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authorBruno de Oliveira Abinader <bruno@mapbox.com>2015-07-14 17:27:55 +0300
committerBruno de Oliveira Abinader <bruno@mapbox.com>2015-07-20 14:38:19 +0300
commit0753aad57bef0eec51ce7ca748c19ebc588bd995 (patch)
treed20e486d06d416f3ada606c157061f0fac7dcfab /src
parent234a6539311bca387a982ad1c6f51dde77d3c450 (diff)
downloadqtlocation-mapboxgl-0753aad57bef0eec51ce7ca748c19ebc588bd995.tar.gz
Check for pending animations or transitions when scheduling another render pass
In continuous mode, we need to check if there are any pending animations or transitions so we can properly tell the client application that another render pass is required.
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/map/map_context.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/map/map_context.cpp b/src/mbgl/map/map_context.cpp
index 61614dd0e4..169bd7b9c6 100644
--- a/src/mbgl/map/map_context.cpp
+++ b/src/mbgl/map/map_context.cpp
@@ -343,7 +343,7 @@ MapContext::RenderResult MapContext::renderSync(const TransformState& state, con
return RenderResult {
style->isLoaded(),
- style->hasTransitions()
+ style->hasTransitions() || painter->needsAnimation()
};
}