summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorJohn Firebaugh <john.firebaugh@gmail.com>2015-03-12 15:54:54 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2015-03-13 10:55:47 -0700
commitbffee0715458530c6c86f440f757a4de667278a2 (patch)
tree603205a6487065d7d9f61663879ce91b70cdddc8 /src
parentc36522e2a0481eaa0960f45f59ac3b023846b3e0 (diff)
downloadqtlocation-mapboxgl-bffee0715458530c6c86f440f757a4de667278a2.tar.gz
Move atlas ownership to Style
This follows gl-js and just makes sense -- whenever the style changes the atlases should be blown away. Refs #957
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/map/map.cpp101
-rw-r--r--src/mbgl/renderer/painter.cpp16
-rw-r--r--src/mbgl/renderer/painter.hpp8
-rw-r--r--src/mbgl/renderer/painter_fill.cpp6
-rw-r--r--src/mbgl/renderer/painter_line.cpp14
-rw-r--r--src/mbgl/renderer/painter_symbol.cpp10
-rw-r--r--src/mbgl/style/style.cpp81
-rw-r--r--src/mbgl/style/style.hpp31
8 files changed, 136 insertions, 131 deletions
diff --git a/src/mbgl/map/map.cpp b/src/mbgl/map/map.cpp
index 29521f9499..cdad5f3ba2 100644
--- a/src/mbgl/map/map.cpp
+++ b/src/mbgl/map/map.cpp
@@ -2,7 +2,6 @@
#include <mbgl/map/environment.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/platform/platform.hpp>
-#include <mbgl/map/source.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/map/sprite.hpp>
#include <mbgl/util/transition.hpp>
@@ -13,19 +12,14 @@
#include <mbgl/util/uv_detail.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/style/style.hpp>
-#include <mbgl/text/glyph_store.hpp>
-#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_layer_group.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/util/texture_pool.hpp>
-#include <mbgl/geometry/sprite_atlas.hpp>
-#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/uv.hpp>
-#include <mbgl/util/mapbox.hpp>
#include <mbgl/util/exception.hpp>
#include <algorithm>
@@ -65,12 +59,8 @@ Map::Map(View& view_, FileSource& fileSource_)
mapThread(mainThread),
transform(view_),
fileSource(fileSource_),
- glyphAtlas(util::make_unique<GlyphAtlas>(1024, 1024)),
- glyphStore(std::make_shared<GlyphStore>(*env)),
- spriteAtlas(util::make_unique<SpriteAtlas>(512, 512)),
- lineAtlas(util::make_unique<LineAtlas>(512, 512)),
texturePool(std::make_shared<TexturePool>()),
- painter(util::make_unique<Painter>(*spriteAtlas, *glyphAtlas, *lineAtlas))
+ painter(util::make_unique<Painter>())
{
view.initialize(this);
}
@@ -81,9 +71,6 @@ Map::~Map() {
}
// Explicitly reset all pointers.
- activeSources.clear();
- sprite.reset();
- glyphStore.reset();
style.reset();
texturePool.reset();
workers.reset();
@@ -114,7 +101,6 @@ void Map::start(bool startPaused) {
// Remove all of these to make sure they are destructed in the correct thread.
style.reset();
workers.reset();
- activeSources.clear();
terminating = true;
@@ -351,9 +337,9 @@ void Map::setStyleURL(const std::string &url) {
void Map::setStyleJSON(std::string newStyleJSON, const std::string &base) {
// TODO: Make threadsafe.
styleJSON.swap(newStyleJSON);
- sprite.reset();
+
if (!style) {
- style = std::make_shared<Style>();
+ style = std::make_shared<Style>(*env);
}
style->base = base;
@@ -361,9 +347,6 @@ void Map::setStyleJSON(std::string newStyleJSON, const std::string &base) {
style->cascadeClasses(classes);
style->setDefaultTransitionDuration(defaultTransitionDuration);
- const std::string glyphURL = util::mapbox::normalizeGlyphsURL(style->glyph_url, getAccessToken());
- glyphStore->setURL(glyphURL);
-
triggerUpdate();
}
@@ -371,16 +354,6 @@ std::string Map::getStyleJSON() const {
return styleJSON;
}
-util::ptr<Sprite> Map::getSprite() {
- const float pixelRatio = state.getPixelRatio();
- const std::string &sprite_url = style->getSpriteURL();
- if (!sprite || sprite->pixelRatio != pixelRatio) {
- sprite = Sprite::Create(sprite_url, pixelRatio, *env);
- }
-
- return sprite;
-}
-
#pragma mark - Size
@@ -604,64 +577,11 @@ std::chrono::steady_clock::duration Map::getDefaultTransitionDuration() {
return defaultTransitionDuration;
}
-void Map::updateSources() {
- assert(std::this_thread::get_id() == mapThread);
-
- // First, disable all existing sources.
