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authorKonstantin Käfer <mail@kkaefer.com>2019-02-28 11:23:26 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-01 09:33:37 +0100
commit4982933a78229085ee7a404fded70ad0cf2abc25 (patch)
tree022c4913aa389782bab7e202550eaf3468650c04 /src
parentfde7c20f36ce2ecfdd79d2722fc2f0bee72e7e99 (diff)
downloadqtlocation-mapboxgl-4982933a78229085ee7a404fded70ad0cf2abc25.tar.gz
[core] move DepthMode to gfx namespace
Diffstat (limited to 'src')
-rw-r--r--src/core-files.json3
-rw-r--r--src/mbgl/gfx/depth_mode.hpp21
-rw-r--r--src/mbgl/gfx/types.hpp22
-rw-r--r--src/mbgl/gl/context.cpp4
-rw-r--r--src/mbgl/gl/context.hpp4
-rw-r--r--src/mbgl/gl/depth_mode.cpp18
-rw-r--r--src/mbgl/gl/depth_mode.hpp36
-rw-r--r--src/mbgl/gl/enum.cpp54
-rw-r--r--src/mbgl/gl/enum.hpp9
-rw-r--r--src/mbgl/gl/program.hpp2
-rw-r--r--src/mbgl/gl/value.cpp4
-rw-r--r--src/mbgl/gl/value.hpp10
-rw-r--r--src/mbgl/programs/collision_box_program.hpp4
-rw-r--r--src/mbgl/programs/program.hpp2
-rw-r--r--src/mbgl/programs/symbol_program.hpp2
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp4
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp10
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp4
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp4
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp8
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp8
-rw-r--r--src/mbgl/renderer/paint_parameters.hpp6
-rw-r--r--src/mbgl/renderer/render_tile.cpp6
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp6
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp2
30 files changed, 140 insertions, 123 deletions
diff --git a/src/core-files.json b/src/core-files.json
index aced36c2b4..e9dc01c64d 100644
--- a/src/core-files.json
+++ b/src/core-files.json
@@ -21,7 +21,6 @@
"src/mbgl/gl/cull_face_mode.cpp",
"src/mbgl/gl/debugging.cpp",
"src/mbgl/gl/debugging_extension.cpp",
- "src/mbgl/gl/depth_mode.cpp",
"src/mbgl/gl/enum.cpp",
"src/mbgl/gl/object.cpp",
"src/mbgl/gl/stencil_mode.cpp",
@@ -500,6 +499,7 @@
"mbgl/geometry/line_atlas.hpp": "src/mbgl/geometry/line_atlas.hpp",
"mbgl/gfx/attribute.hpp": "src/mbgl/gfx/attribute.hpp",
"mbgl/gfx/color_mode.hpp": "src/mbgl/gfx/color_mode.hpp",
+ "mbgl/gfx/depth_mode.hpp": "src/mbgl/gfx/depth_mode.hpp",
"mbgl/gfx/draw_mode.hpp": "src/mbgl/gfx/draw_mode.hpp",
"mbgl/gfx/primitives.hpp": "src/mbgl/gfx/primitives.hpp",
"mbgl/gfx/types.hpp": "src/mbgl/gfx/types.hpp",
@@ -510,7 +510,6 @@
"mbgl/gl/debugging.hpp": "src/mbgl/gl/debugging.hpp",
"mbgl/gl/debugging_extension.hpp": "src/mbgl/gl/debugging_extension.hpp",
"mbgl/gl/defines.hpp": "src/mbgl/gl/defines.hpp",
- "mbgl/gl/depth_mode.hpp": "src/mbgl/gl/depth_mode.hpp",
"mbgl/gl/enum.hpp": "src/mbgl/gl/enum.hpp",
"mbgl/gl/extension.hpp": "src/mbgl/gl/extension.hpp",
"mbgl/gl/features.hpp": "src/mbgl/gl/features.hpp",
diff --git a/src/mbgl/gfx/depth_mode.hpp b/src/mbgl/gfx/depth_mode.hpp
new file mode 100644
index 0000000000..93a13be091
--- /dev/null
+++ b/src/mbgl/gfx/depth_mode.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <mbgl/gfx/types.hpp>
+#include <mbgl/util/range.hpp>
+
+namespace mbgl {
+namespace gfx {
+
+class DepthMode {
+public:
+ DepthFunctionType func;
+ DepthMaskType mask;
+ Range<float> range;
+
+ static DepthMode disabled() {
+ return DepthMode { DepthFunctionType::Always, DepthMaskType::ReadOnly, { 0.0, 1.0 } };
+ }
+};
+
+} // namespace gfx
+} // namespace mbgl
diff --git a/src/mbgl/gfx/types.hpp b/src/mbgl/gfx/types.hpp
index adf3395db0..264fa67b04 100644
--- a/src/mbgl/gfx/types.hpp
+++ b/src/mbgl/gfx/types.hpp
@@ -12,13 +12,13 @@ enum class PrimitiveType : uint8_t {
LineStrip,
Triangles,
TriangleStrip,
- TriangleFan
+ TriangleFan,
};
enum class ColorBlendEquationType : uint8_t {
Add,
Subtract,
- ReverseSubtract
+ ReverseSubtract,
};
