diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-06 17:27:00 +0100 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-12 11:03:54 +0100 |
commit | 2a25270298f358f815b22c87ece74fd3f37a42b5 (patch) | |
tree | 37e8e3c08f2531c98c962aba6fdb227ed6212e2c /src | |
parent | 60ceac5efc3d77199f773f08400fe1d53d5a1b90 (diff) | |
download | qtlocation-mapboxgl-2a25270298f358f815b22c87ece74fd3f37a42b5.tar.gz |
[core] move Texture related enums to gfx namespace
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/geometry/line_atlas.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/gfx/types.hpp | 28 | ||||
-rw-r--r-- | src/mbgl/gl/context.cpp | 74 | ||||
-rw-r--r-- | src/mbgl/gl/context.hpp | 36 | ||||
-rw-r--r-- | src/mbgl/gl/defines.hpp | 10 | ||||
-rw-r--r-- | src/mbgl/gl/enum.cpp | 42 | ||||
-rw-r--r-- | src/mbgl/gl/texture.hpp | 17 | ||||
-rw-r--r-- | src/mbgl/gl/types.hpp | 21 | ||||
-rw-r--r-- | src/mbgl/renderer/image_manager.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_fill_layer.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_heatmap_layer.cpp | 10 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_hillshade_layer.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_line_layer.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_raster_layer.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_symbol_layer.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/renderer_impl.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/util/offscreen_texture.cpp | 12 | ||||
-rw-r--r-- | src/mbgl/util/offscreen_texture.hpp | 4 |
19 files changed, 166 insertions, 116 deletions
diff --git a/src/mbgl/geometry/line_atlas.cpp b/src/mbgl/geometry/line_atlas.cpp index 1bd6f987e1..e0114befcb 100644 --- a/src/mbgl/geometry/line_atlas.cpp +++ b/src/mbgl/geometry/line_atlas.cpp @@ -138,8 +138,8 @@ void LineAtlas::upload(gl::Context& context, gl::TextureUnit unit) { void LineAtlas::bind(gl::Context& context, gl::TextureUnit unit) { upload(context, unit); - context.bindTexture(*texture, unit, gl::TextureFilter::Linear, gl::TextureMipMap::No, - gl::TextureWrap::Repeat, gl::TextureWrap::Clamp); + context.bindTexture(*texture, unit, gfx::TextureFilterType::Linear, gfx::TextureMipMapType::No, + gfx::TextureWrapType::Repeat, gfx::TextureWrapType::Clamp); } } // namespace mbgl diff --git a/src/mbgl/gfx/types.hpp b/src/mbgl/gfx/types.hpp index 6082d99017..4c6a040b1f 100644 --- a/src/mbgl/gfx/types.hpp +++ b/src/mbgl/gfx/types.hpp @@ -133,5 +133,33 @@ enum class BufferUsageType : uint8_t { DynamicDraw, }; +enum class TexturePixelType : uint8_t { + RGBA, + Alpha, + Stencil, + Depth, + Luminance, +}; + +enum class TextureChannelDataType : uint8_t { + UnsignedByte, + HalfFloat, +}; + +enum class TextureMipMapType : bool { + No, + Yes +}; + +enum class TextureFilterType : bool { + Nearest, + Linear, +}; + +enum class TextureWrapType : bool { + Clamp, + Repeat, +}; + } // namespace gfx } // namespace mbgl diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index df304eb7d4..c8236e0b0a 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -43,20 +43,6 @@ static_assert(std::is_same<VertexArrayID, GLuint>::value, "OpenGL type mismatch" static_assert(std::is_same<FramebufferID, GLuint>::value, "OpenGL type mismatch"); static_assert(std::is_same<RenderbufferID, GLuint>::value, "OpenGL type mismatch"); -static_assert(std::is_same<std::underlying_type_t<TextureFormat>, GLenum>::value, "OpenGL type mismatch"); -static_assert(underlying_type(TextureFormat::RGBA) == GL_RGBA, "OpenGL type mismatch"); -static_assert(underlying_type(TextureFormat::Alpha) == GL_ALPHA, "OpenGL type mismatch"); - -static_assert(std::is_same<std::underlying_type_t<TextureType>, GLenum>::value, "OpenGL type mismatch"); -static_assert(underlying_type(TextureType::UnsignedByte) == GL_UNSIGNED_BYTE, "OpenGL