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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-09-11 19:01:37 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-09-12 00:40:08 +0300
commit8af78ddbb9744f61d14f9e611aeffc08edd9ac0c (patch)
treea1829f17b377f8a1bf0a622b1ff83a81df15f851 /test
parent03dadb1cea7abd95c178a5eb3603b54b5cb1dcdb (diff)
downloadqtlocation-mapboxgl-8af78ddbb9744f61d14f9e611aeffc08edd9ac0c.tar.gz
[core] Update MapObserver::onDidFinishRenderingFrame() API
Diffstat (limited to 'test')
-rw-r--r--test/map/map.test.cpp2
-rw-r--r--test/src/mbgl/test/stub_map_observer.hpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/test/map/map.test.cpp b/test/map/map.test.cpp
index 8cb781c6df..c2a79f5f1b 100644
--- a/test/map/map.test.cpp
+++ b/test/map/map.test.cpp
@@ -762,7 +762,7 @@ TEST(Map, TEST_DISABLED_ON_CI(ContinuousRendering)) {
HeadlessFrontend frontend(1);
StubMapObserver observer;
- observer.didFinishRenderingFrameCallback = [&] (MapObserver::RenderMode) {
+ observer.didFinishRenderingFrameCallback = [&] (MapObserver::RenderFrameStatus) {
// Start a timer that ends the test one second from now. If we are continuing to render
// indefinitely, the timer will be constantly restarted and never trigger. Instead, the
// emergency shutoff above will trigger, failing the test.
diff --git a/test/src/mbgl/test/stub_map_observer.hpp b/test/src/mbgl/test/stub_map_observer.hpp
index da150ea83c..89ee4e7953 100644
--- a/test/src/mbgl/test/stub_map_observer.hpp
+++ b/test/src/mbgl/test/stub_map_observer.hpp
@@ -32,9 +32,9 @@ public:
}
}
- void onDidFinishRenderingFrame(RenderMode mode, bool) final {
+ void onDidFinishRenderingFrame(RenderFrameStatus status) final {
if (didFinishRenderingFrameCallback) {
- didFinishRenderingFrameCallback(mode);
+ didFinishRenderingFrameCallback(status);
}
}
@@ -42,7 +42,7 @@ public:
std::function<void()> didFinishLoadingMapCallback;
std::function<void()> didFailLoadingMapCallback;
std::function<void()> didFinishLoadingStyleCallback;
- std::function<void(RenderMode)> didFinishRenderingFrameCallback;
+ std::function<void(RenderFrameStatus)> didFinishRenderingFrameCallback;
};