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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2017-07-13 16:38:42 +0300 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2017-07-14 15:18:54 +0300 |
commit | 48ddfef89ff4daa2e26d3338dbfc20c4f4cc7d21 (patch) | |
tree | dfe3e3518719411f97dc441fb14f4ddfc5af47fd /test/util/thread_local.test.cpp | |
parent | 3b26177e9d3d9ed87f96ac33e7ed74bc7653f661 (diff) | |
download | qtlocation-mapboxgl-48ddfef89ff4daa2e26d3338dbfc20c4f4cc7d21.tar.gz |
[core] Make sure ThreadLocal will not own the pointer it is managing
ThreadLocal should not own the pointer it is managing because
the use case in Mapbox GL is to keep a pointer to a stack allocated
object, like:
```
MyObject foo;
threadLocal.set(&foo);
```
To keep consistency, it is required that we clear the managed
object before ThreadLocal gets destroyed by setting it to `nullptr`.
Diffstat (limited to 'test/util/thread_local.test.cpp')
-rw-r--r-- | test/util/thread_local.test.cpp | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/test/util/thread_local.test.cpp b/test/util/thread_local.test.cpp index 12a19ab59b..7142697f48 100644 --- a/test/util/thread_local.test.cpp +++ b/test/util/thread_local.test.cpp @@ -71,30 +71,38 @@ TEST(ThreadLocalStorage, NotSetReturnsNull) { namespace { -class TestThreadReclaim { +class TestThreadDataOwnership { public: - TestThreadReclaim(mbgl::ActorRef<TestThreadReclaim>, int* data_) { + TestThreadDataOwnership(mbgl::ActorRef<TestThreadDataOwnership>, int* data_) { data.set(data_); } + ~TestThreadDataOwnership() { + data.set(nullptr); + } + private: - ThreadLocal<int> data; + static ThreadLocal<int> data; }; +ThreadLocal<int> TestThreadDataOwnership::data; + } // namespace -TEST(ThreadLocalStorage, AutoReclaim) { +TEST(ThreadLocalStorage, ShouldNotTakeOwnership) { RunLoop loop; - auto data1 = new int; - auto data2 = new int; + auto data1 = std::make_unique<int>(10); + auto data2 = std::make_unique<int>(20); - auto thread1 = std::make_unique<Thread<TestThreadReclaim>>("Test", data1); - auto thread2 = std::make_unique<Thread<TestThreadReclaim>>("Test", data2); + auto thread1 = std::make_unique<Thread<TestThreadDataOwnership>>("Test", data1.get()); + auto thread2 = std::make_unique<Thread<TestThreadDataOwnership>>("Test", data2.get()); thread1.reset(); thread2.reset(); - // Should not leak, valgrind will - // let us know. + // Will crash if ThreadLocal destroys + // the pointer it is managing. + ASSERT_EQ(*data1, 10); + ASSERT_EQ(*data2, 20); } |