enum class ColorBlendFactorType : uint8_t {
@@ -36,7 +36,23 @@ enum class ColorBlendFactorType : uint8_t {
ConstantColor,
OneMinusConstantColor,
ConstantAlpha,
- OneMinusConstantAlpha
+ OneMinusConstantAlpha,
+};
+
+enum class DepthFunctionType : uint8_t {
+ Never,
+ Less,
+ Equal,
+ LessEqual,
+ Greater,
+ NotEqual,
+ GreaterEqual,
+ Always,
+};
+
+enum class DepthMaskType : bool {
+ ReadOnly = false,
+ ReadWrite = true,
};
} // namespace gfx
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index a7b40b6448..1be6a32f2b 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -698,8 +698,8 @@ void Context::setDrawMode(const gfx::Triangles&) {
void Context::setDrawMode(const gfx::TriangleStrip&) {
}
-void Context::setDepthMode(const DepthMode& depth) {
- if (depth.func == DepthMode::Always && !depth.mask) {
+void Context::setDepthMode(const gfx::DepthMode& depth) {
+ if (depth.func == gfx::DepthFunctionType::Always && depth.mask != gfx::DepthMaskType::ReadWrite) {
depthTest = false;
// Workaround for rendering errors on Adreno 2xx GPUs. Depth-related state should
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index ceab6aadf1..e296e81452 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -12,7 +12,7 @@
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/types.hpp>
#include <mbgl/gfx/draw_mode.hpp>
-#include <mbgl/gl/depth_mode.hpp>
+#include <mbgl/gfx/depth_mode.hpp>
#include <mbgl/gl/stencil_mode.hpp>
#include <mbgl/gfx/color_mode.hpp>
#include <mbgl/platform/gl_functions.hpp>
@@ -170,7 +170,7 @@ public:
void setDrawMode(const gfx::Triangles&);
void setDrawMode(const gfx::TriangleStrip&);
- void setDepthMode(const DepthMode&);
+ void setDepthMode(const gfx::DepthMode&);
void setStencilMode(const StencilMode&);
void setColorMode(const gfx::ColorMode&);
void setCullFaceMode(const CullFaceMode&);
diff --git a/src/mbgl/gl/depth_mode.cpp b/src/mbgl/gl/depth_mode.cpp
deleted file mode 100644
index fdd9cf31d1..0000000000
--- a/src/mbgl/gl/depth_mode.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#include <mbgl/gl/depth_mode.hpp>
-#include <mbgl/gl/defines.hpp>
-#include <mbgl/util/traits.hpp>
-
-namespace mbgl {
-namespace gl {
-
-static_assert(underlying_type(DepthMode::Never) == GL_NEVER, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthMode::Less) == GL_LESS, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthMode::Equal) == GL_EQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthMode::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthMode::Greater) == GL_GREATER, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthMode::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthMode::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthMode::Always) == GL_ALWAYS, "OpenGL enum mismatch");
-
-} // namespace gl
-} // namespace mbgl
diff --git a/src/mbgl/gl/depth_mode.hpp b/src/mbgl/gl/depth_mode.hpp
deleted file mode 100644
index 37617e3c34..0000000000
--- a/src/mbgl/gl/depth_mode.hpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#pragma once
-
-#include <mbgl/util/range.hpp>
-
-namespace mbgl {
-namespace gl {
-
-class DepthMode {
-public:
- enum Function {
- Never = 0x0200,
- Less = 0x0201,
- Equal = 0x0202,
- LessEqual = 0x0203,
- Greater = 0x0204,
- NotEqual = 0x0205,
- GreaterEqual = 0x0206,
- Always = 0x0207
- };
-
- enum Mask : bool {
- ReadOnly = false,
- ReadWrite = true
- };
-
- Function func;
- Mask mask;
- Range<float> range;
-
- static DepthMode disabled() {
- return DepthMode { Always, ReadOnly, { 0.0, 1.0 } };
- }
-};
-
-} // namespace gl
-} // namespace mbgl
diff --git a/src/mbgl/gl/enum.cpp b/src/mbgl/gl/enum.cpp
index 87b3a96284..a6f251a438 100644
--- a/src/mbgl/gl/enum.cpp
+++ b/src/mbgl/gl/enum.cpp
@@ -5,16 +5,6 @@
namespace mbgl {
namespace gl {
-// template <>
-// gfx::PrimitiveType Enum::from(const platform::GLint value) {
