summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorVladimir Agafonkin <agafonkin@gmail.com>2018-02-15 17:38:23 +0200
committerGitHub <noreply@github.com>2018-02-15 17:38:23 +0200
commit82de856c94bbc090ba30186011610da5e233e277 (patch)
treebb8d4eb20901b4ac852520465d2487f6d5729852 /src
parent1fdec7a5c1babc0cd36a110ce372175a5252d45e (diff)
downloadqtlocation-mapboxgl-82de856c94bbc090ba30186011610da5e233e277.tar.gz
[core, ios, macos, android, node] Heatmap layer (#11046)
Co-Authored-By: Konstantin Käfer <mail@kkaefer.com> Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com> Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/gl/color_mode.hpp4
-rw-r--r--src/mbgl/gl/context.cpp31
-rw-r--r--src/mbgl/gl/context.hpp24
-rw-r--r--src/mbgl/gl/types.hpp9
-rw-r--r--src/mbgl/programs/attributes.hpp7
-rw-r--r--src/mbgl/programs/heatmap_program.cpp7
-rw-r--r--src/mbgl/programs/heatmap_program.hpp49
-rw-r--r--src/mbgl/programs/heatmap_texture_program.cpp7
-rw-r--r--src/mbgl/programs/heatmap_texture_program.hpp43
-rw-r--r--src/mbgl/programs/programs.hpp6
-rw-r--r--src/mbgl/programs/uniforms.hpp5
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.cpp98
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp40
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp178
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.hpp48
-rw-r--r--src/mbgl/renderer/render_layer.cpp3
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp11
-rw-r--r--src/mbgl/shaders/heatmap.cpp128
-rw-r--r--src/mbgl/shaders/heatmap.hpp16
-rw-r--r--src/mbgl/shaders/heatmap_texture.cpp42
-rw-r--r--src/mbgl/shaders/heatmap_texture.hpp16
-rw-r--r--src/mbgl/style/conversion/layer.cpp3
-rw-r--r--src/mbgl/style/conversion/make_property_setters.hpp13
-rw-r--r--src/mbgl/style/conversion/property_setter.hpp1
-rw-r--r--src/mbgl/style/layers/heatmap_layer.cpp239
-rw-r--r--src/mbgl/style/layers/heatmap_layer_impl.cpp15
-rw-r--r--src/mbgl/style/layers/heatmap_layer_impl.hpp21
-rw-r--r--src/mbgl/style/layers/heatmap_layer_properties.cpp9
-rw-r--r--src/mbgl/style/layers/heatmap_layer_properties.hpp40
-rw-r--r--src/mbgl/style/layers/layer.cpp.ejs12
-rw-r--r--src/mbgl/style/layers/layer_properties.hpp.ejs1
-rw-r--r--src/mbgl/style/paint_property.hpp23
-rw-r--r--src/mbgl/style/style_impl.cpp1
-rw-r--r--src/mbgl/util/offscreen_texture.cpp22
-rw-r--r--src/mbgl/util/offscreen_texture.hpp6
35 files changed, 1153 insertions, 25 deletions
diff --git a/src/mbgl/gl/color_mode.hpp b/src/mbgl/gl/color_mode.hpp
index c6594a3a77..e394f43501 100644
--- a/src/mbgl/gl/color_mode.hpp
+++ b/src/mbgl/gl/color_mode.hpp
@@ -85,6 +85,10 @@ public:
static ColorMode alphaBlended() {
return ColorMode { Add { One, OneMinusSrcAlpha }, {}, { true, true, true, true } };
}
+
+ static ColorMode additive() {
+ return ColorMode { Add { One, One }, {}, { true, true, true, true } };
+ }
};
constexpr bool operator!=(const ColorMode::Mask& a, const ColorMode::Mask& b) {
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index b6244d58c7..f40cfa1f2c 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -60,6 +60,16 @@ static_assert(std::is_same<std::underlying_type_t<TextureFormat>, GLenum>::value
static_assert(underlying_type(TextureFormat::RGBA) == GL_RGBA, "OpenGL type mismatch");
static_assert(underlying_type(TextureFormat::Alpha) == GL_ALPHA, "OpenGL type mismatch");
+static_assert(std::is_same<std::underlying_type_t<TextureType>, GLenum>::value, "OpenGL type mismatch");
+static_assert(underlying_type(TextureType::UnsignedByte) == GL_UNSIGNED_BYTE, "OpenGL type mismatch");
+
+#if MBGL_USE_GLES2 && GL_HALF_FLOAT_OES
+static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_OES, "OpenGL type mismatch");
+#endif
+#if !MBGL_USE_GLES2 && GL_HALF_FLOAT_ARB
+static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_ARB, "OpenGL type mismatch");
+#endif
+
static_assert(underlying_type(UniformDataType::Float) == GL_FLOAT, "OpenGL type mismatch");
static_assert(underlying_type(UniformDataType::FloatVec2) == GL_FLOAT_VEC2, "OpenGL type mismatch");
static_assert(underlying_type(UniformDataType::FloatVec3) == GL_FLOAT_VEC3, "OpenGL type mismatch");
@@ -116,6 +126,19 @@ void Context::initializeExtensions(const std::function<gl::ProcAddress(const cha
programBinary = std::make_unique<extension::ProgramBinary>(fn);
#endif
+#if MBGL_USE_GLES2
+ constexpr const char* halfFloatExtensionName = "OES_texture_half_float";
+ constexpr const char* halfFloatColorBufferExtensionName = "EXT_color_buffer_half_float";
+#else
+ constexpr const char* halfFloatExtensionName = "ARB_half_float_pixel";
+ constexpr const char* halfFloatColorBufferExtensionName = "ARB_color_buffer_float";
+#endif
+ if (strstr(extensions, halfFloatExtensionName) != nullptr &&
+ strstr(extensions, halfFloatColorBufferExtensionName) != nullptr) {
+
+ supportsHalfFloatTextures = true;
+ }
+
if (!supportsVertexArrays()) {
Log::Warning(Event::OpenGL, "Not using Vertex Array Objects");
}
@@ -491,10 +514,10 @@ Context::createFramebuffer(const Texture& color,
}
UniqueTexture
-Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit) {
+Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) {
auto obj = createTexture();
pixelStoreUnpack = { 1 };
- updateTexture(obj, size, data, format, unit);
+ updateTexture(obj, size, data, format, unit, type);
// We are using clamp to edge here since OpenGL ES doesn't allow GL_REPEAT on NPOT textures.
