diff options
author | Alexander Shalamov <alexander.shalamov@mapbox.com> | 2019-11-14 16:58:25 +0200 |
---|---|---|
committer | Alexander Shalamov <alexander.shalamov@mapbox.com> | 2019-12-02 17:11:49 +0200 |
commit | 26bf566f535e55c6d82830e3b0f5a2702a0fec42 (patch) | |
tree | fde3beaa430e06151b68f6c346bc7b103debd28b /src | |
parent | 2c49c4374cb9e3654c1d347b1071542918ce5fd2 (diff) | |
download | qtlocation-mapboxgl-26bf566f535e55c6d82830e3b0f5a2702a0fec42.tar.gz |
[core] Use new 'SymbolTextAndIcon' program to draw icons in text
Diffstat (limited to 'src')
41 files changed, 1124 insertions, 634 deletions
diff --git a/src/core-files.json b/src/core-files.json index b0bf177c2e..58efba1ee6 100644 --- a/src/core-files.json +++ b/src/core-files.json @@ -93,6 +93,7 @@ "src/mbgl/programs/gl/symbol_icon.cpp", "src/mbgl/programs/gl/symbol_sdf_icon.cpp", "src/mbgl/programs/gl/symbol_sdf_text.cpp", + "src/mbgl/programs/gl/symbol_text_and_icon.cpp", "src/mbgl/programs/heatmap_program.cpp", "src/mbgl/programs/heatmap_texture_program.cpp", "src/mbgl/programs/hillshade_prepare_program.cpp", @@ -624,6 +625,7 @@ "mbgl/programs/symbol_program.hpp": "src/mbgl/programs/symbol_program.hpp", "mbgl/programs/symbol_sdf_icon_program.hpp": "src/mbgl/programs/symbol_sdf_icon_program.hpp", "mbgl/programs/symbol_sdf_text_program.hpp": "src/mbgl/programs/symbol_sdf_text_program.hpp", + "mbgl/programs/symbol_text_and_icon_program.hpp": "src/mbgl/programs/symbol_text_and_icon_program.hpp", "mbgl/programs/textures.hpp": "src/mbgl/programs/textures.hpp", "mbgl/programs/uniforms.hpp": "src/mbgl/programs/uniforms.hpp", "mbgl/renderer/bucket.hpp": "src/mbgl/renderer/bucket.hpp", diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp index c03ad8835f..4c5836df21 100644 --- a/src/mbgl/layout/symbol_layout.cpp +++ b/src/mbgl/layout/symbol_layout.cpp @@ -486,7 +486,9 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, } // if either shapedText or icon position is present, add the feature - if (getDefaultHorizontalShaping(shapedTextOrientations) || shapedIcon) { + const Shaping& defaultShaping = getDefaultHorizontalShaping(shapedTextOrientations); + iconsInText = defaultShaping ? defaultShaping.iconsInText : false; + if (defaultShaping || shapedIcon) { addFeature(std::distance(features.begin(), it), feature, shapedTextOrientations, @@ -711,10 +713,19 @@ std::vector<float> CalculateTileDistances(const GeometryCoordinates& line, const } void SymbolLayout::createBucket(const ImagePositions&, std::unique_ptr<FeatureIndex>&, std::unordered_map<std::string, LayerRenderData>& renderData, const bool firstLoad, const bool showCollisionBoxes) { - auto bucket = std::make_shared<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, iconsNeedLinear, - sortFeaturesByY, bucketLeaderID, std::move(symbolInstances), tilePixelRatio, + auto bucket = std::make_shared<SymbolBucket>(layout, + layerPaintProperties, + textSize, + iconSize, + zoom, + iconsNeedLinear, + sortFeaturesByY, + bucketLeaderID, + std::move(symbolInstances), + tilePixelRatio, allowVerticalPlacement, - std::move(placementModes)); + std::move(placementModes), + iconsInText); for (SymbolInstance &symbolInstance : bucket->symbolInstances) { const bool hasText = symbolInstance.hasText(); diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp index 86bfd46a31..8f6e4595e3 100644 --- a/src/mbgl/layout/symbol_layout.hpp +++ b/src/mbgl/layout/symbol_layout.hpp @@ -109,6 +109,7 @@ private: bool iconsNeedLinear = false; bool sortFeaturesByY = false; bool allowVerticalPlacement = false; + bool iconsInText = false; std::vector<style::TextWritingModeType> placementModes; style::TextSize::UnevaluatedType textSize; diff --git a/src/mbgl/programs/gl/background.cpp b/src/mbgl/programs/gl/background.cpp index f3d2cdfd90..8ba56c3055 100644 --- a/src/mbgl/programs/gl/background.cpp +++ b/src/mbgl/programs/gl/background.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/background_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<BackgroundProgram> { static constexpr const char* name = "background"; - static constexpr const uint8_t hash[8] = { 0x2d, 0xef, 0x97, 0xa2, 0xec, 0xb5, 0x67, 0xef }; + static constexpr const uint8_t hash[8] = {0x2d, 0xef, 0x97, 0xa2, 0xec, 0xb5, 0x67, 0xef}; static constexpr const auto vertexOffset = 1429; static constexpr const auto fragmentOffset = 1525; }; @@ -63,4 +63,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/background_pattern.cpp b/src/mbgl/programs/gl/background_pattern.cpp index 482814cbda..6a1273458e 100644 --- a/src/mbgl/programs/gl/background_pattern.cpp +++ b/src/mbgl/programs/gl/background_pattern.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/background_pattern_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<BackgroundPatternProgram> { static constexpr const char* name = "background_pattern"; - static constexpr const uint8_t hash[8] = { 0x70, 0x13, 0xc8, 0x7e, 0xba, 0x18, 0xf5, 0x19 }; + static constexpr const uint8_t hash[8] = {0x70, 0x13, 0xc8, 0x7e, 0xba, 0x18, 0xf5, 0x19}; static constexpr const auto vertexOffset = 1675; static constexpr const auto fragmentOffset = 2266; }; @@ -94,4 +94,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp index bd86c0385a..6f987e6e2a 100644 --- a/src/mbgl/programs/gl/circle.cpp +++ b/src/mbgl/programs/gl/circle.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/circle_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<CircleProgram> { static constexpr const char* name = "circle"; - static constexpr const uint8_t hash[8] = { 0x1d, 0x47, 0x35, 0xbb, 0x94, 0x3d, 0x93, 0xca }; + static constexpr const uint8_t hash[8] = {0x1d, 0x47, 0x35, 0xbb, 0x94, 0x3d, 0x93, 0xca}; static constexpr const auto vertexOffset = 2927; static constexpr const auto fragmentOffset = 6135; }; @@ -317,4 +317,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/clipping_mask.cpp b/src/mbgl/programs/gl/clipping_mask.cpp index 2c53bc6070..717ba4bac4 100644 --- a/src/mbgl/programs/gl/clipping_mask.cpp +++ b/src/mbgl/programs/gl/clipping_mask.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/clipping_mask_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<ClippingMaskProgram> { static constexpr const char* name = "clipping_mask"; - static constexpr const uint8_t hash[8] = { 0x3e, 0x17, 0xc2, 0x3a, 0x1f, 0xf0, 0xa8, 0xa3 }; + static constexpr const uint8_t hash[8] = {0x3e, 0x17, 0xc2, 0x3a, 0x1f, 0xf0, 0xa8, 0xa3}; static constexpr const auto vertexOffset = 7891; static constexpr const auto fragmentOffset = 7987; }; @@ -56,4 +56,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/collision_box.cpp b/src/mbgl/programs/gl/collision_box.cpp index a3ad030f5c..a4c06bb5a9 100644 --- a/src/mbgl/programs/gl/collision_box.cpp +++ b/src/mbgl/programs/gl/collision_box.