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authorJohn Firebaugh <john.firebaugh@gmail.com>2018-02-19 13:09:31 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2018-03-14 15:26:28 -0700
commit449c68e329448196c976fade12a8c0d58a0c7af9 (patch)
tree033fd489c9abe80ec485f876e56e65fcd0837b88 /src
parent2912a1423d7b1141e6f77b3c29f350065a084598 (diff)
downloadqtlocation-mapboxgl-449c68e329448196c976fade12a8c0d58a0c7af9.tar.gz
[core] Update mapbox-gl-js
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/shaders/line_pattern.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mbgl/shaders/line_pattern.cpp b/src/mbgl/shaders/line_pattern.cpp
index f8d785ade9..be88255e3c 100644
--- a/src/mbgl/shaders/line_pattern.cpp
+++ b/src/mbgl/shaders/line_pattern.cpp
@@ -215,8 +215,14 @@ void main() {
float x_a = mod(v_linesofar / u_pattern_size_a.x, 1.0);
float x_b = mod(v_linesofar / u_pattern_size_b.x, 1.0);
- float y_a = 0.5 + (v_normal.y * v_width2.s / u_pattern_size_a.y);
- float y_b = 0.5 + (v_normal.y * v_width2.s / u_pattern_size_b.y);
+
+ // v_normal.y is 0 at the midpoint of the line, -1 at the lower edge, 1 at the upper edge
+ // we clamp the line width outset to be between 0 and half the pattern height plus padding (2.0)
+ // to ensure we don't sample outside the designated symbol on the sprite sheet.
+ // 0.5 is added to shift the component to be bounded between 0 and 1 for interpolation of
+ // the texture coordinate
+ float y_a = 0.5 + (v_normal.y * clamp(v_width2.s, 0.0, (u_pattern_size_a.y + 2.0) / 2.0) / u_pattern_size_a.y);
+ float y_b = 0.5 + (v_normal.y * clamp(v_width2.s, 0.0, (u_pattern_size_b.y + 2.0) / 2.0) / u_pattern_size_b.y);
vec2 pos_a = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, vec2(x_a, y_a));
vec2 pos_b = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, vec2(x_b, y_b));