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authorAnsis Brammanis <brammanis@gmail.com>2015-02-04 12:08:29 -0800
committerAnsis Brammanis <brammanis@gmail.com>2015-02-04 12:08:29 -0800
commit4ec00288562f16f93ea0d46f63291b8bea4d66ac (patch)
tree7a735dc926c1ac45b8e6d4c902db3192403ad58f /src
parent93b07c367577b097e3791d38690b8fc37054c5fb (diff)
downloadqtlocation-mapboxgl-4ec00288562f16f93ea0d46f63291b8bea4d66ac.tar.gz
switch from low/high to from/to
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/renderer/painter.cpp22
-rw-r--r--src/mbgl/renderer/painter_fill.cpp16
-rw-r--r--src/mbgl/renderer/painter_line.cpp20
-rw-r--r--src/mbgl/style/piecewisefunction_properties.cpp26
-rw-r--r--src/mbgl/style/style_parser.cpp8
-rw-r--r--src/mbgl/style/types.hpp8
6 files changed, 51 insertions, 49 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 78b6c18e4a..ebb2f77cc5 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -375,12 +375,12 @@ void Painter::renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc
void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) {
const BackgroundProperties& properties = layer_desc->getProperties<BackgroundProperties>();
- if (properties.image.low.size()) {
+ if (properties.image.to.size()) {
if ((properties.opacity >= 1.0f) != (pass == RenderPass::Opaque))
return;
- SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.low, true);
- SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.high, true);
+ SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.from, true);
+ SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.to, true);
float zoomFraction = state.getZoomFraction();
useProgram(patternShader->program);
@@ -401,11 +401,11 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) {
mat3 matrixA;
matrix::identity(matrixA);
matrix::scale(matrixA, matrixA,
- 1.0f / (sizeA[0] * properties.image.lowScale),
- 1.0f / (sizeA[1] * properties.image.lowScale));
+ 1.0f / (sizeA[0] * properties.image.fromScale),
+ 1.0f / (sizeA[1] * properties.image.fromScale));
matrix::translate(matrixA, matrixA,
- std::fmod(center[0] * 512, sizeA[0] * properties.image.lowScale),
- std::fmod(center[1] * 512, sizeA[1] * properties.image.lowScale));
+ std::fmod(center[0] * 512, sizeA[0] * properties.image.fromScale),
+ std::fmod(center[1] * 512, sizeA[1] * properties.image.fromScale));
matrix::rotate(matrixA, matrixA, -state.getAngle());
matrix::scale(matrixA, matrixA,
scale * state.getWidth() / 2,
@@ -415,11 +415,11 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) {
mat3 matrixB;
matrix::identity(matrixB);
matrix::scale(matrixB, matrixB,
- 1.0f / (sizeB[0] * properties.image.highScale),
- 1.0f / (sizeB[1] * properties.image.highScale));
+ 1.0f / (sizeB[0] * properties.image.toScale),
+ 1.0f / (sizeB[1] * properties.image.toScale));
matrix::translate(matrixB, matrixB,
- std::fmod(center[0] * 512, sizeB[0] * properties.image.highScale),
- std::fmod(center[1] * 512, sizeB[1] * properties.image.highScale));
+ std::fmod(center[0] * 512, sizeB[0] * properties.image.toScale),
+ std::fmod(center[1] * 512, sizeB[1] * properties.image.toScale));
matrix::rotate(matrixB, matrixB, -state.getAngle());
matrix::scale(matrixB, matrixB,
scale * state.getWidth() / 2,
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp
index 10d4aa3320..9cfe26222b 100644
--- a/src/mbgl/renderer/painter_fill.cpp
+++ b/src/mbgl/renderer/painter_fill.cpp
@@ -33,13 +33,13 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c
stroke_color[3] *= properties.opacity;
}
- const bool pattern = properties.image.low.size();
+ const bool pattern = properties.image.from.size();
bool outline = properties.antialias && !pattern && properties.stroke_color != properties.fill_color;
bool fringeline = properties.antialias && !pattern && properties.stroke_color == properties.fill_color;
// Because we're drawing top-to-bottom, and we update the stencil mask
- // below, we have to draw the outline first (!)