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/collision_box_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<CollisionBoxProgram> { static constexpr const char* name = "collision_box"; - static constexpr const uint8_t hash[8] = { 0xcb, 0x6a, 0x9b, 0xd1, 0x1f, 0x31, 0xf8, 0x5b }; + static constexpr const uint8_t hash[8] = {0xcb, 0x6a, 0x9b, 0xd1, 0x1f, 0x31, 0xf8, 0x5b}; static constexpr const auto vertexOffset = 10000; static constexpr const auto fragmentOffset = 10679; }; @@ -93,4 +93,4 @@ void main() { } } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/collision_circle.cpp b/src/mbgl/programs/gl/collision_circle.cpp index 3878122f4b..c715ef9a0a 100644 --- a/src/mbgl/programs/gl/collision_circle.cpp +++ b/src/mbgl/programs/gl/collision_circle.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/collision_circle_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<CollisionCircleProgram> { static constexpr const char* name = "collision_circle"; - static constexpr const uint8_t hash[8] = { 0x99, 0x2e, 0xad, 0x8c, 0xd3, 0x88, 0xae, 0x82 }; + static constexpr const uint8_t hash[8] = {0x99, 0x2e, 0xad, 0x8c, 0xd3, 0x88, 0xae, 0x82}; static constexpr const auto vertexOffset = 10902; static constexpr const auto fragmentOffset = 11818; }; @@ -116,4 +116,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/debug.cpp b/src/mbgl/programs/gl/debug.cpp index 9705fc4801..a2d2169d7c 100644 --- a/src/mbgl/programs/gl/debug.cpp +++ b/src/mbgl/programs/gl/debug.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/debug_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<DebugProgram> { static constexpr const char* name = "debug"; - static constexpr const uint8_t hash[8] = { 0xa8, 0x7d, 0x87, 0x6e, 0x36, 0xa8, 0x81, 0xe3 }; + static constexpr const uint8_t hash[8] = {0xa8, 0x7d, 0x87, 0x6e, 0x36, 0xa8, 0x81, 0xe3}; static constexpr const auto vertexOffset = 12494; static constexpr const auto fragmentOffset = 12590; }; @@ -58,4 +58,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/fill.cpp b/src/mbgl/programs/gl/fill.cpp index 77c839850b..c9a6e00f78 100644 --- a/src/mbgl/programs/gl/fill.cpp +++ b/src/mbgl/programs/gl/fill.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/fill_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<FillProgram> { static constexpr const char* name = "fill"; - static constexpr const uint8_t hash[8] = { 0x87, 0xea, 0x65, 0x7f, 0x0c, 0x9b, 0x97, 0x5d }; + static constexpr const uint8_t hash[8] = {0x87, 0xea, 0x65, 0x7f, 0x0c, 0x9b, 0x97, 0x5d}; static constexpr const auto vertexOffset = 12654; static constexpr const auto fragmentOffset = 13298; }; @@ -120,4 +120,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp index 87ef4858fc..b9f43c68cc 100644 --- a/src/mbgl/programs/gl/fill_extrusion.cpp +++ b/src/mbgl/programs/gl/fill_extrusion.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/fill_extrusion_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<FillExtrusionProgram> { static constexpr const char* name = "fill_extrusion"; - static constexpr const uint8_t hash[8] = { 0x9d, 0x76, 0x7f, 0xaa, 0x86, 0x57, 0x56, 0x96 }; + static constexpr const uint8_t hash[8] = {0x9d, 0x76, 0x7f, 0xaa, 0x86, 0x57, 0x56, 0x96}; static constexpr const auto vertexOffset = 21283; static constexpr const auto fragmentOffset = 23214; }; @@ -160,4 +160,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp index 1d330220e4..50509ce98f 100644 --- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp +++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/fill_extrusion_pattern_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<FillExtrusionPatternProgram> { static constexpr const char* name = "fill_extrusion_pattern"; - static constexpr const uint8_t hash[8] = { 0x5a, 0x8f, 0x1a, 0xbf, 0x43, 0x62, 0xf0, 0x86 }; + static constexpr const uint8_t hash[8] = {0x5a, 0x8f, 0x1a, 0xbf, 0x43, 0x62, 0xf0, 0x86}; static constexpr const auto vertexOffset = 23330; static constexpr const auto fragmentOffset = 26301; }; @@ -259,4 +259,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp index efef689f91..4fd08794be 100644 --- a/src/mbgl/programs/gl/fill_outline.cpp +++ b/src/mbgl/programs/gl/fill_outline.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/fill_outline_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<FillOutlineProgram> { static constexpr const char* name = "fill_outline"; - static constexpr const uint8_t hash[8] = { 0x51, 0x25, 0x43, 0x9d, 0x41, 0x73, 0xe1, 0xbb }; + static constexpr const uint8_t hash[8] = {0x51, 0x25, 0x43, 0x9d, 0x41, 0x73, 0xe1, 0xbb}; static constexpr const auto vertexOffset = 13722; static constexpr const auto fragmentOffset = 14547; }; @@ -128,4 +128,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/fill_outline_pattern.cpp b/src/mbgl/programs/gl/fill_outline_pattern.cpp index d526d5801d..3b619bbd42 100644 --- a/src/mbgl/programs/gl/fill_outline_pattern.cpp +++ b/src/mbgl/programs/gl/fill_outline_pattern.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/fill_outline_pattern_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<FillOutlinePatternProgram> { static constexpr const char* name = "fill_outline_pattern"; - static constexpr const uint8_t hash[8] = { 0x56, 0x9c, 0x2f, 0x58, 0x6b, 0x31, 0xff, 0x84 }; + static constexpr const uint8_t hash[8] = {0x56, 0x9c, 0x2f, 0x58, 0x6b, 0x31, 0xff, 0x84}; static constexpr const auto vertexOffset = 15137; static constexpr const auto fragmentOffset = 16997; }; @@ -202,4 +202,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp index 0f62206f99..01f0a0e236 100644 --- a/src/mbgl/programs/gl/fill_pattern.cpp +++ b/src/mbgl/programs/gl/fill_pattern.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/fill_pattern_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<FillPatternProgram> { static constexpr const char* name = "fill_pattern"; - static constexpr const uint8_t hash[8] = { 0x74, 0xa9, 0x97, 0x01, 0x96, 0xbd, 0x87, 0x36 }; + static constexpr const uint8_t hash[8] = {0x74, 0xa9, 0x97, 0x01, 0x96, 0xbd, 0x87, 0x36}; static constexpr const auto vertexOffset = 18304; static constexpr const auto fragmentOffset = 20083; }; @@ -190,4 +190,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/heatmap.cpp b/src/mbgl/programs/gl/heatmap.cpp index 41f804a37b..bf2c663cb7 100644 --- a/src/mbgl/programs/gl/heatmap.cpp +++ b/src/mbgl/programs/gl/heatmap.