// We use those when the pixelRatio isn't a power of two, e.g. on iPhone 6 Plus.
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
@@ -505,11 +528,11 @@ Context::createTexture(const Size size, const void* data, TextureFormat format,
}
void Context::updateTexture(
- TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit) {
+ TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) {
activeTextureUnit = unit;
texture[unit] = id;
MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLenum>(format), size.width,
- size.height, 0, static_cast<GLenum>(format), GL_UNSIGNED_BYTE,
+ size.height, 0, static_cast<GLenum>(format), static_cast<GLenum>(type),
data));
}
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 14f078367f..67624288e2 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -125,23 +125,29 @@ public:
// Create a texture from an image with data.
template <typename Image>
- Texture createTexture(const Image& image, TextureUnit unit = 0) {
+ Texture createTexture(const Image& image,
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha;
- return { image.size, createTexture(image.size, image.data.get(), format, unit) };
+ return { image.size, createTexture(image.size, image.data.get(), format, unit, type) };
}
template <typename Image>
- void updateTexture(Texture& obj, const Image& image, TextureUnit unit = 0) {
+ void updateTexture(Texture& obj,
+ const Image& image,
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha;
- updateTexture(obj.texture.get(), image.size, image.data.get(), format, unit);
+ updateTexture(obj.texture.get(), image.size, image.data.get(), format, unit, type);
obj.size = image.size;
}
// Creates an empty texture with the specified dimensions.
Texture createTexture(const Size size,
TextureFormat format = TextureFormat::RGBA,
- TextureUnit unit = 0) {
- return { size, createTexture(size, nullptr, format, unit) };
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
+ return { size, createTexture(size, nullptr, format, unit, type) };
}
void bindTexture(Texture&,
@@ -232,6 +238,8 @@ public:
State<value::PixelTransferStencil> pixelTransferStencil;
#endif // MBGL_USE_GLES2
+ bool supportsHalfFloatTextures = false;
+
private:
State<value::StencilFunc> stencilFunc;
State<value::StencilMask> stencilMask;
@@ -259,8 +267,8 @@ private:
void updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
UniqueBuffer createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
void updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
- UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit);
- void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit);
+ UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);
+ void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType);
UniqueFramebuffer createFramebuffer();
UniqueRenderbuffer createRenderbuffer(RenderbufferType, Size size);
std::unique_ptr<uint8_t[]> readFramebuffer(Size, TextureFormat, bool flip);
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index da08195e58..376a784a0c 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -64,6 +64,15 @@ enum class TextureFormat : uint32_t {
#endif // MBGL_USE_GLES2
};
+enum class TextureType : uint32_t {
+ UnsignedByte = 0x1401,
+#if MBGL_USE_GLES2
+ HalfFloat = 0x8D61,
+#else
+ HalfFloat = 0x140B,
+#endif // MBGL_USE_GLES2
+};
+
enum class PrimitiveType {
Points = 0x0000,
Lines = 0x0001,
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index 5d7a6474cf..c677c84d5d 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -30,7 +30,7 @@ MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_normal_ed);
MBGL_DEFINE_ATTRIBUTE(uint8_t, 1, a_fade_opacity);
-MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
+MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
template <typename T, std::size_t N>
struct a_data {
@@ -142,6 +142,11 @@ struct a_halo_blur {
using Type = gl::Attribute<float, 1>;
};
+struct a_weight {
+ static auto name() { return "a_weight"; }
+ using Type = gl::Attribute<float, 1>;
+};
+
} // namespace attributes
struct PositionOnlyLayoutAttributes : gl::Attributes<
diff --git a/src/mbgl/programs/heatmap_program.cpp b/src/mbgl/programs/heatmap_program.cpp
new file mode 100644
index 0000000000..67f84fbd52
--- /dev/null
+++ b/src/mbgl/programs/heatmap_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/heatmap_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HeatmapLayoutVertex) == 4, "expected HeatmapLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_program.hpp b/src/mbgl/programs/heatmap_program.hpp
new file mode 100644
index 0000000000..2d9b80404f
--- /dev/null
+++ b/src/mbgl/programs/heatmap_program.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/heatmap.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_intensity);
+} // namespace uniforms
+
+class HeatmapProgram : public Program<
+ shaders::heatmap,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_intensity,
+ uniforms::u_matrix,
+ uniforms::heatmap::u_extrude_scale>,
+ style::HeatmapPaintProperties>
+{
+public:
+ using Program::Program;
+
+ /*
+ * @param {number} x vertex position
+ * @param {number} y vertex position
+ * @param {number} ex extrude normal
+ * @param {number} ey extrude normal
+ */
+ static LayoutVertex vertex(Point<int16_t> p, float ex, float ey) {
+ return LayoutVertex {
+ {{
+ static_cast<int16_t>((p.x * 2) + ((ex + 1) / 2)),
+ static_cast<int16_t>((p.y * 2) + ((ey + 1) / 2))
+ }}
+ };
+ }
+};
+
+using HeatmapLayoutVertex = HeatmapProgram::LayoutVertex;
+using HeatmapAttributes = HeatmapProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_texture_program.cpp b/src/mbgl/programs/heatmap_texture_program.cpp
new file mode 100644
index 0000000000..3b0e24eab8
--- /dev/null
+++ b/src/mbgl/programs/heatmap_texture_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/heatmap_texture_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HeatmapTextureLayoutVertex) == 4, "expected HeatmapTextureLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_texture_program.hpp b/src/mbgl/programs/heatmap_texture_program.hpp
new file mode 100644
index 0000000000..7afe8060d0
--- /dev/null
+++ b/src/mbgl/programs/heatmap_texture_program.hpp
@@ -0,0 +1,43 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/heatmap_texture.hpp>
+#include <mbgl/style/properties.hpp>
