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author | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-06-02 19:44:28 +0300 |
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committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-06-03 11:03:16 +0300 |
commit | 679a68078c1dfdf7c0bf1cbac6d0ab82d052e38b (patch) | |
tree | 2fc19fcf7f9b23f3cbc1348928afe4441ad471bc /test | |
parent | 61dad6eae59e284fdba63fcd76d9192aba900db4 (diff) | |
download | qtlocation-mapboxgl-679a68078c1dfdf7c0bf1cbac6d0ab82d052e38b.tar.gz |
[core] Refresh Texture Pool logic
Take advantage of mbgl::gl::ObjectPool being iterable, and also let
TexturePool update the texture ID value when releasing.
Diffstat (limited to 'test')
0 files changed, 0 insertions, 0 deletions