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authorMinh Nguyễn <mxn@1ec5.org>2015-08-25 14:13:16 -0700
committerMinh Nguyễn <mxn@1ec5.org>2015-08-25 14:13:16 -0700
commit0e456940b98f53624618f4e2a42bf025ce392a9e (patch)
tree0d62efd250cd4c50689247e6959942769edb9c8b /src
parent36d71c95dc36a182e2b27cf874ab4cbd168a8cd0 (diff)
parent765c4695d85ca9114c419e2e49f121b41f80a85d (diff)
downloadqtlocation-mapboxgl-0e456940b98f53624618f4e2a42bf025ce392a9e.tar.gz
Merge branch 'master' into perspective-without-y-flip
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/map/map_context.cpp5
-rw-r--r--src/mbgl/map/source.cpp9
-rw-r--r--src/mbgl/renderer/bucket.hpp6
-rw-r--r--src/mbgl/renderer/painter.cpp28
-rw-r--r--src/mbgl/renderer/painter.hpp6
5 files changed, 26 insertions, 28 deletions
diff --git a/src/mbgl/map/map_context.cpp b/src/mbgl/map/map_context.cpp
index 19e8d02ece..a8dd86284f 100644
--- a/src/mbgl/map/map_context.cpp
+++ b/src/mbgl/map/map_context.cpp
@@ -334,7 +334,6 @@ bool MapContext::renderSync(const TransformState& state, const FrameData& frame)
if (!painter) {
painter = std::make_unique<Painter>(data);
painter->setup();
- painter->updateRenderOrder(*style);
}
painter->setDebug(data.getDebug());
@@ -401,10 +400,6 @@ void MapContext::setSprite(const std::string& name, std::shared_ptr<const Sprite
void MapContext::onTileDataChanged() {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
- if (painter) {
- painter->updateRenderOrder(*style);
- }
-
updateFlags |= Update::Repaint;
asyncUpdate->send();
}
diff --git a/src/mbgl/map/source.cpp b/src/mbgl/map/source.cpp
index 9aedf26a65..5899fea1ec 100644
--- a/src/mbgl/map/source.cpp
+++ b/src/mbgl/map/source.cpp
@@ -530,14 +530,9 @@ void Source::invalidateTiles(const std::unordered_set<TileID, TileID::Hash>& ids
}
void Source::updateTilePtrs() {
- std::vector<Tile*> newPtrs;
+ tilePtrs.clear();
for (const auto& pair : tiles) {
- newPtrs.push_back(pair.second.get());
- }
-
- if (tilePtrs != newPtrs) {
- tilePtrs = newPtrs;
- emitTileLoaded(true);
+ tilePtrs.push_back(pair.second.get());
}
}
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index c6a7b788de..eb02f32ebc 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -5,6 +5,8 @@
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/mat4.hpp>
+#include <atomic>
+
#define BUFFER_OFFSET(i) ((char*)nullptr + (i))
namespace mbgl {
@@ -16,6 +18,8 @@ class CollisionTile;
class Bucket : private util::noncopyable {
public:
+ Bucket() : uploaded(false) {}
+
// As long as this bucket has a Prepare render pass, this function is getting called. Typically,
// this only happens once when the bucket is being rendered for the first time.
virtual void upload() = 0;
@@ -34,7 +38,7 @@ public:
virtual void swapRenderData() {}
protected:
- bool uploaded = false;
+ std::atomic<bool> uploaded;
};
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 9ea75efb88..e757d682a6 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -178,6 +178,9 @@ void Painter::render(const Style& style, TransformState state_, const FrameData&
resize();
changeMatrix();
+ // Figure out what buckets we have to draw and what order we have to draw them in.
+ const auto order = determineRenderOrder(style);
+
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
{
@@ -196,6 +199,7 @@ void Painter::render(const Style& style, TransformState state_, const FrameData&
}
}
+
// - CLIPPING MASKS ----------------------------------------------------------------------------
// Draws the clipping masks to the stencil buffer.
{
@@ -265,8 +269,6 @@ void Painter::renderPass(RenderPass pass_,
std::size_t i, int8_t increment) {
pass = pass_;
- const double zoom = state.getZoom();
-
MBGL_DEBUG_GROUP(pass == RenderPass::Opaque ? "opaque" : "translucent");
if (debug::renderTree) {
@@ -280,13 +282,6 @@ void Painter::renderPass(RenderPass pass_,
currentLayer = i;
const auto& item = *it;
if (item.bucket && item.tile) {
- // Skip this layer if it's outside the range of min/maxzoom.
- // This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
- // is set to a fractional value, or value that is larger than the source maxzoom.
- if (item.layer.bucket->min_zoom > zoom ||
- item.layer.bucket->max_zoom <= zoom) {
- continue;
- }
if (item.layer.hasRenderPass(pass)) {
MBGL_DEBUG_GROUP(item.layer.id + " - " + std::string(item.tile->id));
prepareTile(*item.tile);
@@ -303,8 +298,8 @@ void Painter::renderPass(RenderPass pass_,
}
}
-void Painter::updateRenderOrder(const Style& style) {
- order.clear();
+std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
+ std::vector<RenderItem> order;
for (const auto& layerPtr : style.layers) {
const auto& layer = *layerPtr;
@@ -341,6 +336,15 @@ void Painter::updateRenderOrder(const Style& style) {
continue;
}
+ // Skip this layer if it's outside the range of min/maxzoom.
+ // This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
+ // is set to a fractional value, or value that is larger than the source maxzoom.
+ const double zoom = state.getZoom();
+ if (layer.bucket->min_zoom > zoom ||
+ layer.bucket->max_zoom <= zoom) {
+ continue;
+ }
+
const auto& tiles = source->getTiles();
for (auto tile : tiles) {
assert(tile);
@@ -354,6 +358,8 @@ void Painter::updateRenderOrder(const Style& style) {
}
}
}
+
+ return order;
}
void Painter::renderBackground(const StyleLayer &layer_desc) {
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index dfe13fa2df..9c0f5db8ca 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -134,12 +134,12 @@ public:
bool needsAnimation() const;
- void updateRenderOrder(const Style& style);
-
private:
void setupShaders();
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const TileID &id, TranslateAnchorType anchor);
+ std::vector<RenderItem> determineRenderOrder(const Style& style);
+
template <class Iterator>
void renderPass(RenderPass,
Iterator it, Iterator end,
@@ -200,8 +200,6 @@ private:
RenderPass pass = RenderPass::Opaque;
Color background = {{ 0, 0, 0, 0 }};
- std::vector<RenderItem> order;
-
int numSublayers = 3;
size_t currentLayer;
float depthRangeSize;