-
-// }
-
-// template <>
-// platform::GLenum Enum::to(const gfx::PrimitiveType value) {
-
-// }
-
template <>
platform::GLenum Enum<gfx::PrimitiveType>::to(const gfx::PrimitiveType value) {
switch (value) {
@@ -50,8 +40,8 @@ platform::GLenum Enum<gfx::ColorBlendEquationType>::to(const gfx::ColorBlendEqua
}
template <>
-gfx::ColorBlendFactorType Enum<gfx::ColorBlendFactorType>::from(const platform::GLint blendFactor) {
- switch (blendFactor) {
+gfx::ColorBlendFactorType Enum<gfx::ColorBlendFactorType>::from(const platform::GLint value) {
+ switch (value) {
case GL_ZERO: return gfx::ColorBlendFactorType::Zero;
case GL_ONE: return gfx::ColorBlendFactorType::One;
case GL_SRC_COLOR: return gfx::ColorBlendFactorType::SrcColor;
@@ -93,5 +83,45 @@ platform::GLenum Enum<gfx::ColorBlendFactorType>::to(const gfx::ColorBlendFactor
return GL_INVALID_ENUM;
}
+template <>
+gfx::DepthFunctionType Enum<gfx::DepthFunctionType>::from(const platform::GLint value) {
+ switch (value) {
+ case GL_NEVER: return gfx::DepthFunctionType::Never;
+ case GL_LESS: return gfx::DepthFunctionType::Less;
+ case GL_EQUAL: return gfx::DepthFunctionType::Equal;
+ case GL_LEQUAL: return gfx::DepthFunctionType::LessEqual;
+ case GL_GREATER: return gfx::DepthFunctionType::Greater;
+ case GL_NOTEQUAL: return gfx::DepthFunctionType::NotEqual;
+ case GL_GEQUAL: return gfx::DepthFunctionType::GreaterEqual;
+ case GL_ALWAYS: return gfx::DepthFunctionType::Always;
+ }
+ return {};
+}
+
+template <>
+platform::GLenum Enum<gfx::DepthFunctionType>::to(const gfx::DepthFunctionType value) {
+ switch (value) {
+ case gfx::DepthFunctionType::Never: return GL_NEVER;
+ case gfx::DepthFunctionType::Less: return GL_LESS;
+ case gfx::DepthFunctionType::Equal: return GL_EQUAL;
+ case gfx::DepthFunctionType::LessEqual: return GL_LEQUAL;
+ case gfx::DepthFunctionType::Greater: return GL_GREATER;
+ case gfx::DepthFunctionType::NotEqual: return GL_NOTEQUAL;
+ case gfx::DepthFunctionType::GreaterEqual: return GL_GEQUAL;
+ case gfx::DepthFunctionType::Always: return GL_ALWAYS;
+ }
+ return GL_INVALID_ENUM;
+}
+
+template <>
+gfx::DepthMaskType Enum<gfx::DepthMaskType>::from(const platform::GLboolean value) {
+ return value ? gfx::DepthMaskType::ReadWrite : gfx::DepthMaskType::ReadOnly;
+}
+
+template <>
+platform::GLboolean Enum<gfx::DepthMaskType>::to(const gfx::DepthMaskType value) {
+ return value == gfx::DepthMaskType::ReadWrite ? GL_TRUE : GL_FALSE;
+}
+
} // namespace gl
} // namespace mbgl
diff --git a/src/mbgl/gl/enum.hpp b/src/mbgl/gl/enum.hpp
index aaed3a962b..6aa29efdb1 100644
--- a/src/mbgl/gl/enum.hpp
+++ b/src/mbgl/gl/enum.hpp
@@ -2,14 +2,19 @@
#include <mbgl/platform/gl_functions.hpp>
+#include <type_traits>
+
namespace mbgl {
namespace gl {
template <typename T>
class Enum {
public:
- static T from(const platform::GLint);
- static platform::GLenum to(T);
+ using InType = std::conditional_t<std::is_same<std::underlying_type_t<T>, bool>::value, platform::GLboolean, platform::GLint>;
+ using OutType = std::conditional_t<std::is_same<std::underlying_type_t<T>, bool>::value, platform::GLboolean, platform::GLenum>;
+
+ static T from(const InType);
+ static OutType to(T);
};
} // namespace gl
diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp
index 83dd9a86f6..de51e8dcb6 100644
--- a/src/mbgl/gl/program.hpp
+++ b/src/mbgl/gl/program.hpp
@@ -115,7 +115,7 @@ public:
template <class DrawMode>
void draw(Context& context,
DrawMode drawMode,
- DepthMode depthMode,
+ gfx::DepthMode depthMode,
StencilMode stencilMode,
gfx::ColorMode colorMode,
CullFaceMode cullFaceMode,
diff --git a/src/mbgl/gl/value.cpp b/src/mbgl/gl/value.cpp
index d17ffb6714..800c39a9d6 100644
--- a/src/mbgl/gl/value.cpp
+++ b/src/mbgl/gl/value.cpp
@@ -60,13 +60,13 @@ StencilMask::Type StencilMask::Get() {