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/heatmap_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<HeatmapProgram> { static constexpr const char* name = "heatmap"; - static constexpr const uint8_t hash[8] = { 0xe5, 0xa4, 0x9c, 0x31, 0x01, 0xe5, 0x4a, 0xe0 }; + static constexpr const uint8_t hash[8] = {0xe5, 0xa4, 0x9c, 0x31, 0x01, 0xe5, 0x4a, 0xe0}; static constexpr const auto vertexOffset = 8026; static constexpr const auto fragmentOffset = 9074; }; @@ -159,4 +159,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/heatmap_texture.cpp b/src/mbgl/programs/gl/heatmap_texture.cpp index a6583bfbb7..caa7d4652f 100644 --- a/src/mbgl/programs/gl/heatmap_texture.cpp +++ b/src/mbgl/programs/gl/heatmap_texture.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/heatmap_texture_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<HeatmapTextureProgram> { static constexpr const char* name = "heatmap_texture"; - static constexpr const uint8_t hash[8] = { 0x9f, 0xc7, 0x56, 0xb2, 0x9e, 0x8f, 0x15, 0xff }; + static constexpr const uint8_t hash[8] = {0x9f, 0xc7, 0x56, 0xb2, 0x9e, 0x8f, 0x15, 0xff}; static constexpr const auto vertexOffset = 9535; static constexpr const auto fragmentOffset = 9715; }; @@ -71,4 +71,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/hillshade.cpp b/src/mbgl/programs/gl/hillshade.cpp index 18dd5a4caa..b23d7536b6 100644 --- a/src/mbgl/programs/gl/hillshade.cpp +++ b/src/mbgl/programs/gl/hillshade.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/hillshade_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<HillshadeProgram> { static constexpr const char* name = "hillshade"; - static constexpr const uint8_t hash[8] = { 0x8a, 0x11, 0x29, 0x18, 0x52, 0x7f, 0x3b, 0xbb }; + static constexpr const uint8_t hash[8] = {0x8a, 0x11, 0x29, 0x18, 0x52, 0x7f, 0x3b, 0xbb}; static constexpr const auto vertexOffset = 29125; static constexpr const auto fragmentOffset = 29296; }; @@ -109,4 +109,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/hillshade_prepare.cpp b/src/mbgl/programs/gl/hillshade_prepare.cpp index 81f0296763..1b070677e7 100644 --- a/src/mbgl/programs/gl/hillshade_prepare.cpp +++ b/src/mbgl/programs/gl/hillshade_prepare.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/hillshade_prepare_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<HillshadePrepareProgram> { static constexpr const char* name = "hillshade_prepare"; - static constexpr const uint8_t hash[8] = { 0xbd, 0xa0, 0x8a, 0x88, 0x91, 0xe3, 0x73, 0x66 }; + static constexpr const uint8_t hash[8] = {0xbd, 0xa0, 0x8a, 0x88, 0x91, 0xe3, 0x73, 0x66}; static constexpr const auto vertexOffset = 27698; static constexpr const auto fragmentOffset = 27991; }; @@ -135,4 +135,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp index 6bc7eb1fb0..fd4fa13fbb 100644 --- a/src/mbgl/programs/gl/line.cpp +++ b/src/mbgl/programs/gl/line.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/line_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<LineProgram> { static constexpr const char* name = "line"; - static constexpr const uint8_t hash[8] = { 0x7f, 0x8e, 0xaa, 0x53, 0x75, 0x78, 0xac, 0x2c }; + static constexpr const uint8_t hash[8] = {0x7f, 0x8e, 0xaa, 0x53, 0x75, 0x78, 0xac, 0x2c}; static constexpr const auto vertexOffset = 30370; static constexpr const auto fragmentOffset = 33367; }; @@ -272,4 +272,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp index 776258bcdd..9b176e47c6 100644 --- a/src/mbgl/programs/gl/line_gradient.cpp +++ b/src/mbgl/programs/gl/line_gradient.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/line_gradient_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<LineGradientProgram> { static constexpr const char* name = "line_gradient"; - static constexpr const uint8_t hash[8] = { 0x3f, 0xba, 0xc6, 0x33, 0xcd, 0x86, 0xa2, 0xe8 }; + static constexpr const uint8_t hash[8] = {0x3f, 0xba, 0xc6, 0x33, 0xcd, 0x86, 0xa2, 0xe8}; static constexpr const auto vertexOffset = 34236; static constexpr const auto fragmentOffset = 37028; }; @@ -254,4 +254,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp index df34ac572b..79f677f49e 100644 --- a/src/mbgl/programs/gl/line_pattern.cpp +++ b/src/mbgl/programs/gl/line_pattern.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/line_pattern_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<LinePatternProgram> { static constexpr const char* name = "line_pattern"; - static constexpr const uint8_t hash[8] = { 0x38, 0x9c, 0x3d, 0xde, 0xb4, 0xe0, 0xd1, 0x61 }; + static constexpr const uint8_t hash[8] = {0x38, 0x9c, 0x3d, 0xde, 0xb4, 0xe0, 0xd1, 0x61}; static constexpr const auto vertexOffset = 37858; static constexpr const auto fragmentOffset = 41252; }; @@ -342,4 +342,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp index cbf659ef3c..735eb3038e 100644 --- a/src/mbgl/programs/gl/line_sdf.cpp +++ b/src/mbgl/programs/gl/line_sdf.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/line_sdf_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<LineSDFProgram> { static constexpr const char* name = "line_sdf"; - static constexpr const uint8_t hash[8] = { 0x25, 0x94, 0x7f, 0xad, 0x84, 0xfe, 0x96, 0xad }; + static constexpr const uint8_t hash[8] = {0x25, 0x94, 0x7f, 0xad, 0x84, 0xfe, 0x96, 0xad}; static constexpr const auto vertexOffset = 43607; static constexpr const auto fragmentOffset = 47294; }; @@ -335,4 +335,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/preludes.hpp b/src/mbgl/programs/gl/preludes.hpp index e796f1655b..ddd72b0f06 100644 --- a/src/mbgl/programs/gl/preludes.hpp +++ b/src/mbgl/programs/gl/preludes.hpp @@ -8,7 +8,7 @@ namespace mbgl { namespace programs { namespace gl { -constexpr const uint8_t preludeHash[8] = { 0x24, 0x91, 0x82, 0x37, 0x02, 0xad, 0x98, 0x0a }; +constexpr const uint8_t preludeHash[8] = {0x24, 0x91, 0x82, 0x37, 0x02, 0xad, 0x98, 0x0a}; constexpr const auto vertexPreludeOffset = 0; constexpr const auto fragmentPreludeOffset = 1252; diff --git a/src/mbgl/programs/gl/raster.cpp b/src/mbgl/programs/gl/raster.cpp index 5743348c9f..1353a266e2 100644 --- a/src/mbgl/programs/gl/raster.cpp +++ b/src/mbgl/programs/gl/raster.