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author | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2015-07-14 15:14:39 +0300 |
---|---|---|
committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2015-07-14 16:58:32 +0300 |
commit | 0ea8a37cb081302707c7815f3df5745bd3d6eef3 (patch) | |
tree | 1a6d5511d12ee57e461b48b6552bef47e9a053aa /src | |
parent | 2aad2f4e14ab762847141788e725d50e1ee44ace (diff) | |
download | qtlocation-mapboxgl-0ea8a37cb081302707c7815f3df5745bd3d6eef3.tar.gz |
Unify default transition values in MapData
Relevant changes:
- Added 'defaultFadeDuration' and 'defaultTransitionDelay' to MapData;
- Painter & StyleParser now receives a reference to MapData;
- As previously seen on the code: 300ms is the default fade duration
and 0ms is the default transition duration;
- We no longer pass the current time point to Style, since it now uses
MapData.animationTime, which gets updated in MapContext::update().
- Updated StyleParser check to use a mock MapData;
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/map/map_context.cpp | 14 | ||||
-rw-r--r-- | src/mbgl/map/map_data.hpp | 28 | ||||
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 5 | ||||
-rw-r--r-- | src/mbgl/renderer/painter.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_debug.cpp | 7 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_line.cpp | 11 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_symbol.cpp | 5 | ||||
-rw-r--r-- | src/mbgl/style/piecewisefunction_properties.hpp | 1 | ||||
-rw-r--r-- | src/mbgl/style/property_transition.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/style/style.cpp | 19 | ||||
-rw-r--r-- | src/mbgl/style/style.hpp | 6 | ||||
-rw-r--r-- | src/mbgl/style/style_parser.cpp | 30 | ||||
-rw-r--r-- | src/mbgl/style/style_parser.hpp | 5 |
13 files changed, 80 insertions, 57 deletions
diff --git a/src/mbgl/map/map_context.cpp b/src/mbgl/map/map_context.cpp index 7f2fe4e983..23bb5f590e 100644 --- a/src/mbgl/map/map_context.cpp +++ b/src/mbgl/map/map_context.cpp @@ -254,21 +254,15 @@ void MapContext::update() { return; } - const TimePoint now = Clock::now(); - - data.setAnimationTime(now); - - if (updated & static_cast<UpdateType>(Update::DefaultTransitionDuration)) { - style->setDefaultTransitionDuration(data.getDefaultTransitionDuration()); - } + data.setAnimationTime(Clock::now()); if (updated & static_cast<UpdateType>(Update::Classes)) { - style->cascade(data.getClasses(), now); + style->cascade(); } if (updated & static_cast<UpdateType>(Update::Classes) || updated & static_cast<UpdateType>(Update::Zoom)) { - style->recalculate(transformState.getNormalizedZoom(), now); + style->recalculate(transformState.getNormalizedZoom()); } style->update(transformState, *texturePool); @@ -330,7 +324,7 @@ MapContext::RenderResult MapContext::renderSync(const TransformState& state, con glObjectStore.performCleanup(); if (!painter) { - painter = std::make_unique<Painter>(data.pixelRatio); + painter = std::make_unique<Painter>(data); painter->setup(); } diff --git a/src/mbgl/map/map_data.hpp b/src/mbgl/map/map_data.hpp index 1703aff8c3..aadc8dcd64 100644 --- a/src/mbgl/map/map_data.hpp +++ b/src/mbgl/map/map_data.hpp @@ -20,10 +20,14 @@ class MapData { using Lock = std::lock_guard<std::mutex>; public: - inline MapData(MapMode mode_, const float pixelRatio_) : mode(mode_), pixelRatio(pixelRatio_) { + inline MapData(MapMode mode_, const float pixelRatio_) + : mode(mode_) + , pixelRatio(pixelRatio_) + , animationTime(Duration::zero()) + , defaultFadeDuration(std::chrono::milliseconds(300)) + , defaultTransitionDuration(Duration::zero()) + , defaultTransitionDelay(Duration::zero()) { assert(pixelRatio > 0); - setAnimationTime(TimePoint::min()); - setDefaultTransitionDuration(Duration::zero()); } // Adds the class if it's not yet set. Returns true when it added the class, and false when it @@ -73,6 +77,14 @@ public: animationTime = timePoint.time_since_epoch(); }; + inline Duration getDefaultFadeDuration() const { + return defaultFadeDuration; + } + + inline