- for (const auto& source : activeSources) {
- source->enabled = false;
- }
-
- // Then, reenable all of those that we actually use when drawing this layer.
- updateSources(style->layers);
-
- // Then, construct or destroy the actual source object, depending on enabled state.
- for (const auto& source : activeSources) {
- if (source->enabled) {
- if (!source->source) {
- source->source = std::make_shared<Source>(source->info);
- source->source->load(*this, *env);
- }
- } else {
- source->source.reset();
- }
- }
-
- // Finally, remove all sources that are disabled.
- util::erase_if(activeSources, [](util::ptr<StyleSource> source){
- return !source->enabled;
- });
-}
-
-void Map::updateSources(const util::ptr<StyleLayerGroup> &group) {
- assert(std::this_thread::get_id() == mapThread);
- if (!group) {
- return;
- }
- for (const util::ptr<StyleLayer> &layer : group->layers) {
- if (!layer) continue;
- if (layer->bucket && layer->bucket->style_source) {
- (*activeSources.emplace(layer->bucket->style_source).first)->enabled = true;
- }
- }
-}
-
-void Map::updateTiles() {
- assert(std::this_thread::get_id() == mapThread);
- for (const auto &source : activeSources) {
- source->source->update(*this, *env, getWorker(), style, *glyphAtlas, *glyphStore,
- *spriteAtlas, getSprite(), *texturePool, [this]() {
- assert(std::this_thread::get_id() == mapThread);
- triggerUpdate();
- });
- }
-}
-
void Map::prepare() {
assert(std::this_thread::get_id() == mapThread);
if (!style) {
- style = std::make_shared<Style>();
+ style = std::make_shared<Style>(*env);
env->request({ Resource::Kind::JSON, styleURL}, [&](const Response &res) {
if (res.status == Response::Successful) {
@@ -688,14 +608,13 @@ void Map::prepare() {
state = transform.currentState();
animationTime = std::chrono::steady_clock::now();
- updateSources();
- style->updateProperties(state.getNormalizedZoom(), animationTime);
- // Allow the sprite atlas to potentially pull new sprite images if needed.
- spriteAtlas->resize(state.getPixelRatio());
- spriteAtlas->setSprite(getSprite());
+ style->updateSources(*this, *env, *workers, *texturePool, [this]() {
+ assert(std::this_thread::get_id() == mapThread);
+ triggerUpdate();
+ });
- updateTiles();
+ style->updateProperties(state.getNormalizedZoom(), animationTime);
if (mode == Mode::Continuous) {
view.invalidate();
@@ -705,7 +624,7 @@ void Map::prepare() {
void Map::render() {
assert(std::this_thread::get_id() == mapThread);
assert(painter);
- painter->render(*style, activeSources,
+ painter->render(*style, style->activeSources,
state, animationTime);
// Schedule another rerender when we definitely need a next frame.
