders_gles2.cpp
@@ -11,7 +11,7 @@ const shader_source llmr::shaders[SHADER_COUNT] = {
"precision highp float;\nuniform vec4 u_color;\nuniform float u_blur;\nvoid main ()\n{\n mediump vec2 x_1;\n x_1 = (gl_PointCoord - 0.5);\n mediump float tmpvar_2;\n tmpvar_2 = clamp (((\n sqrt(dot (x_1, x_1))\n - 0.5) / (\n (0.5 - u_blur)\n - 0.5)), 0.0, 1.0);\n gl_FragColor = (u_color * (tmpvar_2 * (tmpvar_2 * \n (3.0 - (2.0 * tmpvar_2))\n )));\n}\n\n",
},
{
- "precision highp float;\nattribute vec2 a_pos;\nattribute vec2 a_tex;\nuniform mat4 u_matrix;\nuniform float u_size;\nvarying vec2 v_tex;\nvoid main ()\n{\n vec4 tmpvar_1;\n tmpvar_1.zw = vec2(0.0, 1.0);\n tmpvar_1.xy = a_pos;\n gl_Position = (u_matrix * tmpvar_1);\n gl_PointSize = u_size;\n v_tex = a_tex;\n}\n\n",
+ "precision highp float;\nattribute vec2 a_pos;\nattribute vec2 a_tex;\nuniform mat4 u_matrix;\nuniform float u_size;\nuniform float u_ratio;\nvarying vec2 v_tex;\nvoid main ()\n{\n vec4 tmpvar_1;\n tmpvar_1.zw = vec2(0.0, 1.0);\n tmpvar_1.xy = a_pos;\n gl_Position = (u_matrix * tmpvar_1);\n gl_PointSize = u_size;\n v_tex = (a_tex * u_ratio);\n}\n\n",
"precision highp float;\nuniform sampler2D u_image;\nuniform vec2 u_dimension;\nuniform float u_size;\nvarying vec2 v_tex;\nvoid main ()\n{\n mediump vec2 tmpvar_1;\n tmpvar_1 = ((v_tex + (\n (gl_PointCoord - 0.5)\n * u_size)) / u_dimension);\n lowp vec4 tmpvar_2;\n tmpvar_2 = texture2D (u_image, tmpvar_1);\n gl_FragColor = tmpvar_2;\n}\n\n",
},
{