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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-14 16:56:17 +0200 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-05-10 14:20:38 +0300 |
commit | 06f1dc48a2fb317979ab48ce323115be5bd48f16 (patch) | |
tree | 5ef1e78a1f98a7a26034ca519e267bda235b2817 /test/gl | |
parent | 947bc75f56fae7f1e70f21b98730dc6b460b9194 (diff) | |
download | qtlocation-mapboxgl-06f1dc48a2fb317979ab48ce323115be5bd48f16.tar.gz |
[core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
Diffstat (limited to 'test/gl')
-rw-r--r-- | test/gl/context.test.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/test/gl/context.test.cpp b/test/gl/context.test.cpp index b8fe895c44..756f2c58d4 100644 --- a/test/gl/context.test.cpp +++ b/test/gl/context.test.cpp @@ -4,7 +4,6 @@ #include <mbgl/gl/context.hpp> #include <mbgl/map/map.hpp> #include <mbgl/map/map_options.hpp> -#include <mbgl/util/default_thread_pool.hpp> #include <mbgl/gfx/backend_scope.hpp> #include <mbgl/gl/defines.hpp> #include <mbgl/gl/headless_frontend.hpp> @@ -88,11 +87,9 @@ struct Buffer { TEST(GLContextMode, Shared) { util::RunLoop loop; - ThreadPool threadPool(4); + HeadlessFrontend frontend { 1, {}, gfx::ContextMode::Shared }; - HeadlessFrontend frontend { 1, threadPool, {}, gfx::ContextMode::Shared }; - - Map map(frontend, MapObserver::nullObserver(), threadPool, + Map map(frontend, MapObserver::nullObserver(), MapOptions().withMapMode(MapMode::Static).withSize(frontend.getSize()), ResourceOptions().withCachePath(":memory:").withAssetPath("test/fixtures/api/assets")); map.getStyle().loadJSON(util::read_file("test/fixtures/api/water.json")); |