type mismatch"); - -#if MBGL_USE_GLES2 && GL_HALF_FLOAT_OES -static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_OES, "OpenGL type mismatch"); -#endif -#if !MBGL_USE_GLES2 && GL_HALF_FLOAT_ARB -static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_ARB, "OpenGL type mismatch"); -#endif - static_assert(underlying_type(UniformDataType::Float) == GL_FLOAT, "OpenGL type mismatch"); static_assert(underlying_type(UniformDataType::FloatVec2) == GL_FLOAT_VEC2, "OpenGL type mismatch"); static_assert(underlying_type(UniformDataType::FloatVec3) == GL_FLOAT_VEC3, "OpenGL type mismatch"); @@ -374,16 +360,17 @@ UniqueRenderbuffer Context::createRenderbuffer(const RenderbufferType type, cons return renderbuffer; } -std::unique_ptr<uint8_t[]> Context::readFramebuffer(const Size size, const TextureFormat format, const bool flip) { - const size_t stride = size.width * (format == TextureFormat::RGBA ? 4 : 1); +std::unique_ptr<uint8_t[]> Context::readFramebuffer(const Size size, const gfx::TexturePixelType format, const bool flip) { + const size_t stride = size.width * (format == gfx::TexturePixelType::RGBA ? 4 : 1); auto data = std::make_unique<uint8_t[]>(stride * size.height); // When reading data from the framebuffer, make sure that we are storing the values // tightly packed into the buffer to avoid buffer overruns. pixelStorePack = { 1 }; - MBGL_CHECK_ERROR(glReadPixels(0, 0, size.width, size.height, static_cast<GLenum>(format), - GL_UNSIGNED_BYTE, data.get())); + MBGL_CHECK_ERROR(glReadPixels(0, 0, size.width, size.height, + Enum<gfx::TexturePixelType>::to(format), GL_UNSIGNED_BYTE, + data.get())); if (flip) { auto tmp = std::make_unique<uint8_t[]>(stride); @@ -399,12 +386,13 @@ std::unique_ptr<uint8_t[]> Context::readFramebuffer(const Size size, const Textu } #if not MBGL_USE_GLES2 -void Context::drawPixels(const Size size, const void* data, TextureFormat format) { +void Context::drawPixels(const Size size, const void* data, gfx::TexturePixelType format) { pixelStoreUnpack = { 1 }; - if (format != TextureFormat::RGBA) { - format = static_cast<TextureFormat>(GL_LUMINANCE); + // TODO + if (format != gfx::TexturePixelType::RGBA) { + format = gfx::TexturePixelType::Luminance; } - MBGL_CHECK_ERROR(glDrawPixels(size.width, size.height, static_cast<GLenum>(format), + MBGL_CHECK_ERROR(glDrawPixels(size.width, size.height, Enum<gfx::TexturePixelType>::to(format), GL_UNSIGNED_BYTE, data)); } #endif // MBGL_USE_GLES2 @@ -517,8 +505,11 @@ Context::createFramebuffer(const Texture& color, return { depthTarget.size, std::move(fbo) }; } -UniqueTexture -Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) { +UniqueTexture Context::createTexture(const Size size, + const void* data, + gfx::TexturePixelType format, + TextureUnit unit, + gfx::TextureChannelDataType type) { auto obj = createTexture(); pixelStoreUnpack = { 1 }; updateTexture(obj, size, data, format, unit, type); @@ -531,21 +522,26 @@ Context::createTexture(const Size size, const void* data, TextureFormat format, return obj; } -void Context::updateTexture( - TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) { +void Context::updateTexture(TextureID id, + const Size size, + const void* data, + gfx::TexturePixelType format, + TextureUnit unit, + gfx::TextureChannelDataType type) { activeTextureUnit = unit; texture[unit] = id; - MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLenum>(format), size.width, - size.height, 0, static_cast<GLenum>(format), static_cast<GLenum>(type), - data)); + MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, Enum<gfx::TexturePixelType>::to(format), + size.width, size.height, 0, + Enum<gfx::TexturePixelType>::to(format), + Enum<gfx::TextureChannelDataType>::to(type), data)); } void Context::bindTexture(Texture& obj, TextureUnit