const constexpr DepthMask::Type DepthMask::Default;
void DepthMask::Set(const Type& value) {
- MBGL_CHECK_ERROR(glDepthMask(value));
+ MBGL_CHECK_ERROR(glDepthMask(Enum<gfx::DepthMaskType>::to(value)));
}
DepthMask::Type DepthMask::Get() {
GLboolean depthMask;
MBGL_CHECK_ERROR(glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask));
- return depthMask;
+ return Enum<gfx::DepthMaskType>::from(depthMask);
}
const constexpr ColorMask::Type ColorMask::Default;
diff --git a/src/mbgl/gl/value.hpp b/src/mbgl/gl/value.hpp
index b284ada51b..d7a8ddf6fe 100644
--- a/src/mbgl/gl/value.hpp
+++ b/src/mbgl/gl/value.hpp
@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gl/types.hpp>
-#include <mbgl/gl/depth_mode.hpp>
+#include <mbgl/gfx/depth_mode.hpp>
#include <mbgl/gl/stencil_mode.hpp>
#include <mbgl/gfx/color_mode.hpp>
#include <mbgl/gl/cull_face_mode.hpp>
@@ -47,8 +47,8 @@ struct StencilMask {
};
struct DepthMask {
- using Type = bool;
- static const constexpr Type Default = true;
+ using Type = gfx::DepthMaskType;
+ static const constexpr Type Default = gfx::DepthMaskType::ReadWrite;
static void Set(const Type&);
static Type Get();
};
@@ -112,8 +112,8 @@ struct DepthTest {
};
struct DepthFunc {
- using Type = DepthMode::Function;
- static const constexpr Type Default = DepthMode::Less;
+ using Type = gfx::DepthFunctionType;
+ static const constexpr Type Default = gfx::DepthFunctionType::Less;
static void Set(const Type&);
static Type Get();
};
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index 98f4f9320c..434211af3e 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -58,7 +58,7 @@ public:
template <class DrawMode>
void draw(gl::Context& context,
DrawMode drawMode,
- gl::DepthMode depthMode,
+ gfx::DepthMode depthMode,
gl::StencilMode stencilMode,
gfx::ColorMode colorMode,
gl::CullFaceMode cullFaceMode,
@@ -139,7 +139,7 @@ public:
template <class DrawMode>
void draw(gl::Context& context,
DrawMode drawMode,
- gl::DepthMode depthMode,
+ gfx::DepthMode depthMode,
gl::StencilMode stencilMode,
gfx::ColorMode colorMode,
gl::CullFaceMode cullFaceMode,
diff --git a/src/mbgl/programs/program.hpp b/src/mbgl/programs/program.hpp
index 0f70c25ded..aeeb840fda 100644
--- a/src/mbgl/programs/program.hpp
+++ b/src/mbgl/programs/program.hpp
@@ -71,7 +71,7 @@ public:
template <class DrawMode>
void draw(gl::Context& context,
DrawMode drawMode,
- gl::DepthMode depthMode,
+ gfx::DepthMode depthMode,
gl::StencilMode stencilMode,
gfx::ColorMode colorMode,
gl::CullFaceMode cullFaceMode,
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 64157b6baf..6871b2b4b8 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -306,7 +306,7 @@ public:
template <class DrawMode>
void draw(gl::Context& context,
DrawMode drawMode,
- gl::DepthMode depthMode,
+ gfx::DepthMode depthMode,
gl::StencilMode stencilMode,
gfx::ColorMode colorMode,
gl::CullFaceMode cullFaceMode,
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index df22514677..21c209d5f0 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -68,7 +68,7 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
program.draw(
parameters.context,
gfx::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index 888cc190a3..1754111335 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -97,7 +97,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
programInstance.draw(
parameters.context,
gfx::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
parameters.mapMode != MapMode::Continuous
? parameters.stencilModeForClipping(tile.clip)
: gl::StencilMode::disabled(),
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index 5ff0f1f812..4880919c36 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -62,7 +62,7 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*)
// Reset GL state to a known state so the CustomLayer always has a clean slate.
