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authorAnsis Brammanis <ansis@mapbox.com>2017-11-10 11:32:37 -0500
committerChris Loer <chris.loer@mapbox.com>2017-11-17 10:05:15 -0800
commit22c07596a0c1e2cca12df730be4448bbe79be13d (patch)
tree6f50cda446e03660c6e34aae4122177cffd73fe9 /test/map/prefetch.test.cpp
parent5bdee52e5c441e6daaae7cf9f320257d0ea3d031 (diff)
downloadqtlocation-mapboxgl-22c07596a0c1e2cca12df730be4448bbe79be13d.tar.gz
[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
Diffstat (limited to 'test/map/prefetch.test.cpp')
-rw-r--r--test/map/prefetch.test.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/map/prefetch.test.cpp b/test/map/prefetch.test.cpp
index 5c9a22d1bf..4c82b2c965 100644
--- a/test/map/prefetch.test.cpp
+++ b/test/map/prefetch.test.cpp
@@ -23,7 +23,7 @@ TEST(Map, PrefetchTiles) {
ThreadPool threadPool(4);
StubFileSource fileSource;
HeadlessFrontend frontend { { 512, 512 }, 1, fileSource, threadPool };
- Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), 1, fileSource, threadPool, MapMode::Still);
+ Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), 1, fileSource, threadPool, MapMode::Static);
std::vector<int> tiles;