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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-08 15:45:05 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-12 19:42:08 +0200
commit690833ef9212756cbdd1945e2f447f22cc05816e (patch)
tree4dca89518c6b54c60c669aacd8fbff9c15801418 /test/util
parent470b01847db1046bbae872f932b0e83ebf3af5f8 (diff)
downloadqtlocation-mapboxgl-690833ef9212756cbdd1945e2f447f22cc05816e.tar.gz
[core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL directly. We should consider locking into OpenGL ES 2.0 to simplify the code path and remove #ifdefs.
Diffstat (limited to 'test/util')
-rw-r--r--test/util/offscreen_texture.test.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/test/util/offscreen_texture.test.cpp b/test/util/offscreen_texture.test.cpp
index 09c940c4c3..83c0fab509 100644
--- a/test/util/offscreen_texture.test.cpp
+++ b/test/util/offscreen_texture.test.cpp
@@ -1,13 +1,15 @@
#include <mbgl/test/util.hpp>
-#include <mbgl/gl/gl.hpp>
+#include <mbgl/platform/gl_functions.hpp>
#include <mbgl/gl/context.hpp>
+#include <mbgl/gl/defines.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/util/offscreen_texture.hpp>
using namespace mbgl;
+using namespace mbgl::platform;
TEST(OffscreenTexture, EmptyRed) {
HeadlessBackend backend({ 512, 256 });