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authorKonstantin Käfer <mail@kkaefer.com>2015-04-23 17:26:15 +0200
committerKonstantin Käfer <mail@kkaefer.com>2015-05-04 17:33:05 +0200
commitf89f7f1bc27e36467bab247f40bb823a3b7b178c (patch)
tree3704a5c1c81e47b5a5b69267f09b18a68231bb4e /src
parentc43016ce6c73c7305d259e7858efc0228d726660 (diff)
downloadqtlocation-mapboxgl-f89f7f1bc27e36467bab247f40bb823a3b7b178c.tar.gz
rename prepare => upload and determine passes per layer instead of per bucket
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/renderer/bucket.hpp16
-rw-r--r--src/mbgl/renderer/debug_bucket.cpp4
-rw-r--r--src/mbgl/renderer/debug_bucket.hpp2
-rw-r--r--src/mbgl/renderer/fill_bucket.cpp6
-rw-r--r--src/mbgl/renderer/fill_bucket.hpp2
-rw-r--r--src/mbgl/renderer/line_bucket.cpp4
-rw-r--r--src/mbgl/renderer/line_bucket.hpp2
-rw-r--r--src/mbgl/renderer/painter.cpp37
-rw-r--r--src/mbgl/renderer/painter.hpp11
-rw-r--r--src/mbgl/renderer/raster_bucket.cpp3
-rw-r--r--src/mbgl/renderer/raster_bucket.hpp2
-rw-r--r--src/mbgl/renderer/render_pass.hpp31
-rw-r--r--src/mbgl/renderer/symbol_bucket.cpp5
-rw-r--r--src/mbgl/renderer/symbol_bucket.hpp2
14 files changed, 91 insertions, 36 deletions
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index 282a6aa367..36210f9cb5 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -1,6 +1,7 @@
#ifndef MBGL_RENDERER_BUCKET
#define MBGL_RENDERER_BUCKET
+#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/mat4.hpp>
@@ -10,17 +11,11 @@ class Painter;
class StyleLayer;
class TileID;
-enum class RenderPass : uint8_t {
- Prepare = 1 << 0,
- Opaque = 1 << 1,
- Translucent = 1 << 2,
-};
-
class Bucket : private util::noncopyable {
public:
// As long as this bucket has a Prepare render pass, this function is getting called. Typically,
// this only happens once when the bucket is being rendered for the first time.
- virtual void prepare() = 0;
+ virtual void upload() = 0;
// Every time this bucket is getting rendered, this function is called. This happens either
// once or twice (for Opaque and Transparent render passes).
@@ -28,13 +23,12 @@ public:
virtual ~Bucket() {}
- inline bool hasRenderPass(RenderPass pass) const {
- return static_cast<std::underlying_type<RenderPass>::type>(renderPass) &
- static_cast<std::underlying_type<RenderPass>::type>(pass);
+ inline bool needsUpload() const {
+ return uploaded;
}
protected:
- RenderPass renderPass = RenderPass::Prepare;
+ bool uploaded = false;
};
diff --git a/src/mbgl/renderer/debug_bucket.cpp b/src/mbgl/renderer/debug_bucket.cpp
index edd2165716..a315d089e4 100644
--- a/src/mbgl/renderer/debug_bucket.cpp
+++ b/src/mbgl/renderer/debug_bucket.cpp
@@ -16,10 +16,10 @@ DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
: fontBuffer(fontBuffer_) {
}
-void DebugBucket::prepare() {
+void DebugBucket::upload() {
fontBuffer.upload();
- renderPass = RenderPass::Translucent;
+ uploaded = true;
}
void DebugBucket::render(Painter& painter, const StyleLayer&, const TileID&, const mat4& matrix) {
diff --git a/src/mbgl/renderer/debug_bucket.hpp b/src/mbgl/renderer/debug_bucket.hpp
index 784530337b..e3c01bbddb 100644
--- a/src/mbgl/renderer/debug_bucket.hpp
+++ b/src/mbgl/renderer/debug_bucket.hpp
@@ -15,7 +15,7 @@ class DebugBucket : public Bucket {
public:
DebugBucket(DebugFontBuffer& fontBuffer);
- void prepare() override;
+ void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
void drawLines(PlainShader& shader);
diff --git a/src/mbgl/renderer/fill_bucket.cpp b/src/mbgl/renderer/fill_bucket.cpp
index 39163c863d..c59b0970e0 100644
--- a/src/mbgl/renderer/fill_bucket.cpp
+++ b/src/mbgl/renderer/fill_bucket.cpp
@@ -200,15 +200,13 @@ void FillBucket::tessellate() {
lineGroup.vertex_length += total_vertex_count;
}
-void FillBucket::prepare() {
+void FillBucket::upload() {
vertexBuffer.upload();
triangleElementsBuffer.upload();
lineElementsBuffer.upload();
// From now on, we're going to render during the opaque and translucent pass.