+#include <mbgl/util/geometry.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_color_ramp);
+} // namespace uniforms
+
+class HeatmapTextureProgram : public Program<
+ shaders::heatmap_texture,
+ gl::Triangle,
+ gl::Attributes<attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_world,
+ uniforms::u_image,
+ uniforms::u_color_ramp,
+ uniforms::u_opacity>,
+ style::Properties<>> {
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p) {
+ return LayoutVertex{
+ {{
+ p.x,
+ p.y
+ }}
+ };
+ }
+};
+
+using HeatmapTextureLayoutVertex = HeatmapTextureProgram::LayoutVertex;
+using HeatmapTextureAttributes = HeatmapTextureProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/programs.hpp b/src/mbgl/programs/programs.hpp
index f533a6f633..b703323d9c 100644
--- a/src/mbgl/programs/programs.hpp
+++ b/src/mbgl/programs/programs.hpp
@@ -6,6 +6,8 @@
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/programs/heatmap_texture_program.hpp>
#include <mbgl/programs/hillshade_program.hpp>
#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/programs/line_program.hpp>
@@ -30,6 +32,8 @@ public:
fillPattern(context, programParameters),
fillOutline(context, programParameters),
fillOutlinePattern(context, programParameters),
+ heatmap(context, programParameters),
+ heatmapTexture(context, programParameters),
hillshade(context, programParameters),
hillshadePrepare(context, programParameters),
line(context, programParameters),
@@ -55,6 +59,8 @@ public:
ProgramMap<FillPatternProgram> fillPattern;
ProgramMap<FillOutlineProgram> fillOutline;
ProgramMap<FillOutlinePatternProgram> fillOutlinePattern;
+ ProgramMap<HeatmapProgram> heatmap;
+ HeatmapTextureProgram heatmapTexture;
HillshadeProgram hillshade;
HillshadePrepareProgram hillshadePrepare;
ProgramMap<LineProgram> line;
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 107c084918..071a27c808 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -37,9 +37,14 @@ MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_change);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_weight);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
+namespace heatmap {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_extrude_scale);
+} // namespace heatmap
+
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b);
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.cpp b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
new file mode 100644
index 0000000000..a185e04ad2
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
@@ -0,0 +1,98 @@
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/bucket_parameters.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/util/constants.hpp>
+#include <mbgl/util/math.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+HeatmapBucket::HeatmapBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
+ : mode(parameters.mode) {
+ for (const auto& layer : layers) {
+ paintPropertyBinders.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(layer->getID()),
+ std::forward_as_tuple(
+ layer->as<RenderHeatmapLayer>()->evaluated,
+ parameters.tileID.overscaledZ));
+ }
+}
+
+void HeatmapBucket::upload(gl::Context& context) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(triangles));
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.upload(context);
+ }
+
+ uploaded = true;
+}
+
+bool HeatmapBucket::hasData() const {
+ return !segments.empty();
+}
+
+void HeatmapBucket::addFeature(const GeometryTileFeature& feature,
+ const GeometryCollection& geometry) {
+ constexpr const uint16_t vertexLength = 4;
+
+ for (auto& points : geometry) {
+ for(auto& point : points) {
+ auto x = point.x;
+ auto y = point.y;
+
+ // Do not include points that are outside the tile boundaries.
+ // Include all points in Still mode. You need to include points from
+ // neighbouring tiles so that they are not clipped at tile boundaries.
+ if ((mode == MapMode::Continuous) &&
+ (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
+
+ if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), triangles.indexSize());
+ }
+
+ // this geometry will be of the Point type, and we'll derive
+ // two triangles from it.
+ //
+ // ┌─────────┐
+ // │ 4 3 │
+ // │ │
+ // │ 1 2 │
+ // └─────────┘
+ //
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, -1)); // 1
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, -1)); // 2
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, 1)); // 3
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, 1)); // 4
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ uint16_t index = segment.vertexLength;
+
+ // 1, 2, 3
+ // 1, 4, 3
+ triangles.emplace_back(index, index + 1, index + 2);
+ triangles.emplace_back(index, index + 3, index + 2);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
+ }
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.populateVertexVectors(feature, vertices.vertexSize());
+ }
+}
+
+float HeatmapBucket::getQueryRadius(const RenderLayer& layer) const {
+ (void)layer;
+ return 0;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
new file mode 100644
index 0000000000..3b9f1edb81
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/map/mode.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/programs/segment.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+class BucketParameters;
+
+class HeatmapBucket : public Bucket {
+public:
+ HeatmapBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
+
+ void addFeature(const GeometryTileFeature&,
+ const GeometryCollection&) override;
+ bool hasData() const override;
+
+ void upload(gl::Context&) override;
+
+ float getQueryRadius(const RenderLayer&) const override;
+
+ gl::VertexVector<HeatmapLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ SegmentVector<HeatmapAttributes> segments;
+
+ optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+
+ std::map<std::string, HeatmapProgram::PaintPropertyBinders> paintPropertyBinders;
+
+ const MapMode mode;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
new file mode 100644
index 0000000000..0f9e3239ef
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -0,0 +1,178 @@
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/intersection_tests.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderHeatmapLayer::RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Heatmap, _impl),
