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authorAlexander Shalamov <alexander.shalamov@mapbox.com>2019-11-14 16:58:25 +0200
committerAlexander Shalamov <alexander.shalamov@mapbox.com>2019-12-02 17:11:49 +0200
commit26bf566f535e55c6d82830e3b0f5a2702a0fec42 (patch)
treefde3beaa430e06151b68f6c346bc7b103debd28b /src
parent2c49c4374cb9e3654c1d347b1071542918ce5fd2 (diff)
downloadqtlocation-mapboxgl-26bf566f535e55c6d82830e3b0f5a2702a0fec42.tar.gz
[core] Use new 'SymbolTextAndIcon' program to draw icons in text
Diffstat (limited to 'src')
-rw-r--r--src/core-files.json2
-rw-r--r--src/mbgl/layout/symbol_layout.cpp19
-rw-r--r--src/mbgl/layout/symbol_layout.hpp1
-rw-r--r--src/mbgl/programs/gl/background.cpp6
-rw-r--r--src/mbgl/programs/gl/background_pattern.cpp6
-rw-r--r--src/mbgl/programs/gl/circle.cpp6
-rw-r--r--src/mbgl/programs/gl/clipping_mask.cpp6
-rw-r--r--src/mbgl/programs/gl/collision_box.cpp6
-rw-r--r--src/mbgl/programs/gl/collision_circle.cpp6
-rw-r--r--src/mbgl/programs/gl/debug.cpp6
-rw-r--r--src/mbgl/programs/gl/fill.cpp6
-rw-r--r--src/mbgl/programs/gl/fill_extrusion.cpp6
-rw-r--r--src/mbgl/programs/gl/fill_extrusion_pattern.cpp6
-rw-r--r--src/mbgl/programs/gl/fill_outline.cpp6
-rw-r--r--src/mbgl/programs/gl/fill_outline_pattern.cpp6
-rw-r--r--src/mbgl/programs/gl/fill_pattern.cpp6
-rw-r--r--src/mbgl/programs/gl/heatmap.cpp6
-rw-r--r--src/mbgl/programs/gl/heatmap_texture.cpp6
-rw-r--r--src/mbgl/programs/gl/hillshade.cpp6
-rw-r--r--src/mbgl/programs/gl/hillshade_prepare.cpp6
-rw-r--r--src/mbgl/programs/gl/line.cpp6
-rw-r--r--src/mbgl/programs/gl/line_gradient.cpp6
-rw-r--r--src/mbgl/programs/gl/line_pattern.cpp6
-rw-r--r--src/mbgl/programs/gl/line_sdf.cpp6
-rw-r--r--src/mbgl/programs/gl/preludes.hpp2
-rw-r--r--src/mbgl/programs/gl/raster.cpp6
-rw-r--r--src/mbgl/programs/gl/shader_source.cpp915
-rw-r--r--src/mbgl/programs/gl/symbol_icon.cpp17
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_icon.cpp20
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_text.cpp20
-rw-r--r--src/mbgl/programs/gl/symbol_text_and_icon.cpp353
-rw-r--r--src/mbgl/programs/symbol_program.cpp27
-rw-r--r--src/mbgl/programs/symbol_program.hpp116
-rw-r--r--src/mbgl/programs/symbol_text_and_icon_program.hpp4
-rw-r--r--src/mbgl/programs/textures.hpp1
-rw-r--r--src/mbgl/programs/uniforms.hpp1
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp4
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp4
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp118
-rw-r--r--src/mbgl/text/glyph.hpp1
-rw-r--r--src/mbgl/text/shaping.cpp1
41 files changed, 1124 insertions, 634 deletions
diff --git a/src/core-files.json b/src/core-files.json
index b0bf177c2e..58efba1ee6 100644
--- a/src/core-files.json
+++ b/src/core-files.json
@@ -93,6 +93,7 @@
"src/mbgl/programs/gl/symbol_icon.cpp",
"src/mbgl/programs/gl/symbol_sdf_icon.cpp",
"src/mbgl/programs/gl/symbol_sdf_text.cpp",
+ "src/mbgl/programs/gl/symbol_text_and_icon.cpp",
"src/mbgl/programs/heatmap_program.cpp",
"src/mbgl/programs/heatmap_texture_program.cpp",
"src/mbgl/programs/hillshade_prepare_program.cpp",
@@ -624,6 +625,7 @@
"mbgl/programs/symbol_program.hpp": "src/mbgl/programs/symbol_program.hpp",
"mbgl/programs/symbol_sdf_icon_program.hpp": "src/mbgl/programs/symbol_sdf_icon_program.hpp",
"mbgl/programs/symbol_sdf_text_program.hpp": "src/mbgl/programs/symbol_sdf_text_program.hpp",
+ "mbgl/programs/symbol_text_and_icon_program.hpp": "src/mbgl/programs/symbol_text_and_icon_program.hpp",
"mbgl/programs/textures.hpp": "src/mbgl/programs/textures.hpp",
"mbgl/programs/uniforms.hpp": "src/mbgl/programs/uniforms.hpp",
"mbgl/renderer/bucket.hpp": "src/mbgl/renderer/bucket.hpp",
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp
index c03ad8835f..4c5836df21 100644
--- a/src/mbgl/layout/symbol_layout.cpp
+++ b/src/mbgl/layout/symbol_layout.cpp
@@ -486,7 +486,9 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap,
}
// if either shapedText or icon position is present, add the feature
- if (getDefaultHorizontalShaping(shapedTextOrientations) || shapedIcon) {
+ const Shaping& defaultShaping = getDefaultHorizontalShaping(shapedTextOrientations);
+ iconsInText = defaultShaping ? defaultShaping.iconsInText : false;
+ if (defaultShaping || shapedIcon) {
addFeature(std::distance(features.begin(), it),
feature,
shapedTextOrientations,
@@ -711,10 +713,19 @@ std::vector<float> CalculateTileDistances(const GeometryCoordinates& line, const
}
void SymbolLayout::createBucket(const ImagePositions&, std::unique_ptr<FeatureIndex>&, std::unordered_map<std::string, LayerRenderData>& renderData, const bool firstLoad, const bool showCollisionBoxes) {
- auto bucket = std::make_shared<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, iconsNeedLinear,
- sortFeaturesByY, bucketLeaderID, std::move(symbolInstances), tilePixelRatio,
+ auto bucket = std::make_shared<SymbolBucket>(layout,
+ layerPaintProperties,
+ textSize,
+ iconSize,
+ zoom,
+ iconsNeedLinear,
+ sortFeaturesByY,
+ bucketLeaderID,
+ std::move(symbolInstances),
+ tilePixelRatio,
allowVerticalPlacement,
- std::move(placementModes));
+ std::move(placementModes),
+ iconsInText);
for (SymbolInstance &symbolInstance : bucket->symbolInstances) {
const bool hasText = symbolInstance.hasText();
diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp
index 86bfd46a31..8f6e4595e3 100644
--- a/src/mbgl/layout/symbol_layout.hpp
+++ b/src/mbgl/layout/symbol_layout.hpp
@@ -109,6 +109,7 @@ private:
bool iconsNeedLinear = false;
bool sortFeaturesByY = false;
bool allowVerticalPlacement = false;
+ bool iconsInText = false;
std::vector<style::TextWritingModeType> placementModes;
style::TextSize::UnevaluatedType textSize;
diff --git a/src/mbgl/programs/gl/background.cpp b/src/mbgl/programs/gl/background.cpp
index f3d2cdfd90..8ba56c3055 100644
--- a/src/mbgl/programs/gl/background.cpp