- renderPass = static_cast<RenderPass>(
- static_cast<std::underlying_type<RenderPass>::type>(RenderPass::Opaque) |
- static_cast<std::underlying_type<RenderPass>::type>(RenderPass::Translucent));
+ uploaded = true;
}
void FillBucket::render(Painter& painter,
diff --git a/src/mbgl/renderer/fill_bucket.hpp b/src/mbgl/renderer/fill_bucket.hpp
index 579b04acf6..2ff86ba9af 100644
--- a/src/mbgl/renderer/fill_bucket.hpp
+++ b/src/mbgl/renderer/fill_bucket.hpp
@@ -33,7 +33,7 @@ public:
LineElementsBuffer &lineElementsBuffer);
~FillBucket() override;
- void prepare() override;
+ void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
diff --git a/src/mbgl/renderer/line_bucket.cpp b/src/mbgl/renderer/line_bucket.cpp
index 8ef5306d8e..651b4986e4 100644
--- a/src/mbgl/renderer/line_bucket.cpp
+++ b/src/mbgl/renderer/line_bucket.cpp
@@ -342,12 +342,12 @@ void LineBucket::addCurrentVertex(const Coordinate& currentVertex,
e2 = e3;
}
-void LineBucket::prepare() {
+void LineBucket::upload() {
vertexBuffer.upload();
triangleElementsBuffer.upload();
// From now on, we're only going to render during the translucent pass.
- renderPass = RenderPass::Translucent;
+ uploaded = true;
}
void LineBucket::render(Painter& painter,
diff --git a/src/mbgl/renderer/line_bucket.hpp b/src/mbgl/renderer/line_bucket.hpp
index 9999fb6375..6f13e3c819 100644
--- a/src/mbgl/renderer/line_bucket.hpp
+++ b/src/mbgl/renderer/line_bucket.hpp
@@ -28,7 +28,7 @@ public:
LineBucket(LineVertexBuffer &vertexBuffer, TriangleElementsBuffer &triangleElementsBuffer);
~LineBucket() override;
- void prepare() override;
+ void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 06f58f9c46..aea0a0229f 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -218,7 +218,7 @@ void Painter::render(const Style& style, TransformState state_, TimePoint time)
}
}
- // - PREPARATION PASS --------------------------------------------------------------------------
+ // - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
// Figure out what buckets we have to draw and what order we have to draw them in.
@@ -231,8 +231,8 @@ void Painter::render(const Style& style, TransformState state_, TimePoint time)
glyphAtlas.upload();
for (const auto& item : order) {
- if (item.bucket && item.bucket->hasRenderPass(RenderPass::Prepare)) {
- item.bucket->prepare();
+ if (item.bucket && item.bucket->needsUpload()) {
+ item.bucket->upload();
}
}
@@ -272,7 +272,7 @@ void Painter::render(const Style& style, TransformState state_, TimePoint time)
for (auto it = order.rbegin(), end = order.rend(); it != end; ++it, ++i) {
const auto& item = *it;
if (item.bucket && item.tile) {
- if (item.bucket->hasRenderPass(RenderPass::Opaque)) {
+ if (item.hasRenderPass(RenderPass::Opaque)) {
setStrata(i * strata_thickness);
prepareTile(*item.tile);
item.bucket->render(*this, item.layer, item.tile->id, item.tile->matrix);
@@ -296,7 +296,7 @@ void Painter::render(const Style& style, TransformState state_, TimePoint time)
for (auto it = order.begin(), end = order.end(); it != end; ++it, --i) {
const auto& item = *it;
if (item.bucket && item.tile) {
- if (item.bucket->hasRenderPass(RenderPass::Translucent)) {
+ if (item.hasRenderPass(RenderPass::Translucent)) {
setStrata(i * strata_thickness);
prepareTile(*item.tile);
item.bucket->render(*this, item.layer, item.tile->id, item.tile->matrix);
@@ -360,6 +360,9 @@ std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
continue;
}
+ // Determine what render passes we need for this layer.