+ // befrom, we have to draw the outline first (!)
if (outline && pass == RenderPass::Translucent) {
useProgram(outlineShader->program);
outlineShader->u_matrix = vtxMatrix;
@@ -59,20 +59,20 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c
if (pattern) {
// Image fill.
if (pass == RenderPass::Translucent) {
- const SpriteAtlasPosition posA = spriteAtlas.getPosition(properties.image.low, true);
- const SpriteAtlasPosition posB = spriteAtlas.getPosition(properties.image.high, true);
+ const SpriteAtlasPosition posA = spriteAtlas.getPosition(properties.image.from, true);
+ const SpriteAtlasPosition posB = spriteAtlas.getPosition(properties.image.to, true);
float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z);
mat3 patternMatrixA;
matrix::identity(patternMatrixA);
matrix::scale(patternMatrixA, patternMatrixA,
- 1.0f / (posA.size[0] * factor * properties.image.lowScale),
- 1.0f / (posA.size[1] * factor * properties.image.lowScale));
+ 1.0f / (posA.size[0] * factor * properties.image.fromScale),
+ 1.0f / (posA.size[1] * factor * properties.image.fromScale));
mat3 patternMatrixB;
matrix::identity(patternMatrixB);
matrix::scale(patternMatrixB, patternMatrixB,
- 1.0f / (posB.size[0] * factor * properties.image.highScale),
- 1.0f / (posB.size[1] * factor * properties.image.highScale));
+ 1.0f / (posB.size[0] * factor * properties.image.toScale),
+ 1.0f / (posB.size[1] * factor * properties.image.toScale));
useProgram(patternShader->program);
patternShader->u_matrix = vtxMatrix;
diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp
index 149683cbcd..a66da1fcd6 100644
--- a/src/mbgl/renderer/painter_line.cpp
+++ b/src/mbgl/renderer/painter_line.cpp
@@ -70,7 +70,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
bucket.drawPoints(*linejoinShader);
}
- if (properties.dash_array.low.size()) {
+ if (properties.dash_array.from.size()) {
useProgram(linesdfShader->program);
@@ -81,14 +81,14 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
linesdfShader->u_blur = blur;
linesdfShader->u_color = color;
- LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.low, bucket.properties.cap == CapType::Round);
- LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.high, bucket.properties.cap == CapType::Round);
+ LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.from, bucket.properties.cap == CapType::Round);
+ LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.to, bucket.properties.cap == CapType::Round);
lineAtlas.bind();
float patternratio = std::pow(2.0, std::floor(std::log2(state.getScale())) - id.z) / 8.0;
- float scaleXA = patternratio / posA.width / properties.dash_line_width / properties.dash_array.lowScale;
+ float scaleXA = patternratio / posA.width / properties.dash_line_width / properties.dash_array.fromScale;
float scaleYA = -posA.height / 2.0;
- float scaleXB = patternratio / posB.width / properties.dash_line_width / properties.dash_array.highScale;
+ float scaleXB = patternratio / posB.width / properties.dash_line_width / properties.dash_array.toScale;
float scaleYB = -posB.height / 2.0;
linesdfShader->u_patternscale_a = {{ scaleXA, scaleYA }};
@@ -101,9 +101,9 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
bucket.drawLineSDF(*linesdfShader);
- } else if (properties.image.low.size()) {
- SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.low, true);
- SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.high, true);
+ } else if (properties.image.from.size()) {
+ SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.from, true);
+ SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.to, true);
float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z);
@@ -115,10 +115,10 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
linepatternShader->u_ratio = ratio;
linepatternShader->u_blur = blur;
- linepatternShader->u_pattern_size_a = {{imagePosA.size[0] * factor * properties.image.lowScale, imagePosA.size[1]}};
+ linepatternShader->u_pattern_size_a = {{imagePosA.size[0] * factor * properties.image.fromScale, imagePosA.size[1]}};
linepatternShader->u_pattern_tl_a = imagePosA.tl;
linepatternShader->u_pattern_br_a = imagePosA.br;
