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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-08 15:45:05 +0200 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-12 19:42:08 +0200 |
commit | 690833ef9212756cbdd1945e2f447f22cc05816e (patch) | |
tree | 4dca89518c6b54c60c669aacd8fbff9c15801418 /test/gl/context.test.cpp | |
parent | 470b01847db1046bbae872f932b0e83ebf3af5f8 (diff) | |
download | qtlocation-mapboxgl-690833ef9212756cbdd1945e2f447f22cc05816e.tar.gz |
[core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
Diffstat (limited to 'test/gl/context.test.cpp')
-rw-r--r-- | test/gl/context.test.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/test/gl/context.test.cpp b/test/gl/context.test.cpp index 3818544021..176257916f 100644 --- a/test/gl/context.test.cpp +++ b/test/gl/context.test.cpp @@ -1,10 +1,11 @@ #include <mbgl/test/util.hpp> -#include <mbgl/gl/gl.hpp> +#include <mbgl/platform/gl_functions.hpp> #include <mbgl/gl/context.hpp> #include <mbgl/map/map.hpp> #include <mbgl/util/default_thread_pool.hpp> #include <mbgl/storage/default_file_source.hpp> +#include <mbgl/gl/defines.hpp> #include <mbgl/gl/headless_frontend.hpp> #include <mbgl/style/style.hpp> #include <mbgl/style/layers/custom_layer.hpp> @@ -16,6 +17,7 @@ using namespace mbgl; using namespace mbgl::style; +using namespace mbgl::platform; static const GLchar* vertexShaderSource = R"MBGL_SHADER( #ifdef GL_ES |