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authorAnsis Brammanis <brammanis@gmail.com>2015-02-10 12:52:53 -0800
committerAnsis Brammanis <brammanis@gmail.com>2015-02-10 15:21:18 -0800
commit8e459c2a73e7dcdb4cf660cfe61d5c945d7a2513 (patch)
tree0f0d699078fbccb17afc49dc0007891fbb402bd1 /src
parentfdcd1b888bf81a2421992b1a01c16606c858f55f (diff)
downloadqtlocation-mapboxgl-8e459c2a73e7dcdb4cf660cfe61d5c945d7a2513.tar.gz
improve line label density
Place the first label as close to the beginning of the line as possible. js: 316ed0bd9bff8cd430ad81d0b6397f396fbce124
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/geometry/resample.cpp7
-rw-r--r--src/mbgl/geometry/resample.hpp2
-rw-r--r--src/mbgl/renderer/symbol_bucket.cpp19
3 files changed, 23 insertions, 5 deletions
diff --git a/src/mbgl/geometry/resample.cpp b/src/mbgl/geometry/resample.cpp
index abb3ef1e3c..2fd4a8fd88 100644
--- a/src/mbgl/geometry/resample.cpp
+++ b/src/mbgl/geometry/resample.cpp
@@ -17,17 +17,18 @@ const std::array<std::vector<float>, 4> minScaleArrays = {{
Anchors resample(const std::vector<Coordinate> &vertices, float spacing,
const float /*minScale*/, float maxScale, const float tilePixelRatio,
- const int start) {
+ int offset) {
maxScale = std::round(std::fmax(std::fmin(8.0f, maxScale / 2.0f), 1.0f));
spacing *= tilePixelRatio / maxScale;
+ offset *= tilePixelRatio / maxScale;
const size_t index = util::clamp<size_t>(std::floor(std::log(maxScale) / std::log(2)), 0, minScaleArrays.size() - 1);
const std::vector<float> &minScales = minScaleArrays[index];
const size_t len = minScales.size();
- float distance = 0.0f;
+ float distance = spacing - offset;;
float markedDistance = 0.0f;
- int added = start;
+ int added = 0;
Anchors points;
diff --git a/src/mbgl/geometry/resample.hpp b/src/mbgl/geometry/resample.hpp
index bcfe4ca53d..febb6360d5 100644
--- a/src/mbgl/geometry/resample.hpp
+++ b/src/mbgl/geometry/resample.hpp
@@ -7,7 +7,7 @@
namespace mbgl {
Anchors resample(const std::vector<Coordinate> &vertices, float spacing,
- float minScale, float maxScale, float tilePixelRatio, int start = 0);
+ float minScale, float maxScale, float tilePixelRatio, int offset);
}
#endif
diff --git a/src/mbgl/renderer/symbol_bucket.cpp b/src/mbgl/renderer/symbol_bucket.cpp
index f53bbfa954..9d9636b399 100644
--- a/src/mbgl/renderer/symbol_bucket.cpp
+++ b/src/mbgl/renderer/symbol_bucket.cpp
@@ -238,9 +238,26 @@ void SymbolBucket::addFeature(const std::vector<Coordinate> &line, const Shaping
Anchors anchors;
if (properties.placement == PlacementType::Line) {
+ float textResampleOffset = 0;
+ float iconResampleOffset = 0;
+
+ if (shaping.size()) {
+ float minX = std::numeric_limits<float>::infinity();
+ float maxX = -std::numeric_limits<float>::infinity();
+ for (const auto &glyph : shaping) {
+ minX = std::min(minX, glyph.x);
+ maxX = std::max(maxX, glyph.x);
+ }
+ const float labelLength = maxX - minX;
+ textResampleOffset = (labelLength / 2.0 + glyphSize) * fontScale;
+ }
+ if (image) {
+ iconResampleOffset = image.w;
+ }
+
// Line labels
anchors = resample(line, properties.min_distance, minScale, collision.maxPlacementScale,
- collision.tilePixelRatio);
+ collision.tilePixelRatio, std::max(iconResampleOffset, textResampleOffset));
// Sort anchors by segment so that we can start placement with the
// anchors that can be shown at the lowest zoom levels.