+++ b/src/mbgl/programs/gl/background.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<BackgroundProgram> {
static constexpr const char* name = "background";
- static constexpr const uint8_t hash[8] = { 0x2d, 0xef, 0x97, 0xa2, 0xec, 0xb5, 0x67, 0xef };
+ static constexpr const uint8_t hash[8] = {0x2d, 0xef, 0x97, 0xa2, 0xec, 0xb5, 0x67, 0xef};
static constexpr const auto vertexOffset = 1429;
static constexpr const auto fragmentOffset = 1525;
};
@@ -63,4 +63,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/background_pattern.cpp b/src/mbgl/programs/gl/background_pattern.cpp
index 482814cbda..6a1273458e 100644
--- a/src/mbgl/programs/gl/background_pattern.cpp
+++ b/src/mbgl/programs/gl/background_pattern.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/background_pattern_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<BackgroundPatternProgram> {
static constexpr const char* name = "background_pattern";
- static constexpr const uint8_t hash[8] = { 0x70, 0x13, 0xc8, 0x7e, 0xba, 0x18, 0xf5, 0x19 };
+ static constexpr const uint8_t hash[8] = {0x70, 0x13, 0xc8, 0x7e, 0xba, 0x18, 0xf5, 0x19};
static constexpr const auto vertexOffset = 1675;
static constexpr const auto fragmentOffset = 2266;
};
@@ -94,4 +94,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp
index bd86c0385a..6f987e6e2a 100644
--- a/src/mbgl/programs/gl/circle.cpp
+++ b/src/mbgl/programs/gl/circle.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<CircleProgram> {
static constexpr const char* name = "circle";
- static constexpr const uint8_t hash[8] = { 0x1d, 0x47, 0x35, 0xbb, 0x94, 0x3d, 0x93, 0xca };
+ static constexpr const uint8_t hash[8] = {0x1d, 0x47, 0x35, 0xbb, 0x94, 0x3d, 0x93, 0xca};
static constexpr const auto vertexOffset = 2927;
static constexpr const auto fragmentOffset = 6135;
};
@@ -317,4 +317,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/clipping_mask.cpp b/src/mbgl/programs/gl/clipping_mask.cpp
index 2c53bc6070..717ba4bac4 100644
--- a/src/mbgl/programs/gl/clipping_mask.cpp
+++ b/src/mbgl/programs/gl/clipping_mask.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/clipping_mask_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<ClippingMaskProgram> {
static constexpr const char* name = "clipping_mask";
- static constexpr const uint8_t hash[8] = { 0x3e, 0x17, 0xc2, 0x3a, 0x1f, 0xf0, 0xa8, 0xa3 };
+ static constexpr const uint8_t hash[8] = {0x3e, 0x17, 0xc2, 0x3a, 0x1f, 0xf0, 0xa8, 0xa3};
static constexpr const auto vertexOffset = 7891;
static constexpr const auto fragmentOffset = 7987;
};
@@ -56,4 +56,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/collision_box.cpp b/src/mbgl/programs/gl/collision_box.cpp
index a3ad030f5c..a4c06bb5a9 100644
--- a/src/mbgl/programs/gl/collision_box.cpp
+++ b/src/mbgl/programs/gl/collision_box.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/collision_box_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<CollisionBoxProgram> {
static constexpr const char* name = "collision_box";
- static constexpr const uint8_t hash[8] = { 0xcb, 0x6a, 0x9b, 0xd1, 0x1f, 0x31, 0xf8, 0x5b };
+ static constexpr const uint8_t hash[8] = {0xcb, 0x6a, 0x9b, 0xd1, 0x1f, 0x31, 0xf8, 0x5b};
static constexpr const auto vertexOffset = 10000;
static constexpr const auto fragmentOffset = 10679;
};
@@ -93,4 +93,4 @@ void main() {
}
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/collision_circle.cpp b/src/mbgl/programs/gl/collision_circle.cpp
index 3878122f4b..c715ef9a0a 100644
--- a/src/mbgl/programs/gl/collision_circle.cpp
+++ b/src/mbgl/programs/gl/collision_circle.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/collision_circle_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<CollisionCircleProgram> {
static constexpr const char* name = "collision_circle";
- static constexpr const uint8_t hash[8] = { 0x99, 0x2e, 0xad, 0x8c, 0xd3, 0x88, 0xae, 0x82 };
+ static constexpr const uint8_t hash[8] = {0x99, 0x2e, 0xad, 0x8c, 0xd3, 0x88, 0xae, 0x82};
static constexpr const auto vertexOffset = 10902;
static constexpr const auto fragmentOffset = 11818;
};
@@ -116,4 +116,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/debug.cpp b/src/mbgl/programs/gl/debug.cpp
index 9705fc4801..a2d2169d7c 100644
--- a/src/mbgl/programs/gl/debug.cpp
+++ b/src/mbgl/programs/gl/debug.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/debug_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<DebugProgram> {
static constexpr const char* name = "debug";
- static constexpr const uint8_t hash[8] = { 0xa8, 0x7d, 0x87, 0x6e, 0x36, 0xa8, 0x81, 0xe3 };
+ static constexpr const uint8_t hash[8] = {0xa8, 0x7d, 0x87, 0x6e, 0x36, 0xa8, 0x81, 0xe3};
static constexpr const auto vertexOffset = 12494;
static constexpr const auto fragmentOffset = 12590;
};
@@ -58,4 +58,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/fill.cpp b/src/mbgl/programs/gl/fill.cpp
index 77c839850b..c9a6e00f78 100644
--- a/src/mbgl/programs/gl/fill.cpp
+++ b/src/mbgl/programs/gl/fill.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<FillProgram> {
static constexpr const char* name = "fill";
- static constexpr const uint8_t hash[8] = { 0x87, 0xea, 0x65, 0x7f, 0x0c, 0x9b, 0x97, 0x5d };
+ static constexpr const uint8_t hash[8] = {0x87, 0xea, 0x65, 0x7f, 0x0c, 0x9b, 0x97, 0x5d};
static constexpr const auto vertexOffset = 12654;
static constexpr const auto fragmentOffset = 13298;
};
@@ -120,4 +120,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp
index 87ef4858fc..b9f43c68cc 100644
--- a/src/mbgl/programs/gl/fill_extrusion.cpp
+++ b/src/mbgl/programs/gl/fill_extrusion.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<FillExtrusionProgram> {
static constexpr const char* name = "fill_extrusion";
- static constexpr const uint8_t hash[8] = { 0x9d, 0x76, 0x7f, 0xaa, 0x86, 0x57, 0x56, 0x96 };