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/raster_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,7 +15,7 @@ struct ShaderSource; template <> struct ShaderSource<RasterProgram> { static constexpr const char* name = "raster"; - static constexpr const uint8_t hash[8] = { 0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e }; + static constexpr const uint8_t hash[8] = {0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e}; static constexpr const auto vertexOffset = 48839; static constexpr const auto fragmentOffset = 49188; }; @@ -119,4 +119,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/shader_source.cpp b/src/mbgl/programs/gl/shader_source.cpp index 5d0e377d96..0c489d1e1e 100644 --- a/src/mbgl/programs/gl/shader_source.cpp +++ b/src/mbgl/programs/gl/shader_source.cpp @@ -9,458 +9,471 @@ namespace mbgl { namespace programs { namespace gl { +// clang-format off constexpr const uint8_t compressedShaderSource[] = { - 0x78, 0xda, 0xed, 0x3d, 0xfd, 0x6f, 0xe3, 0x36, 0xb2, 0xf7, 0x73, 0xfe, 0x0a, 0x17, 0x05, 0x0e, - 0x92, 0x2c, 0x5b, 0xb6, 0x93, 0xec, 0x47, 0x75, 0x7a, 0xc5, 0xa2, 0xbb, 0xed, 0x0b, 0xd0, 0xee, - 0x2e, 0x36, 0xed, 0xbd, 0xc3, 0x15, 0x0b, 0x43, 0xb2, 0x15, 0x47, 0xef, 0x6c, 0xcb, 0xcf, 0x56, - 0x12, 0x3b, 0x87, 0xfd, 0xdf, 0x1f, 0x67, 0xf8, 0x4d, 0x51, 0xf2, 0x47, 0x62, 0x6f, 0x36, 0x67, - 0x14, 0xdd, 0x58, 0xe4, 0x70, 0x38, 0x24, 0x87, 0xc3, 0x99, 0x21, 0x39, 0xfc, 0x3e, 0xbb, 0x1a, - 0xa6, 0x57, 0x8d, 0x5f, 0x7e, 0xed, 0xbf, 0xbb, 0x3c, 0x99, 0xcd, 0xd3, 0x41, 0xb6, 0xc8, 0xf2, - 0x69, 0xe3, 0x3a, 0x1b, 0x5d, 0xcf, 0x1a, 0x57, 0xe3, 0x3c, 0x2e, 0xc2, 0x93, 0xef, 0xd3, 0xf1, - 0x22, 0x3d, 0xf9, 0x3e, 0xbb, 0x6a, 0x7c, 0x47, 0x60, 0xb3, 0x69, 0x3a, 0x74, 0xc6, 0xf9, 0xdd, - 0xcc, 0x3d, 0xf9, 0x9e, 0x7e, 0x36, 0xe0, 0x8b, 0x40, 0x4d, 0x87, 0xd9, 0x95, 0x0e, 0x36, 0x49, - 0x87, 0xd9, 0xcd, 0x44, 0x81, 0x64, 0x09, 0x56, 0x60, 0xac, 0x53, 0x82, 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0x78, + 0xb0, 0x2b, 0x5a, 0x3a, 0xf5, 0x07, 0xa4, 0xb5, 0x64, 0x04, 0x3e, 0xa4, 0x34, 0x95, 0x94, 0x0d, + 0x8f, 0xf8, 0x79, 0xea, 0x8a, 0x57, 0xbb, 0xaa, 0x6b, 0x57, 0xf5, 0x33, 0x75, 0x55, 0x9b, 0x93, + 0xfb, 0x19, 0x1a, 0x20, 0x59, 0xd3, 0x39, 0x31, 0xa9, 0x3f, 0x27, 0xb5, 0x1b, 0xbb, 0x76, 0x63, + 0xd7, 0x6e, 0xec, 0xda, 0x8d, 0x5d, 0xbb, 0xb1, 0x6b, 0x37, 0xf6, 0xf3, 0x75, 0x63, 0x53, 0x77, + 0xc8, 0x02, 0xae, 0x6d, 0x44, 0x3c, 0x0f, 0x5f, 0xaa, 0x15, 0x45, 0x6b, 0x67, 0x77, 0xed, 0xec, + 0x7e, 0x52, 0x67, 0x37, 0x37, 0x01, 0x6b, 0xcf, 0x76, 0xed, 0xd9, 0xae, 0x3d, 0xdb, 0x07, 0xf4, + 0x6c, 0xa3, 0x4e, 0xb3, 0x38, 0xb7, 0x3b, 0x68, 0x91, 0xd1, 0xb3, 0xa8, 0x69, 0x24, 0x9c, 0xdf, + 0x27, 0x5b, 0x38, 0xbf, 0x7d, 0xb2, 0x0a, 0xd9, 0x7c, 0xe0, 0x52, 0x12, 0xc4, 0x42, 0xe0, 0xdf, + 0xe7, 0x1f, 0x3e, 0x7f, 0x82, 0x1b, 0x4d, 0x0f, 0x71, 0x92, 0x1b, 0xf2, 0x48, 0x53, 0x1e, 0xcf, + 0x8b, 0xfe, 0x98, 0xf6, 0x62, 0xed, 0x2e, 0xaf, 0xdd, 0xe5, 0xb5, 0xbb, 0xfc, 0xf0, 0xee, 0x72, + 0x9b, 0xf7, 0x1a, 0x94, 0x0e, 0xe6, 0xe9, 0xbe, 0x8d, 0x22, 0x90, 0x48, 0x44, 0xe9, 0xc0, 0x6e, + 0x73, 0x2c, 0x49, 0x22, 0x21, 0x34, 0x43, 0xeb, 0x91, 0xdf, 0xad, 0x0e, 0xfc, 0x62, 0xb4, 0x3e, + 0xc3, 0xff, 0xf0, 0x83, 0xbf, 0xf3, 0x14, 0x61, 0x9d, 0x62, 0xbd, 0xd6, 0xe2, 0xed, 0xdf, 0x6c, + 0xb7, 0x60, 0xd7, 0x9d, 0x01, 0x83, 0xb2, 0x57, 0x3b, 0xfa, 0x6b, 0x47, 0x3f, 0x75, 0xf4, 0xff, + 0x3f, 0x32, 0x8d, 0x17, 0xbd}; +// clang-format on const char* shaderSource() { static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressedShaderSource), sizeof(compressedShaderSource))); diff --git a/src/mbgl/programs/gl/symbol_icon.cpp b/src/mbgl/programs/gl/symbol_icon.cpp index 49c7654cf8..c4b359a18a 100644 --- a/src/mbgl/programs/gl/symbol_icon.cpp +++ b/src/mbgl/programs/gl/symbol_icon.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/symbol_icon_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,9 +15,9 @@ struct ShaderSource; template <> struct ShaderSource<SymbolIconProgram> { static constexpr const char* name = "symbol_icon"; - static constexpr const uint8_t hash[8] = { 0xf3, 0x81, 0x62, 0xe8, 0x24, 0x49, 0xc6, 0x8f }; + static constexpr const uint8_t hash[8] = {0x98, 0x20, 0xb6, 0xc1, 0x6d, 0x2e, 0x97, 0x8d}; static constexpr const auto vertexOffset = 50247; - static constexpr const auto fragmentOffset = 52895; + static constexpr const auto fragmentOffset = 52855; }; constexpr const char* ShaderSource<SymbolIconProgram>::name; @@ -93,15 +93,14 @@ void main() { vec2 a_tex = a_data.xy; vec2 a_size = a_data.zw; + float a_size_min = floor(a_size[0] * 0.5); highp float segment_angle = -a_projected_pos[2]; - float size; + if (!u_is_size_zoom_constant && !u_is_size_feature_constant) { - size = mix(a_size[0], a_size[1], u_size_t) / 256.0; + size = mix(a_size_min, a_size[1], u_size_t) / 128.0; } else if (u_is_size_zoom_constant && !u_is_size_feature_constant) { - size = a_size[0] / 256.0; - } else if (!u_is_size_zoom_constant && u_is_size_feature_constant) { - size = u_size; + size = a_size_min / 128.0; } else { size = u_size; } @@ -178,4 +177,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp index 661fc7d298..9ab54cbdd3 100644 --- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/symbol_sdf_icon_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,9 +15,9 @@ struct ShaderSource; template <> struct ShaderSource<SymbolSDFIconProgram> { static constexpr const char* name = "symbol_sdf_icon"; - static constexpr const uint8_t hash[8] = { 0x4b, 0x0b, 0x5f, 0x6b, 0xa9, 0xec, 0x84, 0x19 }; - static constexpr const auto vertexOffset = 53300; - static constexpr const auto fragmentOffset = 57334; + static constexpr const uint8_t hash[8] = {0x8e, 0xbe, 0xa0, 0x1c, 0x9f, 0x81, 0x4d, 0x39}; + static constexpr const auto vertexOffset = 53260; + static constexpr const auto fragmentOffset = 57227; }; constexpr const char* ShaderSource<SymbolSDFIconProgram>::name; @@ -161,15 +161,14 @@ void main() { vec2 a_tex = a_data.xy; vec2 a_size = a_data.zw; + float a_size_min = floor(a_size[0] * 0.5); highp float segment_angle = -a_projected_pos[2]; float size; if (!u_is_size_zoom_constant && !u_is_size_feature_constant) { - size = mix(a_size[0], a_size[1], u_size_t) / 256.0; + size = mix(a_size_min, a_size[1], u_size_t) / 128.0; } else if (u_is_size_zoom_constant && !u_is_size_feature_constant) { - size = a_size[0] / 256.0; - } else if (!u_is_size_zoom_constant && u_is_size_feature_constant) { - size = u_size; + size = a_size_min / 128.0; } else { size = u_size; } @@ -215,12 +214,11 @@ void main() { gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0); float gamma_scale = gl_Position.w; - vec2 tex = a_tex / u_texsize; vec2 fade_opacity = unpack_opacity(a_fade_opacity); float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change; float interpolated_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change)); - v_data0 = vec2(tex.x, tex.y); + v_data0 = a_tex / u_texsize; v_data1 = vec3(gamma_scale, size, interpolated_fade_opacity); } @@ -332,4 +330,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp index 7eb0dbabed..eb75746903 100644 --- a/src/mbgl/programs/gl/symbol_sdf_text.