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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2017-07-06 15:49:22 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2017-07-07 14:28:52 +0300
commite962b79b0f434ab80556cede425bdc1daf7730b2 (patch)
tree6b63f5fe7bfa959ae7618ceed216eeb22656dd66 /src
parent69c8f602de9ab087dd841dfabf33a72d46672673 (diff)
downloadqtlocation-mapboxgl-e962b79b0f434ab80556cede425bdc1daf7730b2.tar.gz
[core] Fix sorting order for render tiles
Sort by z order, so lower res tiles don't get rendered over high res tiles.
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/renderer/render_style.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_style.cpp b/src/mbgl/renderer/render_style.cpp
index aacabe563d..25dbba76f6 100644
--- a/src/mbgl/renderer/render_style.cpp
+++ b/src/mbgl/renderer/render_style.cpp
@@ -326,6 +326,9 @@ RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle)
return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
});
+ } else {
+ std::sort(sortedTiles.begin(), sortedTiles.end(),
+ [](const auto& a, const auto& b) { return a.get().id < b.get().id; });
}
std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;