+ static constexpr const uint8_t hash[8] = {0x9d, 0x76, 0x7f, 0xaa, 0x86, 0x57, 0x56, 0x96};
static constexpr const auto vertexOffset = 21283;
static constexpr const auto fragmentOffset = 23214;
};
@@ -160,4 +160,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
index 1d330220e4..50509ce98f 100644
--- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/fill_extrusion_pattern_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<FillExtrusionPatternProgram> {
static constexpr const char* name = "fill_extrusion_pattern";
- static constexpr const uint8_t hash[8] = { 0x5a, 0x8f, 0x1a, 0xbf, 0x43, 0x62, 0xf0, 0x86 };
+ static constexpr const uint8_t hash[8] = {0x5a, 0x8f, 0x1a, 0xbf, 0x43, 0x62, 0xf0, 0x86};
static constexpr const auto vertexOffset = 23330;
static constexpr const auto fragmentOffset = 26301;
};
@@ -259,4 +259,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp
index efef689f91..4fd08794be 100644
--- a/src/mbgl/programs/gl/fill_outline.cpp
+++ b/src/mbgl/programs/gl/fill_outline.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/fill_outline_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<FillOutlineProgram> {
static constexpr const char* name = "fill_outline";
- static constexpr const uint8_t hash[8] = { 0x51, 0x25, 0x43, 0x9d, 0x41, 0x73, 0xe1, 0xbb };
+ static constexpr const uint8_t hash[8] = {0x51, 0x25, 0x43, 0x9d, 0x41, 0x73, 0xe1, 0xbb};
static constexpr const auto vertexOffset = 13722;
static constexpr const auto fragmentOffset = 14547;
};
@@ -128,4 +128,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/fill_outline_pattern.cpp b/src/mbgl/programs/gl/fill_outline_pattern.cpp
index d526d5801d..3b619bbd42 100644
--- a/src/mbgl/programs/gl/fill_outline_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_outline_pattern.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/fill_outline_pattern_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<FillOutlinePatternProgram> {
static constexpr const char* name = "fill_outline_pattern";
- static constexpr const uint8_t hash[8] = { 0x56, 0x9c, 0x2f, 0x58, 0x6b, 0x31, 0xff, 0x84 };
+ static constexpr const uint8_t hash[8] = {0x56, 0x9c, 0x2f, 0x58, 0x6b, 0x31, 0xff, 0x84};
static constexpr const auto vertexOffset = 15137;
static constexpr const auto fragmentOffset = 16997;
};
@@ -202,4 +202,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp
index 0f62206f99..01f0a0e236 100644
--- a/src/mbgl/programs/gl/fill_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_pattern.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/fill_pattern_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<FillPatternProgram> {
static constexpr const char* name = "fill_pattern";
- static constexpr const uint8_t hash[8] = { 0x74, 0xa9, 0x97, 0x01, 0x96, 0xbd, 0x87, 0x36 };
+ static constexpr const uint8_t hash[8] = {0x74, 0xa9, 0x97, 0x01, 0x96, 0xbd, 0x87, 0x36};
static constexpr const auto vertexOffset = 18304;
static constexpr const auto fragmentOffset = 20083;
};
@@ -190,4 +190,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/heatmap.cpp b/src/mbgl/programs/gl/heatmap.cpp
index 41f804a37b..bf2c663cb7 100644
--- a/src/mbgl/programs/gl/heatmap.cpp
+++ b/src/mbgl/programs/gl/heatmap.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/heatmap_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<HeatmapProgram> {
static constexpr const char* name = "heatmap";
- static constexpr const uint8_t hash[8] = { 0xe5, 0xa4, 0x9c, 0x31, 0x01, 0xe5, 0x4a, 0xe0 };
+ static constexpr const uint8_t hash[8] = {0xe5, 0xa4, 0x9c, 0x31, 0x01, 0xe5, 0x4a, 0xe0};
static constexpr const auto vertexOffset = 8026;
static constexpr const auto fragmentOffset = 9074;
};
@@ -159,4 +159,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/heatmap_texture.cpp b/src/mbgl/programs/gl/heatmap_texture.cpp
index a6583bfbb7..caa7d4652f 100644
--- a/src/mbgl/programs/gl/heatmap_texture.cpp
+++ b/src/mbgl/programs/gl/heatmap_texture.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/heatmap_texture_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<HeatmapTextureProgram> {
static constexpr const char* name = "heatmap_texture";
- static constexpr const uint8_t hash[8] = { 0x9f, 0xc7, 0x56, 0xb2, 0x9e, 0x8f, 0x15, 0xff };
+ static constexpr const uint8_t hash[8] = {0x9f, 0xc7, 0x56, 0xb2, 0x9e, 0x8f, 0x15, 0xff};
static constexpr const auto vertexOffset = 9535;
static constexpr const auto fragmentOffset = 9715;
};
@@ -71,4 +71,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/hillshade.cpp b/src/mbgl/programs/gl/hillshade.cpp
index 18dd5a4caa..b23d7536b6 100644
--- a/src/mbgl/programs/gl/hillshade.cpp
+++ b/src/mbgl/programs/gl/hillshade.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/hillshade_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<HillshadeProgram> {
static constexpr const char* name = "hillshade";
- static constexpr const uint8_t hash[8] = { 0x8a, 0x11, 0x29, 0x18, 0x52, 0x7f, 0x3b, 0xbb };
+ static constexpr const uint8_t hash[8] = {0x8a, 0x11, 0x29, 0x18, 0x52, 0x7f, 0x3b, 0xbb};
static constexpr const auto vertexOffset = 29125;
static constexpr const auto fragmentOffset = 29296;
};
@@ -109,4 +109,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/hillshade_prepare.cpp b/src/mbgl/programs/gl/hillshade_prepare.cpp
index 81f0296763..1b070677e7 100644
--- a/src/mbgl/programs/gl/hillshade_prepare.cpp
+++ b/src/mbgl/programs/gl/hillshade_prepare.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<HillshadePrepareProgram> {
static constexpr const char* name = "hillshade_prepare";
- static constexpr const uint8_t hash[8] = { 0xbd, 0xa0, 0x8a, 0x88, 0x91, 0xe3, 0x73, 0x66 };
+ static constexpr const uint8_t hash[8] = {0xbd, 0xa0, 0x8a, 0x88, 0x91, 0xe3, 0x73, 0x66};
static constexpr const auto vertexOffset = 27698;
static constexpr const auto fragmentOffset = 27991;
};
