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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-10-28 18:17:33 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-11-08 08:09:29 -0800 |
commit | 66bdbc3b969083b9d647abdf72784be64a125949 (patch) | |
tree | 9f2f1c6eb3d0569926420459c2c9afda50c66fd0 /test/gl/object.test.cpp | |
parent | 36210fe4e9c68a52dedc90548d90e77cf39a2228 (diff) | |
download | qtlocation-mapboxgl-66bdbc3b969083b9d647abdf72784be64a125949.tar.gz |
[core] Introduce gl::Program template
Diffstat (limited to 'test/gl/object.test.cpp')
-rw-r--r-- | test/gl/object.test.cpp | 28 |
1 files changed, 8 insertions, 20 deletions
diff --git a/test/gl/object.test.cpp b/test/gl/object.test.cpp index 45a69b4c71..fb143c55c8 100644 --- a/test/gl/object.test.cpp +++ b/test/gl/object.test.cpp @@ -7,6 +7,8 @@ #include <memory> +using namespace mbgl; + namespace { static bool getFlag = false; @@ -27,7 +29,7 @@ TEST(GLObject, PreserveState) { getFlag = false; setFlag = false; - auto object = std::make_unique<mbgl::gl::PreserveState<MockGLObject>>(); + auto object = std::make_unique<gl::PreserveState<MockGLObject>>(); EXPECT_TRUE(getFlag); EXPECT_FALSE(setFlag); @@ -40,7 +42,7 @@ TEST(GLObject, PreserveState) { TEST(GLObject, Value) { setFlag = false; - auto object = std::make_unique<mbgl::gl::State<MockGLObject>>(); + auto object = std::make_unique<gl::State<MockGLObject>>(); EXPECT_EQ(object->getCurrentValue(), false); EXPECT_TRUE(object->isDirty()); EXPECT_FALSE(setFlag); @@ -58,27 +60,13 @@ TEST(GLObject, Value) { } TEST(GLObject, Store) { - mbgl::HeadlessBackend backend; - mbgl::OffscreenView view(backend.getContext()); - - mbgl::gl::Context context; - EXPECT_TRUE(context.empty()); + HeadlessBackend backend; + OffscreenView view(backend.getContext()); - mbgl::gl::UniqueProgram program = context.createProgram(); - EXPECT_NE(program.get(), 0u); - program.reset(); - EXPECT_FALSE(context.empty()); - context.performCleanup(); - EXPECT_TRUE(context.empty()); - - mbgl::gl::UniqueShader shader = context.createVertexShader(); - EXPECT_NE(shader.get(), 0u); - shader.reset(); - EXPECT_FALSE(context.empty()); - context.performCleanup(); + gl::Context context; EXPECT_TRUE(context.empty()); - mbgl::gl::UniqueTexture texture = context.createTexture(); + gl::UniqueTexture texture = context.createTexture(); EXPECT_NE(texture.get(), 0u); texture.reset(); EXPECT_FALSE(context.empty()); |