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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-21 01:17:50 -0700 |
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committer | Tobrun <tobrun@mapbox.com> | 2017-07-21 10:17:50 +0200 |
commit | fb8d40ae6754ef1becd09cd91d45b1f980cf19e5 (patch) | |
tree | 24d8b18bca429654676726b7276faf5505b51a23 /src | |
parent | f6871f7339aff7cd052cd5d177141ccbf35426cf (diff) | |
download | qtlocation-mapboxgl-fb8d40ae6754ef1becd09cd91d45b1f980cf19e5.tar.gz |
[core] Work around Adreno 2xx GPU bugs (#9573)
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/gl/context.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index 35683cff89..1a8d5c0775 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -615,6 +615,13 @@ void Context::setDrawMode(const TriangleStrip&) { void Context::setDepthMode(const DepthMode& depth) { if (depth.func == DepthMode::Always && !depth.mask) { depthTest = false; + + // Workaround for rendering errors on Adreno 2xx GPUs. Depth-related state should + // not matter when the depth test is disabled, but on these GPUs it apparently does. + // https://github.com/mapbox/mapbox-gl-native/issues/9164 + depthFunc = depth.func; + depthMask = depth.mask; + depthRange = depth.range; } else { depthTest = true; depthFunc = depth.func; |