@@ -135,4 +135,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp
index 6bc7eb1fb0..fd4fa13fbb 100644
--- a/src/mbgl/programs/gl/line.cpp
+++ b/src/mbgl/programs/gl/line.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/line_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<LineProgram> {
static constexpr const char* name = "line";
- static constexpr const uint8_t hash[8] = { 0x7f, 0x8e, 0xaa, 0x53, 0x75, 0x78, 0xac, 0x2c };
+ static constexpr const uint8_t hash[8] = {0x7f, 0x8e, 0xaa, 0x53, 0x75, 0x78, 0xac, 0x2c};
static constexpr const auto vertexOffset = 30370;
static constexpr const auto fragmentOffset = 33367;
};
@@ -272,4 +272,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp
index 776258bcdd..9b176e47c6 100644
--- a/src/mbgl/programs/gl/line_gradient.cpp
+++ b/src/mbgl/programs/gl/line_gradient.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/line_gradient_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<LineGradientProgram> {
static constexpr const char* name = "line_gradient";
- static constexpr const uint8_t hash[8] = { 0x3f, 0xba, 0xc6, 0x33, 0xcd, 0x86, 0xa2, 0xe8 };
+ static constexpr const uint8_t hash[8] = {0x3f, 0xba, 0xc6, 0x33, 0xcd, 0x86, 0xa2, 0xe8};
static constexpr const auto vertexOffset = 34236;
static constexpr const auto fragmentOffset = 37028;
};
@@ -254,4 +254,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp
index df34ac572b..79f677f49e 100644
--- a/src/mbgl/programs/gl/line_pattern.cpp
+++ b/src/mbgl/programs/gl/line_pattern.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/line_pattern_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<LinePatternProgram> {
static constexpr const char* name = "line_pattern";
- static constexpr const uint8_t hash[8] = { 0x38, 0x9c, 0x3d, 0xde, 0xb4, 0xe0, 0xd1, 0x61 };
+ static constexpr const uint8_t hash[8] = {0x38, 0x9c, 0x3d, 0xde, 0xb4, 0xe0, 0xd1, 0x61};
static constexpr const auto vertexOffset = 37858;
static constexpr const auto fragmentOffset = 41252;
};
@@ -342,4 +342,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp
index cbf659ef3c..735eb3038e 100644
--- a/src/mbgl/programs/gl/line_sdf.cpp
+++ b/src/mbgl/programs/gl/line_sdf.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/line_sdf_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<LineSDFProgram> {
static constexpr const char* name = "line_sdf";
- static constexpr const uint8_t hash[8] = { 0x25, 0x94, 0x7f, 0xad, 0x84, 0xfe, 0x96, 0xad };
+ static constexpr const uint8_t hash[8] = {0x25, 0x94, 0x7f, 0xad, 0x84, 0xfe, 0x96, 0xad};
static constexpr const auto vertexOffset = 43607;
static constexpr const auto fragmentOffset = 47294;
};
@@ -335,4 +335,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/preludes.hpp b/src/mbgl/programs/gl/preludes.hpp
index e796f1655b..ddd72b0f06 100644
--- a/src/mbgl/programs/gl/preludes.hpp
+++ b/src/mbgl/programs/gl/preludes.hpp
@@ -8,7 +8,7 @@ namespace mbgl {
namespace programs {
namespace gl {
-constexpr const uint8_t preludeHash[8] = { 0x24, 0x91, 0x82, 0x37, 0x02, 0xad, 0x98, 0x0a };
+constexpr const uint8_t preludeHash[8] = {0x24, 0x91, 0x82, 0x37, 0x02, 0xad, 0x98, 0x0a};
constexpr const auto vertexPreludeOffset = 0;
constexpr const auto fragmentPreludeOffset = 1252;
diff --git a/src/mbgl/programs/gl/raster.cpp b/src/mbgl/programs/gl/raster.cpp
index 5743348c9f..1353a266e2 100644
--- a/src/mbgl/programs/gl/raster.cpp
+++ b/src/mbgl/programs/gl/raster.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,7 +15,7 @@ struct ShaderSource;
template <>
struct ShaderSource<RasterProgram> {
static constexpr const char* name = "raster";
- static constexpr const uint8_t hash[8] = { 0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e };
+ static constexpr const uint8_t hash[8] = {0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e};
static constexpr const auto vertexOffset = 48839;
static constexpr const auto fragmentOffset = 49188;
};
@@ -119,4 +119,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/shader_source.cpp b/src/mbgl/programs/gl/shader_source.cpp
index 5d0e377d96..0c489d1e1e 100644
--- a/src/mbgl/programs/gl/shader_source.cpp
+++ b/src/mbgl/programs/gl/shader_source.cpp
@@ -9,458 +9,471 @@ namespace mbgl {
namespace programs {
namespace gl {
+// clang-format off
constexpr const uint8_t compressedShaderSource[] = {
- 0x78, 0xda, 0xed, 0x3d, 0xfd, 0x6f, 0xe3, 0x36, 0xb2, 0xf7, 0x73, 0xfe, 0x0a, 0x17, 0x05, 0x0e,
- 0x92, 0x2c, 0x5b, 0xb6, 0x93, 0xec, 0x47, 0x75, 0x7a, 0xc5, 0xa2, 0xbb, 0xed, 0x0b, 0xd0, 0xee,
- 0x2e, 0x36, 0xed, 0xbd, 0xc3, 0x15, 0x0b, 0x43, 0xb2, 0x15, 0x47, 0xef, 0x6c, 0xcb, 0xcf, 0x56,
- 0x12, 0x3b, 0x87, 0xfd, 0xdf, 0x1f, 0x67, 0xf8, 0x4d, 0x51, 0xf2, 0x47, 0x62, 0x6f, 0x36, 0x67,
- 0x14, 0xdd, 0x58, 0xe4, 0x70, 0x38, 0x24, 0x87, 0xc3, 0x99, 0x21, 0x39, 0xfc, 0x3e, 0xbb, 0x1a,
- 0xa6, 0x57, 0x8d, 0x5f, 0x7e, 0xed, 0xbf, 0xbb, 0x3c, 0x99, 0xcd, 0xd3, 0x41, 0xb6, 0xc8, 0xf2,
- 0x69, 0xe3, 0x3a, 0x1b, 0x5d, 0xcf, 0x1a, 0x57, 0xe3, 0x3c, 0x2e, 0xc2, 0x93, 0xef, 0xd3, 0xf1,
- 0x22, 0x3d, 0xf9, 0x3e, 0xbb, 0x6a, 0x7c, 0x47, 0x60, 0xb3, 0x69, 0x3a, 0x74, 0xc6, 0xf9, 0xdd,
- 0xcc, 0x3d, 0xf9, 0x9e, 0x7e, 0x36, 0xe0, 0x8b, 0x40, 0x4d, 0x87, 0xd9, 0x95, 0x0e, 0x36, 0x49,
- 0x87, 0xd9, 0xcd, 0x44, 0x81, 0x64, 0x09, 0x56, 0x60, 0xac, 0x53, 0x82, 0xe2, 0xa7, 0x00, 0xa4,
- 0x7f, 0x6e, 0xd3, 0x41, 0xaf, 0x71, 0x33, 0x9d, 0xc5, 0x83, 0x7f, 0xf5, 0x91, 0x38, 0x67, 0x90,
- 0x4f, 0x17, 0x05, 0x25, 0xb4, 0x01, 0xc9, 0xe9, 0xf0, 0xef, 0xf1, 0xf8, 0x26, 0x75, 0x1b, 0xff,
- 0xce, 0xa6, 0x3c, 0xe5, 0x62, 0x5a, 0x60, 0x62, 0x44, 0x92, 0x1c, 0x15, 0x28, 0x04, 0x98, 0xdb,
- 0x4e, 0xa4, 0x83, 0x05, 0xbd, 0xf3, 0x17, 0xe1, 0x3c, 0x2d, 0x6e, 0xe6, 0xd3, 0x06, 0x54, 0xe8,
- 0xdc, 0x76, 0x7c, 0x1d, 0xa2, 0x75, 0xdb, 0xf1, 0x08, 0x90, 0x1b, 0x7e, 0x51, 0x09, 0xca, 0xc9,
- 0xbf, 0x59, 0xb1, 0xb2, 0x90, 0xf4, 0x81, 0xe6, 0x30, 0xa2, 0xc8, 0xff, 0x2c, 0x41, 0x21, 0x88,