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp @@ -1,5 +1,5 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - +// clang-format off #include <mbgl/programs/symbol_sdf_text_program.hpp> #include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> @@ -15,9 +15,9 @@ struct ShaderSource; template <> struct ShaderSource<SymbolSDFTextProgram> { static constexpr const char* name = "symbol_sdf_text"; - static constexpr const uint8_t hash[8] = { 0x4b, 0x0b, 0x5f, 0x6b, 0xa9, 0xec, 0x84, 0x19 }; - static constexpr const auto vertexOffset = 53300; - static constexpr const auto fragmentOffset = 57334; + static constexpr const uint8_t hash[8] = {0x8e, 0xbe, 0xa0, 0x1c, 0x9f, 0x81, 0x4d, 0x39}; + static constexpr const auto vertexOffset = 53260; + static constexpr const auto fragmentOffset = 57227; }; constexpr const char* ShaderSource<SymbolSDFTextProgram>::name; @@ -161,15 +161,14 @@ void main() { vec2 a_tex = a_data.xy; vec2 a_size = a_data.zw; + float a_size_min = floor(a_size[0] * 0.5); highp float segment_angle = -a_projected_pos[2]; float size; if (!u_is_size_zoom_constant && !u_is_size_feature_constant) { - size = mix(a_size[0], a_size[1], u_size_t) / 256.0; + size = mix(a_size_min, a_size[1], u_size_t) / 128.0; } else if (u_is_size_zoom_constant && !u_is_size_feature_constant) { - size = a_size[0] / 256.0; - } else if (!u_is_size_zoom_constant && u_is_size_feature_constant) { - size = u_size; + size = a_size_min / 128.0; } else { size = u_size; } @@ -215,12 +214,11 @@ void main() { gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0); float gamma_scale = gl_Position.w; - vec2 tex = a_tex / u_texsize; vec2 fade_opacity = unpack_opacity(a_fade_opacity); float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change; float interpolated_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change)); - v_data0 = vec2(tex.x, tex.y); + v_data0 = a_tex / u_texsize; v_data1 = vec3(gamma_scale, size, interpolated_fade_opacity); } @@ -332,4 +330,4 @@ void main() { } */ - +// clang-format on diff --git a/src/mbgl/programs/gl/symbol_text_and_icon.cpp b/src/mbgl/programs/gl/symbol_text_and_icon.cpp new file mode 100644 index 0000000000..bff5f3ce7a --- /dev/null +++ b/src/mbgl/programs/gl/symbol_text_and_icon.cpp @@ -0,0 +1,353 @@ +// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. +// clang-format off +#include <mbgl/programs/symbol_text_and_icon_program.hpp> +#include <mbgl/programs/gl/preludes.hpp> +#include <mbgl/programs/gl/shader_source.hpp> +#include <mbgl/gl/program.hpp> + +namespace mbgl { +namespace programs { +namespace gl { + +template <typename> +struct ShaderSource; + +template <> +struct ShaderSource<SymbolTextAndIconProgram> { + static constexpr const char* name = "symbol_text_and_icon"; + static constexpr const uint8_t hash[8] = {0x7e, 0xbe, 0x72, 0x43, 0x55, 0x8e, 0xb5, 0xeb}; + static constexpr const auto vertexOffset = 59063; + static constexpr const auto fragmentOffset = 63119; +}; + +constexpr const char* ShaderSource<SymbolTextAndIconProgram>::name; +constexpr const uint8_t ShaderSource<SymbolTextAndIconProgram>::hash[8]; + +} // namespace gl +} // namespace programs + +namespace gfx { + +template <> +std::unique_ptr<gfx::Program<SymbolTextAndIconProgram>> +Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) { + return std::make_unique<gl::Program<SymbolTextAndIconProgram>>(programParameters); +} + +} // namespace gfx +} // namespace mbgl + +// Uncompressed source of symbol_text_and_icon.vertex.glsl: +/* +const float PI = 3.141592653589793; + +attribute vec4 a_pos_offset; +attribute vec4 a_data; +attribute vec3 a_projected_pos; +attribute float a_fade_opacity; + +// contents of a_size vary based on the type of property value +// used for {text,icon}-size. +// For constants, a_size is disabled. +// For source functions, we bind only one value per vertex: the value of {text,icon}-size evaluated for the current feature. +// For composite functions: +// [ text-size(lowerZoomStop, feature), +// text-size(upperZoomStop, feature) ] +uniform bool u_is_size_zoom_constant; +uniform bool u_is_size_feature_constant; +uniform highp float u_size_t; // used to interpolate between zoom stops when size is a composite function +uniform highp float u_size; // used when size is both zoom and feature constant +uniform mat4 u_matrix; +uniform mat4 u_label_plane_matrix; +uniform mat4 u_coord_matrix; +uniform bool u_is_text; +uniform bool u_pitch_with_map; +uniform highp float u_pitch; +uniform bool u_rotate_symbol; +uniform highp float u_aspect_ratio; +uniform highp float u_camera_to_center_distance; +uniform float u_fade_change; +uniform vec2 u_texsize; +uniform vec2 u_texsize_icon; + +varying vec4 v_data0; +varying vec4 v_data1; + + +#ifndef HAS_UNIFORM_u_fill_color +uniform lowp float u_fill_color_t; +attribute highp vec4 a_fill_color; +varying highp vec4 fill_color; +#else +uniform highp vec4 u_fill_color; +#endif + + +#ifndef HAS_UNIFORM_u_halo_color +uniform lowp float u_halo_color_t; +attribute highp vec4 a_halo_color; +varying highp vec4 halo_color; +#else +uniform highp vec4 u_halo_color; +#endif + + +#ifndef HAS_UNIFORM_u_opacity +uniform lowp float u_opacity_t; +attribute lowp vec2 a_opacity; +varying lowp float opacity; +#else +uniform lowp float u_opacity; +#endif + + +#ifndef HAS_UNIFORM_u_halo_width +uniform lowp float u_halo_width_t; +attribute lowp vec2 a_halo_width; +varying lowp float halo_width; +#else +uniform lowp float u_halo_width; +#endif + + +#ifndef HAS_UNIFORM_u_halo_blur +uniform lowp float u_halo_blur_t; +attribute lowp vec2 a_halo_blur; +varying lowp float halo_blur; +#else +uniform lowp float u_halo_blur; +#endif + + +void main() { + +#ifndef HAS_UNIFORM_u_fill_color + fill_color = unpack_mix_color(a_fill_color, u_fill_color_t); +#else + highp vec4 fill_color = u_fill_color; +#endif + + +#ifndef HAS_UNIFORM_u_halo_color + halo_color = unpack_mix_color(a_halo_color, u_halo_color_t); +#else + highp vec4 halo_color = u_halo_color; +#endif + + +#ifndef HAS_UNIFORM_u_opacity + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); +#else + lowp float opacity = u_opacity; +#endif + + +#ifndef HAS_UNIFORM_u_halo_width + halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t); +#else + lowp float halo_width = u_halo_width; +#endif + + +#ifndef HAS_UNIFORM_u_halo_blur + halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t); +#else + lowp float halo_blur = u_halo_blur; +#endif + + + vec2 a_pos = a_pos_offset.xy; + vec2 a_offset = a_pos_offset.zw; + + vec2 a_tex = a_data.xy; + vec2 a_size = a_data.zw; + + float a_size_min = floor(a_size[0] * 0.5); + float is_sdf = a_size[0] - 2.0 * a_size_min; + + highp float segment_angle = -a_projected_pos[2]; + float size; + + if (!u_is_size_zoom_constant && !u_is_size_feature_constant) { + size = mix(a_size_min, a_size[1], u_size_t) / 128.0; + } else if (u_is_size_zoom_constant && !u_is_size_feature_constant) { + size = a_size_min / 128.0; + } else { + size = u_size; + } + + vec4 projectedPoint = u_matrix * vec4(a_pos, 0, 1); + highp float camera_to_anchor_distance = projectedPoint.w; + // If the label is pitched with the map, layout is done in pitched space, + // which makes labels in the distance smaller relative to viewport space. + // We counteract part of that effect by multiplying by the perspective ratio. + // If the label isn't pitched with the map, we do layout in viewport space, + // which makes labels in the distance larger relative to the features around + // them. We counteract part of that effect by dividing by the perspective ratio. + highp float distance_ratio = u_pitch_with_map ? + camera_to_anchor_distance / u_camera_to_center_distance : + u_camera_to_center_distance / camera_to_anchor_distance; + highp float perspective_ratio = clamp( + 0.5 + 0.5 * distance_ratio, + 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles + 4.0); + + size *= perspective_ratio; + + float fontScale = size / 24.0; + + highp float symbol_rotation = 0.0; + if (u_rotate_symbol) { + // Point labels with 'rotation-alignment: map' are horizontal with respect to tile units + // To figure out that angle in projected space, we draw a short horizontal line in tile + // space, project it, and measure its angle in projected space. + vec4 offsetProjectedPoint = u_matrix * vec4(a_pos + vec2(1, 0), 0, 1); + + vec2 a = projectedPoint.xy / projectedPoint.w; + vec2 b = offsetProjectedPoint.xy / offsetProjectedPoint.w; + + symbol_rotation = atan((b.y - a.y) / u_aspect_ratio, b.x - a.x); + } + + highp float angle_sin = sin(segment_angle + symbol_rotation); + highp float angle_cos = cos(segment_angle + symbol_rotation); + mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos); + + vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0); + gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0); + float gamma_scale = gl_Position.w; + + vec2 fade_opacity = unpack_opacity(a_fade_opacity); + float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change; + float interpolated_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change)); + + v_data0.xy = a_tex / u_texsize; + v_data0.zw = a_tex / u_texsize_icon; + v_data1 = vec4(gamma_scale, size, interpolated_fade_opacity, is_sdf); +} + +*/ + +// Uncompressed source of symbol_text_and_icon.fragment.glsl: +/* +#define SDF_PX 8.0 + +#define SDF 1.0 +#define ICON 0.0 + +uniform bool u_is_halo; +uniform sampler2D u_texture; +uniform sampler2D u_texture_icon; +uniform highp float u_gamma_scale; +uniform lowp float u_device_pixel_ratio; + +varying vec4 v_data0; +varying vec4 v_data1; + + +#ifndef HAS_UNIFORM_u_fill_color +varying highp vec4 fill_color; +#else +uniform highp vec4 u_fill_color; +#endif + + +#ifndef HAS_UNIFORM_u_halo_color +varying highp vec4 halo_color; +#else +uniform highp vec4 u_halo_color; +#endif + + +#ifndef HAS_UNIFORM_u_opacity +varying lowp float opacity; +#else +uniform lowp float u_opacity; +#endif + + +#ifndef HAS_UNIFORM_u_halo_width +varying lowp float halo_width; +#else +uniform lowp float u_halo_width; +#endif + + +#ifndef HAS_UNIFORM_u_halo_blur +varying lowp float halo_blur; +#else +uniform lowp float u_halo_blur; +#endif + + +void main() { + +#ifdef HAS_UNIFORM_u_fill_color + highp vec4 fill_color = u_fill_color; +#endif + + +#ifdef HAS_UNIFORM_u_halo_color + highp vec4 halo_color = u_halo_color; +#endif + + +#ifdef HAS_UNIFORM_u_opacity + lowp float opacity = u_opacity; +#endif + + +#ifdef HAS_UNIFORM_u_halo_width + lowp float halo_width = u_halo_width; +#endif + + +#ifdef HAS_UNIFORM_u_halo_blur + lowp float halo_blur = u_halo_blur; +#endif + + + float fade_opacity = v_data1[2]; + + if (v_data1.w == ICON) { + vec2 tex_icon = v_data0.zw; + lowp float alpha = opacity * fade_opacity; + gl_FragColor = texture2D(u_texture_icon, tex_icon) * alpha; + +#ifdef OVERDRAW_INSPECTOR + gl_FragColor = vec4(1.0); +#endif + return; + } + + vec2 tex = v_data0.xy; + + float EDGE_GAMMA = 0.105 / u_device_pixel_ratio; + + float gamma_scale = v_data1.x; + float size = v_data1.y; + + float fontScale = size / 24.0; + + lowp vec4 color = fill_color; + highp float gamma = EDGE_GAMMA / (fontScale * u_gamma_scale); + lowp float buff = (256.0 - 64.0) / 256.0; + if (u_is_halo) { + color = halo_color; + gamma = (halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (fontScale * u_gamma_scale); + buff = (6.0 - halo_width / fontScale) / SDF_PX; + } + + lowp float dist = texture2D(u_texture, tex).a; + highp float gamma_scaled = gamma * gamma_scale; + highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist); + + gl_FragColor = color * (alpha * opacity * fade_opacity); + +#ifdef OVERDRAW_INSPECTOR + gl_FragColor = vec4(1.0); +#endif +} + +*/ +// clang-format on diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp index bfc0133676..1f1bbd49b5 100644 --- a/src/mbgl/programs/symbol_program.cpp +++ b/src/mbgl/programs/symbol_program.cpp @@ -156,6 +156,33 @@ SymbolSDFProgram<Name, PaintProperties>::layoutUniformValues(const bool isText, ); } +SymbolTextAndIconProgram::LayoutUniformValues SymbolTextAndIconProgram::layoutUniformValues( + const bool hasVariablePacement, + const style::SymbolPropertyValues& values, + const Size& texsize, + const Size& texsize_icon, + const std::array<float, 2>& pixelsToGLUnits, + const float pixelRatio, + const bool alongLine, + const RenderTile& tile, + const TransformState& state, + const float symbolFadeChange, + const SymbolSDFPart part) { + return SymbolTextAndIconProgram::LayoutUniformValues( + SymbolSDFProgram<SymbolSDFTextProgram, style::TextPaintProperties>::layoutUniformValues(true, + hasVariablePacement, + values, + texsize, + pixelsToGLUnits, + pixelRatio, + alongLine, + tile, + state, + symbolFadeChange, + part) + .concat(gfx::UniformValues<SymbolTextAndIconProgramUniforms>(uniforms::texsize::Value(texsize_icon)))); +} + template class SymbolSDFProgram<SymbolSDFIconProgram, style::IconPaintProperties>; template class