- linepatternShader->u_pattern_size_b = {{imagePosB.size[0] * factor * properties.image.highScale, imagePosB.size[1]}};
+ linepatternShader->u_pattern_size_b = {{imagePosB.size[0] * factor * properties.image.toScale, imagePosB.size[1]}};
linepatternShader->u_pattern_tl_b = imagePosB.tl;
linepatternShader->u_pattern_br_b = imagePosB.br;
linepatternShader->u_fade = properties.image.t;
diff --git a/src/mbgl/style/piecewisefunction_properties.cpp b/src/mbgl/style/piecewisefunction_properties.cpp
index e760ebdb13..86d02e7b12 100644
--- a/src/mbgl/style/piecewisefunction_properties.cpp
+++ b/src/mbgl/style/piecewisefunction_properties.cpp
@@ -21,26 +21,28 @@ T PiecewiseConstantFunction<T>::evaluate(float z, const ZoomHistory &zh) const {
float fraction = std::fmod(z, 1.0f);
float t = std::min((std::chrono::steady_clock::now() - zh.lastIntegerZoomTime) / duration, 1.0f);
- float scale = 1.0f;
- uint32_t low, high;
+ float fromScale = 1.0f;
+ float toScale = 1.0f;
+ uint32_t from, to;
if (z > zh.lastIntegerZoom) {
result.t = fraction + (1.0f - fraction) * t;
- scale *= 2.0f;
- low = getBiggestStopLessThan(values, z - 1.0f);
- high = getBiggestStopLessThan(values, z);
+ from = getBiggestStopLessThan(values, z - 1.0f);
+ to = getBiggestStopLessThan(values, z);
+ fromScale *= 2.0f;
} else {
- result.t = fraction - fraction * t;
- low = getBiggestStopLessThan(values, z);
- high = getBiggestStopLessThan(values, z + 1.0f);
+ result.t = 1 - (1 - t) * fraction;
+ to = getBiggestStopLessThan(values, z);
+ from = getBiggestStopLessThan(values, z + 1.0f);
+ fromScale /= 2.0f;
}
- result.low = values[low].second.low;
- result.high = values[high].second.low;
- result.lowScale = scale;
- result.highScale = scale / 2;
+ result.from = values[from].second.to;
+ result.to = values[to].second.to;
+ result.fromScale = fromScale;
+ result.toScale = toScale;
return result;
}
diff --git a/src/mbgl/style/style_parser.cpp b/src/mbgl/style/style_parser.cpp
index 4dd200aa29..c6d3c86664 100644
--- a/src/mbgl/style/style_parser.cpp
+++ b/src/mbgl/style/style_parser.cpp
@@ -261,7 +261,7 @@ template <>
Faded<std::vector<float>> StyleParser::parseFunctionArgument(JSVal value) {
Faded<std::vector<float>> parsed;
JSVal rvalue = replaceConstant(value);
- parsed.low = std::get<1>(parseFloatArray(rvalue));
+ parsed.to = std::get<1>(parseFloatArray(rvalue));
return parsed;
}
@@ -270,7 +270,7 @@ Faded<std::string> StyleParser::parseFunctionArgument(JSVal value) {
JSVal rvalue = replaceConstant(value);
if (rvalue.IsString()) {
Faded<std::string> parsed;
- parsed.low = { value.GetString(), value.GetStringLength() };
+ parsed.to = { value.GetString(), value.GetStringLength() };
return parsed;
} else {
Log::Warning(Event::ParseStyle, "function argument must be a string");
@@ -560,7 +560,7 @@ template<> std::tuple<bool, PiecewiseConstantFunction<Faded<std::vector<float>>>
} else if (value.IsArray()) {
Faded<std::vector<float>> parsed;
std::tuple<bool, std::vector<float>> floatarray = parseFloatArray(value);
- parsed.low = std::get<1>(floatarray);
+ parsed.to = std::get<1>(floatarray);
return std::tuple<bool, PiecewiseConstantFunction<Faded<std::vector<float>>>> { std::get<0>(floatarray), parsed };
} else {
Log::Warning(Event::ParseStyle, "value of '%s' must be an array of numbers, or a number array function", property_name);
@@ -573,7 +573,7 @@ template<> std::tuple<bool, PiecewiseConstantFunction<Faded<std::string>>> Style
return parsePiecewiseConstantFunction<Faded<std::string>>(value);
} else if (value.IsString()) {
Faded<std::string> parsed;
- parsed.low = { value.GetString(), value.GetStringLength() };
+ parsed.to = { value.GetString(), value.GetStringLength() };
return std::tuple<bool, PiecewiseConstantFunction<Faded<std::string>>> { true, parsed };
} else {
Log::Warning(Event::ParseStyle, "value of '%s' must be string or a string function", property_name);
diff --git a/src/mbgl/style/types.hpp b/src/mbgl/style/types.hpp
index b7d675857a..78938a2823 100644
--- a/src/mbgl/style/types.hpp
+++ b/src/mbgl/style/types.hpp
@@ -14,10 +14,10 @@ typedef std::array<float, 4> Color;
template <typename T>
struct Faded {
- T low;
- float lowScale;
- T high;
- float highScale;
+ T from;
+ float fromScale;
+ T to;
+ float toScale;
float t;
};