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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-14 16:56:17 +0200 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-05-10 14:20:38 +0300 |
commit | 06f1dc48a2fb317979ab48ce323115be5bd48f16 (patch) | |
tree | 5ef1e78a1f98a7a26034ca519e267bda235b2817 /test/util/thread.test.cpp | |
parent | 947bc75f56fae7f1e70f21b98730dc6b460b9194 (diff) | |
download | qtlocation-mapboxgl-06f1dc48a2fb317979ab48ce323115be5bd48f16.tar.gz |
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'test/util/thread.test.cpp')
-rw-r--r-- | test/util/thread.test.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/test/util/thread.test.cpp b/test/util/thread.test.cpp index 2bcb9d8959..49735585c6 100644 --- a/test/util/thread.test.cpp +++ b/test/util/thread.test.cpp @@ -1,8 +1,9 @@ +#include <mbgl/util/thread.hpp> + #include <mbgl/actor/actor_ref.hpp> +#include <mbgl/actor/scheduler.hpp> #include <mbgl/test/util.hpp> -#include <mbgl/util/default_thread_pool.hpp> #include <mbgl/util/run_loop.hpp> -#include <mbgl/util/thread.hpp> #include <mbgl/util/timer.hpp> #include <atomic> @@ -139,8 +140,7 @@ TEST(Thread, Concurrency) { unsigned numMessages = 100000; std::atomic_uint completed(numMessages); - ThreadPool threadPool(10); - Actor<TestWorker> poolWorker(threadPool); + Actor<TestWorker> poolWorker(Scheduler::GetBackground()); auto poolWorkerRef = poolWorker.self(); Thread<TestWorker> threadedObject("Test"); @@ -165,8 +165,7 @@ TEST(Thread, Concurrency) { TEST(Thread, ThreadPoolMessaging) { auto loop = std::make_shared<RunLoop>(); - ThreadPool threadPool(1); - Actor<TestWorker> poolWorker(threadPool); + Actor<TestWorker> poolWorker(Scheduler::GetBackground()); auto poolWorkerRef = poolWorker.self(); Thread<TestWorker> threadedObject("Test"); |