unit, - TextureFilter filter, - TextureMipMap mipmap, - TextureWrap wrapX, - TextureWrap wrapY) { + gfx::TextureFilterType filter, + gfx::TextureMipMapType mipmap, + gfx::TextureWrapType wrapX, + gfx::TextureWrapType wrapY) { if (filter != obj.filter || mipmap != obj.mipmap || wrapX != obj.wrapX || wrapY != obj.wrapY) { activeTextureUnit = unit; texture[unit] = obj.texture; @@ -553,12 +549,12 @@ void Context::bindTexture(Texture& obj, if (filter != obj.filter || mipmap != obj.mipmap) { MBGL_CHECK_ERROR(glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - filter == TextureFilter::Linear - ? (mipmap == TextureMipMap::Yes ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR) - : (mipmap == TextureMipMap::Yes ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST))); + filter == gfx::TextureFilterType::Linear + ? (mipmap == gfx::TextureMipMapType::Yes ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR) + : (mipmap == gfx::TextureMipMapType::Yes ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST))); MBGL_CHECK_ERROR( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - filter == TextureFilter::Linear ? GL_LINEAR : GL_NEAREST)); + filter == gfx::TextureFilterType::Linear ? GL_LINEAR : GL_NEAREST)); obj.filter = filter; obj.mipmap = mipmap; } @@ -566,13 +562,13 @@ void Context::bindTexture(Texture& obj, MBGL_CHECK_ERROR( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, - wrapX == TextureWrap::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT)); + wrapX == gfx::TextureWrapType::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT)); obj.wrapX = wrapX; } if (wrapY != obj.wrapY) { MBGL_CHECK_ERROR( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, - wrapY == TextureWrap::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT)); + wrapY == gfx::TextureWrapType::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT)); obj.wrapY = wrapY; } } else if (texture[unit] != obj.texture) { diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp index 70ba1ec107..8b7b9346b3 100644 --- a/src/mbgl/gl/context.hpp +++ b/src/mbgl/gl/context.hpp @@ -81,10 +81,10 @@ public: const Renderbuffer<RenderbufferType::DepthComponent>&); template <typename Image, - TextureFormat format = Image::channels == 4 ? TextureFormat::RGBA - : TextureFormat::Alpha> + gfx::TexturePixelType format = Image::channels == 4 ? gfx::TexturePixelType::RGBA + : gfx::TexturePixelType::Alpha> Image readFramebuffer(const Size size, bool flip = true) { - static_assert(Image::channels == (format == TextureFormat::RGBA ? 4 : 1), + static_assert(Image::channels == (format == gfx::TexturePixelType::RGBA ? 4 : 1), "image format mismatch"); return { size, readFramebuffer(size, format, flip) }; } @@ -92,7 +92,7 @@ public: #if not MBGL_USE_GLES2 template <typename Image> void drawPixels(const Image& image) { - auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha; + auto format = image.channels == 4 ? gfx::TexturePixelType::RGBA : gfx::TexturePixelType::Alpha; drawPixels(image.size, image.data.get(), format); } #endif // MBGL_USE_GLES2 @@ -101,8 +101,8 @@ public: template <typename Image> Texture createTexture(const Image& image, TextureUnit unit = 0, - TextureType type = TextureType::UnsignedByte) { - auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha; + gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte) { + auto format = image.channels == 4 ? gfx::TexturePixelType::RGBA : gfx::TexturePixelType::Alpha; return { image.size, createTexture(image.size, image.data.get(), format, unit, type) }; } @@ -110,26 +110,26 @@ public: void updateTexture(Texture& obj, const Image& image, TextureUnit unit = 0, - TextureType type = TextureType::UnsignedByte) { - auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha; + gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte) { + auto