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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-21 01:17:50 -0700 |
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committer | Tobrun <tobrun@mapbox.com> | 2017-07-21 15:04:36 +0200 |
commit | ea337866e9870e95a977308f0926b15e25c7a0ce (patch) | |
tree | d943ebfdf678cd7ebc3739b8309c4947d53de2a6 /src | |
parent | b34a5ab276145dd5499133738caf0e8d6d30ddb7 (diff) | |
download | qtlocation-mapboxgl-ea337866e9870e95a977308f0926b15e25c7a0ce.tar.gz |
[core] Work around Adreno 2xx GPU bugs (#9573)
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/gl/context.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index 19ea9a514f..e5609db7b8 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -564,6 +564,13 @@ void Context::setDrawMode(const TriangleStrip&) { void Context::setDepthMode(const DepthMode& depth) { if (depth.func == DepthMode::Always && !depth.mask) { depthTest = false; + + // Workaround for rendering errors on Adreno 2xx GPUs. Depth-related state should + // not matter when the depth test is disabled, but on these GPUs it apparently does. + // https://github.com/mapbox/mapbox-gl-native/issues/9164 + depthFunc = depth.func; + depthMask = depth.mask; + depthRange = depth.range; } else { depthTest = true; depthFunc = depth.func; |