- 0x83, 0x04, 0x3d, 0xad, 0x6a, 0xda, 0x48, 0x59, 0xc2, 0x0d, 0xba, 0xbd, 0x97, 0xed, 0x8e, 0x3f,
- 0xc9, 0x87, 0x7a, 0x41, 0xbf, 0xd7, 0xee, 0xb8, 0x94, 0xa0, 0xb3, 0xc6, 0x30, 0x1d, 0xe4, 0xc3,
- 0xb4, 0x3f, 0xc8, 0xc7, 0xf9, 0x9c, 0x91, 0x83, 0x84, 0xa6, 0x53, 0x48, 0x1f, 0xfe, 0x04, 0xe9,
- 0x84, 0x18, 0x59, 0xd1, 0x99, 0xa3, 0x75, 0xaa, 0x0a, 0xf7, 0x67, 0xe7, 0x33, 0x21, 0xea, 0xfc,
- 0x9c, 0x54, 0x5a, 0x0d, 0xd3, 0xe5, 0x30, 0x27, 0x84, 0x04, 0xda, 0x72, 0x06, 0x3c, 0xc9, 0x96,
- 0x7d, 0x6c, 0x89, 0x42, 0x86, 0x32, 0x04, 0xbe, 0xda, 0x59, 0x85, 0xa4, 0x89, 0x14, 0x53, 0x47,
- 0x8a, 0x10, 0xe1, 0xab, 0x9f, 0xdd, 0xcf, 0x7e, 0xc1, 0x1b, 0xab, 0x54, 0x64, 0x34, 0xf8, 0x8c,
- 0xd5, 0x84, 0x34, 0x2e, 0x4a, 0x55, 0x21, 0xc4, 0x24, 0x9b, 0x62, 0x76, 0xa4, 0xf5, 0x19, 0x52,
- 0xac, 0x16, 0x96, 0x04, 0xb0, 0x6f, 0xd2, 0x62, 0x37, 0xa4, 0x18, 0xe2, 0xe5, 0x46, 0x18, 0x7a,
- 0x06, 0x86, 0x53, 0xc0, 0xa0, 0x34, 0x97, 0x53, 0xe2, 0x73, 0x84, 0xbc, 0x89, 0xbd, 0xc6, 0x28,
- 0x2d, 0xfa, 0xb3, 0xb8, 0x28, 0xd2, 0xf9, 0xb4, 0x3f, 0xcb, 0x17, 0x5a, 0x5f, 0x66, 0xcb, 0x74,
- 0x4c, 0xea, 0xcc, 0xe7, 0xc3, 0xfe, 0xcd, 0x6c, 0x96, 0xce, 0xfd, 0x8a, 0x4c, 0x32, 0x47, 0x8d,
- 0x4c, 0x86, 0x70, 0x91, 0xdd, 0x1b, 0xc3, 0x90, 0x8d, 0xd3, 0xfe, 0xcd, 0x34, 0x2b, 0x16, 0xfd,
- 0x22, 0xef, 0x23, 0x8e, 0x85, 0x56, 0x30, 0x5f, 0xd0, 0xde, 0xeb, 0x35, 0xf2, 0xab, 0xab, 0x45,
- 0x5a, 0x44, 0xc0, 0x8d, 0xfc, 0xff, 0x32, 0x41, 0x6a, 0x45, 0x2e, 0xcc, 0x9b, 0x76, 0xc7, 0x96,
- 0xd6, 0x2c, 0x53, 0xab, 0x41, 0xf1, 0xbe, 0x72, 0x6c, 0xf4, 0x79, 0x84, 0xa8, 0x26, 0xa5, 0xc6,
- 0x0d, 0xd4, 0x62, 0xe1, 0x97, 0x93, 0xbf, 0x7c, 0x6f, 0x97, 0x71, 0x4c, 0x16, 0x3d, 0x3d, 0x29,
- 0xf7, 0x17, 0x42, 0xff, 0x3c, 0x4b, 0x6e, 0x8a, 0x94, 0x76, 0x78, 0x0c, 0x83, 0x1e, 0x92, 0x16,
- 0x5f, 0xe5, 0xf3, 0x09, 0xe1, 0xb7, 0x82, 0x30, 0x7d, 0x9f, 0xfc, 0x99, 0x67, 0xcb, 0xf0, 0x36,
- 0xcf, 0x86, 0x24, 0x29, 0x9b, 0x3a, 0x64, 0x4c, 0x46, 0xe3, 0xfe, 0xc7, 0x7c, 0x91, 0x15, 0xa4,
- 0x75, 0x11, 0x87, 0xf0, 0x70, 0x7a, 0x23, 0x0a, 0xbf, 0xe3, 0x77, 0x5d, 0xe8, 0x10, 0x8e, 0x8a,
- 0xce, 0x1f, 0xca, 0xb1, 0x02, 0x3f, 0x9b, 0xbe, 0x5c, 0x9c, 0x95, 0x6a, 0xf8, 0x79, 0x1e, 0x8f,
- 0x28, 0xc3, 0xb3, 0x92, 0x9e, 0x84, 0x3d, 0x61, 0x5d, 0xfd, 0xe1, 0xef, 0xef, 0x3e, 0xbd, 0xfd,
- 0xf4, 0xe6, 0x7f, 0xfa, 0x17, 0xef, 0x2f, 0x3f, 0xbe, 0xfb, 0xe9, 0xf7, 0x0f, 0x9f, 0x4e, 0xb4,
- 0x92, 0x48, 0x53, 0x97, 0x48, 0xac, 0x90, 0xb7, 0x59, 0xa1, 0x4a, 0x6f, 0xa0, 0x42, 0x2b, 0x91,
- 0xb4, 0x7d, 0x75, 0x6c, 0xfb, 0x71, 0x6d, 0x6e, 0x52, 0xca, 0x35, 0x59, 0xb3, 0x0e, 0x00, 0x39,
- 0xb0, 0xd4, 0x29, 0x8b, 0x41, 0x3c, 0x56, 0xeb, 0xd5, 0xd3, 0x93, 0x52, 0xba, 0x8d, 0x57, 0x43,
- 0xeb, 0xf0, 0xde, 0xc6, 0xf3, 0x55, 0x36, 0x1d, 0xd1, 0xa4, 0x5b, 0x48, 0x22, 0xd5, 0x58, 0x12,
- 0x93, 0x1d, 0x86, 0x9c, 0xa1, 0x8b, 0x4c, 0x39, 0x62, 0xe9, 0x12, 0xdf, 0xd2, 0x0b, 0xbe, 0x68,
- 0xb7, 0x67, 0x0e, 0x80, 0x6f, 0x6f, 0xa2, 0x8f, 0x95, 0xf3, 0x8a, 0x93, 0x07, 0x57, 0x9c, 0x98,
- 0x15, 0x27, 0x6b, 0x2a, 0xd6, 0x99, 0x5c, 0x65, 0x8d, 0x62, 0x5c, 0xcd, 0x36, 0xc9, 0xbc, 0x3a,
- 0x8f, 0x94, 0x4b, 0x6a, 0xca, 0x95, 0xf2, 0x8a, 0x74, 0x89, 0xf2, 0xc7, 0xe4, 0x88, 0x89, 0xc2,
- 0xd3, 0xe6, 0x54, 0xe3, 0xe9, 0x8b, 0x78, 0x32, 0x1b, 0xa7, 0xf3, 0xde, 0x5b, 0x92, 0x97, 0x4d,
- 0xe2, 0x51, 0xba, 0x2b, 0x77, 0x60, 0x0e, 0x62, 0xc0, 0x5e, 0x45, 0x41, 0xcd, 0x4a, 0xfb, 0x38,
- 0xfd, 0xb8, 0x40, 0x8f, 0x60, 0x05, 0xd2, 0x3b, 0x29, 0x10, 0x6d, 0xf0, 0xf5, 0x1e, 0x52, 0x32,
- 0x24, 0x6a, 0xb6, 0x18, 0xa2, 0x40, 0xe8, 0x46, 0x24, 0x9f, 0xc8, 0xea, 0xb4, 0xf7, 0xd6, 0x61,
- 0x0d, 0xf0, 0x29, 0x3b, 0xe8, 0xe4, 0x10, 0xc6, 0x90, 0x04, 0x25, 0x3a, 0x41, 0xbd, 0x32, 0x45,
- 0x49, 0x15, 0x45, 0x89, 0x95, 0xa2, 0x7e, 0xa2, 0xd2, 0xd4, 0xb3, 0xd3, 0xd4, 0x73, 0x43, 0x4d,
- 0x30, 0x41, 0xa5, 0xb4, 0x0d, 0x3e, 0x2d, 0xe6, 0xe3, 0x88, 0xb9, 0x87, 0x91, 0x71, 0x49, 0x9e,
- 0x8f, 0x85, 0x30, 0xb9, 0xcb, 0x8a, 0x6b, 0x02, 0x30, 0x33, 0x73, 0x67, 0x59, 0x31, 0xb8, 0x2e,
- 0xe7, 0x32, 0xb6, 0x23, 0x8d, 0x9c, 0xdf, 0x10, 0x2d, 0x04, 0x71, 0x88, 0x4c, 0x58, 0xba, 0x04,
- 0xb7, 0x0d, 0xd3, 0xdb, 0x6c, 0x90, 0xb2, 0xd9, 0x36, 0x8f, 0x89, 0xe8, 0x10, 0x70, 0x8a, 0xda,
- 0x0f, 0xeb, 0x42, 0x3c, 0x49, 0xe7, 0x31, 0x4c, 0xae, 0x41, 0x3a, 0x25, 0x9d, 0xdd, 0x1f, 0x66,
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+ 0x24, 0x32, 0x55, 0x04, 0xf0, 0xc6, 0xf4, 0xdb, 0x50, 0x6f, 0x06, 0x0e, 0xf1, 0xeb, 0xc0, 0x29,
+ 0x2c, 0x7c, 0xd4, 0x4b, 0x5d, 0x3d, 0x7c, 0x38, 0xc8, 0x05, 0xa7, 0xc5, 0xc2, 0x7b, 0xb9, 0x2b,
+ 0xf0, 0xfc, 0x44, 0xbc, 0x3a, 0x8d, 0x70, 0x24, 0x59, 0x79, 0xd6, 0x36, 0x35, 0xfc, 0x2a, 0x7f,
+ 0x92, 0x82, 0x03, 0x24, 0x75, 0x70, 0xfc, 0xdc, 0xea, 0x82, 0xe0, 0x3c, 0x6e, 0xb0, 0x4f, 0xda,
+ 0x71, 0x11, 0xf6, 0x28, 0x73, 0x34, 0x3e, 0xf6, 0xd1, 0x73, 0x72, 0x7c, 0xfd, 0xd7, 0x80, 0x06,
+ 0x63, 0x96, 0xbd, 0xce, 0x20, 0xf3, 0x4c, 0xab, 0x1a, 0x1f, 0x13, 0x19, 0x12, 0x75, 0xa4, 0x12,
+ 0xd7, 0x47, 0x32, 0xce, 0xe4, 0x55, 0x8f, 0x7a, 0xa2, 0xb5, 0x92, 0x81, 0x9a, 0x70, 0xdb, 0xd4,
+ 0x1a, 0xe3, 0xf1, 0x8d, 0xb0, 0xe0, 0x18, 0x76, 0x35, 0x38, 0x53, 0x4a, 0xf1, 0xc1, 0x6f, 0xa8,
+ 0xa8, 0x45, 0xff, 0x06, 0xd2, 0xc2, 0x08, 0x43, 0x2f, 0x2f, 0x7d, 0x6c, 0x8d, 0xa0, 0x9f, 0x8e,
+ 0xaa, 0x15, 0xf1, 0xe8, 0xf1, 0x62, 0xed, 0x8f, 0xe4, 0x7c, 0x24, 0xf2, 0xb0, 0x95, 0x00, 0x71,
+ 0x92, 0x15, 0x0d, 0xa1, 0xf1, 0xae, 0xa5, 0x6a, 0x0c, 0xea, 0x82, 0xcb, 0x5f, 0xc1, 0x02, 0xc7,
+ 0x07, 0xc4, 0x36, 0x57, 0x90, 0x76, 0xbe, 0x35, 0xa5, 0xa2, 0xae, 0x6b, 0x0b, 0x03, 0x4e, 0x8d,
+ 0x9f, 0xc7, 0x5e, 0xed, 0x0f, 0x77, 0xee, 0x76, 0x2b, 0x07, 0x99, 0x04, 0x44, 0x5c, 0x47, 0x14,
+ 0xc0, 0xd3, 0x5a, 0xa7, 0xe8, 0xde, 0xb2, 0x7d, 0x48, 0x7f, 0x13, 0x0f, 0x8f, 0x4b, 0x0e, 0x6f,
+ 0xd5, 0x4a, 0xfc, 0xfe, 0x94, 0xf8, 0x67, 0xa3, 0x1c, 0xef, 0xd3, 0x3a, 0xd8, 0xd6, 0x52, 0xa9,
+ 0xb2, 0x26, 0xaa, 0x95, 0x78, 0x60, 0x0f, 0xc5, 0xc3, 0x73, 0x4c, 0x13, 0xbb, 0xb6, 0x09, 0x7d,