format = image.channels == 4 ? gfx::TexturePixelType::RGBA : gfx::TexturePixelType::Alpha; updateTexture(obj.texture.get(), image.size, image.data.get(), format, unit, type); obj.size = image.size; } // Creates an empty texture with the specified dimensions. Texture createTexture(const Size size, - TextureFormat format = TextureFormat::RGBA, + gfx::TexturePixelType format = gfx::TexturePixelType::RGBA, TextureUnit unit = 0, - TextureType type = TextureType::UnsignedByte) { + gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte) { return { size, createTexture(size, nullptr, format, unit, type) }; } void bindTexture(Texture&, TextureUnit = 0, - TextureFilter = TextureFilter::Nearest, - TextureMipMap = TextureMipMap::No, - TextureWrap wrapX = TextureWrap::Clamp, - TextureWrap wrapY = TextureWrap::Clamp); + gfx::TextureFilterType = gfx::TextureFilterType::Nearest, + gfx::TextureMipMapType = gfx::TextureMipMapType::No, + gfx::TextureWrapType wrapX = gfx::TextureWrapType::Clamp, + gfx::TextureWrapType wrapY = gfx::TextureWrapType::Clamp); void clear(optional<mbgl::Color> color, optional<float> depth, @@ -248,13 +248,13 @@ private: std::unique_ptr<const gfx::IndexBufferResource> createIndexBufferResource(const void* data, std::size_t size, const gfx::BufferUsageType) override; void updateIndexBufferResource(const gfx::IndexBufferResource&, const void* data, std::size_t size) override; - UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType); - void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType); + UniqueTexture createTexture(Size size, const void* data, gfx::TexturePixelType, TextureUnit, gfx::TextureChannelDataType); + void updateTexture(TextureID, Size size, const void* data, gfx::TexturePixelType, TextureUnit, gfx::TextureChannelDataType); UniqueFramebuffer createFramebuffer(); UniqueRenderbuffer createRenderbuffer(RenderbufferType, Size size); - std::unique_ptr<uint8_t[]> readFramebuffer(Size, TextureFormat, bool flip); + std::unique_ptr<uint8_t[]> readFramebuffer(Size, gfx::TexturePixelType, bool flip); #if not MBGL_USE_GLES2 - void drawPixels(Size size, const void* data, TextureFormat); + void drawPixels(Size size, const void* data, gfx::TexturePixelType); #endif // MBGL_USE_GLES2 bool supportsVertexArrays() const; diff --git a/src/mbgl/gl/defines.hpp b/src/mbgl/gl/defines.hpp index 41c4cb07d6..75325dfb75 100644 --- a/src/mbgl/gl/defines.hpp +++ b/src/mbgl/gl/defines.hpp @@ -39,6 +39,7 @@ #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 @@ -97,6 +98,7 @@ #define GL_LINE_STRIP 0x0003 #define GL_LINE_WIDTH 0x0B21 #define GL_LINK_STATUS 0x8B82 +#define GL_LUMINANCE 0x1909 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 @@ -133,6 +135,7 @@ #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 @@ -159,15 +162,16 @@ #define GL_VIEWPORT 0x0BA2 #define GL_ZERO 0 -#ifndef MBGL_USE_GLES2 +#ifdef MBGL_USE_GLES2 +#define GL_HALF_FLOAT 0x8D61 +#else #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH_BIAS 0x0D1F -#define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_SCALE 0x0D1E +#define GL_HALF_FLOAT 0x140B #define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_SHIFT 0x0D12 -#define GL_LUMINANCE 0x1909 #define GL_POINT_SIZE 0x0B11 #define GL_RGBA8 0x8058 #define GL_ZOOM_X 0x0D16 diff --git a/src/mbgl/gl/enum.cpp b/src/mbgl/gl/enum.cpp index 81561360e9..c1a51944de 100644 --- a/src/mbgl/gl/enum.cpp +++ b/src/mbgl/gl/enum.cpp @@ -241,5 +241,47 @@ platform::GLenum Enum<gfx::BufferUsageType>::to(const gfx::BufferUsageType value return GL_INVALID_ENUM; } +template <> +gfx::TexturePixelType Enum<gfx::TexturePixelType>::from(const platform::GLint value) { + switch (value) { + case GL_RGBA: return gfx::TexturePixelType::RGBA; + case GL_ALPHA: return gfx::TexturePixelType::Alpha; + case