void setDefaultFadeDuration(const Duration& duration) { + defaultFadeDuration = duration; + } + inline Duration getDefaultTransitionDuration() const { return defaultTransitionDuration; } @@ -81,6 +93,14 @@ public: defaultTransitionDuration = duration; } + inline Duration getDefaultTransitionDelay() const { + return defaultTransitionDelay; + } + + inline void setDefaultTransitionDelay(const Duration& delay) { + defaultTransitionDelay = delay; + } + util::exclusive<AnnotationManager> getAnnotationManager() { return util::exclusive<AnnotationManager>( &annotationManager, @@ -101,7 +121,9 @@ private: std::atomic<uint8_t> debug { false }; std::atomic<uint8_t> collisionDebug { false }; std::atomic<Duration> animationTime; + std::atomic<Duration> defaultFadeDuration; std::atomic<Duration> defaultTransitionDuration; + std::atomic<Duration> defaultTransitionDelay; // TODO: make private public: diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index 77ee868c3a..7570b6a74d 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -3,6 +3,7 @@ #include <mbgl/map/source.hpp> #include <mbgl/map/tile.hpp> #include <mbgl/map/map_context.hpp> +#include <mbgl/map/map_data.hpp> #include <mbgl/platform/log.hpp> #include <mbgl/gl/debugging.hpp> @@ -41,14 +42,14 @@ using namespace mbgl; -Painter::Painter(const float pixelRatio_) : pixelRatio(pixelRatio_) { +Painter::Painter(MapData& data_) : data(data_) { } Painter::~Painter() { } bool Painter::needsAnimation() const { - return frameHistory.needsAnimation(std::chrono::milliseconds(300)); + return frameHistory.needsAnimation(data.getDefaultFadeDuration()) || state.isChanging(); } void Painter::setup() { diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp index 3719b7f2a9..869aaa49cf 100644 --- a/src/mbgl/renderer/painter.hpp +++ b/src/mbgl/renderer/painter.hpp @@ -81,7 +81,7 @@ struct RenderItem { class Painter : private util::noncopyable { public: - Painter(float pixelRatio); + Painter(MapData& data); ~Painter(); void setup(); @@ -191,7 +191,7 @@ public: }(); private: - const float pixelRatio; + MapData& data; TransformState state; FrameData frame; diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp index b5d9e343e8..aa3fcba5d2 100644 --- a/src/mbgl/renderer/painter_debug.cpp +++ b/src/mbgl/renderer/painter_debug.cpp @@ -2,6 +2,7 @@ #include <mbgl/renderer/debug_bucket.hpp> #include <mbgl/map/tile.hpp> #include <mbgl/map/tile_data.hpp> +#include <mbgl/map/map_data.hpp> #include <mbgl/shader/plain_shader.hpp> #include <mbgl/util/string.hpp> #include <mbgl/gl/debugging.hpp> @@ -28,7 +29,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) { // Draw white outline plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }}; - lineWidth(4.0f * pixelRatio); + lineWidth(4.0f * data.pixelRatio); bucket.drawLines(*plainShader); #ifndef GL_ES_VERSION_2_0 @@ -39,7 +40,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) { // Draw black text. plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }}; - lineWidth(2.0f * pixelRatio); + lineWidth(2.0f * data.pixelRatio); bucket.drawLines(*plainShader); config.depthTest = true; @@ -60,6 +61,6 @@ void Painter::renderDebugFrame(const mat4 &matrix) { // draw tile outline tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0)); plainShader->u_color = {{ 1.0f, 0.0f, 0.0f, 1.0f }}; - lineWidth(4.0f * pixelRatio); + lineWidth(4.0f * data.pixelRatio); MBGL_CHECK_ERROR(glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index())); } diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp index 5f5a89d419..1ef9214102 100644 --- a/src/mbgl/renderer/painter_line.cpp +++ b/src/mbgl/renderer/painter_line.cpp @@ -5,6 +5,7 @@ #include <mbgl/style/style_layout.hpp> #include <mbgl/map/sprite.hpp> #include <mbgl/map/tile_id.hpp> +#include <mbgl/map/map_data.hpp> #include <mbgl/shader/line_shader.hpp> #include <mbgl/shader/linesdf_shader.hpp> #include <mbgl/shader/linepattern_shader.hpp> @@ -26,7 +27,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const // the distance over which