+ 0x99, 0x8d, 0xc7, 0x55, 0x67, 0xcf, 0x44, 0xbe, 0xfd, 0x00, 0x9a, 0x80, 0x31, 0x9d, 0x42, 0x93,
+ 0x72, 0xab, 0xb6, 0x50, 0x54, 0xb0, 0xaa, 0x47, 0xba, 0xe2, 0x71, 0x5e, 0x45, 0xb1, 0xc8, 0xb7,
+ 0x53, 0x2c, 0x60, 0x4c, 0x14, 0x4b, 0xb9, 0x55, 0x14, 0xab, 0x60, 0xdf, 0xf5, 0x71, 0x35, 0xdc,
+ 0x94, 0x8a, 0x93, 0x4f, 0x22, 0xdf, 0xfe, 0xaa, 0x2e, 0x07, 0x31, 0xbe, 0xac, 0x2b, 0x72, 0x2b,
+ 0xdf, 0x50, 0x53, 0xc0, 0xd6, 0x11, 0x6c, 0x3f, 0x99, 0xc8, 0xb3, 0xab, 0xc9, 0xb5, 0x9d, 0x51,
+ 0x14, 0x99, 0x6b, 0x89, 0x55, 0x76, 0x78, 0x36, 0xb1, 0x3f, 0xa5, 0x09, 0x27, 0x7e, 0x9a, 0xce,
+ 0x6b, 0x89, 0x5c, 0x5f, 0x9d, 0x86, 0xa6, 0x93, 0x5b, 0x32, 0xaa, 0x9d, 0xa6, 0x92, 0xf8, 0x69,
+ 0xa2, 0x45, 0xe4, 0xfa, 0xea, 0x04, 0x33, 0xd1, 0x22, 0xa3, 0xda, 0x7e, 0x92, 0x1c, 0xfc, 0xa0,
+ 0x97, 0xc4, 0xfb, 0xe2, 0xa7, 0xe9, 0x5d, 0x5f, 0x9e, 0xe9, 0xab, 0x13, 0xc2, 0xf8, 0xbe, 0xaf,
+ 0x84, 0x69, 0x17, 0xae, 0xe6, 0xbf, 0x6c, 0x84, 0xd0, 0x23, 0x76, 0x12, 0xa3, 0x5b, 0xc9, 0xa0,
+ 0x7b, 0x91, 0x06, 0x76, 0xad, 0xfd, 0x14, 0xb5, 0x9f, 0xa2, 0xf6, 0x53, 0xd4, 0x7e, 0x8a, 0xda,
+ 0x4f, 0xf1, 0xbc, 0xfd, 0x14, 0xec, 0xcc, 0xb0, 0x38, 0xc1, 0xa6, 0x1c, 0x78, 0x7b, 0x3a, 0x8f,
+ 0x85, 0x78, 0x86, 0x6a, 0x3e, 0xcb, 0xc7, 0x31, 0x34, 0xf2, 0x01, 0x2e, 0x0c, 0x6a, 0xbf, 0x94,
+ 0x1d, 0x32, 0xc4, 0x84, 0x21, 0x3b, 0x79, 0x52, 0x2f, 0xf8, 0xe4, 0xd9, 0x4f, 0x5b, 0xed, 0xd8,
+ 0x27, 0xc2, 0x2e, 0x46, 0x5d, 0x7c, 0xfc, 0xb9, 0xff, 0xe5, 0x1f, 0x0d, 0x24, 0x6d, 0x8f, 0xca,
+ 0x76, 0x22, 0x2c, 0x8d, 0x61, 0x95, 0xf7, 0xc4, 0x6c, 0xc9, 0xc9, 0xe7, 0x55, 0xb6, 0x3d, 0x34,
+ 0xa7, 0x19, 0xa9, 0x8f, 0x69, 0xc7, 0x1d, 0xd6, 0x06, 0x3b, 0xa0, 0xfd, 0x74, 0x28, 0x13, 0xe8,
+ 0xa0, 0xf6, 0xcb, 0x3e, 0xcd, 0x8f, 0x4a, 0x36, 0xd9, 0xce, 0x7a, 0xa8, 0x36, 0x1e, 0xb6, 0x52,
+ 0xfe, 0xf7, 0x71, 0x08, 0x4e, 0x1a, 0xbd, 0xed, 0xb4, 0xf0, 0xaa, 0xa1, 0xd9, 0x58, 0x91, 0x26,
+ 0x30, 0x67, 0x1f, 0x7f, 0x39, 0xeb, 0xff, 0xf2, 0xfe, 0xb7, 0xdf, 0xde, 0x23, 0xb5, 0xa0, 0xdb,
+ 0x39, 0x0d, 0xcc, 0x11, 0xf5, 0x60, 0x86, 0x83, 0xe6, 0x4c, 0x67, 0x39, 0xa8, 0xce, 0x65, 0xf9,
+ 0x4e, 0x67, 0x3b, 0xbf, 0xd2, 0x8e, 0x35, 0x43, 0x96, 0xb8, 0x92, 0xe5, 0x37, 0xeb, 0x28, 0x9a,
+ 0x29, 0xf4, 0xe3, 0x0d, 0xb5, 0x1b, 0x11, 0xda, 0x81, 0x8c, 0x9a, 0x34, 0xfc, 0xb2, 0xb4, 0xc3,
+ 0xc4, 0x45, 0xa2, 0x89, 0x81, 0xc3, 0xf1, 0x7b, 0x8a, 0x24, 0x74, 0x43, 0xf9, 0x18, 0xe4, 0xf5,
+ 0xe5, 0x65, 0xe4, 0xf4, 0x4e, 0x5f, 0xb5, 0x3b, 0x2d, 0x7c, 0x6d, 0x21, 0xc0, 0xbf, 0x43, 0xae,
+ 0x43, 0x43, 0x5f, 0xb2, 0xd3, 0x33, 0x91, 0xc4, 0x2e, 0xa4, 0x3a, 0x87, 0x77, 0xb5, 0xd7, 0x6d,
+ 0x77, 0xdf, 0x06, 0x44, 0x88, 0x37, 0x05, 0x15, 0x6e, 0x05, 0x19, 0xa4, 0x6e, 0xa8, 0x59, 0x8c,
+ 0x7c, 0x20, 0x56, 0x57, 0x8a, 0x2c, 0xbc, 0x97, 0xc8, 0xc5, 0x67, 0xf8, 0x4c, 0xee, 0x60, 0x70,
+ 0x06, 0xb7, 0xe3, 0x72, 0x87, 0x90, 0xba, 0x86, 0x11, 0xfe, 0xf0, 0xe4, 0xf5, 0x40, 0x51, 0x78,
+ 0xb0, 0x2b, 0x5a, 0x3a, 0xf5, 0x07, 0xa4, 0xb5, 0x64, 0x04, 0x3e, 0xa4, 0x34, 0x95, 0x94, 0x0d,
+ 0x8f, 0xf8, 0x79, 0xea, 0x8a, 0x57, 0xbb, 0xaa, 0x6b, 0x57, 0xf5, 0x33, 0x75, 0x55, 0x9b, 0x93,
+ 0xfb, 0x19, 0x1a, 0x20, 0x59, 0xd3, 0x39, 0x31, 0xa9, 0x3f, 0x27, 0xb5, 0x1b, 0xbb, 0x76, 0x63,
+ 0xd7, 0x6e, 0xec, 0xda, 0x8d, 0x5d, 0xbb, 0xb1, 0x6b, 0x37, 0xf6, 0xf3, 0x75, 0x63, 0x53, 0x77,
+ 0xc8, 0x02, 0xae, 0x6d, 0x44, 0x3c, 0x0f, 0x5f, 0xaa, 0x15, 0x45, 0x6b, 0x67, 0x77, 0xed, 0xec,
+ 0x7e, 0x52, 0x67, 0x37, 0x37, 0x01, 0x6b, 0xcf, 0x76, 0xed, 0xd9, 0xae, 0x3d, 0xdb, 0x07, 0xf4,
+ 0x6c, 0xa3, 0x4e, 0xb3, 0x38, 0xb7, 0x3b, 0x68, 0x91, 0xd1, 0xb3, 0xa8, 0x69, 0x24, 0x9c, 0xdf,
+ 0x27, 0x5b, 0x38, 0xbf, 0x7d, 0xb2, 0x0a, 0xd9, 0x7c, 0xe0, 0x52, 0x12, 0xc4, 0x42, 0xe0, 0xdf,
+ 0xe7, 0x1f, 0x3e, 0x7f, 0x82, 0x1b, 0x4d, 0x0f, 0x71, 0x92, 0x1b, 0xf2, 0x48, 0x53, 0x1e, 0xcf,
+ 0x8b, 0xfe, 0x98, 0xf6, 0x62, 0xed, 0x2e, 0xaf, 0xdd, 0xe5, 0xb5, 0xbb, 0xfc, 0xf0, 0xee, 0x72,
+ 0x9b, 0xf7, 0x1a, 0x94, 0x0e, 0xe6, 0xe9, 0xbe, 0x8d, 0x22, 0x90, 0x48, 0x44, 0xe9, 0xc0, 0x6e,
+ 0x73, 0x2c, 0x49, 0x22, 0x21, 0x34, 0x43, 0xeb, 0x91, 0xdf, 0xad, 0x0e, 0xfc, 0x62, 0xb4, 0x3e,
+ 0xc3, 0xff, 0xf0, 0x83, 0xbf, 0xf3, 0x14, 0x61, 0x9d, 0x62, 0xbd, 0xd6, 0xe2, 0xed, 0xdf, 0x6c,
+ 0xb7, 0x60, 0xd7, 0x9d, 0x01, 0x83, 0xb2, 0x57, 0x3b, 0xfa, 0x6b, 0x47, 0x3f, 0x75, 0xf4, 0xff,
+ 0x3f, 0x32, 0x8d, 0x17, 0xbd};
+// clang-format on
const char* shaderSource() {
static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressedShaderSource), sizeof(compressedShaderSource)));
diff --git a/src/mbgl/programs/gl/symbol_icon.cpp b/src/mbgl/programs/gl/symbol_icon.cpp
index 49c7654cf8..c4b359a18a 100644
--- a/src/mbgl/programs/gl/symbol_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_icon.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/symbol_icon_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<SymbolIconProgram> {
static constexpr const char* name = "symbol_icon";
- static constexpr const uint8_t hash[8] = { 0xf3, 0x81, 0x62, 0xe8, 0x24, 0x49, 0xc6, 0x8f };
+ static constexpr const uint8_t hash[8] = {0x98, 0x20, 0xb6, 0xc1, 0x6d, 0x2e, 0x97, 0x8d};
static constexpr const auto vertexOffset = 50247;
- static constexpr const auto fragmentOffset = 52895;
+ static constexpr const auto fragmentOffset = 52855;
};
constexpr const char* ShaderSource<SymbolIconProgram>::name;
@@ -93,15 +93,14 @@ void main() {
vec2 a_tex = a_data.xy;
vec2 a_size = a_data.zw;
+ float a_size_min = floor(a_size[0] * 0.5);
highp float segment_angle = -a_projected_pos[2];
-
float size;
+
if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
- size = mix(a_size[0], a_size[1], u_size_t) / 256.0;
+ size = mix(a_size_min, a_size[1], u_size_t) / 128.0;
} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {
- size = a_size[0] / 256.0;
- } else if (!u_is_size_zoom_constant && u_is_size_feature_constant) {
- size = u_size;
+ size = a_size_min / 128.0;
} else {
size = u_size;