GL_STENCIL_INDEX: return gfx::TexturePixelType::Stencil; + case GL_DEPTH_COMPONENT: return gfx::TexturePixelType::Depth; + case GL_LUMINANCE: return gfx::TexturePixelType::Luminance; + } + return {}; +} + +template <> +platform::GLenum Enum<gfx::TexturePixelType>::to(const gfx::TexturePixelType value) { + switch (value) { + case gfx::TexturePixelType::RGBA: return GL_RGBA; + case gfx::TexturePixelType::Alpha: return GL_ALPHA; + case gfx::TexturePixelType::Stencil: return GL_STENCIL_INDEX; + case gfx::TexturePixelType::Depth: return GL_DEPTH_COMPONENT; + case gfx::TexturePixelType::Luminance: return GL_LUMINANCE; + } + return GL_INVALID_ENUM; +} + +template <> +gfx::TextureChannelDataType Enum<gfx::TextureChannelDataType>::from(const platform::GLint value) { + switch (value) { + case GL_UNSIGNED_BYTE: return gfx::TextureChannelDataType::UnsignedByte; + case GL_HALF_FLOAT: return gfx::TextureChannelDataType::HalfFloat; + } + return {}; +} + +template <> +platform::GLenum Enum<gfx::TextureChannelDataType>::to(const gfx::TextureChannelDataType value) { + switch (value) { + case gfx::TextureChannelDataType::UnsignedByte: return GL_UNSIGNED_BYTE; + case gfx::TextureChannelDataType::HalfFloat: return GL_HALF_FLOAT; + } + return GL_INVALID_ENUM; +} + } // namespace gl } // namespace mbgl diff --git a/src/mbgl/gl/texture.hpp b/src/mbgl/gl/texture.hpp index 625e69233a..1b85ac6ebc 100644 --- a/src/mbgl/gl/texture.hpp +++ b/src/mbgl/gl/texture.hpp @@ -1,5 +1,6 @@ #pragma once +#include <mbgl/gfx/types.hpp> #include <mbgl/gl/object.hpp> #include <mbgl/util/size.hpp> @@ -9,10 +10,10 @@ namespace gl { class Texture { public: Texture(Size size_, UniqueTexture texture_, - TextureFilter filter_ = TextureFilter::Nearest, - TextureMipMap mipmap_ = TextureMipMap::No, - TextureWrap wrapX_ = TextureWrap::Clamp, - TextureWrap wrapY_ = TextureWrap::Clamp) + gfx::TextureFilterType filter_ = gfx::TextureFilterType::Nearest, + gfx::TextureMipMapType mipmap_ = gfx::TextureMipMapType::No, + gfx::TextureWrapType wrapX_ = gfx::TextureWrapType::Clamp, + gfx::TextureWrapType wrapY_ = gfx::TextureWrapType::Clamp) : size(std::move(size_)), texture(std::move(texture_)), filter(filter_), @@ -22,10 +23,10 @@ public: Size size; UniqueTexture texture; - TextureFilter filter; - TextureMipMap mipmap; - TextureWrap wrapX; - TextureWrap wrapY; + gfx::TextureFilterType filter; + gfx::TextureMipMapType mipmap; + gfx::TextureWrapType wrapX; + gfx::TextureWrapType wrapY; }; } // namespace gl diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp index 310960b970..ab6b72656b 100644 --- a/src/mbgl/gl/types.hpp +++ b/src/mbgl/gl/types.hpp @@ -42,27 +42,6 @@ enum class RenderbufferType : uint32_t { #endif // MBGL_USE_GLES2 }; -enum class TextureMipMap : bool { No = false, Yes = true }; -enum class TextureFilter : bool { Nearest = false, Linear = true }; -enum class TextureWrap : bool { Clamp, Repeat }; -enum class TextureFormat : uint32_t { - RGBA = 0x1908, - Alpha = 0x1906, -#if not MBGL_USE_GLES2 - Stencil = 0x1901, - Depth = 0x1902, -#endif // MBGL_USE_GLES2 -}; - -enum class TextureType : uint32_t { - UnsignedByte = 0x1401, -#if MBGL_USE_GLES2 - HalfFloat = 0x8D61, -#else - HalfFloat = 0x140B, -#endif // MBGL_USE_GLES2 -}; - struct PixelStorageType { int32_t alignment; }; diff --git a/src/mbgl/renderer/image_manager.cpp b/src/mbgl/renderer/image_manager.cpp index fc1f5bb167..594d79b5cb 100644 --- a/src/mbgl/renderer/image_manager.cpp +++ b/src/mbgl/renderer/image_manager.cpp @@ -179,7 +179,7 @@ void ImageManager::upload(gl::Context& context, gl::TextureUnit unit) { void ImageManager::bind(gl::Context& context, gl::TextureUnit unit) { upload(context, unit); - context.bindTexture(*atlasTexture, unit, gl::TextureFilter::Linear); + context.bindTexture(*atlasTexture, unit, gfx::TextureFilterType::Linear); } } // namespace