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authorKonstantin Käfer <mail@kkaefer.com>2015-03-16 19:30:08 +0100
committerKonstantin Käfer <mail@kkaefer.com>2015-03-17 12:30:40 +0100
commit48c55af5c1d39e9a29cdb2e0c8203e6767f76c57 (patch)
treeb81115238586a172be3acc487822cd27f12efe79 /test/fixtures/sprites
parent0b1faba36920be2c9343c912b4817448f5659f71 (diff)
downloadqtlocation-mapboxgl-48c55af5c1d39e9a29cdb2e0c8203e6767f76c57.tar.gz
fix sprites for pixel ratios that are not 1 and 2
- OpenGL ES 2 doesn't allow NPOT textures with wrap-around - The Sprite object reported the map's pixelRatio, even though it loaded @2x assets - Copying icons from the sprite into the atlas now uses bilinear scaling to scale up to the actual size
Diffstat (limited to 'test/fixtures/sprites')
-rw-r--r--test/fixtures/sprites/atlas_reference.binbin0 -> 8137 bytes
-rw-r--r--test/fixtures/sprites/atlas_reference.pngbin0 -> 9109 bytes
-rw-r--r--test/fixtures/sprites/bright.binbin0 -> 68824 bytes
-rw-r--r--test/fixtures/sprites/convert_sprite.js19
4 files changed, 19 insertions, 0 deletions
diff --git a/test/fixtures/sprites/atlas_reference.bin b/test/fixtures/sprites/atlas_reference.bin
new file mode 100644
index 0000000000..57eb28bd93
--- /dev/null
+++ b/test/fixtures/sprites/atlas_reference.bin
Binary files differ
diff --git a/test/fixtures/sprites/atlas_reference.png b/test/fixtures/sprites/atlas_reference.png
new file mode 100644
index 0000000000..86fad30983
--- /dev/null
+++ b/test/fixtures/sprites/atlas_reference.png
Binary files differ
diff --git a/test/fixtures/sprites/bright.bin b/test/fixtures/sprites/bright.bin
new file mode 100644
index 0000000000..3aee130074
--- /dev/null
+++ b/test/fixtures/sprites/bright.bin
Binary files differ
diff --git a/test/fixtures/sprites/convert_sprite.js b/test/fixtures/sprites/convert_sprite.js
new file mode 100644
index 0000000000..ba4ff5c29f
--- /dev/null
+++ b/test/fixtures/sprites/convert_sprite.js
@@ -0,0 +1,19 @@
+// Converts a PNG image to a custom "image format" that has a uint32_t width/height prefix and then
+// raw RGBA data. We can't use the built-in PNG reading routines because they are reading
+// premultiplied images by default.
+
+var fs = require('fs');
+var zlib = require('zlib');
+var PNG = require('png-js');
+var png = PNG.load('styles/sprites/bright.png');
+png.decodePixels(function(data) {
+ var result = new Buffer(8 + data.length);
+ result.writeUInt32BE(png.width, 0);
+ result.writeUInt32BE(png.height, 4);
+ data.copy(result, 8);
+
+ zlib.deflate(result, function(err, data) {
+ if (err) throw err;
+ fs.writeFileSync('test/fixtures/sprites/bright.bin', data);
+ });
+});