the line edge fades out. // Retina devices need a smaller distance to avoid aliasing. - float antialiasing = 1.0 / pixelRatio; + float antialiasing = 1.0 / data.pixelRatio; float blur = properties.blur + antialiasing; float edgeWidth = properties.width / 2.0; @@ -61,7 +62,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const linesdfShader->u_matrix = vtxMatrix; linesdfShader->u_exmatrix = extrudeMatrix; linesdfShader->u_linewidth = {{ outset, inset }}; - linesdfShader->u_ratio = pixelRatio; + linesdfShader->u_ratio = data.pixelRatio; linesdfShader->u_blur = blur; linesdfShader->u_color = color; @@ -80,7 +81,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const linesdfShader->u_patternscale_b = {{ scaleXB, scaleYB }}; linesdfShader->u_tex_y_b = posB.y; linesdfShader->u_image = 0; - linesdfShader->u_sdfgamma = lineAtlas->width / (properties.dash_line_width * std::min(posA.width, posB.width) * 256.0 * pixelRatio) / 2; + linesdfShader->u_sdfgamma = lineAtlas->width / (properties.dash_line_width * std::min(posA.width, posB.width) * 256.0 * data.pixelRatio) / 2; linesdfShader->u_mix = properties.dash_array.t; bucket.drawLineSDF(*linesdfShader); @@ -96,7 +97,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const linepatternShader->u_matrix = vtxMatrix; linepatternShader->u_exmatrix = extrudeMatrix; linepatternShader->u_linewidth = {{ outset, inset }}; - linepatternShader->u_ratio = pixelRatio; + linepatternShader->u_ratio = data.pixelRatio; linepatternShader->u_blur = blur; linepatternShader->u_pattern_size_a = {{imagePosA.size[0] * factor * properties.image.fromScale, imagePosA.size[1]}}; @@ -120,7 +121,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const lineShader->u_matrix = vtxMatrix; lineShader->u_exmatrix = extrudeMatrix; lineShader->u_linewidth = {{ outset, inset }}; - lineShader->u_ratio = pixelRatio; + lineShader->u_ratio = data.pixelRatio; lineShader->u_blur = blur; lineShader->u_color = color; diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp index d0757d6297..6d12768e2f 100644 --- a/src/mbgl/renderer/painter_symbol.cpp +++ b/src/mbgl/renderer/painter_symbol.cpp @@ -8,6 +8,7 @@ #include <mbgl/shader/icon_shader.hpp> #include <mbgl/shader/box_shader.hpp> #include <mbgl/map/tile_id.hpp> +#include <mbgl/map/map_data.hpp> #include <mbgl/util/math.hpp> #include <cmath> @@ -52,7 +53,7 @@ void Painter::renderSDF(SymbolBucket &bucket, sdfShader.u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level - FadeProperties f = frameHistory.getFadeProperties(std::chrono::milliseconds(300)); + FadeProperties f = frameHistory.getFadeProperties(data.getDefaultFadeDuration()); sdfShader.u_fadedist = f.fadedist * 10; sdfShader.u_minfadezoom = std::floor(f.minfadezoom * 10); sdfShader.u_maxfadezoom = std::floor(f.maxfadezoom * 10); @@ -60,7 +61,7 @@ void Painter::renderSDF(SymbolBucket &bucket, // The default gamma value has to be adjust for the current pixelratio so that we're not // drawing blurry font on retina screens. - const float gamma = 0.105 * sdfFontSize / fontSize / pixelRatio; + const float gamma = 0.105 * sdfFontSize / fontSize / data.pixelRatio; const float sdfPx = 8.0f; const float blurOffset = 1.19f; diff --git a/src/mbgl/style/piecewisefunction_properties.hpp b/src/mbgl/style/piecewisefunction_properties.hpp index 0440655ba5..f05ee68647 100644 --- a/src/mbgl/style/piecewisefunction_properties.hpp +++ b/src/mbgl/style/piecewisefunction_properties.hpp @@ -11,7 +11,6 @@ template <typename T> struct PiecewiseConstantFunction { inline PiecewiseConstantFunction(const std::vector<std::pair<float, T>> &values_, std::chrono::duration<float> duration_) : values(values_), duration(duration_) {} inline PiecewiseConstantFunction(T &value, std::chrono::duration<float> duration_) : values({{ 0, value }}), duration(duration_) {} - inline PiecewiseConstantFunction() : values(), duration(std::chrono::milliseconds(300)) {} T evaluate(float z, const ZoomHistory &zoomHistory) const; private: diff --git a/src/mbgl/style/property_transition.hpp