mbgl diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp index 3224397fb7..d6ce18e85a 100644 --- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp @@ -136,7 +136,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* GeometryTile& geometryTile = static_cast<GeometryTile&>(tile.tile); optional<ImagePosition> patternPosA = geometryTile.getPattern(fillPatternValue.from); optional<ImagePosition> patternPosB = geometryTile.getPattern(fillPatternValue.to); - parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0, gl::TextureFilter::Linear); + parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0, gfx::TextureFilterType::Linear); FillExtrusionBucket& bucket = *bucket_; draw( diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp index 51019875e3..5498031c4c 100644 --- a/src/mbgl/renderer/layers/render_fill_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_layer.cpp @@ -148,7 +148,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) { optional<ImagePosition> patternPosA = geometryTile.getPattern(fillPatternValue.from); optional<ImagePosition> patternPosB = geometryTile.getPattern(fillPatternValue.to); - parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0, gl::TextureFilter::Linear); + parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0, gfx::TextureFilterType::Linear); auto bucket_ = tile.tile.getBucket<FillBucket>(*baseImpl); if (!bucket_) { continue; diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index a3a9a67de5..66421874af 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -56,7 +56,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { if (!renderTexture || renderTexture->getSize() != size) { if (parameters.context.supportsHalfFloatTextures) { - renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat); + renderTexture = OffscreenTexture(parameters.context, size, gfx::TextureChannelDataType::HalfFloat); try { renderTexture->bind(); @@ -68,7 +68,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { } if (!parameters.context.supportsHalfFloatTextures || !renderTexture) { - renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte); + renderTexture = OffscreenTexture(parameters.context, size, gfx::TextureChannelDataType::UnsignedByte); renderTexture->bind(); } @@ -77,7 +77,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { } if (!colorRampTexture) { - colorRampTexture = parameters.context.createTexture(colorRamp, 1, gl::TextureType::UnsignedByte); + colorRampTexture = parameters.context.createTexture(colorRamp, 1, gfx::TextureChannelDataType::UnsignedByte); } parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {}); @@ -133,8 +133,8 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { } } else if (parameters.pass == RenderPass::Translucent) { - parameters.context.bindTexture(renderTexture->getTexture(), 0, gl::TextureFilter::Linear); - parameters.context.bindTexture(*colorRampTexture, 1, gl::TextureFilter::Linear); + parameters.context.bindTexture(renderTexture->getTexture(), 0, gfx::TextureFilterType::Linear); + parameters.context.bindTexture(*colorRampTexture, 1, gfx::TextureFilterType::Linear); const auto& size = parameters.staticData.backendSize; diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp index b7b8beb2ef..438d6a345f 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp @@ -130,7 +130,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src OffscreenTexture view(parameters.context, { tilesize, tilesize }); view.bind(); - parameters.context.bindTexture(*bucket.dem, 0, gl::TextureFilter::Nearest, gl::TextureMipMap::No, gl::TextureWrap::Clamp, gl::TextureWrap::Clamp); + parameters.context.bindTexture(*bucket.dem, 0, gfx::TextureFilterType::Nearest, gfx::TextureMipMapType::No, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp); const