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author | Ansis Brammanis <brammanis@gmail.com> | 2015-02-04 12:08:29 -0800 |
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committer | Ansis Brammanis <brammanis@gmail.com> | 2015-02-04 12:08:29 -0800 |
commit | 4ec00288562f16f93ea0d46f63291b8bea4d66ac (patch) | |
tree | 7a735dc926c1ac45b8e6d4c902db3192403ad58f /src | |
parent | 93b07c367577b097e3791d38690b8fc37054c5fb (diff) | |
download | qtlocation-mapboxgl-4ec00288562f16f93ea0d46f63291b8bea4d66ac.tar.gz |
switch from low/high to from/to
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 22 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_fill.cpp | 16 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_line.cpp | 20 | ||||
-rw-r--r-- | src/mbgl/style/piecewisefunction_properties.cpp | 26 | ||||
-rw-r--r-- | src/mbgl/style/style_parser.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/style/types.hpp | 8 |
6 files changed, 51 insertions, 49 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index 78b6c18e4a..ebb2f77cc5 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -375,12 +375,12 @@ void Painter::renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) { const BackgroundProperties& properties = layer_desc->getProperties<BackgroundProperties>(); - if (properties.image.low.size()) { + if (properties.image.to.size()) { if ((properties.opacity >= 1.0f) != (pass == RenderPass::Opaque)) return; - SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.low, true); - SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.high, true); + SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.from, true); + SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.to, true); float zoomFraction = state.getZoomFraction(); useProgram(patternShader->program); @@ -401,11 +401,11 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) { mat3 matrixA; matrix::identity(matrixA); matrix::scale(matrixA, matrixA, - 1.0f / (sizeA[0] * properties.image.lowScale), - 1.0f / (sizeA[1] * properties.image.lowScale)); + 1.0f / (sizeA[0] * properties.image.fromScale), + 1.0f / (sizeA[1] * properties.image.fromScale)); matrix::translate(matrixA, matrixA, - std::fmod(center[0] * 512, sizeA[0] * properties.image.lowScale), - std::fmod(center[1] * 512, sizeA[1] * properties.image.lowScale)); + std::fmod(center[0] * 512, sizeA[0] * properties.image.fromScale), + std::fmod(center[1] * 512, sizeA[1] * properties.image.fromScale)); matrix::rotate(matrixA, matrixA, -state.getAngle()); matrix::scale(matrixA, matrixA, scale * state.getWidth() / 2, @@ -415,11 +415,11 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) { mat3 matrixB; matrix::identity(matrixB); matrix::scale(matrixB, matrixB, - 1.0f / (sizeB[0] * properties.image.highScale), - 1.0f / (sizeB[1] * properties.image.highScale)); + 1.0f / (sizeB[0] * properties.image.toScale), + 1.0f / (sizeB[1] * properties.image.toScale)); matrix::translate(matrixB, matrixB, - std::fmod(center[0] * 512, sizeB[0] * properties.image.highScale), - std::fmod(center[1] * 512, sizeB[1] * properties.image.highScale)); + std::fmod(center[0] * 512, sizeB[0] * properties.image.toScale), + std::fmod(center[1] * 512, sizeB[1] * properties.image.toScale)); matrix::rotate(matrixB, matrixB, -state.getAngle()); matrix::scale(matrixB, matrixB, scale * state.getWidth() / 2, diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp index 10d4aa3320..9cfe26222b 100644 --- a/src/mbgl/renderer/painter_fill.cpp +++ b/src/mbgl/renderer/painter_fill.cpp @@ -33,13 +33,13 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c stroke_color[3] *= properties.opacity; } - const bool pattern = properties.image.low.size(); + const bool pattern = properties.image.from.size(); bool outline = properties.antialias && !pattern && properties.stroke_color != properties.fill_color; bool fringeline = properties.antialias && !pattern && properties.stroke_color == properties.fill_color; // Because we're drawing top-to-bottom, and we update the stencil mask - // below, we have to draw the outline first (!) + // befrom, we have to draw the outline first (!) if (outline && pass == RenderPass::Translucent) { useProgram(outlineShader->program); outlineShader->u_matrix = vtxMatrix; @@ -59,20 +59,20 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c if (pattern) { // Image fill. if (pass == RenderPass::Translucent) { - const SpriteAtlasPosition posA = spriteAtlas.getPosition(properties.image.low, true); - const SpriteAtlasPosition posB = spriteAtlas.getPosition(properties.image.high, true); + const SpriteAtlasPosition posA = spriteAtlas.getPosition(properties.image.from, true); + const SpriteAtlasPosition posB = spriteAtlas.getPosition(properties.image.to, true); float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z); mat3 patternMatrixA; matrix::identity(patternMatrixA); matrix::scale(patternMatrixA, patternMatrixA, - 1.0f / (posA.size[0] * factor * properties.image.lowScale), - 1.0f / (posA.size[1] * factor * properties.image.lowScale)); + 1.0f / (posA.size[0] * factor * properties.image.fromScale), + 1.0f / (posA.size[1] * factor * properties.image.fromScale)); mat3 patternMatrixB; matrix::identity(patternMatrixB); matrix::scale(patternMatrixB, patternMatrixB, - 1.0f / (posB.size[0] * factor * properties.image.highScale), - 1.0f / (posB.size[1] * factor * properties.image.highScale)); + 1.0f / (posB.size[0] * factor * properties.image.toScale), + 1.0f / (posB.size[1] * factor * properties.image.toScale)); useProgram(patternShader->program); patternShader->u_matrix = vtxMatrix; diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp index 149683cbcd..a66da1fcd6 100644 --- a/src/mbgl/renderer/painter_line.cpp +++ b/src/mbgl/renderer/painter_line.cpp @@ -70,7 +70,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c bucket.drawPoints(*linejoinShader); } - if (properties.dash_array.low.size()) { + if (properties.dash_array.from.size()) { useProgram(linesdfShader->program); @@ -81,14 +81,14 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c linesdfShader->u_blur = blur; linesdfShader->u_color = color; - LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.low, bucket.properties.cap == CapType::Round); - LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.high, bucket.properties.cap == CapType::Round); + LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.from, bucket.properties.cap == CapType::Round); + LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.to, bucket.properties.cap == CapType::Round); lineAtlas.bind(); float patternratio = std::pow(2.0, std::floor(std::log2(state.getScale())) - id.z) / 8.0; - float scaleXA = patternratio / posA.width / properties.dash_line_width / properties.dash_array.lowScale; + float scaleXA = patternratio / posA.width / properties.dash_line_width / properties.dash_array.fromScale; float scaleYA = -posA.height / 2.0; - float scaleXB = patternratio / posB.width / properties.dash_line_width / properties.dash_array.highScale; + float scaleXB = patternratio / posB.width / properties.dash_line_width / properties.dash_array.toScale; float scaleYB = -posB.height / 2.0; linesdfShader->u_patternscale_a = {{ scaleXA, scaleYA }}; @@ -101,9 +101,9 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c bucket.drawLineSDF(*linesdfShader); - } else if (properties.image.low.size()) { - SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.low, true); - SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.high, true); + } else if (properties.image.from.size()) { + SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.from, true); + SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.to, true); float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z); @@ -115,10 +115,10 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c linepatternShader->u_ratio = ratio; linepatternShader->u_blur = blur; - linepatternShader->u_pattern_size_a = {{imagePosA.size[0] * factor * properties.image.lowScale, imagePosA.size[1]}}; + linepatternShader->u_pattern_size_a = {{imagePosA.size[0] * factor * properties.image.fromScale, imagePosA.size[1]}}; linepatternShader->u_pattern_tl_a = imagePosA.tl; linepatternShader->u_pattern_br_a = imagePosA.br; - linepatternShader->u_pattern_size_b = {{imagePosB.size[0] * factor * properties.image.highScale, imagePosB.size[1]}}; + linepatternShader->u_pattern_size_b = {{imagePosB.size[0] * factor * properties.image.toScale, imagePosB.size[1]}}; linepatternShader->u_pattern_tl_b = imagePosB.tl; linepatternShader->u_pattern_br_b = imagePosB.br; linepatternShader->u_fade = properties.image.t; diff --git a/src/mbgl/style/piecewisefunction_properties.cpp b/src/mbgl/style/piecewisefunction_properties.cpp index e760ebdb13..86d02e7b12 100644 --- a/src/mbgl/style/piecewisefunction_properties.cpp +++ b/src/mbgl/style/piecewisefunction_properties.cpp @@ -21,26 +21,28 @@ T PiecewiseConstantFunction<T>::evaluate(float z, const ZoomHistory &zh) const { float fraction = std::fmod(z, 1.0f); float t = std::min((std::chrono::steady_clock::now() - zh.lastIntegerZoomTime) / duration, 1.0f); - float scale = 1.0f; - uint32_t low, high; + float fromScale = 1.0f; + float toScale = 1.0f; + uint32_t from, to; if (z > zh.lastIntegerZoom) { result.t = fraction + (1.0f - fraction) * t; - scale *= 2.0f; - low = getBiggestStopLessThan(values, z - 1.0f); - high = getBiggestStopLessThan(values, z); + from = getBiggestStopLessThan(values, z - 1.0f); + to = getBiggestStopLessThan(values, z); + fromScale *= 2.0f; } else { - result.t = fraction - fraction * t; - low = getBiggestStopLessThan(values, z); - high = getBiggestStopLessThan(values, z + 1.0f); + result.t = 1 - (1 - t) * fraction; + to = getBiggestStopLessThan(values, z); + from = getBiggestStopLessThan(values, z + 1.0f); + fromScale /= 2.0f; } - result.low = values[low].second.low; - result.high = values[high].second.low; - result.lowScale = scale; - result.highScale = scale / 2; + result.from = values[from].second.to; + result.to = values[to].second.to; + result.fromScale = fromScale; + result.toScale = toScale; return result; } diff --git a/src/mbgl/style/style_parser.cpp b/src/mbgl/style/style_parser.cpp index 4dd200aa29..c6d3c86664 100644 --- a/src/mbgl/style/style_parser.cpp +++ b/src/mbgl/style/style_parser.cpp @@ -261,7 +261,7 @@ template <> Faded<std::vector<float>> StyleParser::parseFunctionArgument(JSVal value) { Faded<std::vector<float>> parsed; JSVal rvalue = replaceConstant(value); - parsed.low = std::get<1>(parseFloatArray(rvalue)); + parsed.to = std::get<1>(parseFloatArray(rvalue)); return parsed; } @@ -270,7 +270,7 @@ Faded<std::string> StyleParser::parseFunctionArgument(JSVal value) { JSVal rvalue = replaceConstant(value); if (rvalue.IsString()) { Faded<std::string> parsed; - parsed.low = { value.GetString(), value.GetStringLength() }; + parsed.to = { value.GetString(), value.GetStringLength() }; return parsed; } else { Log::Warning(Event::ParseStyle, "function argument must be a string"); @@ -560,7 +560,7 @@ template<> std::tuple<bool, PiecewiseConstantFunction<Faded<std::vector<float>>> } else if (value.IsArray()) { Faded<std::vector<float>> parsed; std::tuple<bool, std::vector<float>> floatarray = parseFloatArray(value); - parsed.low = std::get<1>(floatarray); + parsed.to = std::get<1>(floatarray); return std::tuple<bool, PiecewiseConstantFunction<Faded<std::vector<float>>>> { std::get<0>(floatarray), parsed }; } else { Log::Warning(Event::ParseStyle, "value of '%s' must be an array of numbers, or a number array function", property_name); @@ -573,7 +573,7 @@ template<> std::tuple<bool, PiecewiseConstantFunction<Faded<std::string>>> Style return parsePiecewiseConstantFunction<Faded<std::string>>(value); } else if (value.IsString()) { Faded<std::string> parsed; - parsed.low = { value.GetString(), value.GetStringLength() }; + parsed.to = { value.GetString(), value.GetStringLength() }; return std::tuple<bool, PiecewiseConstantFunction<Faded<std::string>>> { true, parsed }; } else { Log::Warning(Event::ParseStyle, "value of '%s' must be string or a string function", property_name); diff --git a/src/mbgl/style/types.hpp b/src/mbgl/style/types.hpp index b7d675857a..78938a2823 100644 --- a/src/mbgl/style/types.hpp +++ b/src/mbgl/style/types.hpp @@ -14,10 +14,10 @@ typedef std::array<float, 4> Color; template <typename T> struct Faded { - T low; - float lowScale; - T high; - float highScale; + T from; + float fromScale; + T to; + float toScale; float t; }; |