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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2018-11-22 15:37:09 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2018-11-27 18:10:21 +0200
commit361982fef83a145769da5c04d1c19731df89921c (patch)
treee6212cb782cf9df83ecc3e32cb52beaebeb73ab8 /test/gl
parentcca37e765bf9b853262783a6f7cc3d1a4c72957d (diff)
downloadqtlocation-mapboxgl-361982fef83a145769da5c04d1c19731df89921c.tar.gz
[core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation, so that there is a single entry point for creating of objects, which correspond to a certain layer type. The `LayerType type` field is dropped from `Layer::Impl`.
Diffstat (limited to 'test/gl')
-rw-r--r--test/gl/context.test.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/gl/context.test.cpp b/test/gl/context.test.cpp
index 2561c84591..3818544021 100644
--- a/test/gl/context.test.cpp
+++ b/test/gl/context.test.cpp
@@ -95,7 +95,7 @@ TEST(GLContextMode, Shared) {
// Set transparent background layer.
auto layer = map.getStyle().getLayer("background");
- ASSERT_EQ(LayerType::Background, layer->getType());
+ ASSERT_STREQ("background", layer->getTypeInfo()->type);
static_cast<BackgroundLayer*>(layer)->setBackgroundColor( { { 1.0f, 0.0f, 0.0f, 0.5f } } );
{