Properties<>::PossiblyEvaluated properties; const HillshadePrepareProgram::Binders paintAttributeData{ properties, 0 }; @@ -173,7 +173,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src bucket.setPrepared(true); } else if (parameters.pass == RenderPass::Translucent) { assert(bucket.texture); - parameters.context.bindTexture(*bucket.texture, 0, gl::TextureFilter::Linear, gl::TextureMipMap::No, gl::TextureWrap::Clamp, gl::TextureWrap::Clamp); + parameters.context.bindTexture(*bucket.texture, 0, gfx::TextureFilterType::Linear, gfx::TextureMipMapType::No, gfx::TextureWrapType::Clamp, gfx::TextureWrapType::Clamp); if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { // Draw only the parts of the tile that aren't drawn by another tile in the layer. diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp index b0c441f5a1..b38bc490a6 100644 --- a/src/mbgl/renderer/layers/render_line_layer.cpp +++ b/src/mbgl/renderer/layers/render_line_layer.cpp @@ -124,7 +124,7 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) { const auto linePatternValue = evaluated.get<LinePattern>().constantOr(Faded<std::basic_string<char>>{ "", ""}); assert(dynamic_cast<GeometryTile*>(&tile.tile)); GeometryTile& geometryTile = static_cast<GeometryTile&>(tile.tile); - parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0, gl::TextureFilter::Linear); + parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0, gfx::TextureFilterType::Linear); const Size texsize = geometryTile.iconAtlasTexture->size; optional<ImagePosition> posA = geometryTile.getPattern(linePatternValue.from); @@ -145,7 +145,7 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) { if (!colorRampTexture) { colorRampTexture = parameters.context.createTexture(colorRamp); } - parameters.context.bindTexture(*colorRampTexture, 0, gl::TextureFilter::Linear); + parameters.context.bindTexture(*colorRampTexture, 0, gfx::TextureFilterType::Linear); draw(parameters.programs.getLineLayerPrograms().lineGradient, LineGradientProgram::uniformValues( diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp index 1912c84fc7..30b180173c 100644 --- a/src/mbgl/renderer/layers/render_raster_layer.cpp +++ b/src/mbgl/renderer/layers/render_raster_layer.cpp @@ -123,7 +123,7 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source ); }; - const gl::TextureFilter filter = evaluated.get<RasterResampling>() == RasterResamplingType::Nearest ? gl::TextureFilter::Nearest : gl::TextureFilter::Linear; + const gfx::TextureFilterType filter = evaluated.get<RasterResampling>() == RasterResamplingType::Nearest ? gfx::TextureFilterType::Nearest : gfx::TextureFilterType::Linear; if (RenderImageSource* imageSource = source->as<RenderImageSource>()) { if (imageSource->isEnabled() && imageSource->isLoaded() && !imageSource->bucket->needsUpload()) { diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp index 19edb6afbd..11eeb376ce 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.cpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp @@ -158,7 +158,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0, bucket.sdfIcons || parameters.state.isChanging() || iconScaled || iconTransformed - ? gl::TextureFilter::Linear : gl::TextureFilter::Nearest); + ? gfx::TextureFilterType::Linear : gfx::TextureFilterType::Nearest); const Size texsize = geometryTile.iconAtlasTexture->size; @@ -194,7 +194,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { } if (bucket.hasTextData()) { - parameters.context.bindTexture(*geometryTile.glyphAtlasTexture, 0, gl::TextureFilter::Linear); + parameters.context.bindTexture(*geometryTile.glyphAtlasTexture, 0, gfx::TextureFilterType::Linear); auto values = textPropertyValues(evaluated_, layout); const auto& paintPropertyValues = textPaintProperties(evaluated_); diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp