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authorKonstantin Käfer <mail@kkaefer.com>2015-11-09 13:30:59 +0100
committerJohn Firebaugh <john.firebaugh@gmail.com>2015-11-09 11:18:10 -0800
commit7b8b2b1790863c7103067d40c690e273a8af5198 (patch)
tree831223a0b78c174b5bc22f673d8ac3b324e63b04 /src
parent28ec908a3f1ee715d4f9e11513cce1e92fff6226 (diff)
downloadqtlocation-mapboxgl-7b8b2b1790863c7103067d40c690e273a8af5198.tar.gz
Revert "[core] only update the render order array when there are changes to tiles"
This reverts commit ec1a58d8effb3292ec46cca3fcad17218fa8c016 and 177372b83657cda9696ff68fd5cbb872b87ce324.
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/map/map_context.cpp16
-rw-r--r--src/mbgl/map/source.cpp9
-rw-r--r--src/mbgl/renderer/painter.cpp28
-rw-r--r--src/mbgl/renderer/painter.hpp6
4 files changed, 22 insertions, 37 deletions
diff --git a/src/mbgl/map/map_context.cpp b/src/mbgl/map/map_context.cpp
index 3fc8159d1d..75f195a3f9 100644
--- a/src/mbgl/map/map_context.cpp
+++ b/src/mbgl/map/map_context.cpp
@@ -97,9 +97,6 @@ void MapContext::setStyleURL(const std::string& url) {
styleJSON.clear();
style = std::make_unique<Style>(data);
- if (painter) {
- painter->updateRenderOrder(*style);
- }
const size_t pos = styleURL.rfind('/');
std::string base = "";
@@ -138,9 +135,6 @@ void MapContext::setStyleJSON(const std::string& json, const std::string& base)
styleJSON = json;
style = std::make_unique<Style>(data);
- if (painter) {
- painter->updateRenderOrder(*style);
- }
loadStyleJSON(json, base);
}
@@ -248,11 +242,7 @@ bool MapContext::renderSync(const TransformState& state, const FrameData& frame)
// Cleanup OpenGL objects that we abandoned since the last render call.
glObjectStore.performCleanup();
- if (!painter) {
- painter = std::make_unique<Painter>(data);
- painter->updateRenderOrder(*style);
- }
-
+ if (!painter) painter = std::make_unique<Painter>(data);
painter->render(*style, transformState, frame);
if (data.mode == MapMode::Still) {
@@ -322,10 +312,6 @@ void MapContext::setSprite(const std::string& name, std::shared_ptr<const Sprite
void MapContext::onTileDataChanged() {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
- if (painter) {
- painter->updateRenderOrder(*style);
- }
-
updateFlags |= Update::Repaint;
asyncUpdate->send();
}
diff --git a/src/mbgl/map/source.cpp b/src/mbgl/map/source.cpp
index 569109a998..a6fd9665bb 100644
--- a/src/mbgl/map/source.cpp
+++ b/src/mbgl/map/source.cpp
@@ -527,14 +527,9 @@ bool Source::update(MapData& data,
}
void Source::updateTilePtrs() {
- std::vector<Tile*> newPtrs;
+ tilePtrs.clear();
for (const auto& pair : tiles) {
- newPtrs.push_back(pair.second.get());
- }
-
- if (tilePtrs != newPtrs) {
- tilePtrs.swap(newPtrs);
- emitTileLoaded(true);
+ tilePtrs.push_back(pair.second.get());
}
}
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 4cf8626c60..c11463ee24 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -145,6 +145,9 @@ void Painter::render(const Style& style, TransformState state_, const FrameData&
resize();
changeMatrix();
+ // Figure out what buckets we have to draw and what order we have to draw them in.
+ const auto order = determineRenderOrder(style);
+
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
{
@@ -163,6 +166,7 @@ void Painter::render(const Style& style, TransformState state_, const FrameData&
}
}
+
// - CLIPPING MASKS ----------------------------------------------------------------------------
// Draws the clipping masks to the stencil buffer.
{
@@ -236,8 +240,6 @@ void Painter::renderPass(RenderPass pass_,
GLsizei i, int8_t increment) {
pass = pass_;
- const double zoom = state.getZoom();
-
MBGL_DEBUG_GROUP(pass == RenderPass::Opaque ? "opaque" : "translucent");
if (debug::renderTree) {
@@ -256,13 +258,6 @@ void Painter::renderPass(RenderPass pass_,
currentLayer = i;
const auto& item = *it;
if (item.bucket && item.tile) {
- // Skip this layer if it's outside the range of min/maxzoom.
- // This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
- // is set to a fractional value, or value that is larger than the source maxzoom.
- if (item.layer.minZoom > zoom ||
- item.layer.maxZoom <= zoom) {
- continue;
- }
if (item.layer.hasRenderPass(pass)) {
MBGL_DEBUG_GROUP(item.layer.id + " - " + std::string(item.tile->id));
prepareTile(*item.tile);
@@ -279,8 +274,8 @@ void Painter::renderPass(RenderPass pass_,
}
}
-void Painter::updateRenderOrder(const Style& style) {
- order.clear();
+std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
+ std::vector<RenderItem> order;
for (const auto& layerPtr : style.layers) {
const auto& layer = *layerPtr;
@@ -309,6 +304,15 @@ void Painter::updateRenderOrder(const Style& style) {
continue;
}
+ // Skip this layer if it's outside the range of min/maxzoom.
+ // This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
+ // is set to a fractional value, or value that is larger than the source maxzoom.
+ const double zoom = state.getZoom();
+ if (layer.minZoom > zoom ||
+ layer.maxZoom <= zoom) {
+ continue;
+ }
+
const auto& tiles = source->getTiles();
for (auto tile : tiles) {
assert(tile);
@@ -341,6 +345,8 @@ void Painter::updateRenderOrder(const Style& style) {
}
}
}
+
+ return order;
}
void Painter::renderBackground(const BackgroundLayer& layer) {
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index 28008c5ac5..8f63388461 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -134,13 +134,13 @@ public:
bool needsAnimation() const;
- void updateRenderOrder(const Style& style);
-
private:
void setup();
void setupShaders();
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const TileID &id, TranslateAnchorType anchor);
+ std::vector<RenderItem> determineRenderOrder(const Style& style);
+
template <class Iterator>
void renderPass(RenderPass,
Iterator it, Iterator end,
@@ -198,8 +198,6 @@ private:
float depthRangeSize;
const float depthEpsilon = 1.0f / (1 << 16);
- std::vector<RenderItem> order;
-
public:
FrameHistory frameHistory;