+ unevaluated(impl().paint.untransitioned()), colorRamp({256, 1}) {
+}
+
+const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const {
+ return static_cast<const style::HeatmapLayer::Impl&>(*baseImpl);
+}
+
+std::unique_ptr<Bucket> RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
+ return std::make_unique<HeatmapBucket>(parameters, layers);
+}
+
+void RenderHeatmapLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+}
+
+void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters) {
+ evaluated = unevaluated.evaluate(parameters);
+
+ passes = (evaluated.get<style::HeatmapOpacity>() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
+}
+
+bool RenderHeatmapLayer::hasTransition() const {
+ return unevaluated.hasTransition();
+}
+
+void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ if (parameters.pass == RenderPass::Pass3D) {
+ const auto& viewportSize = parameters.staticData.backendSize;
+ const auto size = Size{viewportSize.width / 4, viewportSize.height / 4};
+
+ if (!renderTexture || renderTexture->getSize() != size) {
+ if (parameters.context.supportsHalfFloatTextures) {
+ renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat);
+
+ try {
+ renderTexture->bind();
+ } catch (const std::runtime_error& ex) {
+ // can't render to a half-float texture; falling back to unsigned byte one
+ renderTexture = nullopt;
+ parameters.context.supportsHalfFloatTextures = false;
+ }
+ }
+
+ if (!renderTexture) {
+ renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte);
+ renderTexture->bind();
+ }
+
+ } else {
+ renderTexture->bind();
+ }
+
+ if (!colorRampTexture) {
+ colorRampTexture = parameters.context.createTexture(colorRamp, 1, gl::TextureType::UnsignedByte);
+ }
+
+ parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl)));
+ HeatmapBucket& bucket = *reinterpret_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl));
+
+ const auto extrudeScale = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+
+ const auto stencilMode = parameters.mapMode != MapMode::Continuous
+ ? parameters.stencilModeForClipping(tile.clip)
+ : gl::StencilMode::disabled();
+
+ parameters.programs.heatmap.get(evaluated).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ stencilMode,
+ gl::ColorMode::additive(),
+ HeatmapProgram::UniformValues {
+ uniforms::u_intensity::Value{evaluated.get<style::HeatmapIntensity>()},
+ uniforms::u_matrix::Value{tile.matrix},
+ uniforms::heatmap::u_extrude_scale::Value{extrudeScale}
+ },
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+
+ } else if (parameters.pass == RenderPass::Translucent) {
+ parameters.context.bindTexture(renderTexture->getTexture(), 0, gl::TextureFilter::Linear);
+ parameters.context.bindTexture(*colorRampTexture, 1, gl::TextureFilter::Linear);
+
+ const auto& size = parameters.staticData.backendSize;
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.heatmapTexture.draw(
+ parameters.context, gl::Triangles(), gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ HeatmapTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_color_ramp::Value{ 1 },
+ uniforms::u_opacity::Value{ evaluated.get<HeatmapOpacity>() } },
+ parameters.staticData.extrusionTextureVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.extrusionTextureSegments,
+ HeatmapTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ parameters.state.getZoom(), getID());
+ }
+}
+
+void RenderHeatmapLayer::updateColorRamp() {
+ auto colorValue = unevaluated.get<HeatmapColor>().getValue();
+ if (colorValue.isUndefined()) {
+ colorValue = HeatmapLayer::getDefaultHeatmapColor();
+ }
+
+ const auto length = colorRamp.bytes();
+
+ for (uint32_t i = 0; i < length; i += 4) {
+ const auto color = colorValue.evaluate(static_cast<double>(i) / length);
+ colorRamp.data[i + 0] = std::floor(color.r * 255);
+ colorRamp.data[i + 1] = std::floor(color.g * 255);
+ colorRamp.data[i + 2] = std::floor(color.b * 255);
+ colorRamp.data[i + 3] = std::floor(color.a * 255);
+ }
+
+ if (colorRampTexture) {
+ colorRampTexture = nullopt;
+ }
+}
+
+bool RenderHeatmapLayer::queryIntersectsFeature(
+ const GeometryCoordinates& queryGeometry,
+ const GeometryTileFeature& feature,
+ const float zoom,
+ const float bearing,
+ const float pixelsToTileUnits) const {
+ (void) queryGeometry;
+ (void) feature;
+ (void) zoom;
+ (void) bearing;
+ (void) pixelsToTileUnits;
+ return false;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.hpp b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
new file mode 100644
index 0000000000..3f0b1f91b4
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
+
+namespace mbgl {
+
+class RenderHeatmapLayer: public RenderLayer {
+public:
+ RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);
+ ~RenderHeatmapLayer() final = default;
+
+ void transition(const TransitionParameters&) override;
+ void evaluate(const PropertyEvaluationParameters&) override;
+ bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
+
+ bool queryIntersectsFeature(
+ const GeometryCoordinates&,
+ const GeometryTileFeature&,
+ const float,
+ const float,
+ const float) const override;
+
+ void updateColorRamp();
+
+ std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
+
+ // Paint properties
+ style::HeatmapPaintProperties::Unevaluated unevaluated;
+ style::HeatmapPaintProperties::PossiblyEvaluated evaluated;
+
+ const style::HeatmapLayer::Impl& impl() const;
+
+ PremultipliedImage colorRamp;
+ optional<OffscreenTexture> renderTexture;
+ optional<gl::Texture> colorRampTexture;
+};
+
+template <>
+inline bool RenderLayer::is<RenderHeatmapLayer>() const {
+ return type == style::LayerType::Heatmap;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index 248905f834..bcdc175f14 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -8,6 +8,7 @@
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/render_tile.hpp>
@@ -35,6 +36,8 @@ std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
return std::make_unique<RenderCustomLayer>(staticImmutableCast<CustomLayer::Impl>(impl));
case LayerType::FillExtrusion:
return std::make_unique<RenderFillExtrusionLayer>(staticImmutableCast<FillExtrusionLayer::Impl>(impl));
+ case LayerType::Heatmap:
+ return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<HeatmapLayer::Impl>(impl));
}
// Not reachable, but placate GCC.