b/src/mbgl/style/property_transition.hpp index 584d67db55..4515fdc921 100644 --- a/src/mbgl/style/property_transition.hpp +++ b/src/mbgl/style/property_transition.hpp @@ -8,6 +8,8 @@ namespace mbgl { struct PropertyTransition { + explicit inline PropertyTransition(const Duration& duration_, const Duration& delay_) + : duration(duration_), delay(delay_) {} Duration duration = Duration::zero(); Duration delay = Duration::zero(); }; diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp index 415e342461..9945924082 100644 --- a/src/mbgl/style/style.cpp +++ b/src/mbgl/style/style.cpp @@ -7,6 +7,7 @@ #include <mbgl/style/style_layer.hpp> #include <mbgl/style/style_parser.hpp> #include <mbgl/style/style_bucket.hpp> +#include <mbgl/style/property_transition.hpp> #include <mbgl/geometry/glyph_atlas.hpp> #include <mbgl/geometry/sprite_atlas.hpp> #include <mbgl/geometry/line_atlas.hpp> @@ -41,7 +42,7 @@ void Style::setJSON(const std::string& json, const std::string&) { return; } - StyleParser parser; + StyleParser parser(data); parser.parse(doc); sources = parser.getSources(); @@ -86,23 +87,25 @@ void Style::update(const TransformState& transform, } } -void Style::cascade(const std::vector<std::string>& classes, const TimePoint& now) { +void Style::cascade() { for (const auto& layer : layers) { - layer->setClasses(classes, now, defaultTransition); + layer->setClasses(data.getClasses(), + data.getAnimationTime(), + PropertyTransition { data.getDefaultTransitionDuration(), data.getDefaultTransitionDelay() }); } } -void Style::recalculate(float z, const TimePoint& now) { +void Style::recalculate(float z) { uv::writelock lock(mtx); for (const auto& source : sources) { source->enabled = false; } - zoomHistory.update(z, now); + zoomHistory.update(z, data.getAnimationTime()); for (const auto& layer : layers) { - layer->updateProperties(z, now, zoomHistory); + layer->updateProperties(z, data.getAnimationTime(), zoomHistory); if (!layer->bucket) { continue; } @@ -124,10 +127,6 @@ Source* Style::getSource(const std::string& id) const { return it != sources.end() ? it->get() : nullptr; } -void Style::setDefaultTransitionDuration(Duration duration) { - defaultTransition.duration = duration; -} - bool Style::hasTransitions() const { for (const auto& layer : layers) { if (layer->hasTransitions()) { diff --git a/src/mbgl/style/style.hpp b/src/mbgl/style/style.hpp index 16e0afcd4c..6d8a7ae522 100644 --- a/src/mbgl/style/style.hpp +++ b/src/mbgl/style/style.hpp @@ -54,10 +54,9 @@ public: // a tile is ready so observers can render the tile. void update(const TransformState&, TexturePool&); - void cascade(const std::vector<std::string>&, const TimePoint& now); - void recalculate(float z, const TimePoint& now); + void cascade(); + void recalculate(float z); - void setDefaultTransitionDuration(Duration); bool hasTransitions() const; std::exception_ptr getLastError() const { @@ -101,7 +100,6 @@ private: std::exception_ptr lastError; - PropertyTransition defaultTransition; std::unique_ptr<uv::rwlock> mtx; ZoomHistory zoomHistory; diff --git a/src/mbgl/style/style_parser.cpp b/src/mbgl/style/style_parser.cpp index 53313a548c..4767bdafa3 100644 --- a/src/mbgl/style/style_parser.cpp +++ b/src/mbgl/style/style_parser.cpp @@ -2,6 +2,7 @@ #include <mbgl/map/source.hpp> #include <mbgl/style/style_layer.hpp> #include <mbgl/map/annotation.hpp> +#include <mbgl/map/map_data.hpp> #include <mbgl/util/constants.hpp> #include <mbgl/util/vec.hpp> #include <mbgl/util/uv_detail.hpp> @@ -21,7 +22,8 @@ namespace mbgl { using JSVal = const rapidjson::Value&; -StyleParser::StyleParser() { +StyleParser::StyleParser(MapData& data_) + : data(data_) { } void StyleParser::parse(JSVal document) { @@ -399,13 +401,13 @@ template <typename T> StyleParser::Result<PiecewiseConstantFunction<T>> StyleParser::parsePiecewiseConstantFunction(JSVal value, Duration duration) { if (!value.HasMember("stops")) { Log::Warning(Event::ParseStyle, "function must specify a function type"); - return Result<PiecewiseConstantFunction<T>> { StyleParserFailure, {} }; + return