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authorKonstantin Käfer <mail@kkaefer.com>2014-01-16 16:52:14 +0100
committerKonstantin Käfer <mail@kkaefer.com>2014-01-16 16:52:14 +0100
commit7dcbb3f38ad338a8147595f55311c289f883a62a (patch)
tree6a6b13d3e9fca75614ed0e6ce06dfa10b8ad297a /src
parentf9b9e9d05800afd3867eb489bce8b040768bd0a9 (diff)
downloadqtlocation-mapboxgl-7dcbb3f38ad338a8147595f55311c289f883a62a.tar.gz
allow toggling debug mode with tab
Diffstat (limited to 'src')
-rw-r--r--src/map/map.cpp2
-rw-r--r--src/renderer/painter.cpp47
2 files changed, 26 insertions, 23 deletions
diff --git a/src/map/map.cpp b/src/map/map.cpp
index 6bbe7dce5e..f550d90967 100644
--- a/src/map/map.cpp
+++ b/src/map/map.cpp
@@ -13,7 +13,7 @@ using namespace llmr;
map::map(class settings *settings)
: settings(settings),
transform(new class transform()),
- painter(new class painter(transform)),
+ painter(new class painter(transform, settings)),
min_zoom(0),
max_zoom(14) {
}
diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp
index 3fdddf4e78..8e7ba62858 100644
--- a/src/renderer/painter.cpp
+++ b/src/renderer/painter.cpp
@@ -6,6 +6,7 @@
#include <llmr/map/transform.hpp>
#include <llmr/map/tile.hpp>
#include <llmr/platform/gl.hpp>
+#include <llmr/map/settings.hpp>
using namespace llmr;
@@ -26,8 +27,9 @@ GLshort tile_border_vertices[] = {
0, 0
};
-painter::painter(class transform *transform)
+painter::painter(class transform *transform, class settings *settings)
: transform(transform),
+ settings(settings),
currentShader(NULL),
fillShader(NULL),
lineShader(NULL) {
@@ -158,27 +160,28 @@ void painter::render(tile::ptr tile) {
-
- // draw tile outline
- switchShader(lineShader);
- glUniformMatrix4fv(lineShader->u_matrix, 1, GL_FALSE, matrix);
- glBindBuffer(GL_ARRAY_BUFFER, tile_border_buffer);
- glVertexAttribPointer(lineShader->a_pos, 2, GL_SHORT, false, 0, BUFFER_OFFSET(0));
- glUniform4f(lineShader->u_color, 1.0f, 1.0f, 1.0f, 1.0f);
- glLineWidth(4.0f);
- glDrawArrays(GL_LINE_STRIP, 0, sizeof(tile_border_vertices));
-
- // draw debug info
- switchShader(lineShader);
- glUniformMatrix4fv(lineShader->u_matrix, 1, GL_FALSE, matrix);
- tile->debugFontVertex.bind();
- glVertexAttribPointer(lineShader->a_pos, 2, GL_SHORT, GL_FALSE, 0, BUFFER_OFFSET(0));
- glUniform4f(lineShader->u_color, 1.0f, 1.0f, 1.0f, 1.0f);
- glLineWidth(4.0f);
- glDrawArrays(GL_LINES, 0, tile->debugFontVertex.length());
- glUniform4f(lineShader->u_color, 0.0f, 0.0f, 0.0f, 1.0f);
- glLineWidth(2.0f);
- glDrawArrays(GL_LINES, 0, tile->debugFontVertex.length());
+ if (settings->debug) {
+ // draw tile outline
+ switchShader(lineShader);
+ glUniformMatrix4fv(lineShader->u_matrix, 1, GL_FALSE, matrix);
+ glBindBuffer(GL_ARRAY_BUFFER, tile_border_buffer);
+ glVertexAttribPointer(lineShader->a_pos, 2, GL_SHORT, false, 0, BUFFER_OFFSET(0));
+ glUniform4f(lineShader->u_color, 1.0f, 1.0f, 1.0f, 1.0f);
+ glLineWidth(4.0f);
+ glDrawArrays(GL_LINE_STRIP, 0, sizeof(tile_border_vertices));
+
+ // draw debug info
+ switchShader(lineShader);
+ glUniformMatrix4fv(lineShader->u_matrix, 1, GL_FALSE, matrix);
+ tile->debugFontVertex.bind();
+ glVertexAttribPointer(lineShader->a_pos, 2, GL_SHORT, GL_FALSE, 0, BUFFER_OFFSET(0));
+ glUniform4f(lineShader->u_color, 1.0f, 1.0f, 1.0f, 1.0f);
+ glLineWidth(4.0f);
+ glDrawArrays(GL_LINES, 0, tile->debugFontVertex.length());
+ glUniform4f(lineShader->u_color, 0.0f, 0.0f, 0.0f, 1.0f);
+ glLineWidth(2.0f);
+ glDrawArrays(GL_LINES, 0, tile->debugFontVertex.length());
+ }
}
void painter::viewport() {