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 26a07bb093..2ac714e122 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -14,6 +14,7 @@
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
@@ -185,6 +186,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
+
+ if (layer.is<RenderHeatmapLayer>()) {
+ layer.as<RenderHeatmapLayer>()->updateColorRamp();
+ }
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
@@ -290,7 +295,11 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
- if (!parameters.staticData.has3D && (layer->is<RenderFillExtrusionLayer>() || layer->is<RenderHillshadeLayer>())) {
+ if (!parameters.staticData.has3D && (
+ layer->is<RenderFillExtrusionLayer>() ||
+ layer->is<RenderHillshadeLayer>() ||
+ layer->is<RenderHeatmapLayer>())) {
+
parameters.staticData.has3D = true;
}
diff --git a/src/mbgl/shaders/heatmap.cpp b/src/mbgl/shaders/heatmap.cpp
new file mode 100644
index 0000000000..19927cfcc6
--- /dev/null
+++ b/src/mbgl/shaders/heatmap.cpp
@@ -0,0 +1,128 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/heatmap.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* heatmap::name = "heatmap";
+const char* heatmap::vertexSource = R"MBGL_SHADER(
+
+#ifndef HAS_UNIFORM_u_weight
+uniform lowp float a_weight_t;
+attribute highp vec2 a_weight;
+varying highp float weight;
+#else
+uniform highp float u_weight;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_radius
+uniform lowp float a_radius_t;
+attribute mediump vec2 a_radius;
+#else
+uniform mediump float u_radius;
+#endif
+
+
+uniform mat4 u_matrix;
+uniform float u_extrude_scale;
+uniform float u_opacity;
+uniform float u_intensity;
+
+attribute vec2 a_pos;
+
+varying vec2 v_extrude;
+
+// Effective "0" in the kernel density texture to adjust the kernel size to;
+// this empirically chosen number minimizes artifacts on overlapping kernels
+// for typical heatmap cases (assuming clustered source)
+const highp float ZERO = 1.0 / 255.0 / 16.0;
+
+// Gaussian kernel coefficient: 1 / sqrt(2 * PI)
+#define GAUSS_COEF 0.3989422804014327
+
+void main(void) {
+
+#ifndef HAS_UNIFORM_u_weight
+ weight = unpack_mix_vec2(a_weight, a_weight_t);
+#else
+ highp float weight = u_weight;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_radius
+ mediump float radius = unpack_mix_vec2(a_radius, a_radius_t);
+#else
+ mediump float radius = u_radius;
+#endif
+
+
+ // unencode the extrusion vector that we snuck into the a_pos vector
+ vec2 unscaled_extrude = vec2(mod(a_pos, 2.0) * 2.0 - 1.0);
+
+ // This 'extrude' comes in ranging from [-1, -1], to [1, 1]. We'll use
+ // it to produce the vertices of a square mesh framing the point feature
+ // we're adding to the kernel density texture. We'll also pass it as
+ // a varying, so that the fragment shader can determine the distance of
+ // each fragment from the point feature.
+ // Before we do so, we need to scale it up sufficiently so that the
+ // kernel falls effectively to zero at the edge of the mesh.
+ // That is, we want to know S such that
+ // weight * u_intensity * GAUSS_COEF * exp(-0.5 * 3.0^2 * S^2) == ZERO
+ // Which solves to:
+ // S = sqrt(-2.0 * log(ZERO / (weight * u_intensity * GAUSS_COEF))) / 3.0
+ float S = sqrt(-2.0 * log(ZERO / weight / u_intensity / GAUSS_COEF)) / 3.0;
+
+ // Pass the varying in units of radius
+ v_extrude = S * unscaled_extrude;
+
+ // Scale by radius and the zoom-based scale factor to produce actual
+ // mesh position
+ vec2 extrude = v_extrude * radius * u_extrude_scale;
+
+ // multiply a_pos by 0.5, since we had it * 2 in order to sneak
+ // in extrusion data
+ vec4 pos = vec4(floor(a_pos * 0.5) + extrude, 0, 1);
+
+ gl_Position = u_matrix * pos;
+}
+
+)MBGL_SHADER";
+const char* heatmap::fragmentSource = R"MBGL_SHADER(
+
+#ifndef HAS_UNIFORM_u_weight
+varying highp float weight;
+#else
+uniform highp float u_weight;
+#endif
+
+
+uniform highp float u_intensity;
+varying vec2 v_extrude;
+
+// Gaussian kernel coefficient: 1 / sqrt(2 * PI)
+#define GAUSS_COEF 0.3989422804014327
+
+void main() {
+
+#ifdef HAS_UNIFORM_u_weight
+ highp float weight = u_weight;
+#endif
+
+
+ // Kernel density estimation with a Gaussian kernel of size 5x5
+ float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
+ float val = weight * u_intensity * GAUSS_COEF * exp(d);
+
+ gl_FragColor = vec4(val, 1.0, 1.0, 1.0);
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap.hpp b/src/mbgl/shaders/heatmap.hpp
new file mode 100644
index 0000000000..a3c64db942
--- /dev/null
+++ b/src/mbgl/shaders/heatmap.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class heatmap {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap_texture.cpp b/src/mbgl/shaders/heatmap_texture.cpp
new file mode 100644
index 0000000000..c5d35c48ae
--- /dev/null
+++ b/src/mbgl/shaders/heatmap_texture.cpp
@@ -0,0 +1,42 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/heatmap_texture.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* heatmap_texture::name = "heatmap_texture";
+const char* heatmap_texture::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+uniform vec2 u_world;
+attribute vec2 a_pos;
+varying vec2 v_pos;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
+
+ v_pos.x = a_pos.x;
+ v_pos.y = 1.0 - a_pos.y;
+}
+
+)MBGL_SHADER";
+const char* heatmap_texture::fragmentSource = R"MBGL_SHADER(
+uniform sampler2D u_image;
+uniform sampler2D u_color_ramp;
+uniform float u_opacity;
+varying vec2 v_pos;
+
+void main() {
+ float t = texture2D(u_image, v_pos).r;
+ vec4 color = texture2D(u_color_ramp, vec2(t, 0.5));
+ gl_FragColor = color * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(0.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap_texture.hpp b/src/mbgl/shaders/heatmap_texture.hpp
new file mode 100644
index 0000000000..c51dc6b178
--- /dev/null
+++ b/src/mbgl/shaders/heatmap_texture.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class heatmap_texture {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/layer.cpp b/src/mbgl/style/conversion/layer.cpp
index ad6998341d..19472bc8d6 100644
--- a/src/mbgl/style/conversion/layer.cpp
+++ b/src/mbgl/style/conversion/layer.cpp
@@ -6,6 +6,7 @@
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
