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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-25 23:57:47 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-02-25 13:47:56 +0200
commite800f3754758489e09c55e38bebd00c2203e4886 (patch)
tree8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /test/gl
parentfee22273be2d33049311de72ff6bf973b6b05164 (diff)
downloadqtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'test/gl')
-rw-r--r--test/gl/bucket.test.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/gl/bucket.test.cpp b/test/gl/bucket.test.cpp
index 04e6447ad8..56d8ef372d 100644
--- a/test/gl/bucket.test.cpp
+++ b/test/gl/bucket.test.cpp
@@ -47,7 +47,7 @@ TEST(Buckets, CircleBucket) {
BackendScope scope { backend };
gl::Context context;
- CircleBucket bucket { { {0, 0, 0}, MapMode::Static, 1.0 }, {} };
+ CircleBucket bucket { { {0, 0, 0}, MapMode::Static, 1.0, nullptr }, {} };
ASSERT_FALSE(bucket.hasData());
ASSERT_FALSE(bucket.needsUpload());