glContext.bindVertexArray = 0;
- glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
+ glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly));
glContext.setStencilMode(gl::StencilMode::disabled());
glContext.setColorMode(paintParameters.colorModeForRenderPass());
glContext.setCullFaceMode(gl::CullFaceMode::disabled());
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 0552092f20..5ecd0fb7d4 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -93,7 +93,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
programInstance.draw(
parameters.context,
gfx::Triangles(),
- parameters.depthModeFor3D(gl::DepthMode::ReadWrite),
+ parameters.depthModeFor3D(gfx::DepthMaskType::ReadWrite),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::backCCW(),
@@ -194,7 +194,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
programInstance.draw(
parameters.context,
gfx::Triangles(),
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 303120d815..d529831997 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -121,8 +121,8 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
draw(parameters.programs.getFillLayerPrograms().fill,
gfx::Triangles(),
parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque
- ? gl::DepthMode::ReadWrite
- : gl::DepthMode::ReadOnly),
+ ? gfx::DepthMaskType::ReadWrite
+ : gfx::DepthMaskType::ReadOnly),
*bucket.triangleIndexBuffer,
bucket.triangleSegments);
}
@@ -132,7 +132,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
gfx::Lines{ 2.0f },
parameters.depthModeForSublayer(
unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0,
- gl::DepthMode::ReadOnly),
+ gfx::DepthMaskType::ReadOnly),
*bucket.lineIndexBuffer,
bucket.lineSegments);
}
@@ -206,14 +206,14 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
draw(parameters.programs.getFillLayerPrograms().fillPattern,
gfx::Triangles(),
- parameters.depthModeForSublayer(1, gl::DepthMode::ReadWrite),
+ parameters.depthModeForSublayer(1, gfx::DepthMaskType::ReadWrite),
*bucket.triangleIndexBuffer,
bucket.triangleSegments);
if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
draw(parameters.programs.getFillLayerPrograms().fillOutlinePattern,
gfx::Lines { 2.0f },
- parameters.depthModeForSublayer(2, gl::DepthMode::ReadOnly),
+ parameters.depthModeForSublayer(2, gfx::DepthMaskType::ReadOnly),
*bucket.lineIndexBuffer,
bucket.lineSegments);
}
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index ef0f378022..d03cb95261 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -120,7 +120,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
programInstance.draw(
parameters.context,
gfx::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
stencilMode,
gfx::ColorMode::additive(),
gl::CullFaceMode::disabled(),
@@ -168,7 +168,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
programInstance.draw(
parameters.context,
gfx::Triangles(),
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index 9b94e5145c..732a0c909c 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -97,7 +97,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src
programInstance.draw(
parameters.context,
gfx::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
@@ -158,7 +158,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src
programInstance.draw(
parameters.context,
gfx::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index 98fedd9bd7..8b303890eb 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -88,7 +88,7 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
programInstance.draw(
parameters.context,
gfx::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
parameters.stencilModeForClipping(tile.clip),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index 666a2ab913..494ef0d094 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -111,7 +111,7 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source
programInstance.draw(
parameters.context,
gfx::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index eb1ae26a8d..466e988cd0 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -118,8 +118,8 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.context,
gfx::Triangles(),
values_.pitchAlignment == AlignmentType::Map
- ? parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly)
- : gl::DepthMode::disabled(),
+ ? parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly)
+ : gfx::DepthMode::disabled(),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
@@ -252,7 +252,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.programs.getSymbolLayerPrograms().collisionBox.draw(
parameters.context,
gfx::Lines { 1.0f },
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
@@ -287,7 +287,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.programs.getSymbolLayerPrograms().collisionCircle.draw(
parameters.context,
gfx::Triangles(),
