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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-09-06 15:01:34 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-09-16 12:01:06 -0700
commit41bbd4e4f7d66465433e370ca024ab0239fcace3 (patch)
tree8fe15fa31d97aafeb175a808e431b437297af88b /test/actor
parent0bd66d40ddf9e75f860fe18e7c80de9c840f48ac (diff)
downloadqtlocation-mapboxgl-41bbd4e4f7d66465433e370ca024ab0239fcace3.tar.gz
[core] Use an actor model for tile worker concurrency
Diffstat (limited to 'test/actor')
-rw-r--r--test/actor/actor.cpp139
-rw-r--r--test/actor/actor_ref.cpp42
2 files changed, 181 insertions, 0 deletions
diff --git a/test/actor/actor.cpp b/test/actor/actor.cpp
new file mode 100644
index 0000000000..7bb76784d6
--- /dev/null
+++ b/test/actor/actor.cpp
@@ -0,0 +1,139 @@
+#include <mbgl/actor/actor.hpp>
+#include <mbgl/actor/thread_pool.hpp>
+
+#include <mbgl/test/util.hpp>
+
+#include <chrono>
+#include <functional>
+#include <future>
+
+using namespace mbgl;
+using namespace std::chrono_literals;
+
+TEST(Actor, Construction) {
+ // Construction is currently synchronous. It may become asynchronous in the future.
+
+ struct Test {
+ Test(ActorRef<Test>, bool& constructed) {
+ constructed = true;
+ };
+ };
+
+ ThreadPool pool { 1 };
+ bool constructed = false;
+ Actor<Test> test(pool, std::ref(constructed));
+
+ EXPECT_TRUE(constructed);
+}
+
+TEST(Actor, DestructionClosesMailbox) {
+ // Destruction blocks until the actor is not receiving.
+
+ struct Test {
+ std::promise<void> promise;
+ std::future<void> future;
+ std::atomic<bool> waited;
+
+ Test(ActorRef<Test>, std::promise<void> promise_, std::future<void> future_)
+ : promise(std::move(promise_)),
+ future(std::move(future_)),
+ waited(false) {
+ }
+
+ ~Test() {
+ EXPECT_TRUE(waited.load());
+ }
+
+ void wait() {
+ promise.set_value();
+ future.wait();
+ std::this_thread::sleep_for(1ms);
+ waited = true;
+ }
+ };
+
+ ThreadPool pool { 1 };
+
+ std::promise<void> enteredPromise;
+ std::future<void> enteredFuture = enteredPromise.get_future();
+
+ std::promise<void> exitingPromise;
+ std::future<void> exitingFuture = exitingPromise.get_future();
+
+ Actor<Test> test(pool, std::move(enteredPromise), std::move(exitingFuture));
+
+ test.invoke(&Test::wait);
+ enteredFuture.wait();
+ exitingPromise.set_value();
+}
+
+TEST(Actor, OrderedMailbox) {
+ // Messages are processed in order.
+
+ struct Test {
+ int last = 0;
+ std::promise<void> promise;
+
+ Test(ActorRef<Test>, std::promise<void> promise_)
+ : promise(std::move(promise_)) {
+ }
+
+ void receive(int i) {
+ EXPECT_EQ(i, last + 1);
+ last = i;
+ }
+
+ void end() {
+ promise.set_value();
+ }
+ };
+
+ ThreadPool pool { 1 };
+
+ std::promise<void> endedPromise;
+ std::future<void> endedFuture = endedPromise.get_future();
+ Actor<Test> test(pool, std::move(endedPromise));
+
+ for (auto i = 1; i <= 10; ++i) {
+ test.invoke(&Test::receive, i);
+ }
+
+ test.invoke(&Test::end);
+ endedFuture.wait();
+}
+
+TEST(Actor, NonConcurrentMailbox) {
+ // An individual actor is never itself concurrent.
+
+ struct Test {
+ int last = 0;
+ std::promise<void> promise;
+
+ Test(ActorRef<Test>, std::promise<void> promise_)
+ : promise(std::move(promise_)) {
+ }
+
+ void receive(int i) {
+ EXPECT_EQ(i, last + 1);
+ last = i;
+ std::this_thread::sleep_for(1ms);
+ }
+
+ void end() {
+ promise.set_value();
+ }
+ };
+
+ ThreadPool pool { 10 };
+
+ std::promise<void> endedPromise;
+ std::future<void> endedFuture = endedPromise.get_future();
+ Actor<Test> test(pool, std::move(endedPromise));
+
+ for (auto i = 1; i <= 10; ++i) {
+ test.invoke(&Test::receive, i);
+ }
+
+ test.invoke(&Test::end);
+ endedFuture.wait();
+}
diff --git a/test/actor/actor_ref.cpp b/test/actor/actor_ref.cpp
new file mode 100644
index 0000000000..655529035f
--- /dev/null
+++ b/test/actor/actor_ref.cpp
@@ -0,0 +1,42 @@
+#include <mbgl/actor/actor.hpp>
+#include <mbgl/actor/thread_pool.hpp>
+
+#include <mbgl/test/util.hpp>
+
+#include <chrono>
+#include <functional>
+#include <future>
+
+using namespace mbgl;
+using namespace std::chrono_literals;
+
+TEST(ActorRef, CanOutliveActor) {
+ // An ActorRef can outlive its actor. Doing does not extend the actor's lifetime.
+ // Sending a message to an ActorRef whose actor has died is a no-op.
+
+ struct Test {
+ bool& died;
+
+ Test(ActorRef<Test>, bool& died_)
+ : died(died_) {
+ }
+
+ ~Test() {
+ died = true;
+ }
+
+ void receive() {
+ FAIL();
+ }
+ };
+
+ ThreadPool pool { 1 };
+ bool died = false;
+
+ ActorRef<Test> test = [&] () {
+ return Actor<Test>(pool, std::ref(died)).self();
+ }();
+
+ EXPECT_TRUE(died);
+ test.invoke(&Test::receive);
+}