SymbolSDFProgram<SymbolSDFTextProgram, style::TextPaintProperties>; diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index f614181a1e..1bbd768503 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -206,7 +206,8 @@ public: uint16_t ty, const Range<float>& sizeData, bool isSDF) { - const uint16_t aSizeMin = (std::min(MAX_PACKED_SIZE, static_cast<uint16_t>(sizeData.min * SIZE_PACK_FACTOR)) << 1) + uint16_t(isSDF); + const uint16_t aSizeMin = + (std::min(MAX_PACKED_SIZE, static_cast<uint16_t>(sizeData.min * SIZE_PACK_FACTOR)) << 1) + uint16_t(isSDF); const uint16_t aSizeMax = std::min(MAX_PACKED_SIZE, static_cast<uint16_t>(sizeData.max * SIZE_PACK_FACTOR)); return { // combining pos and offset to reduce number of vertex attributes passed to shader (8 max for some devices) @@ -416,60 +417,39 @@ enum class SymbolSDFPart { Halo = 0 }; +using SymbolSDFProgramUniforms = TypeList<uniforms::matrix, + uniforms::label_plane_matrix, + uniforms::coord_matrix, + uniforms::extrude_scale, + uniforms::texsize, + uniforms::fade_change, + uniforms::is_text, + uniforms::camera_to_center_distance, + uniforms::pitch, + uniforms::pitch_with_map, + uniforms::rotate_symbol, + uniforms::aspect_ratio, + uniforms::gamma_scale, + uniforms::device_pixel_ratio, + uniforms::is_halo>; + template <class Name, class PaintProperties> -class SymbolSDFProgram : public SymbolProgram< - Name, - gfx::PrimitiveType::Triangle, - SymbolLayoutAttributes, - TypeList< - uniforms::matrix, - uniforms::label_plane_matrix, - uniforms::coord_matrix, - uniforms::extrude_scale, - uniforms::texsize, - uniforms::fade_change, - uniforms::is_text, - uniforms::camera_to_center_distance, - uniforms::pitch, - uniforms::pitch_with_map, - uniforms::rotate_symbol, - uniforms::aspect_ratio, - uniforms::gamma_scale, - uniforms::device_pixel_ratio, - uniforms::is_halo>, - TypeList< - textures::texture>, - PaintProperties> -{ +class SymbolSDFProgram : public SymbolProgram<Name, + gfx::PrimitiveType::Triangle, + SymbolLayoutAttributes, + SymbolSDFProgramUniforms, + TypeList<textures::texture>, + PaintProperties> { public: - using BaseProgram = SymbolProgram< - Name, - gfx::PrimitiveType::Triangle, - SymbolLayoutAttributes, - TypeList< - uniforms::matrix, - uniforms::label_plane_matrix, - uniforms::coord_matrix, - uniforms::extrude_scale, - uniforms::texsize, - uniforms::fade_change, - uniforms::is_text, - uniforms::camera_to_center_distance, - uniforms::pitch, - uniforms::pitch_with_map, - uniforms::rotate_symbol, - uniforms::aspect_ratio, - uniforms::gamma_scale, - uniforms::device_pixel_ratio, - uniforms::is_halo>, - TypeList< - textures::texture>, - PaintProperties>; + using BaseProgram = SymbolProgram<Name, + gfx::PrimitiveType::Triangle, + SymbolLayoutAttributes, + SymbolSDFProgramUniforms, + TypeList<textures::texture>, + PaintProperties>; using LayoutUniformValues = typename BaseProgram::LayoutUniformValues; - - using BaseProgram::BaseProgram; static LayoutUniformValues layoutUniformValues(const bool isText, @@ -485,6 +465,40 @@ public: const SymbolSDFPart); }; +using SymbolTextAndIconProgramUniforms = TypeList<uniforms::texsize_icon>; + +class SymbolTextAndIconProgram + : public SymbolProgram<SymbolTextAndIconProgram, + gfx::PrimitiveType::Triangle, + SymbolLayoutAttributes, + TypeListConcat<SymbolSDFProgramUniforms, SymbolTextAndIconProgramUniforms>, + TypeList<textures::texture, textures::texture_icon>, + style::TextPaintProperties> { +public: + using BaseProgram = SymbolProgram<SymbolTextAndIconProgram, + gfx::PrimitiveType::Triangle, + SymbolLayoutAttributes, + TypeListConcat<SymbolSDFProgramUniforms, SymbolTextAndIconProgramUniforms>, + TypeList<textures::texture, textures::texture_icon>, + style::TextPaintProperties>; + + using LayoutUniformValues = typename BaseProgram::LayoutUniformValues; + + using BaseProgram::BaseProgram; + + static LayoutUniformValues layoutUniformValues(const bool hasVariablePacement, + const style::SymbolPropertyValues&, + const Size& texsize, + const Size& texsize_icon, + const std::array<float, 2>& pixelsToGLUnits, + const float pixelRatio, + const bool alongLine, + const RenderTile&, + const TransformState&, + const float SymbolFadeChange, + const SymbolSDFPart); +}; + class SymbolSDFIconProgram : public SymbolSDFProgram<SymbolSDFIconProgram, style::IconPaintProperties> { public: using SymbolSDFProgram::SymbolSDFProgram; @@ -505,11 +519,13 @@ public: : symbolIcon(context, programParameters), symbolIconSDF(context, programParameters), symbolGlyph(context, programParameters), + symbolTextAndIcon(context, programParameters), collisionBox(context, programParameters), collisionCircle(context, programParameters) {} SymbolIconProgram symbolIcon; SymbolSDFIconProgram symbolIconSDF; SymbolSDFTextProgram symbolGlyph; + SymbolTextAndIconProgram symbolTextAndIcon; CollisionBoxProgram collisionBox; CollisionCircleProgram collisionCircle; }; diff --git a/src/mbgl/programs/symbol_text_and_icon_program.hpp b/src/mbgl/programs/symbol_text_and_icon_program.hpp new file mode 100644 index 0000000000..57f27518d1 --- /dev/null +++ b/src/mbgl/programs/symbol_text_and_icon_program.hpp @@ -0,0 +1,4 @@ +#pragma once + +// Alias +#include <mbgl/programs/symbol_program.hpp> diff --git a/src/mbgl/programs/textures.hpp b/src/mbgl/programs/textures.hpp index 4c9de53366..7d53b447b1 100644 --- a/src/mbgl/programs/textures.hpp +++ b/src/mbgl/programs/textures.hpp @@ -10,6 +10,7 @@ MBGL_DEFINE_TEXTURE(image0); MBGL_DEFINE_TEXTURE(image1); MBGL_DEFINE_TEXTURE(color_ramp); MBGL_DEFINE_TEXTURE(texture); +MBGL_DEFINE_TEXTURE(texture_icon); } // namespace textures } // namespace mbgl diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp index 79dcfa56fb..bf928cde5e 100644 --- a/src/mbgl/programs/uniforms.hpp +++ b/src/mbgl/programs/uniforms.hpp @@ -35,6 +35,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, gapwidth); MBGL_DEFINE_UNIFORM_SCALAR(float, offset); MBGL_DEFINE_UNIFORM_SCALAR(Size, world); MBGL_DEFINE_UNIFORM_SCALAR(Size, texsize); +MBGL_DEFINE_UNIFORM_SCALAR(Size, texsize_icon); MBGL_DEFINE_UNIFORM_SCALAR(bool, pitch_with_map); MBGL_DEFINE_UNIFORM_SCALAR(float, camera_to_center_distance); MBGL_DEFINE_UNIFORM_SCALAR(float, device_pixel_ratio); diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp index 03ab1c87d1..7efd81053e 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.cpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp @@ -24,7 +24,8 @@ SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEval const std::vector<SymbolInstance>&& symbolInstances_, float