diff options
author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-08 20:16:08 +0200 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-12 19:42:08 +0200 |
commit | 992a955fc347deeafab1e2fee805c523de6b073e (patch) | |
tree | f38341df08d09ca1f855f0990e10bf0eda62c65b /test | |
parent | 690833ef9212756cbdd1945e2f447f22cc05816e (diff) | |
download | qtlocation-mapboxgl-992a955fc347deeafab1e2fee805c523de6b073e.tar.gz |
[tests] Add unit tests for the GLFunctions
Diffstat (limited to 'test')
-rw-r--r-- | test/gl/gl_functions.test.cpp | 158 | ||||
-rw-r--r-- | test/test-files.json | 1 |
2 files changed, 159 insertions, 0 deletions
diff --git a/test/gl/gl_functions.test.cpp b/test/gl/gl_functions.test.cpp new file mode 100644 index 0000000000..ea28c60340 --- /dev/null +++ b/test/gl/gl_functions.test.cpp @@ -0,0 +1,158 @@ +#include <mbgl/test/util.hpp> + +#include <mbgl/platform/gl_functions.hpp> + +using namespace mbgl::platform; + +TEST(GLFunctions, OpenGLES) { + EXPECT_NE(glActiveTexture, nullptr); + EXPECT_NE(glAttachShader, nullptr); + EXPECT_NE(glBindAttribLocation, nullptr); + EXPECT_NE(glBindBuffer, nullptr); + EXPECT_NE(glBindFramebuffer, nullptr); + EXPECT_NE(glBindRenderbuffer, nullptr); + EXPECT_NE(glBindTexture, nullptr); + EXPECT_NE(glBlendColor, nullptr); + EXPECT_NE(glBlendEquation, nullptr); + EXPECT_NE(glBlendEquationSeparate, nullptr); + EXPECT_NE(glBlendFunc, nullptr); + EXPECT_NE(glBlendFuncSeparate, nullptr); + EXPECT_NE(glBufferData, nullptr); + EXPECT_NE(glBufferSubData, nullptr); + EXPECT_NE(glCheckFramebufferStatus, nullptr); + EXPECT_NE(glClear, nullptr); + EXPECT_NE(glClearColor, nullptr); + EXPECT_NE(glClearDepthf, nullptr); + EXPECT_NE(glClearStencil, nullptr); + EXPECT_NE(glColorMask, nullptr); + EXPECT_NE(glCompileShader, nullptr); + EXPECT_NE(glCompressedTexImage2D, nullptr); + EXPECT_NE(glCompressedTexSubImage2D, nullptr); + EXPECT_NE(glCopyTexImage2D, nullptr); + EXPECT_NE(glCopyTexSubImage2D, nullptr); + EXPECT_NE(glCreateProgram, nullptr); + EXPECT_NE(glCreateShader, nullptr); + EXPECT_NE(glCullFace, nullptr); + EXPECT_NE(glDeleteBuffers, nullptr); + EXPECT_NE(glDeleteFramebuffers, nullptr); + EXPECT_NE(glDeleteProgram, nullptr); + EXPECT_NE(glDeleteRenderbuffers, nullptr); + EXPECT_NE(glDeleteShader, nullptr); + EXPECT_NE(glDeleteTextures, nullptr); + EXPECT_NE(glDepthFunc, nullptr); + EXPECT_NE(glDepthMask, nullptr); + EXPECT_NE(glDepthRangef, nullptr); + EXPECT_NE(glDetachShader, nullptr); + EXPECT_NE(glDisable, nullptr); + EXPECT_NE(glDisableVertexAttribArray, nullptr); + EXPECT_NE(glDrawArrays, nullptr); + EXPECT_NE(glDrawElements, nullptr); + EXPECT_NE(glEnable, nullptr); + EXPECT_NE(glEnableVertexAttribArray, nullptr); + EXPECT_NE(glFinish, nullptr); + EXPECT_NE(glFlush, nullptr); + EXPECT_NE(glFramebufferRenderbuffer, nullptr); + EXPECT_NE(glFramebufferTexture2D, nullptr); + EXPECT_NE(glFrontFace, nullptr); + EXPECT_NE(glGenBuffers, nullptr); + EXPECT_NE(glGenerateMipmap, nullptr); + EXPECT_NE(glGenFramebuffers, nullptr); + EXPECT_NE(glGenRenderbuffers, nullptr); + EXPECT_NE(glGenTextures, nullptr); + EXPECT_NE(glGetActiveAttrib, nullptr); + EXPECT_NE(glGetActiveUniform, nullptr); + EXPECT_NE(glGetAttachedShaders, nullptr); + EXPECT_NE(glGetAttribLocation, nullptr); + EXPECT_NE(glGetBooleanv, nullptr); + EXPECT_NE(glGetBufferParameteriv, nullptr); + EXPECT_NE(glGetError, nullptr); + EXPECT_NE(glGetFloatv, nullptr); + EXPECT_NE(glGetFramebufferAttachmentParameteriv, nullptr); + EXPECT_NE(glGetIntegerv, nullptr); + EXPECT_NE(glGetProgramInfoLog, nullptr); + EXPECT_NE(glGetProgramiv, nullptr); + EXPECT_NE(glGetRenderbufferParameteriv, nullptr); + EXPECT_NE(glGetShaderInfoLog, nullptr); + EXPECT_NE(glGetShaderiv, nullptr); + EXPECT_NE(glGetShaderSource, nullptr); + EXPECT_NE(glGetString, nullptr); + EXPECT_NE(glGetTexParameterfv, nullptr); + EXPECT_NE(glGetTexParameteriv, nullptr); + EXPECT_NE(glGetUniformfv, nullptr); + EXPECT_NE(glGetUniformiv, nullptr); + EXPECT_NE(glGetUniformLocation, nullptr); + EXPECT_NE(glGetVertexAttribfv, nullptr); + EXPECT_NE(glGetVertexAttribiv, nullptr); + EXPECT_NE(glGetVertexAttribPointerv, nullptr); + EXPECT_NE(glHint, nullptr); + EXPECT_NE(glIsBuffer, nullptr); + EXPECT_NE(glIsEnabled, nullptr); + EXPECT_NE(glIsFramebuffer, nullptr); + EXPECT_NE(glIsProgram, nullptr); + EXPECT_NE(glIsRenderbuffer, nullptr); + EXPECT_NE(glIsShader, nullptr); + EXPECT_NE(glIsTexture, nullptr); + EXPECT_NE(glLineWidth, nullptr); + EXPECT_NE(glLinkProgram, nullptr); + EXPECT_NE(glPixelStorei, nullptr); + EXPECT_NE(glPolygonOffset, nullptr); + EXPECT_NE(glReadPixels, nullptr); + EXPECT_NE(glRenderbufferStorage, nullptr); + EXPECT_NE(glSampleCoverage, nullptr); + EXPECT_NE(glScissor, nullptr); + EXPECT_NE(glShaderSource, nullptr); + EXPECT_NE(glStencilFunc, nullptr); + EXPECT_NE(glStencilFuncSeparate, nullptr); + EXPECT_NE(glStencilMask, nullptr); + EXPECT_NE(glStencilMaskSeparate, nullptr); + EXPECT_NE(glStencilOp, nullptr); + EXPECT_NE(glStencilOpSeparate, nullptr); + EXPECT_NE(glTexImage2D, nullptr); + EXPECT_NE(glTexParameterf, nullptr); + EXPECT_NE(glTexParameterfv, nullptr); + EXPECT_NE(glTexParameteri, nullptr); + EXPECT_NE(glTexParameteriv, nullptr); + EXPECT_NE(glTexSubImage2D, nullptr); + EXPECT_NE(glUniform1f, nullptr); + EXPECT_NE(glUniform1fv, nullptr); + EXPECT_NE(glUniform1i, nullptr); + EXPECT_NE(glUniform1iv, nullptr); + EXPECT_NE(glUniform2f, nullptr); + EXPECT_NE(glUniform2fv, nullptr); + EXPECT_NE(glUniform2i, nullptr); + EXPECT_NE(glUniform2iv, nullptr); + EXPECT_NE(glUniform3f, nullptr); + EXPECT_NE(glUniform3fv, nullptr); + EXPECT_NE(glUniform3i, nullptr); + EXPECT_NE(glUniform3iv, nullptr); + EXPECT_NE(glUniform4f, nullptr); + EXPECT_NE(glUniform4fv, nullptr); + EXPECT_NE(glUniform4i, nullptr); + EXPECT_NE(glUniform4iv, nullptr); + EXPECT_NE(glUniformMatrix2fv, nullptr); + EXPECT_NE(glUniformMatrix3fv, nullptr); + EXPECT_NE(glUniformMatrix4fv, nullptr); + EXPECT_NE(glUseProgram, nullptr); + EXPECT_NE(glValidateProgram, nullptr); + EXPECT_NE(glVertexAttrib1f, nullptr); + EXPECT_NE(glVertexAttrib1fv, nullptr); + EXPECT_NE(glVertexAttrib2f, nullptr); + EXPECT_NE(glVertexAttrib2fv, nullptr); + EXPECT_NE(glVertexAttrib3f, nullptr); + EXPECT_NE(glVertexAttrib3fv, nullptr); + EXPECT_NE(glVertexAttrib4f, nullptr); + EXPECT_NE(glVertexAttrib4fv, nullptr); + EXPECT_NE(glVertexAttribPointer, nullptr); + EXPECT_NE(glViewport, nullptr); +} + +#ifndef MBGL_USE_GLES2 +TEST(GLFunctions, OpenDesktop) { + EXPECT_NE(glDrawPixels, nullptr); + EXPECT_NE(glGetDoublev, nullptr); + EXPECT_NE(glPixelTransferf, nullptr); + EXPECT_NE(glPixelZoom, nullptr); + EXPECT_NE(glPointSize, nullptr); + EXPECT_NE(glRasterPos4d, nullptr); +} +#endif diff --git a/test/test-files.json b/test/test-files.json index 5c863b82fd..498237e072 100644 --- a/test/test-files.json +++ b/test/test-files.json @@ -17,6 +17,7 @@ "test/geometry/line_atlas.test.cpp", "test/gl/bucket.test.cpp", "test/gl/context.test.cpp", + "test/gl/gl_functions.test.cpp", "test/gl/object.test.cpp", "test/map/map.test.cpp", "test/map/prefetch.test.cpp", |