+ const RenderPass passes = determineRenderPasses(layer);
+
const auto& tiles = layer.bucket->source->getTiles();
for (auto tile : tiles) {
assert(tile);
@@ -369,7 +372,7 @@ std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
auto bucket = tile->data->getBucket(layer);
if (bucket) {
- order.emplace_back(layer, tile, bucket);
+ order.emplace_back(layer, tile, bucket, passes);
}
}
}
@@ -377,6 +380,28 @@ std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
return order;
}
+RenderPass Painter::determineRenderPasses(const StyleLayer& layer) {
+ RenderPass passes = RenderPass::None;
+
+ if (layer.properties.is<FillProperties>()) {
+ const FillProperties &properties = layer.properties.get<FillProperties>();
+ const float alpha = properties.fill_color[3] * properties.opacity;
+
+ if (properties.antialias) {
+ passes |= RenderPass::Translucent;
+ }
+ if (properties.image.from.size() || alpha < 1.0f) {
+ passes |= RenderPass::Translucent;
+ } else {
+ passes |= RenderPass::Opaque;
+ }
+ } else {
+ passes |= RenderPass::Translucent;
+ }
+
+ return passes;
+}
+
void Painter::renderBackground(const StyleLayer &layer_desc) {
const BackgroundProperties& properties = layer_desc.getProperties<BackgroundProperties>();
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index 7010a933b3..62c9f24dac 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -59,13 +59,19 @@ struct ClipID;
struct RenderItem {
inline RenderItem(const StyleLayer& layer_,
const Tile* tile_ = nullptr,
- Bucket* bucket_ = nullptr)
- : tile(tile_), bucket(bucket_), layer(layer_) {
+ Bucket* bucket_ = nullptr,
+ RenderPass passes_ = RenderPass::Opaque)
+ : tile(tile_), bucket(bucket_), layer(layer_), passes(passes_) {
}
const Tile* const tile;
Bucket* const bucket;
const StyleLayer& layer;
+ const RenderPass passes;
+
+ inline bool hasRenderPass(RenderPass pass) const {
+ return bool(passes & pass);
+ }
};
class Painter : private util::noncopyable {
@@ -138,6 +144,7 @@ private:
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const TileID &id, TranslateAnchorType anchor);
std::vector<RenderItem> determineRenderOrder(const Style& style);
+ static RenderPass determineRenderPasses(const StyleLayer&);
void prepareTile(const Tile& tile);
diff --git a/src/mbgl/renderer/raster_bucket.cpp b/src/mbgl/renderer/raster_bucket.cpp
index 946d817498..7ee64baaf5 100644
--- a/src/mbgl/renderer/raster_bucket.cpp
+++ b/src/mbgl/renderer/raster_bucket.cpp
@@ -13,9 +13,10 @@ RasterBucket::RasterBucket(TexturePool& texturePool, const StyleLayoutRaster& la
raster(texturePool) {
}
-void RasterBucket::prepare() {
+void RasterBucket::upload() {
if (hasData()) {
raster.upload();
+ uploaded = true;
}
}
diff --git a/src/mbgl/renderer/raster_bucket.hpp b/src/mbgl/renderer/raster_bucket.hpp
index 3faece5461..70434b7d60 100644
--- a/src/mbgl/renderer/raster_bucket.hpp
+++ b/src/mbgl/renderer/raster_bucket.hpp
@@ -16,7 +16,7 @@ class RasterBucket : public Bucket {
public:
RasterBucket(TexturePool&, const StyleLayoutRaster&);
- void prepare() override;
+ void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
diff --git a/src/mbgl/renderer/render_pass.hpp b/src/mbgl/renderer/render_pass.hpp
new file mode 100644
index 0000000000..a298b8b57e
--- /dev/null
+++ b/src/mbgl/renderer/render_pass.hpp
@@ -0,0 +1,31 @@
+#ifndef MBGL_RENDERER_RENDER_PASS
+#define MBGL_RENDERER_RENDER_PASS
+
+#include <cstdint>
+#include <type_traits>
+
+namespace mbgl {
+
+enum class RenderPass : uint8_t {
+ None = 0,
+ Opaque = 1 << 0,
+ Translucent = 1 << 1,
+};
+
+constexpr inline RenderPass operator|(RenderPass a, RenderPass b) {
+ return static_cast<RenderPass>(static_cast<std::underlying_type<RenderPass>::type>(a) |
+ static_cast<std::underlying_type<RenderPass>::type>(b));
+}
+
+inline RenderPass operator|=(RenderPass& a, RenderPass b) {
+ return (a = a | b);
+}
+
+constexpr inline RenderPass operator&(RenderPass a, RenderPass b) {
+ return static_cast<RenderPass>(static_cast<std::underlying_type<RenderPass>::type>(a) &
+ static_cast<std::underlying_type<RenderPass>::type>(b));
+}
+
+}
+
+#endif
diff --git a/src/mbgl/renderer/symbol_bucket.cpp b/src/mbgl/renderer/symbol_bucket.cpp
index 62ede28401..769feb67a4 100644
--- a/src/mbgl/renderer/symbol_bucket.cpp
+++ b/src/mbgl/renderer/symbol_bucket.cpp
@@ -36,7 +36,7 @@ SymbolBucket::~SymbolBucket() {
// Do not remove. header file only contains forward definitions to unique pointers.
}
-void SymbolBucket::prepare() {
+void SymbolBucket::upload() {
if (hasTextData()) {
text.vertices.upload();
text.triangles.upload();
@@ -46,8 +46,7 @@ void SymbolBucket::prepare() {
icon.triangles.upload();
}
- // From now on, we're going to render during the opaque and translucent pass.
- renderPass = RenderPass::Translucent;
+ uploaded = true;
}
void SymbolBucket::render(Painter& painter,
diff --git a/src/mbgl/renderer/symbol_bucket.hpp b/src/mbgl/renderer/symbol_bucket.hpp
index 1c05150f4c..b1dc44a113 100644
--- a/src/mbgl/renderer/symbol_bucket.hpp
+++ b/src/mbgl/renderer/symbol_bucket.hpp
@@ -55,7 +55,7 @@ public:
SymbolBucket(Collision &collision);
~SymbolBucket() override;
- void prepare() override;
+ void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
bool hasTextData() const;