Result<PiecewiseConstantFunction<T>> { StyleParserFailure, { {}, duration } }; } auto stops = parseStops<T>(value["stops"], ""); if (!std::get<0>(stops)) { - return Result<PiecewiseConstantFunction<T>> { StyleParserFailure, {} }; + return Result<PiecewiseConstantFunction<T>> { StyleParserFailure, { {}, duration } }; } return Result<PiecewiseConstantFunction<T>> { StyleParserSuccess, { std::get<1>(stops), duration } }; @@ -578,20 +580,21 @@ template<> StyleParser::Result<RotationAlignmentType> StyleParser::parseProperty } template<> StyleParser::Result<PropertyTransition> StyleParser::parseProperty(JSVal value, const char */*property_name*/) { - PropertyTransition transition; + PropertyTransition transition { data.getDefaultTransitionDuration(), data.getDefaultTransitionDelay() }; if (value.IsObject()) { + bool parsed = false; if (value.HasMember("duration") && value["duration"].IsNumber()) { transition.duration = std::chrono::milliseconds(value["duration"].GetUint()); + parsed = true; } if (value.HasMember("delay") && value["delay"].IsNumber()) { transition.delay = std::chrono::milliseconds(value["delay"].GetUint()); + parsed = true; + } + if (!parsed) { + return Result<PropertyTransition> { StyleParserFailure, std::move(transition) }; } } - - if (transition.duration == Duration::zero() && transition.delay == Duration::zero()) { - return Result<PropertyTransition> { StyleParserFailure, std::move(transition) }; - } - return Result<PropertyTransition> { StyleParserSuccess, std::move(transition) }; } @@ -653,7 +656,7 @@ template<> StyleParser::Result<Function<Color>> StyleParser::parseProperty(JSVal } template<> StyleParser::Result<PiecewiseConstantFunction<Faded<std::vector<float>>>> StyleParser::parseProperty(JSVal value, const char *property_name, JSVal transition) { - Duration duration = std::chrono::milliseconds(300); + Duration duration = data.getDefaultFadeDuration(); if (transition.HasMember("duration")) { duration = std::chrono::milliseconds(transition["duration"].GetUint()); } @@ -667,13 +670,12 @@ template<> StyleParser::Result<PiecewiseConstantFunction<Faded<std::vector<float return Result<PiecewiseConstantFunction<Faded<std::vector<float>>>> { std::get<0>(floatarray), { parsed, duration } }; } else { Log::Warning(Event::ParseStyle, "value of '%s' must be an array of numbers, or a number array function", property_name); - return Result<PiecewiseConstantFunction<Faded<std::vector<float>>>> { StyleParserFailure, {} }; + return Result<PiecewiseConstantFunction<Faded<std::vector<float>>>> { StyleParserFailure, { {}, duration } }; } } template<> StyleParser::Result<PiecewiseConstantFunction<Faded<std::string>>> StyleParser::parseProperty(JSVal value, const char *property_name, JSVal transition) { - - Duration duration = std::chrono::milliseconds(300); + Duration duration = data.getDefaultFadeDuration(); if (transition.HasMember("duration")) { duration = std::chrono::milliseconds(transition["duration"].GetUint()); } @@ -686,7 +688,7 @@ template<> StyleParser::Result<PiecewiseConstantFunction<Faded<std::string>>> St return Result<PiecewiseConstantFunction<Faded<std::string>>> { StyleParserSuccess, { parsed, duration } }; } else { Log::Warning(Event::ParseStyle, "value of '%s' must be string or a string function", property_name); - return Result<PiecewiseConstantFunction<Faded<std::string>>> { StyleParserFailure, {} }; + return Result<PiecewiseConstantFunction<Faded<std::string>>> { StyleParserFailure, { {}, duration } }; } } diff --git a/src/mbgl/style/style_parser.hpp b/src/mbgl/style/style_parser.hpp index 2daa5e14d8..5f0c509ebf 100644 --- a/src/mbgl/style/style_parser.hpp +++ b/src/mbgl/style/style_parser.hpp @@ -31,7 +31,7 @@ public: template<typename T> using Result = std::pair<Status, T>; - StyleParser(); + StyleParser(MapData& data); void parse(JSVal document); @@ -117,6 +117,9 @@ private: // URL template for glyph PBFs. std::string glyph_url; + + // Obtain default transition duration from map data. + MapData& data; }; } |