#include <mbgl/style/layers/hillshade_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
@@ -165,6 +166,8 @@ optional<std::unique_ptr<Layer>> Converter<std::unique_ptr<Layer>>::operator()(c
converted = convertVectorLayer<SymbolLayer>(*id, value, error);
} else if (*type == "raster") {
converted = convertRasterLayer(*id, value, error);
+ } else if (*type == "heatmap") {
+ converted = convertVectorLayer<HeatmapLayer>(*id, value, error);
} else if (*type == "hillshade") {
converted = convertHillshadeLayer(*id, value, error);
} else if (*type == "background") {
diff --git a/src/mbgl/style/conversion/make_property_setters.hpp b/src/mbgl/style/conversion/make_property_setters.hpp
index adfcc4dd61..25c8fdb1ca 100644
--- a/src/mbgl/style/conversion/make_property_setters.hpp
+++ b/src/mbgl/style/conversion/make_property_setters.hpp
@@ -8,6 +8,7 @@
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layers/hillshade_layer.hpp>
@@ -72,6 +73,7 @@ inline auto makeLayoutPropertySetters() {
+
return result;
}
@@ -166,6 +168,17 @@ inline auto makePaintPropertySetters() {
result["circle-stroke-opacity"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleStrokeOpacity>;
result["circle-stroke-opacity-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeOpacityTransition>;
+ result["heatmap-radius"] = &setProperty<HeatmapLayer, DataDrivenPropertyValue<float>, &HeatmapLayer::setHeatmapRadius>;
+ result["heatmap-radius-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapRadiusTransition>;
+ result["heatmap-weight"] = &setProperty<HeatmapLayer, DataDrivenPropertyValue<float>, &HeatmapLayer::setHeatmapWeight>;
+ result["heatmap-weight-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapWeightTransition>;
+ result["heatmap-intensity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapIntensity>;
+ result["heatmap-intensity-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapIntensityTransition>;
+ result["heatmap-color"] = &setProperty<HeatmapLayer, HeatmapColorPropertyValue, &HeatmapLayer::setHeatmapColor>;
+ result["heatmap-color-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapColorTransition>;
+ result["heatmap-opacity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapOpacity>;
+ result["heatmap-opacity-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapOpacityTransition>;
+
result["fill-extrusion-opacity"] = &setProperty<FillExtrusionLayer, PropertyValue<float>, &FillExtrusionLayer::setFillExtrusionOpacity>;
result["fill-extrusion-opacity-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionOpacityTransition>;
result["fill-extrusion-color"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<Color>, &FillExtrusionLayer::setFillExtrusionColor>;
diff --git a/src/mbgl/style/conversion/property_setter.hpp b/src/mbgl/style/conversion/property_setter.hpp
index 9e382b9c38..e3716a18dc 100644
--- a/src/mbgl/style/conversion/property_setter.hpp
+++ b/src/mbgl/style/conversion/property_setter.hpp
@@ -5,6 +5,7 @@
#include <mbgl/style/conversion/constant.hpp>
#include <mbgl/style/conversion/property_value.hpp>
#include <mbgl/style/conversion/data_driven_property_value.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
#include <mbgl/style/conversion/transition_options.hpp>
#include <string>
diff --git a/src/mbgl/style/layers/heatmap_layer.cpp b/src/mbgl/style/layers/heatmap_layer.cpp
new file mode 100644
index 0000000000..4989ff15f1
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer.cpp
@@ -0,0 +1,239 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/style/layer_observer.hpp>
+// for constructing default heatmap-color ramp expression from style JSON
+#include <mbgl/style/conversion.hpp>
+#include <mbgl/style/conversion/json.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
+
+namespace mbgl {
+namespace style {
+
+HeatmapLayer::HeatmapLayer(const std::string& layerID, const std::string& sourceID)
+ : Layer(makeMutable<Impl>(LayerType::Heatmap, layerID, sourceID)) {
+}
+
+HeatmapLayer::HeatmapLayer(Immutable<Impl> impl_)
+ : Layer(std::move(impl_)) {
+}
+
+HeatmapLayer::~HeatmapLayer() = default;
+
+const HeatmapLayer::Impl& HeatmapLayer::impl() const {
+ return static_cast<const Impl&>(*baseImpl);
+}
+
+Mutable<HeatmapLayer::Impl> HeatmapLayer::mutableImpl() const {
+ return makeMutable<Impl>(impl());
+}
+
+std::unique_ptr<Layer> HeatmapLayer::cloneRef(const std::string& id_) const {
+ auto impl_ = mutableImpl();
+ impl_->id = id_;
+ impl_->paint = HeatmapPaintProperties::Transitionable();
+ return std::make_unique<HeatmapLayer>(std::move(impl_));
+}
+
+void HeatmapLayer::Impl::stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const {
+}
+
+// Source
+
+const std::string& HeatmapLayer::getSourceID() const {
+ return impl().source;
+}
+
+void HeatmapLayer::setSourceLayer(const std::string& sourceLayer) {
+ auto impl_ = mutableImpl();
+ impl_->sourceLayer = sourceLayer;
+ baseImpl = std::move(impl_);
+}
+
+const std::string& HeatmapLayer::getSourceLayer() const {
+ return impl().sourceLayer;
+}
+
+// Filter
+
+void HeatmapLayer::setFilter(const Filter& filter) {
+ auto impl_ = mutableImpl();
+ impl_->filter = filter;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+const Filter& HeatmapLayer::getFilter() const {
+ return impl().filter;
+}
+
+// Visibility
+
+void HeatmapLayer::setVisibility(VisibilityType value) {
+ if (value == getVisibility())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->visibility = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+// Zoom range
+
+void HeatmapLayer::setMinZoom(float minZoom) {
+ auto impl_ = mutableImpl();
+ impl_->minZoom = minZoom;
+ baseImpl = std::move(impl_);
+}
+
+void HeatmapLayer::setMaxZoom(float maxZoom) {
+ auto impl_ = mutableImpl();
+ impl_->maxZoom = maxZoom;
+ baseImpl = std::move(impl_);
+}
+
+// Layout properties
+
+
+// Paint properties
+
+DataDrivenPropertyValue<float> HeatmapLayer::getDefaultHeatmapRadius() {
+ return { 30 };
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getHeatmapRadius() const {
+ return impl().paint.template get<HeatmapRadius>().value;
+}
+
+void HeatmapLayer::setHeatmapRadius(DataDrivenPropertyValue<float> value) {
