diff options
-rw-r--r-- | src/mbgl/text/collision_tile.cpp | 6 | ||||
-rw-r--r-- | src/mbgl/text/collision_tile.hpp | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/text/collision_tile.cpp b/src/mbgl/text/collision_tile.cpp index ef7e9ab850..2a2d4083e7 100644 --- a/src/mbgl/text/collision_tile.cpp +++ b/src/mbgl/text/collision_tile.cpp @@ -77,7 +77,7 @@ float CollisionTile::findPlacementScale(float minPlacementScale, const Point<flo return minPlacementScale; } -float CollisionTile::placeFeature(const CollisionFeature &feature, const bool allowOverlap, const bool avoidEdges) { +float CollisionTile::placeFeature(const CollisionFeature& feature, const bool allowOverlap, const bool avoidEdges) { float minPlacementScale = minScale; @@ -124,7 +124,7 @@ float CollisionTile::placeFeature(const CollisionFeature &feature, const bool al return minPlacementScale; } -void CollisionTile::insertFeature(CollisionFeature &feature, const float minPlacementScale, const bool ignorePlacement) { +void CollisionTile::insertFeature(CollisionFeature& feature, const float minPlacementScale, const bool ignorePlacement) { for (auto& box : feature.boxes) { box.placementScale = minPlacementScale; } @@ -143,7 +143,7 @@ void CollisionTile::insertFeature(CollisionFeature &feature, const float minPlac } -Box CollisionTile::getTreeBox(const Point<float> &anchor, const CollisionBox &box, const float scale) { +Box CollisionTile::getTreeBox(const Point<float>& anchor, const CollisionBox& box, const float scale) { return Box{ CollisionPoint{ anchor.x + box.x1 / scale, diff --git a/src/mbgl/text/collision_tile.hpp b/src/mbgl/text/collision_tile.hpp index df769ac203..fe25a6ee5d 100644 --- a/src/mbgl/text/collision_tile.hpp +++ b/src/mbgl/text/collision_tile.hpp @@ -39,8 +39,8 @@ class CollisionTile { public: explicit CollisionTile(PlacementConfig); - float placeFeature(const CollisionFeature& feature, const bool allowOverlap, const bool avoidEdges); - void insertFeature(CollisionFeature& feature, const float minPlacementScale, const bool ignorePlacement); + float placeFeature(const CollisionFeature&, const bool allowOverlap, const bool avoidEdges); + void insertFeature(CollisionFeature&, const float minPlacementScale, const bool ignorePlacement); std::vector<IndexedSubfeature> queryRenderedSymbols(const float minX, const float minY, const float maxX, const float maxY, const float scale); |