if (transform.needsTransition() || style->hasTransitions()) {
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 544198fe61..d7b0937341 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -24,11 +24,7 @@ using namespace mbgl;
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
-Painter::Painter(SpriteAtlas& spriteAtlas_, GlyphAtlas& glyphAtlas_, LineAtlas& lineAtlas_)
- : spriteAtlas(spriteAtlas_)
- , glyphAtlas(glyphAtlas_)
- , lineAtlas(lineAtlas_)
-{
+Painter::Painter() {
}
Painter::~Painter() {
@@ -219,6 +215,10 @@ void Painter::render(const Style& style, const std::set<util::ptr<StyleSource>>&
TransformState state_, std::chrono::steady_clock::time_point time) {
state = state_;
+ glyphAtlas = style.glyphAtlas.get();
+ spriteAtlas = style.spriteAtlas.get();
+ lineAtlas = style.lineAtlas.get();
+
clear();
resize();
changeMatrix();
@@ -377,8 +377,8 @@ void Painter::renderBackground(const StyleLayer &layer_desc) {
if ((properties.opacity >= 1.0f) != (pass == RenderPass::Opaque))
return;
- SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.from, true);
- SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.to, true);
+ SpriteAtlasPosition imagePosA = spriteAtlas->getPosition(properties.image.from, true);
+ SpriteAtlasPosition imagePosB = spriteAtlas->getPosition(properties.image.to, true);
float zoomFraction = state.getZoomFraction();
useProgram(patternShader->program);
@@ -427,7 +427,7 @@ void Painter::renderBackground(const StyleLayer &layer_desc) {
backgroundBuffer.bind();
patternShader->bind(0);
- spriteAtlas.bind(true);
+ spriteAtlas->bind(true);
} else {
Color color = properties.color;
color[0] *= properties.opacity;
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index 9c9c6a4642..6a2716657b 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -59,7 +59,7 @@ class RasterTileData;
class Painter : private util::noncopyable {
public:
- Painter(SpriteAtlas&, GlyphAtlas&, LineAtlas&);
+ Painter();
~Painter();
void setup();
@@ -195,9 +195,9 @@ private:
public:
FrameHistory frameHistory;
- SpriteAtlas& spriteAtlas;
- GlyphAtlas& glyphAtlas;
- LineAtlas& lineAtlas;
+ SpriteAtlas* spriteAtlas;
+ GlyphAtlas* glyphAtlas;
+ LineAtlas* lineAtlas;
std::unique_ptr<PlainShader> plainShader;
std::unique_ptr<OutlineShader> outlineShader;
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp
index 53fa337bed..8393cce744 100644
--- a/src/mbgl/renderer/painter_fill.cpp
+++ b/src/mbgl/renderer/painter_fill.cpp
@@ -60,8 +60,8 @@ void Painter::renderFill(FillBucket& bucket, const StyleLayer &layer_desc, const
if (pattern) {
// Image fill.
if (pass == RenderPass::Translucent) {
- const SpriteAtlasPosition posA = spriteAtlas.getPosition(properties.image.from, true);
- const SpriteAtlasPosition posB = spriteAtlas.getPosition(properties.image.to, true);
+ const SpriteAtlasPosition posA = spriteAtlas->getPosition(properties.image.from, true);
+ const SpriteAtlasPosition posB = spriteAtlas->getPosition(properties.image.to, true);
float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z);
mat3 patternMatrixA;
@@ -88,7 +88,7 @@ void Painter::renderFill(FillBucket& bucket, const StyleLayer &layer_desc, const
patternShader->u_patternmatrix_b = patternMatrixB;
MBGL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
- spriteAtlas.bind(true);
+ spriteAtlas->bind(true);
// Draw the actual triangles into the color & stencil buffer.
depthRange(strata, 1.0f);
diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp
index 36b8c3b689..643bd01496 100644
--- a/src/mbgl/renderer/painter_line.cpp
+++ b/src/mbgl/renderer/painter_line.cpp
@@ -83,9 +83,9 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
linesdfShader->u_blur = blur;
linesdfShader->u_color = color;
- LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.from, layout.cap == CapType::Round);
- LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.to, layout.cap == CapType::Round);
- lineAtlas.bind();
+ LinePatternPos posA = lineAtlas->getDashPosition(properties.dash_array.from, layout.cap == CapType::Round);
+ LinePatternPos posB = lineAtlas->getDashPosition(properties.dash_array.to, layout.cap == CapType::Round);
+ lineAtlas->bind();
float patternratio = std::pow(2.0, std::floor(std::log2(state.getScale())) - id.z) / 8.0;
float scaleXA = patternratio / posA.width / properties.dash_line_width / properties.dash_array.fromScale;
@@ -98,14 +98,14 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
linesdfShader->u_patternscale_b = {{ scaleXB, scaleYB }};
linesdfShader->u_tex_y_b = posB.y;
linesdfShader->u_image = 0;
- linesdfShader->u_sdfgamma = lineAtlas.width / (properties.dash_line_width * std::min(posA.width, posB.width) * 256.0 * state.getPixelRatio()) / 2;