tilePixelRatio_, bool allowVerticalPlacement_, - std::vector<style::TextWritingModeType> placementModes_) + std::vector<style::TextWritingModeType> placementModes_, + bool iconsInText_) : layout(std::move(layout_)), bucketLeaderID(bucketName_), iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()), @@ -33,6 +34,7 @@ SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEval placementChangesUploaded(false), dynamicUploaded(false), sortUploaded(false), + iconsInText(iconsInText_), justReloaded(false), hasVariablePlacement(false), symbolInstances(symbolInstances_), diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index 3fe6cf20c4..7a60a2c1e4 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -61,7 +61,8 @@ public: const std::vector<SymbolInstance>&&, const float tilePixelRatio, bool allowVerticalPlacement, - std::vector<style::TextWritingModeType> placementModes); + std::vector<style::TextWritingModeType> placementModes, + bool iconsInText); ~SymbolBucket() override; void upload(gfx::UploadPass&) override; @@ -95,6 +96,7 @@ public: bool placementChangesUploaded : 1; bool dynamicUploaded : 1; bool sortUploaded : 1; + bool iconsInText : 1; // Set and used by placement. mutable bool justReloaded : 1; bool hasVariablePlacement : 1; diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp index a4a73d3fe5..77a5813455 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.cpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp @@ -188,43 +188,103 @@ void drawText(const DrawFn& draw, const auto& evaluated = getEvaluated<SymbolLayerProperties>(renderData.layerProperties); const auto& layout = *bucket.layout; - const gfx::TextureBinding textureBinding{ tile.getGlyphAtlasTexture().getResource(), - gfx::TextureFilterType::Linear }; - auto values = textPropertyValues(evaluated, layout); const auto& paintPropertyValues = RenderSymbolLayer::textPaintProperties(evaluated); const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point && layout.get<TextRotationAlignment>() == AlignmentType::Map; - const Size& texsize = tile.getGlyphAtlasTexture().size; + const Size& glyphTexSize = tile.getGlyphAtlasTexture().size; + const gfx::TextureBinding glyphTextureBinding{tile.getGlyphAtlasTexture().getResource(), + gfx::TextureFilterType::Linear}; + + const bool transformed = values.rotationAlignment == AlignmentType::Map || parameters.state.getPitch() != 0; + const Size& iconTexSize = tile.getIconAtlasTexture().size; + const gfx::TextureBinding iconTextureBinding{tile.getIconAtlasTexture().getResource(), + parameters.state.isChanging() || transformed + ? gfx::TextureFilterType::Linear + : gfx::TextureFilterType::Nearest}; + + const auto drawGlyphs = [&](auto& program, const auto& uniforms, const auto& textures, SymbolSDFPart part) { + draw(program, + uniforms, + bucket.text, + textSegments, + bucket.textSizeBinder, + bucketPaintProperties.textBinders, + paintPropertyValues, + textures, + (part == SymbolSDFPart::Halo) ? "halo" : "fill"); + }; - if (values.hasHalo) { - draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph, - SymbolSDFTextProgram::layoutUniformValues(true, bucket.hasVariablePlacement, values, texsize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo), - bucket.text, - textSegments, - bucket.textSizeBinder, - bucketPaintProperties.textBinders, - paintPropertyValues, - SymbolSDFTextProgram::TextureBindings{ - textureBinding - }, - "halo"); - } + if (bucket.iconsInText) { + if (values.hasHalo) { + drawGlyphs(parameters.programs.getSymbolLayerPrograms().symbolTextAndIcon, + SymbolTextAndIconProgram::layoutUniformValues(bucket.hasVariablePlacement, + values, + glyphTexSize, + iconTexSize, + parameters.pixelsToGLUnits, + parameters.pixelRatio, + alongLine, + tile, + parameters.state, + parameters.symbolFadeChange, + SymbolSDFPart::Halo), + SymbolTextAndIconProgram::TextureBindings{glyphTextureBinding, iconTextureBinding}, + SymbolSDFPart::Halo); + } - if (values.hasFill) { - draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph, - SymbolSDFTextProgram::layoutUniformValues(true, bucket.hasVariablePlacement, values, texsize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill), - bucket.text, - textSegments, - bucket.textSizeBinder, - bucketPaintProperties.textBinders, - paintPropertyValues, - SymbolSDFTextProgram::TextureBindings{ - textureBinding - }, - "fill"); + if (values.hasFill) { + drawGlyphs(parameters.programs.getSymbolLayerPrograms().symbolTextAndIcon, + SymbolTextAndIconProgram::layoutUniformValues(bucket.hasVariablePlacement, + values, + glyphTexSize, + iconTexSize, + parameters.pixelsToGLUnits, + parameters.pixelRatio, + alongLine, + tile, + parameters.state, + parameters.symbolFadeChange, + SymbolSDFPart::Fill), + SymbolTextAndIconProgram::TextureBindings{glyphTextureBinding, iconTextureBinding}, + SymbolSDFPart::Fill); + } + } else { + if (values.hasHalo) { + drawGlyphs(parameters.programs.getSymbolLayerPrograms().symbolGlyph, + SymbolSDFTextProgram::layoutUniformValues(true, + bucket.hasVariablePlacement, + values, + glyphTexSize, + parameters.pixelsToGLUnits, + parameters.pixelRatio, + alongLine, + tile, + parameters.state, + parameters.symbolFadeChange, + SymbolSDFPart::Halo), + SymbolSDFTextProgram::TextureBindings{glyphTextureBinding}, + SymbolSDFPart::Halo); + } + + if (values.hasFill) { + drawGlyphs(parameters.programs.getSymbolLayerPrograms().symbolGlyph, + SymbolSDFTextProgram::layoutUniformValues(true, + bucket.hasVariablePlacement, + values, + glyphTexSize, + parameters.pixelsToGLUnits, + parameters.pixelRatio, + alongLine, + tile, + parameters.state, + parameters.symbolFadeChange, + SymbolSDFPart::Fill), + SymbolSDFTextProgram::TextureBindings{glyphTextureBinding}, + SymbolSDFPart::Fill); + } } } diff --git a/src/mbgl/text/glyph.hpp b/src/mbgl/text/glyph.hpp index 19a0d037a9..f3f28828ef 100644 --- a/src/mbgl/text/glyph.hpp +++ b/src/mbgl/text/glyph.hpp @@ -120,6 +120,7 @@ class Shaping { // The y offset *should* be part of the font metadata. static constexpr int32_t yOffset = -17; bool verticalizable = false; + bool iconsInText = false; }; enum class WritingModeType : uint8_t { diff --git a/src/mbgl/text/shaping.cpp b/src/mbgl/text/shaping.cpp index 55e46179b0..b977112d1f 100644 --- a/src/mbgl/text/shaping.cpp +++ b/src/mbgl/text/shaping.cpp @@ -429,6 +429,7 @@ void shapeLines(Shaping& shaping, if (image == imagePositions.end()) { continue; } + shaping.iconsInText |= true; const auto& displaySize = image->second.displaySize(); metrics.width = displaySize[0]; metrics.height = displaySize[1]; |