index aee7a243d4..8aa3690524 100644 --- a/src/mbgl/renderer/renderer_impl.cpp +++ b/src/mbgl/renderer/renderer_impl.cpp @@ -487,7 +487,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { // Read the stencil buffer const auto viewport = parameters.context.viewport.getCurrentValue(); - auto image = parameters.context.readFramebuffer<AlphaImage, gl::TextureFormat::Stencil>(viewport.size, false); + auto image = parameters.context.readFramebuffer<AlphaImage, gfx::TexturePixelType::Stencil>(viewport.size, false); // Scale the Stencil buffer to cover the entire color space. auto it = image.data.get(); @@ -572,7 +572,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { // Read the stencil buffer auto viewport = parameters.context.viewport.getCurrentValue(); - auto image = parameters.context.readFramebuffer<AlphaImage, gl::TextureFormat::Depth>(viewport.size, false); + auto image = parameters.context.readFramebuffer<AlphaImage, gfx::TexturePixelType::Depth>(viewport.size, false); parameters.context.pixelZoom = { 1, 1 }; parameters.context.rasterPos = { -1, -1, 0, 1 }; diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp index 03f555eae0..bf42f98ceb 100644 --- a/src/mbgl/util/offscreen_texture.cpp +++ b/src/mbgl/util/offscreen_texture.cpp @@ -11,21 +11,21 @@ OffscreenTexture& OffscreenTexture::operator=(OffscreenTexture&&) = default; class OffscreenTexture::Impl { public: - Impl(gl::Context& context_, const Size size_, const gl::TextureType type_) + Impl(gl::Context& context_, const Size size_, const gfx::TextureChannelDataType type_) : context(context_), size(std::move(size_)), type(type_) { assert(!size.isEmpty()); } Impl(gl::Context& context_, const Size size_, gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_, - const gl::TextureType type_) + const gfx::TextureChannelDataType type_) : context(context_), size(std::move(size_)), depth(&depth_), type(type_) { assert(!size.isEmpty()); } void bind() { if (!framebuffer) { - texture = context.createTexture(size, gl::TextureFormat::RGBA, 0, type); + texture = context.createTexture(size, gfx::TexturePixelType::RGBA, 0, type); if (depth) { framebuffer = context.createFramebuffer(*texture, *depth); } else { @@ -59,12 +59,12 @@ private: optional<gl::Framebuffer> framebuffer; optional<gl::Texture> texture; gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr; - const gl::TextureType type; + const gfx::TextureChannelDataType type; }; OffscreenTexture::OffscreenTexture(gl::Context& context, const Size size, - const gl::TextureType type) + const gfx::TextureChannelDataType type) : impl(std::make_unique<Impl>(context, std::move(size), type)) { assert(!size.isEmpty()); } @@ -72,7 +72,7 @@ OffscreenTexture::OffscreenTexture(gl::Context& context, OffscreenTexture::OffscreenTexture(gl::Context& context, const Size size, gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer, - const gl::TextureType type) + const gfx::TextureChannelDataType type) : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer, type)) { assert(!size.isEmpty()); } diff --git a/src/mbgl/util/offscreen_texture.hpp b/src/mbgl/util/offscreen_texture.hpp index c2aca9bacd..5dc1ad0c56 100644 --- a/src/mbgl/util/offscreen_texture.hpp +++ b/src/mbgl/util/offscreen_texture.hpp @@ -15,11 +15,11 @@ class OffscreenTexture { public: OffscreenTexture(gl::Context&, Size size = { 256, 256 }, - gl::TextureType type = gl::TextureType::UnsignedByte); + gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte); OffscreenTexture(gl::Context&, Size size, gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&, - gl::TextureType type = gl::TextureType::UnsignedByte); + gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte); ~OffscreenTexture(); OffscreenTexture(OffscreenTexture&&); OffscreenTexture& operator=(OffscreenTexture&&); |