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authorKonstantin Käfer <mail@kkaefer.com>2016-02-05 16:10:19 +0100
committerKonstantin Käfer <mail@kkaefer.com>2016-02-10 11:35:17 +0100
commit4edb2bc22281bc29822d46c3f39a9f99e40afa49 (patch)
tree8fa3d2f2aa5c87cde5344a80edea63dbe562180a /src
parenta5c91036569969bb887eb49b2faf9a26674b4128 (diff)
downloadqtlocation-mapboxgl-4edb2bc22281bc29822d46c3f39a9f99e40afa49.tar.gz
[core] draw clipping masks from ClipIDGenerator rather than Sources
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/map/source.cpp8
-rw-r--r--src/mbgl/map/source.hpp1
-rw-r--r--src/mbgl/renderer/painter.cpp2
-rw-r--r--src/mbgl/renderer/painter.hpp3
-rw-r--r--src/mbgl/renderer/painter_clipping.cpp33
5 files changed, 20 insertions, 27 deletions
diff --git a/src/mbgl/map/source.cpp b/src/mbgl/map/source.cpp
index 7f9b47440b..55d87d988e 100644
--- a/src/mbgl/map/source.cpp
+++ b/src/mbgl/map/source.cpp
@@ -173,14 +173,6 @@ void Source::updateMatrices(const mat4 &projMatrix, const TransformState &transf
}
}
-void Source::drawClippingMasks(Painter &painter) {
- for (const auto& pair : tiles) {
- Tile &tile = *pair.second;
- MBGL_DEBUG_GROUP(std::string { "mask: " } + std::string(tile.id));
- painter.drawClippingMask(tile.matrix, tile.clip);
- }
-}
-
void Source::finishRender(Painter &painter) {
for (const auto& pair : tiles) {
Tile &tile = *pair.second;
diff --git a/src/mbgl/map/source.hpp b/src/mbgl/map/source.hpp
index d9146c1fdb..cca160a726 100644
--- a/src/mbgl/map/source.hpp
+++ b/src/mbgl/map/source.hpp
@@ -60,7 +60,6 @@ public:
bool update(const StyleUpdateParameters&);
void updateMatrices(const mat4 &projMatrix, const TransformState &transform);
- void drawClippingMasks(Painter &painter);
void finishRender(Painter &painter);
std::forward_list<Tile *> getLoadedTiles() const;
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 0fd76314dc..fe0118952a 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -151,7 +151,7 @@ void Painter::render(const Style& style, const FrameData& frame_, SpriteAtlas& a
source->updateMatrices(projMatrix, state);
}
- drawClippingMasks(sources);
+ drawClippingMasks(generator.getStencils());
}
frameHistory.record(data.getAnimationTime(), state.getZoom());
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index e2949681cd..8ab0a49806 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -93,8 +93,7 @@ public:
float contrastFactor(float contrast);
std::array<float, 3> spinWeights(float spin_value);
- void drawClippingMasks(const std::set<Source*>&);
- void drawClippingMask(const mat4& matrix, const ClipID& clip);
+ void drawClippingMasks(const std::map<TileID, ClipID>&);
bool needsAnimation() const;
diff --git a/src/mbgl/renderer/painter_clipping.cpp b/src/mbgl/renderer/painter_clipping.cpp
index 6994650412..618c1093af 100644
--- a/src/mbgl/renderer/painter_clipping.cpp
+++ b/src/mbgl/renderer/painter_clipping.cpp
@@ -6,31 +6,34 @@
using namespace mbgl;
-void Painter::drawClippingMasks(const std::set<Source*>& sources) {
+
+void Painter::drawClippingMasks(const std::map<TileID, ClipID>& stencils) {
MBGL_DEBUG_GROUP("clipping masks");
+ mat4 matrix;
+ const GLuint mask = 0b11111111;
+
config.program = plainShader->program;
config.stencilOp.reset();
config.stencilTest = GL_TRUE;
- config.depthFunc.reset();
- config.depthTest = GL_TRUE;
+ config.depthTest = GL_FALSE;
config.depthMask = GL_FALSE;
config.colorMask = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
- config.depthRange = { 1.0f, 1.0f };
+ config.stencilMask = mask;
coveringPlainArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET_0);
- for (const auto& source : sources) {
- source->drawClippingMasks(*this);
- }
-}
+ for (const auto& stencil : stencils) {
+ const auto& id = stencil.first;
+ const auto& clip = stencil.second;
-void Painter::drawClippingMask(const mat4& matrix, const ClipID &clip) {
- plainShader->u_matrix = matrix;
+ MBGL_DEBUG_GROUP(std::string{ "mask: " } + std::string(id));
+ state.matrixFor(matrix, id, id.z);
+ matrix::multiply(matrix, projMatrix, matrix);
+ plainShader->u_matrix = matrix;
- const GLint ref = (GLint)(clip.reference.to_ulong());
- const GLuint mask = (GLuint)(clip.mask.to_ulong());
- config.stencilFunc = { GL_ALWAYS, ref, mask };
- config.stencilMask = mask;
- MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index()));
+ const GLint ref = (GLint)(clip.reference.to_ulong());
+ config.stencilFunc = { GL_ALWAYS, ref, mask };
+ MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index()));
+ }
}