+ if (value == getHeatmapRadius())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapRadius>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapRadiusTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapRadius>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapRadiusTransition() const {
+ return impl().paint.template get<HeatmapRadius>().options;
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getDefaultHeatmapWeight() {
+ return { 1 };
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getHeatmapWeight() const {
+ return impl().paint.template get<HeatmapWeight>().value;
+}
+
+void HeatmapLayer::setHeatmapWeight(DataDrivenPropertyValue<float> value) {
+ if (value == getHeatmapWeight())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapWeight>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapWeightTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapWeight>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapWeightTransition() const {
+ return impl().paint.template get<HeatmapWeight>().options;
+}
+
+PropertyValue<float> HeatmapLayer::getDefaultHeatmapIntensity() {
+ return { 1 };
+}
+
+PropertyValue<float> HeatmapLayer::getHeatmapIntensity() const {
+ return impl().paint.template get<HeatmapIntensity>().value;
+}
+
+void HeatmapLayer::setHeatmapIntensity(PropertyValue<float> value) {
+ if (value == getHeatmapIntensity())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapIntensity>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapIntensityTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapIntensity>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapIntensityTransition() const {
+ return impl().paint.template get<HeatmapIntensity>().options;
+}
+
+HeatmapColorPropertyValue HeatmapLayer::getDefaultHeatmapColor() {
+ conversion::Error error;
+ std::string rawValue = R"JSON(["interpolate",["linear"],["heatmap-density"],0,"rgba(0, 0, 255, 0)",0.1,"royalblue",0.3,"cyan",0.5,"lime",0.7,"yellow",1,"red"])JSON";
+ return *conversion::convertJSON<HeatmapColorPropertyValue>(rawValue, error);
+}
+
+HeatmapColorPropertyValue HeatmapLayer::getHeatmapColor() const {
+ return impl().paint.template get<HeatmapColor>().value;
+}
+
+void HeatmapLayer::setHeatmapColor(HeatmapColorPropertyValue value) {
+ if (value == getHeatmapColor())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapColor>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapColorTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapColor>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapColorTransition() const {
+ return impl().paint.template get<HeatmapColor>().options;
+}
+
+PropertyValue<float> HeatmapLayer::getDefaultHeatmapOpacity() {
+ return { 1 };
+}
+
+PropertyValue<float> HeatmapLayer::getHeatmapOpacity() const {
+ return impl().paint.template get<HeatmapOpacity>().value;
+}
+
+void HeatmapLayer::setHeatmapOpacity(PropertyValue<float> value) {
+ if (value == getHeatmapOpacity())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapOpacity>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapOpacityTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapOpacity>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapOpacityTransition() const {
+ return impl().paint.template get<HeatmapOpacity>().options;
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_impl.cpp b/src/mbgl/style/layers/heatmap_layer_impl.cpp
new file mode 100644
index 0000000000..af20888d9d
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_impl.cpp
@@ -0,0 +1,15 @@
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+
+namespace mbgl {
+namespace style {
+
+bool HeatmapLayer::Impl::hasLayoutDifference(const Layer::Impl& other) const {
+ assert(dynamic_cast<const HeatmapLayer::Impl*>(&other));
+ const auto& impl = static_cast<const style::HeatmapLayer::Impl&>(other);
+ return filter != impl.filter ||
+ visibility != impl.visibility ||
+ paint.hasDataDrivenPropertyDifference(impl.paint);
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_impl.hpp b/src/mbgl/style/layers/heatmap_layer_impl.hpp
new file mode 100644
index 0000000000..cc27c3076a
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_impl.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+namespace style {
+
+class HeatmapLayer::Impl : public Layer::Impl {
+public:
+ using Layer::Impl::Impl;
+
+ bool hasLayoutDifference(const Layer::Impl&) const override;
+ void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
+
+ HeatmapPaintProperties::Transitionable paint;
+};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_properties.cpp b/src/mbgl/style/layers/heatmap_layer_properties.cpp
new file mode 100644
index 0000000000..2edb839589
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_properties.cpp
@@ -0,0 +1,9 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+namespace style {
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_properties.hpp b/src/mbgl/style/layers/heatmap_layer_properties.hpp
new file mode 100644
index 0000000000..f7afa5fbeb
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_properties.hpp
@@ -0,0 +1,40 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#pragma once
+
+#include <mbgl/style/types.hpp>
+#include <mbgl/style/layout_property.hpp>
+#include <mbgl/style/paint_property.hpp>
+#include <mbgl/style/properties.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+
+namespace mbgl {
+namespace style {
+
+struct HeatmapRadius : DataDrivenPaintProperty<float, attributes::a_radius, uniforms::u_radius> {
+ static float defaultValue() { return 30; }
+};
+
+struct HeatmapWeight : DataDrivenPaintProperty<float, attributes::a_weight, uniforms::u_weight> {
+ static float defaultValue() { return 1; }
+};
+
+struct HeatmapIntensity : PaintProperty<float> {
+ static float defaultValue() { return 1; }
+};
+
+struct HeatmapOpacity : PaintProperty<float> {
+ static float defaultValue() { return 1; }
+};
+
+class HeatmapPaintProperties : public Properties<
+ HeatmapRadius,
+ HeatmapWeight,
+ HeatmapIntensity,
+ HeatmapColor,
+ HeatmapOpacity
+> {};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/layer.cpp.ejs b/src/mbgl/style/layers/layer.cpp.ejs
index be44bb353d..657a7f5a8a 100644
--- a/src/mbgl/style/layers/layer.cpp.ejs