}
@@ -178,4 +177,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
index 661fc7d298..9ab54cbdd3 100644
--- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/symbol_sdf_icon_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<SymbolSDFIconProgram> {
static constexpr const char* name = "symbol_sdf_icon";
- static constexpr const uint8_t hash[8] = { 0x4b, 0x0b, 0x5f, 0x6b, 0xa9, 0xec, 0x84, 0x19 };
- static constexpr const auto vertexOffset = 53300;
- static constexpr const auto fragmentOffset = 57334;
+ static constexpr const uint8_t hash[8] = {0x8e, 0xbe, 0xa0, 0x1c, 0x9f, 0x81, 0x4d, 0x39};
+ static constexpr const auto vertexOffset = 53260;
+ static constexpr const auto fragmentOffset = 57227;
};
constexpr const char* ShaderSource<SymbolSDFIconProgram>::name;
@@ -161,15 +161,14 @@ void main() {
vec2 a_tex = a_data.xy;
vec2 a_size = a_data.zw;
+ float a_size_min = floor(a_size[0] * 0.5);
highp float segment_angle = -a_projected_pos[2];
float size;
if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
- size = mix(a_size[0], a_size[1], u_size_t) / 256.0;
+ size = mix(a_size_min, a_size[1], u_size_t) / 128.0;
} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {
- size = a_size[0] / 256.0;
- } else if (!u_is_size_zoom_constant && u_is_size_feature_constant) {
- size = u_size;
+ size = a_size_min / 128.0;
} else {
size = u_size;
}
@@ -215,12 +214,11 @@ void main() {
gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
float gamma_scale = gl_Position.w;
- vec2 tex = a_tex / u_texsize;
vec2 fade_opacity = unpack_opacity(a_fade_opacity);
float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change;
float interpolated_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change));
- v_data0 = vec2(tex.x, tex.y);
+ v_data0 = a_tex / u_texsize;
v_data1 = vec3(gamma_scale, size, interpolated_fade_opacity);
}
@@ -332,4 +330,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp
index 7eb0dbabed..eb75746903 100644
--- a/src/mbgl/programs/gl/symbol_sdf_text.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp
@@ -1,5 +1,5 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/symbol_sdf_text_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -15,9 +15,9 @@ struct ShaderSource;
template <>
struct ShaderSource<SymbolSDFTextProgram> {
static constexpr const char* name = "symbol_sdf_text";
- static constexpr const uint8_t hash[8] = { 0x4b, 0x0b, 0x5f, 0x6b, 0xa9, 0xec, 0x84, 0x19 };
- static constexpr const auto vertexOffset = 53300;
- static constexpr const auto fragmentOffset = 57334;
+ static constexpr const uint8_t hash[8] = {0x8e, 0xbe, 0xa0, 0x1c, 0x9f, 0x81, 0x4d, 0x39};
+ static constexpr const auto vertexOffset = 53260;
+ static constexpr const auto fragmentOffset = 57227;
};
constexpr const char* ShaderSource<SymbolSDFTextProgram>::name;
@@ -161,15 +161,14 @@ void main() {
vec2 a_tex = a_data.xy;
vec2 a_size = a_data.zw;
+ float a_size_min = floor(a_size[0] * 0.5);
highp float segment_angle = -a_projected_pos[2];
float size;
if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
- size = mix(a_size[0], a_size[1], u_size_t) / 256.0;
+ size = mix(a_size_min, a_size[1], u_size_t) / 128.0;
} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {
- size = a_size[0] / 256.0;
- } else if (!u_is_size_zoom_constant && u_is_size_feature_constant) {
- size = u_size;
+ size = a_size_min / 128.0;
} else {
size = u_size;
}
@@ -215,12 +214,11 @@ void main() {
gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
float gamma_scale = gl_Position.w;
- vec2 tex = a_tex / u_texsize;
vec2 fade_opacity = unpack_opacity(a_fade_opacity);
float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change;
float interpolated_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change));
- v_data0 = vec2(tex.x, tex.y);
+ v_data0 = a_tex / u_texsize;
v_data1 = vec3(gamma_scale, size, interpolated_fade_opacity);
}
@@ -332,4 +330,4 @@ void main() {
}
*/
-
+// clang-format on
diff --git a/src/mbgl/programs/gl/symbol_text_and_icon.cpp b/src/mbgl/programs/gl/symbol_text_and_icon.cpp
new file mode 100644
index 0000000000..bff5f3ce7a
--- /dev/null
+++ b/src/mbgl/programs/gl/symbol_text_and_icon.cpp
@@ -0,0 +1,353 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+// clang-format off
+#include <mbgl/programs/symbol_text_and_icon_program.hpp>
+#include <mbgl/programs/gl/preludes.hpp>
+#include <mbgl/programs/gl/shader_source.hpp>
+#include <mbgl/gl/program.hpp>
+
+namespace mbgl {
+namespace programs {
+namespace gl {
+
+template <typename>
+struct ShaderSource;
+
+template <>
+struct ShaderSource<SymbolTextAndIconProgram> {
+ static constexpr const char* name = "symbol_text_and_icon";
+ static constexpr const uint8_t hash[8] = {0x7e, 0xbe, 0x72, 0x43, 0x55, 0x8e, 0xb5, 0xeb};
+ static constexpr const auto vertexOffset = 59063;
+ static constexpr const auto fragmentOffset = 63119;
+};
+
+constexpr const char* ShaderSource<SymbolTextAndIconProgram>::name;
+constexpr const uint8_t ShaderSource<SymbolTextAndIconProgram>::hash[8];
+
+} // namespace gl
+} // namespace programs
+
+namespace gfx {
+
+template <>
+std::unique_ptr<gfx::Program<SymbolTextAndIconProgram>>
+Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programParameters) {
+ return std::make_unique<gl::Program<SymbolTextAndIconProgram>>(programParameters);
+}
+
+} // namespace gfx
+} // namespace mbgl
+
+// Uncompressed source of symbol_text_and_icon.vertex.glsl:
+/*
+const float PI = 3.141592653589793;
+
+attribute vec4 a_pos_offset;
+attribute vec4 a_data;
+attribute vec3 a_projected_pos;
+attribute float a_fade_opacity;
+
+// contents of a_size vary based on the type of property value
+// used for {text,icon}-size.
+// For constants, a_size is disabled.
+// For source functions, we bind only one value per vertex: the value of {text,icon}-size evaluated for the current feature.
