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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-04-26 16:39:56 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-06-02 14:51:39 -0700 |
commit | c902f9098b331302aaa1baac77d1575db624a132 (patch) | |
tree | 211901cd04454aedbac40c469198438e46d7038c /test/api | |
parent | 18149cbcc27a926f280b08d8d0e09104b2147688 (diff) | |
download | qtlocation-mapboxgl-c902f9098b331302aaa1baac77d1575db624a132.tar.gz |
[core] Rationalize naming for style-related code
Diffstat (limited to 'test/api')
-rw-r--r-- | test/api/custom_layer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/test/api/custom_layer.cpp b/test/api/custom_layer.cpp index b3ff335d4e..c805df5566 100644 --- a/test/api/custom_layer.cpp +++ b/test/api/custom_layer.cpp @@ -4,12 +4,13 @@ #include <mbgl/map/map.hpp> #include <mbgl/platform/default/headless_display.hpp> #include <mbgl/platform/default/headless_view.hpp> -#include <mbgl/layer/custom_layer.hpp> +#include <mbgl/style/layers/custom_layer.hpp> #include <mbgl/util/io.hpp> #include <mbgl/util/mat4.hpp> #include <mbgl/util/run_loop.hpp> using namespace mbgl; +using namespace mbgl::style; static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }"; static const GLchar * fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }"; |