+++ b/src/mbgl/style/layers/layer.cpp.ejs
@@ -8,6 +8,12 @@
#include <mbgl/style/layers/<%- type.replace('-', '_') %>_layer.hpp>
#include <mbgl/style/layers/<%- type.replace('-', '_') %>_layer_impl.hpp>
#include <mbgl/style/layer_observer.hpp>
+<% if (type === 'heatmap') { -%>
+// for constructing default heatmap-color ramp expression from style JSON
+#include <mbgl/style/conversion.hpp>
+#include <mbgl/style/conversion/json.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
+<% } -%>
namespace mbgl {
namespace style {
@@ -134,7 +140,13 @@ void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyV
// Paint properties
<% for (const property of paintProperties) { %>
<%- propertyValueType(property) %> <%- camelize(type) %>Layer::getDefault<%- camelize(property.name) %>() {
+<% if (property.name === 'heatmap-color') { -%>
+ conversion::Error error;
+ std::string rawValue = R"JSON(<%- JSON.stringify(property.default) %>)JSON";
+ return *conversion::convertJSON<<%- propertyValueType(property)%>>(rawValue, error);
+<% } else { -%>
return { <%- defaultValue(property) %> };
+<% } -%>
}
<%- propertyValueType(property) %> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
diff --git a/src/mbgl/style/layers/layer_properties.hpp.ejs b/src/mbgl/style/layers/layer_properties.hpp.ejs
index cde1b80b7b..1bceb84960 100644
--- a/src/mbgl/style/layers/layer_properties.hpp.ejs
+++ b/src/mbgl/style/layers/layer_properties.hpp.ejs
@@ -25,6 +25,7 @@ struct <%- camelize(property.name) %> : <%- layoutPropertyType(property, type) %
<% } -%>
<% for (const property of paintProperties) { -%>
+<% if (property.name === 'heatmap-color') continue; -%>
struct <%- camelize(property.name) %> : <%- paintPropertyType(property, type) %> {
static <%- evaluatedType(property) %> defaultValue() { return <%- defaultValue(property) %>; }
};
diff --git a/src/mbgl/style/paint_property.hpp b/src/mbgl/style/paint_property.hpp
index c4c996b3bd..195eb645a9 100644
--- a/src/mbgl/style/paint_property.hpp
+++ b/src/mbgl/style/paint_property.hpp
@@ -2,6 +2,7 @@
#include <mbgl/style/properties.hpp>
#include <mbgl/style/property_value.hpp>
+#include <mbgl/style/heatmap_color_property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/renderer/property_evaluator.hpp>
#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
@@ -48,5 +49,27 @@ public:
static constexpr bool IsDataDriven = false;
};
+/*
+ * Special-case paint property traits for heatmap-color, needed because
+ * heatmap-color values do not fit into the
+ * Undefined | Value | {Camera,Source,Composite}Function taxonomy that applies
+ * to all other paint properties.
+ *
+ * These traits are provided here--despite the fact that heatmap-color
+ * is not used like other paint properties--to allow the parameter-pack-based
+ * batch evaluation of paint properties to compile properly.
+ */
+class HeatmapColor {
+public:
+ using TransitionableType = Transitionable<HeatmapColorPropertyValue>;
+ using UnevaluatedType = Transitioning<HeatmapColorPropertyValue>;
+ using EvaluatorType = PropertyEvaluator<Color>;
+ using PossiblyEvaluatedType = Color;
+ using Type = Color;
+ static constexpr bool IsDataDriven = false;
+
+ static Color defaultValue() { return {}; }
+};
+
} // namespace style
} // namespace mbgl
diff --git a/src/mbgl/style/style_impl.cpp b/src/mbgl/style/style_impl.cpp
index f2a9c0f222..d330b3120a 100644
--- a/src/mbgl/style/style_impl.cpp
+++ b/src/mbgl/style/style_impl.cpp
@@ -6,6 +6,7 @@
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index 339e74b250..03f555eae0 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -11,20 +11,21 @@ OffscreenTexture& OffscreenTexture::operator=(OffscreenTexture&&) = default;
class OffscreenTexture::Impl {
public:
- Impl(gl::Context& context_, const Size size_)
- : context(context_), size(std::move(size_)) {
+ Impl(gl::Context& context_, const Size size_, const gl::TextureType type_)
+ : context(context_), size(std::move(size_)), type(type_) {
assert(!size.isEmpty());
}
Impl(gl::Context& context_,
const Size size_,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_)
- : context(context_), size(std::move(size_)), depth(&depth_) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_,
+ const gl::TextureType type_)
+ : context(context_), size(std::move(size_)), depth(&depth_), type(type_) {
assert(!size.isEmpty());
}
void bind() {
if (!framebuffer) {
- texture = context.createTexture(size, gl::TextureFormat::RGBA);
+ texture = context.createTexture(size, gl::TextureFormat::RGBA, 0, type);
if (depth) {
framebuffer = context.createFramebuffer(*texture, *depth);
} else {
@@ -58,18 +59,21 @@ private:
optional<gl::Framebuffer> framebuffer;
optional<gl::Texture> texture;
gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr;
+ const gl::TextureType type;
};
OffscreenTexture::OffscreenTexture(gl::Context& context,
- const Size size)
- : impl(std::make_unique<Impl>(context, std::move(size))) {
+ const Size size,
+ const gl::TextureType type)
+ : impl(std::make_unique<Impl>(context, std::move(size), type)) {
assert(!size.isEmpty());
}
OffscreenTexture::OffscreenTexture(gl::Context& context,
const Size size,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer)
- : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer)) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer,
+ const gl::TextureType type)
+ : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer, type)) {
assert(!size.isEmpty());
}
diff --git a/src/mbgl/util/offscreen_texture.hpp b/src/mbgl/util/offscreen_texture.hpp
index 7f7e0f0338..36f24f16d3 100644
--- a/src/mbgl/util/offscreen_texture.hpp
+++ b/src/mbgl/util/offscreen_texture.hpp
@@ -12,10 +12,12 @@ class Texture;
class OffscreenTexture {
public:
OffscreenTexture(gl::Context&,
- Size size = { 256, 256 });
+ Size size = { 256, 256 },
+ gl::TextureType type = gl::TextureType::UnsignedByte);
OffscreenTexture(gl::Context&,
Size size,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&);
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&,
+ gl::TextureType type = gl::TextureType::UnsignedByte);
~OffscreenTexture();
OffscreenTexture(OffscreenTexture&&);
OffscreenTexture& operator=(OffscreenTexture&&);