+ linesdfShader->u_sdfgamma = lineAtlas->width / (properties.dash_line_width * std::min(posA.width, posB.width) * 256.0 * state.getPixelRatio()) / 2;
linesdfShader->u_mix = properties.dash_array.t;
bucket.drawLineSDF(*linesdfShader);
} else if (properties.image.from.size()) {
- SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.from, true);
- SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.to, true);
+ SpriteAtlasPosition imagePosA = spriteAtlas->getPosition(properties.image.from, true);
+ SpriteAtlasPosition imagePosB = spriteAtlas->getPosition(properties.image.to, true);
float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z);
@@ -127,7 +127,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
linepatternShader->u_opacity = properties.opacity;
MBGL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
- spriteAtlas.bind(true);
+ spriteAtlas->bind(true);
MBGL_CHECK_ERROR(glDepthRange(strata + strata_epsilon, 1.0f)); // may or may not matter
bucket.drawLinePatterns(*linepatternShader);
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp
index 9b533699e0..1b7b28ae5a 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painter_symbol.cpp
@@ -135,7 +135,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, const StyleLayer &layer_desc, c
const float fontSize = properties.icon.size != 0 ? properties.icon.size : layout.icon.max_size;
const float fontScale = fontSize / 1.0f;
- spriteAtlas.bind(state.isChanging() || layout.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf);
+ spriteAtlas->bind(state.isChanging() || layout.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf);
if (sdf) {
renderSDF(bucket,
@@ -144,7 +144,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, const StyleLayer &layer_desc, c
layout.icon,
properties.icon,
1.0f,
- {{ float(spriteAtlas.getWidth()) / 4.0f, float(spriteAtlas.getHeight()) / 4.0f }},
+ {{ float(spriteAtlas->getWidth()) / 4.0f, float(spriteAtlas->getHeight()) / 4.0f }},
*sdfIconShader,
&SymbolBucket::drawIcons);
} else {
@@ -162,7 +162,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, const StyleLayer &layer_desc, c
useProgram(iconShader->program);
iconShader->u_matrix = vtxMatrix;
iconShader->u_exmatrix = exMatrix;
- iconShader->u_texsize = {{ float(spriteAtlas.getWidth()) / 4.0f, float(spriteAtlas.getHeight()) / 4.0f }};
+ iconShader->u_texsize = {{ float(spriteAtlas->getWidth()) / 4.0f, float(spriteAtlas->getHeight()) / 4.0f }};
// Convert the -pi..pi to an int8 range.
const float angle = std::round(state.getAngle() / M_PI * 128);
@@ -189,7 +189,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, const StyleLayer &layer_desc, c
}
if (bucket.hasTextData()) {
- glyphAtlas.bind();
+ glyphAtlas->bind();
renderSDF(bucket,
id,
@@ -197,7 +197,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, const StyleLayer &layer_desc, c
layout.text,
properties.text,
24.0f,
- {{ float(glyphAtlas.width) / 4, float(glyphAtlas.height) / 4 }},
+ {{ float(glyphAtlas->width) / 4, float(glyphAtlas->height) / 4 }},
*sdfGlyphShader,
&SymbolBucket::drawGlyphs);
}
diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp
index 45217950f6..c606039a2c 100644
--- a/src/mbgl/style/style.cpp
+++ b/src/mbgl/style/style.cpp
@@ -1,5 +1,6 @@
#include <mbgl/style/style.hpp>
#include <mbgl/map/sprite.hpp>
+#include <mbgl/map/source.hpp>
#include <mbgl/style/style_layer_group.hpp>
#include <mbgl/style/style_parser.hpp>
#include <mbgl/style/style_bucket.hpp>
@@ -8,6 +9,13 @@
#include <mbgl/util/std.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <mbgl/platform/log.hpp>
+#include <mbgl/text/glyph_store.hpp>
+#include <mbgl/geometry/glyph_atlas.hpp>
+#include <mbgl/geometry/sprite_atlas.hpp>
+#include <mbgl/geometry/line_atlas.hpp>
+#include <mbgl/util/mapbox.hpp>
+#include <mbgl/map/map.hpp>
+
#include <csscolorparser/csscolorparser.hpp>
#include <rapidjson/document.h>
@@ -16,14 +24,76 @@
namespace mbgl {
-Style::Style()
- : mtx(util::make_unique<uv::rwlock>()) {
+Style::Style(Environment& env)
+ : glyphAtlas(util::make_unique<GlyphAtlas>(1024, 1024)),
+ spriteAtlas(util::make_unique<SpriteAtlas>(512, 512)),
+ lineAtlas(util::make_unique<LineAtlas>(512, 512)),
+ mtx(util::make_unique<uv::rwlock>()),
+ glyphStore(util::make_unique<GlyphStore>(env))
+{
}
// Note: This constructor is seemingly empty, but we need to declare it anyway
// because this file includes uv_detail.hpp, which has the declarations necessary
// for deleting the std::unique_ptr<uv::rwlock>.
-Style::~Style() {}
+Style::~Style() {
+}
+
+void Style::updateSources(Map& map,
+ Environment& env,
+ uv::worker& worker,
+ TexturePool& texturePool,
+ std::function<void()> callback) {
+ // First, disable all existing sources.
