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author | Ivo van Dongen <info@ivovandongen.nl> | 2017-05-25 09:42:48 +0300 |
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committer | Ivo van Dongen <ivovandongen@users.noreply.github.com> | 2017-05-27 09:25:03 +0300 |
commit | b608d85db78cb672da76cb4531438ba32843c6fb (patch) | |
tree | 79e6a058fc6f3f1420fe254c1b409dedcb8d5daa /test/actor | |
parent | f0d0e7423b610782fdbed576bc2a442b82c8e1f8 (diff) | |
download | qtlocation-mapboxgl-b608d85db78cb672da76cb4531438ba32843c6fb.tar.gz |
[core] allow self closing mailbox/actor
Diffstat (limited to 'test/actor')
-rw-r--r-- | test/actor/actor.test.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/test/actor/actor.test.cpp b/test/actor/actor.test.cpp index 9db6882889..638c24ed7d 100644 --- a/test/actor/actor.test.cpp +++ b/test/actor/actor.test.cpp @@ -6,6 +6,7 @@ #include <chrono> #include <functional> #include <future> +#include <memory> using namespace mbgl; using namespace std::chrono_literals; @@ -123,6 +124,37 @@ TEST(Actor, DestructionBlocksOnSend) { thread.join(); } +TEST(Actor, DestructionAllowedInReceiveOnSameThread) { + // Destruction doesn't block if occurring on the same + // thread as receive(). This prevents deadlocks and + // allows for self-closing actors + + struct Test { + + Test(ActorRef<Test>){}; + + void callMeBack(std::function<void ()> callback) { + callback(); + } + }; + + ThreadPool pool { 1 }; + + std::promise<void> callbackFiredPromise; + + auto test = std::make_unique<Actor<Test>>(pool); + + // Callback (triggered while mutex is locked in Mailbox::receive()) + test->invoke(&Test::callMeBack, [&]() { + // Destroy the Actor/Mailbox in the same thread + test.reset(); + callbackFiredPromise.set_value(); + }); + + auto status = callbackFiredPromise.get_future().wait_for(std::chrono::seconds(1)); + ASSERT_EQ(std::future_status::ready, status); +} + TEST(Actor, OrderedMailbox) { // Messages are processed in order. |