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gl::CullFaceMode::disabled(),
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index bdea5989d4..0c7ae7a857 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -58,14 +58,14 @@ mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned)
return matrix;
}
-gl::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gl::DepthMode::Mask mask) const {
+gfx::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gfx::DepthMaskType mask) const {
float nearDepth = ((1 + currentLayer) * numSublayers + n) * depthEpsilon;
float farDepth = nearDepth + depthRangeSize;
- return gl::DepthMode { gl::DepthMode::LessEqual, mask, { nearDepth, farDepth } };
+ return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { nearDepth, farDepth } };
}
-gl::DepthMode PaintParameters::depthModeFor3D(gl::DepthMode::Mask mask) const {
- return gl::DepthMode { gl::DepthMode::LessEqual, mask, { 0.0, 1.0 } };
+gfx::DepthMode PaintParameters::depthModeFor3D(gfx::DepthMaskType mask) const {
+ return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { 0.0, 1.0 } };
}
gl::StencilMode PaintParameters::stencilModeForClipping(const ClipID& id) const {
diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp
index 8045ef7291..ccfd12b409 100644
--- a/src/mbgl/renderer/paint_parameters.hpp
+++ b/src/mbgl/renderer/paint_parameters.hpp
@@ -4,7 +4,7 @@
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/renderer/mode.hpp>
#include <mbgl/map/mode.hpp>
-#include <mbgl/gl/depth_mode.hpp>
+#include <mbgl/gfx/depth_mode.hpp>
#include <mbgl/gl/stencil_mode.hpp>
#include <mbgl/gfx/color_mode.hpp>
#include <mbgl/util/mat4.hpp>
@@ -61,8 +61,8 @@ public:
Programs& programs;
- gl::DepthMode depthModeForSublayer(uint8_t n, gl::DepthMode::Mask) const;
- gl::DepthMode depthModeFor3D(gl::DepthMode::Mask) const;
+ gfx::DepthMode depthModeForSublayer(uint8_t n, gfx::DepthMaskType) const;
+ gfx::DepthMode depthModeFor3D(gfx::DepthMaskType) const;
gl::StencilMode stencilModeForClipping(const ClipID&) const;
gfx::ColorMode colorModeForRenderPass() const;
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 5aea1da023..358965847f 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -96,7 +96,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
program.draw(
parameters.context,
gfx::Lines { 4.0f * parameters.pixelRatio },
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gfx::ColorMode::unblended(),
gl::CullFaceMode::disabled(),
@@ -118,7 +118,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
program.draw(
parameters.context,
gfx::Lines { 2.0f * parameters.pixelRatio },
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gfx::ColorMode::unblended(),
gl::CullFaceMode::disabled(),
@@ -142,7 +142,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
parameters.programs.debug.draw(
parameters.context,
gfx::LineStrip { 4.0f * parameters.pixelRatio },
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gfx::ColorMode::unblended(),
gl::CullFaceMode::disabled(),
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index d975d5d9a7..514d02808e 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -443,7 +443,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
program.draw(
parameters.context,
gfx::Triangles(),
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
gl::StencilMode {
gl::StencilMode::Always(),
static_cast<int32_t>(clipID.second.reference.to_ulong()),
@@ -478,7 +478,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// Render tile clip boundaries, using stencil buffer to calculate fill color.
if (parameters.debugOptions & MapDebugOptions::StencilClip) {
parameters.context.setStencilMode(gl::StencilMode::disabled());
- parameters.context.setDepthMode(gl::DepthMode::disabled());
+ parameters.context.setDepthMode(gfx::DepthMode::disabled());
parameters.context.setColorMode(gfx::ColorMode::unblended());
parameters.context.program = 0;
@@ -561,7 +561,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// Render the depth buffer.
if (parameters.debugOptions & MapDebugOptions::DepthBuffer) {
parameters.context.setStencilMode(gl::StencilMode::disabled());
- parameters.context.setDepthMode(gl::DepthMode::disabled());
+ parameters.context.setDepthMode(gfx::DepthMode::disabled());
parameters.context.setColorMode(gfx::ColorMode::unblended());
parameters.context.program = 0;
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index c2abb72962..25fa0ba038 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -64,7 +64,7 @@ void RenderImageSource::finishRender(PaintParameters& parameters) {
programInstance.draw(
parameters.context,
gfx::LineStrip { 4.0f * parameters.pixelRatio },
- gl::DepthMode::disabled(),
+ gfx::DepthMode::disabled(),
gl::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gl::CullFaceMode::disabled(),