+ for (const auto& source : activeSources) {
+ source->enabled = false;
+ }
+
+ // Then, reenable all of those that we actually use when drawing this layer.
+ if (!layers) {
+ return;
+ }
+ for (const util::ptr<StyleLayer> &layer : layers->layers) {
+ if (!layer) continue;
+ if (layer->bucket && layer->bucket->style_source) {
+ (*activeSources.emplace(layer->bucket->style_source).first)->enabled = true;
+ }
+ }
+
+ // Then, construct or destroy the actual source object, depending on enabled state.
+ for (const auto& source : activeSources) {
+ if (source->enabled) {
+ if (!source->source) {
+ source->source = std::make_shared<Source>(source->info);
+ source->source->load(map, env);
+ }
+ } else {
+ source->source.reset();
+ }
+ }
+
+ // Finally, remove all sources that are disabled.
+ util::erase_if(activeSources, [](util::ptr<StyleSource> source){
+ return !source->enabled;
+ });
+
+ // Allow the sprite atlas to potentially pull new sprite images if needed.
+ const float pixelRatio = map.getState().getPixelRatio();
+ if (!sprite || sprite->pixelRatio != pixelRatio) {
+ sprite = Sprite::Create(sprite_url, pixelRatio, env);
+ spriteAtlas->resize(pixelRatio);
+ spriteAtlas->setSprite(sprite);
+ }
+
+ glyphStore->setURL(util::mapbox::normalizeGlyphsURL(glyph_url, map.getAccessToken()));
+
+ for (const auto &source : activeSources) {
+ source->source->update(map, env, worker, shared_from_this(),
+ *glyphAtlas, *glyphStore,
+ *spriteAtlas, sprite,
+ texturePool, callback);
+ }
+}
void Style::updateProperties(float z, std::chrono::steady_clock::time_point now) {
uv::writelock lock(mtx);
@@ -41,10 +111,6 @@ void Style::updateProperties(float z, std::chrono::steady_clock::time_point now)
}
}
-const std::string &Style::getSpriteURL() const {
- return sprite_url;
-}
-
void Style::setDefaultTransitionDuration(std::chrono::steady_clock::duration duration) {
defaultTransition.duration = duration;
}
@@ -64,7 +130,6 @@ bool Style::hasTransitions() const {
return false;
}
-
void Style::loadJSON(const uint8_t *const data) {
uv::writelock lock(mtx);
diff --git a/src/mbgl/style/style.hpp b/src/mbgl/style/style.hpp
index 4de827a38c..04979b3377 100644
--- a/src/mbgl/style/style.hpp
+++ b/src/mbgl/style/style.hpp
@@ -15,23 +15,39 @@
#include <vector>
#include <set>
#include <chrono>
+#include <memory>
namespace mbgl {
+class Map;
+class Environment;
+class GlyphAtlas;
+class GlyphStore;
+class SpriteAtlas;
class Sprite;
+class LineAtlas;
class StyleLayer;
class StyleLayerGroup;
+class TexturePool;
-class Style : public util::noncopyable {
+class Style : public util::noncopyable,
+ public std::enable_shared_from_this<Style> {
public:
struct exception : std::runtime_error { exception(const char *msg) : std::runtime_error(msg) {} };
- Style();
+ Style(Environment&);
~Style();
void loadJSON(const uint8_t *const data);
size_t layerCount() const;
+
+ void updateSources(Map&,
+ Environment&,
+ uv::worker&,
+ TexturePool&,
+ std::function<void()> callback);
+
void updateProperties(float z, std::chrono::steady_clock::time_point now);
void setDefaultTransitionDuration(std::chrono::steady_clock::duration duration = std::chrono::steady_clock::duration::zero());
@@ -39,19 +55,24 @@ public:
bool hasTransitions() const;
- const std::string &getSpriteURL() const;
+ const std::unique_ptr<GlyphAtlas> glyphAtlas;
+ const std::unique_ptr<SpriteAtlas> spriteAtlas;
+ const std::unique_ptr<LineAtlas> lineAtlas;
util::ptr<StyleLayerGroup> layers;
- std::vector<std::string> appliedClasses;
- std::string glyph_url;
+ std::set<util::ptr<StyleSource>> activeSources;
std::string base;
private:
std::string sprite_url;
+ std::string glyph_url;
PropertyTransition defaultTransition;
bool initial_render_complete = false;
std::unique_ptr<uv::rwlock> mtx;
ZoomHistory zoomHistory;
+
+ const std::unique_ptr<GlyphStore> glyphStore;
+ util::ptr<Sprite> sprite;
};
}