diff options
author | Leith Bade <leith@mapbox.com> | 2014-12-04 01:10:43 +1100 |
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committer | Leith Bade <leith@mapbox.com> | 2014-12-04 01:10:43 +1100 |
commit | 14cdd9c96fb6eb9b2d6de4eb521ad50ebe1654ba (patch) | |
tree | 4270e25a7494939afa83be3642a54475636a1aac /src | |
parent | a26ef7f33df475b6a0e90a0f4362f18802bafe8f (diff) | |
download | qtlocation-mapboxgl-14cdd9c96fb6eb9b2d6de4eb521ad50ebe1654ba.tar.gz |
Rename lots of things
Diffstat (limited to 'src')
-rw-r--r-- | src/platform/gl.cpp | 4 | ||||
-rw-r--r-- | src/renderer/prerendered_texture.cpp | 62 |
2 files changed, 33 insertions, 33 deletions
diff --git a/src/platform/gl.cpp b/src/platform/gl.cpp index aa3a5f4f04..155fd70d95 100644 --- a/src/platform/gl.cpp +++ b/src/platform/gl.cpp @@ -71,10 +71,10 @@ PFNGLGENVERTEXARRAYSPROC GenVertexArrays = nullptr; PFNGLISVERTEXARRAYPROC IsVertexArray = nullptr; // GL_OES_packed_depth_stencil -bool is_packed_depth_stencil_supported = false; +bool isPackedDepthStencilSupported = false; // GL_OES_depth24 -bool is_depth24_supported = false; +bool isDepth24Supported = false; } } diff --git a/src/renderer/prerendered_texture.cpp b/src/renderer/prerendered_texture.cpp index 6c0b4a9fde..f17fe3b82a 100644 --- a/src/renderer/prerendered_texture.cpp +++ b/src/renderer/prerendered_texture.cpp @@ -17,14 +17,14 @@ PrerenderedTexture::~PrerenderedTexture() { texture = 0; } - if (fbo_depth != 0) { - glDeleteRenderbuffers(1, &fbo_depth); - fbo_depth = 0; + if (fboDepth != 0) { + glDeleteRenderbuffers(1, &fboDepth); + fboDepth = 0; } - if (fbo_stencil != 0) { - glDeleteRenderbuffers(1, &fbo_stencil); - fbo_stencil = 0; + if (fboStencil != 0) { + glDeleteRenderbuffers(1, &fboStencil); + fboStencil = 0; } if (fbo != 0) { @@ -44,7 +44,7 @@ void PrerenderedTexture::bindTexture() { } void PrerenderedTexture::bindFramebuffer() { - glGetIntegerv(GL_FRAMEBUFFER_BINDING, &previous_fbo); + glGetIntegerv(GL_FRAMEBUFFER_BINDING, &previousFbo); if (texture == 0) { glGenTextures(1, &texture); @@ -60,14 +60,14 @@ void PrerenderedTexture::bindFramebuffer() { glBindTexture(GL_TEXTURE_2D, 0); } - if (fbo_depth == 0) { + if (fboDepth == 0) { // Create depth buffer - glGenRenderbuffers(1, &fbo_depth); - glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth); - if (gl::is_packed_depth_stencil_supported) { + glGenRenderbuffers(1, &fboDepth); + glBindRenderbuffer(GL_RENDERBUFFER, fboDepth); + if (gl::isPackedDepthStencilSupported) { glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, properties.size, properties.size); } else { - if (gl::is_depth24_supported) { + if (gl::isDepth24Supported) { glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, properties.size, properties.size); } else { glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, properties.size, properties.size); @@ -77,10 +77,10 @@ void PrerenderedTexture::bindFramebuffer() { glBindRenderbuffer(GL_RENDERBUFFER, 0); } - if (!gl::is_packed_depth_stencil_supported && (fbo_stencil == 0)) { + if (!gl::isPackedDepthStencilSupported && (fboStencil == 0)) { // Create stencil buffer - glGenRenderbuffers(1, &fbo_stencil); - glBindRenderbuffer(GL_RENDERBUFFER, fbo_stencil); + glGenRenderbuffers(1, &fboStencil); + glBindRenderbuffer(GL_RENDERBUFFER, fboStencil); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, properties.size, properties.size); glBindRenderbuffer(GL_RENDERBUFFER, 0); @@ -91,16 +91,16 @@ void PrerenderedTexture::bindFramebuffer() { glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); - if (gl::is_packed_depth_stencil_supported) { + if (gl::isPackedDepthStencilSupported) { #ifdef GL_ES_VERSION_2_0 - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo_depth); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fbo_depth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fboDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fboDepth); #else - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fbo_depth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fboDepth); #endif } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo_depth); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fbo_stencil); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fboDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fboStencil); } GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); @@ -125,7 +125,7 @@ void PrerenderedTexture::bindFramebuffer() { } void PrerenderedTexture::unbindFramebuffer() { - glBindFramebuffer(GL_FRAMEBUFFER, previous_fbo); + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); if (fbo != 0) { glDeleteFramebuffers(1, &fbo); @@ -134,12 +134,12 @@ void PrerenderedTexture::unbindFramebuffer() { } void PrerenderedTexture::blur(Painter& painter, uint16_t passes) { - const GLuint original_texture = texture; + const GLuint originalTexture = texture; // Create a secondary texture - GLuint secondary_texture; - glGenTextures(1, &secondary_texture); - glBindTexture(GL_TEXTURE_2D, secondary_texture); + GLuint secondaryTexture; + glGenTextures(1, &secondaryTexture); + glBindTexture(GL_TEXTURE_2D, secondaryTexture); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -155,7 +155,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) { for (int i = 0; i < passes; i++) { // Render horizontal - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, secondary_texture, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, secondaryTexture, 0); #if GL_EXT_discard_framebuffer && !__ANDROID__ const GLenum discards[] = { GL_COLOR_ATTACHMENT0 }; glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards); @@ -163,24 +163,24 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) { glClear(GL_COLOR_BUFFER_BIT); painter.gaussianShader->u_offset = {{ 1.0f / float(properties.size), 0 }}; - glBindTexture(GL_TEXTURE_2D, original_texture); + glBindTexture(GL_TEXTURE_2D, originalTexture); painter.coveringGaussianArray.bind(*painter.gaussianShader, painter.tileStencilBuffer, BUFFER_OFFSET(0)); glDrawArrays(GL_TRIANGLES, 0, (GLsizei)painter.tileStencilBuffer.index()); // Render vertical - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, original_texture, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, originalTexture, 0); #if GL_EXT_discard_framebuffer && !__ANDROID__ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards); #endif glClear(GL_COLOR_BUFFER_BIT); painter.gaussianShader->u_offset = {{ 0, 1.0f / float(properties.size) }}; - glBindTexture(GL_TEXTURE_2D, secondary_texture); + glBindTexture(GL_TEXTURE_2D, secondaryTexture); painter.coveringGaussianArray.bind(*painter.gaussianShader, painter.tileStencilBuffer, BUFFER_OFFSET(0)); glDrawArrays(GL_TRIANGLES, 0, (GLsizei)painter.tileStencilBuffer.index()); } - glDeleteTextures(1, &secondary_texture); + glDeleteTextures(1, &secondaryTexture); } |