+// For composite functions:
+// [ text-size(lowerZoomStop, feature),
+// text-size(upperZoomStop, feature) ]
+uniform bool u_is_size_zoom_constant;
+uniform bool u_is_size_feature_constant;
+uniform highp float u_size_t; // used to interpolate between zoom stops when size is a composite function
+uniform highp float u_size; // used when size is both zoom and feature constant
+uniform mat4 u_matrix;
+uniform mat4 u_label_plane_matrix;
+uniform mat4 u_coord_matrix;
+uniform bool u_is_text;
+uniform bool u_pitch_with_map;
+uniform highp float u_pitch;
+uniform bool u_rotate_symbol;
+uniform highp float u_aspect_ratio;
+uniform highp float u_camera_to_center_distance;
+uniform float u_fade_change;
+uniform vec2 u_texsize;
+uniform vec2 u_texsize_icon;
+
+varying vec4 v_data0;
+varying vec4 v_data1;
+
+
+#ifndef HAS_UNIFORM_u_fill_color
+uniform lowp float u_fill_color_t;
+attribute highp vec4 a_fill_color;
+varying highp vec4 fill_color;
+#else
+uniform highp vec4 u_fill_color;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_color
+uniform lowp float u_halo_color_t;
+attribute highp vec4 a_halo_color;
+varying highp vec4 halo_color;
+#else
+uniform highp vec4 u_halo_color;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_opacity
+uniform lowp float u_opacity_t;
+attribute lowp vec2 a_opacity;
+varying lowp float opacity;
+#else
+uniform lowp float u_opacity;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_width
+uniform lowp float u_halo_width_t;
+attribute lowp vec2 a_halo_width;
+varying lowp float halo_width;
+#else
+uniform lowp float u_halo_width;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_blur
+uniform lowp float u_halo_blur_t;
+attribute lowp vec2 a_halo_blur;
+varying lowp float halo_blur;
+#else
+uniform lowp float u_halo_blur;
+#endif
+
+
+void main() {
+
+#ifndef HAS_UNIFORM_u_fill_color
+ fill_color = unpack_mix_color(a_fill_color, u_fill_color_t);
+#else
+ highp vec4 fill_color = u_fill_color;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_color
+ halo_color = unpack_mix_color(a_halo_color, u_halo_color_t);
+#else
+ highp vec4 halo_color = u_halo_color;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_opacity
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
+#else
+ lowp float opacity = u_opacity;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_width
+ halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t);
+#else
+ lowp float halo_width = u_halo_width;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_blur
+ halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t);
+#else
+ lowp float halo_blur = u_halo_blur;
+#endif
+
+
+ vec2 a_pos = a_pos_offset.xy;
+ vec2 a_offset = a_pos_offset.zw;
+
+ vec2 a_tex = a_data.xy;
+ vec2 a_size = a_data.zw;
+
+ float a_size_min = floor(a_size[0] * 0.5);
+ float is_sdf = a_size[0] - 2.0 * a_size_min;
+
+ highp float segment_angle = -a_projected_pos[2];
+ float size;
+
+ if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
+ size = mix(a_size_min, a_size[1], u_size_t) / 128.0;
+ } else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {
+ size = a_size_min / 128.0;
+ } else {
+ size = u_size;
+ }
+
+ vec4 projectedPoint = u_matrix * vec4(a_pos, 0, 1);
+ highp float camera_to_anchor_distance = projectedPoint.w;
+ // If the label is pitched with the map, layout is done in pitched space,
+ // which makes labels in the distance smaller relative to viewport space.
+ // We counteract part of that effect by multiplying by the perspective ratio.
+ // If the label isn't pitched with the map, we do layout in viewport space,
+ // which makes labels in the distance larger relative to the features around
+ // them. We counteract part of that effect by dividing by the perspective ratio.
+ highp float distance_ratio = u_pitch_with_map ?
+ camera_to_anchor_distance / u_camera_to_center_distance :
+ u_camera_to_center_distance / camera_to_anchor_distance;
+ highp float perspective_ratio = clamp(
+ 0.5 + 0.5 * distance_ratio,
+ 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles
+ 4.0);
+
+ size *= perspective_ratio;
+
+ float fontScale = size / 24.0;
+
+ highp float symbol_rotation = 0.0;
+ if (u_rotate_symbol) {
+ // Point labels with 'rotation-alignment: map' are horizontal with respect to tile units
+ // To figure out that angle in projected space, we draw a short horizontal line in tile
+ // space, project it, and measure its angle in projected space.
+ vec4 offsetProjectedPoint = u_matrix * vec4(a_pos + vec2(1, 0), 0, 1);
+
+ vec2 a = projectedPoint.xy / projectedPoint.w;
+ vec2 b = offsetProjectedPoint.xy / offsetProjectedPoint.w;
+
+ symbol_rotation = atan((b.y - a.y) / u_aspect_ratio, b.x - a.x);
+ }
+
+ highp float angle_sin = sin(segment_angle + symbol_rotation);
+ highp float angle_cos = cos(segment_angle + symbol_rotation);
+ mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
+
+ vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
+ gl_Position = u_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
+ float gamma_scale = gl_Position.w;
+
+ vec2 fade_opacity = unpack_opacity(a_fade_opacity);
+ float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change;
+ float interpolated_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change));
+
+ v_data0.xy = a_tex / u_texsize;
+ v_data0.zw = a_tex / u_texsize_icon;
+ v_data1 = vec4(gamma_scale, size, interpolated_fade_opacity, is_sdf);
+}
+
+*/
+
+// Uncompressed source of symbol_text_and_icon.fragment.glsl:
+/*
+#define SDF_PX 8.0
+
+#define SDF 1.0
+#define ICON 0.0
+
+uniform bool u_is_halo;
+uniform sampler2D u_texture;
+uniform sampler2D u_texture_icon;
+uniform highp float u_gamma_scale;
+uniform lowp float u_device_pixel_ratio;
+
+varying vec4 v_data0;
+varying vec4 v_data1;
+
+
+#ifndef HAS_UNIFORM_u_fill_color
+varying highp vec4 fill_color;
+#else
+uniform highp vec4 u_fill_color;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_color
+varying highp vec4 halo_color;
+#else
+uniform highp vec4 u_halo_color;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_opacity
+varying lowp float opacity;
+#else
+uniform lowp float u_opacity;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_width
+varying lowp float halo_width;
+#else
+uniform lowp float u_halo_width;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_halo_blur
+varying lowp float halo_blur;
+#else
+uniform lowp float u_halo_blur;
+#endif
+
+
+void main() {
+
+#ifdef HAS_UNIFORM_u_fill_color
+ highp vec4 fill_color = u_fill_color;
+#endif
+
+
+#ifdef HAS_UNIFORM_u_halo_color
+ highp vec4 halo_color = u_halo_color;
+#endif
+
+
+#ifdef HAS_UNIFORM_u_opacity
+ lowp float opacity = u_opacity;
+#endif
+
+
+#ifdef HAS_UNIFORM_u_halo_width
+ lowp float halo_width = u_halo_width;
+#endif
+
+
+#ifdef HAS_UNIFORM_u_halo_blur
+ lowp float halo_blur = u_halo_blur;
+#endif
+
+
+ float fade_opacity = v_data1[2];
+
+ if (v_data1.w == ICON) {
+ vec2 tex_icon = v_data0.zw;
+ lowp float alpha = opacity * fade_opacity;
+ gl_FragColor = texture2D(u_texture_icon, tex_icon) * alpha;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+ return;
+ }
+
+ vec2 tex = v_data0.xy;
+
+ float EDGE_GAMMA = 0.105 / u_device_pixel_ratio;
+
+ float gamma_scale = v_data1.x;
+ float size = v_data1.y;
+
+ float fontScale = size / 24.0;
+
+ lowp vec4 color = fill_color;
+ highp float gamma = EDGE_GAMMA / (fontScale * u_gamma_scale);
+ lowp float buff = (256.0 - 64.0) / 256.0;
+ if (u_is_halo) {
+ color = halo_color;
+ gamma = (halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (fontScale * u_gamma_scale);
+ buff = (6.0 - halo_width / fontScale) / SDF_PX;
+ }
+
+ lowp float dist = texture2D(u_texture, tex).a;
+ highp float gamma_scaled = gamma * gamma_scale;
+ highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
+
+ gl_FragColor = color * (alpha * opacity * fade_opacity);
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+*/
+// clang-format on
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index bfc0133676..1f1bbd49b5 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -156,6 +156,33 @@ SymbolSDFProgram<Name, PaintProperties>::layoutUniformValues(const bool isText,
);
}
+SymbolTextAndIconProgram::LayoutUniformValues SymbolTextAndIconProgram::layoutUniformValues(
+ const bool hasVariablePacement,
+ const style::SymbolPropertyValues& values,
+ const Size& texsize,
+ const Size& texsize_icon,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio,
+ const bool alongLine,
+ const RenderTile& tile,
+ const TransformState& state,
+ const float symbolFadeChange,
+ const SymbolSDFPart part) {
+ return SymbolTextAndIconProgram::LayoutUniformValues(
+ SymbolSDFProgram<SymbolSDFTextProgram, style::TextPaintProperties>::layoutUniformValues(true,
+ hasVariablePacement,
+ values,
+ texsize,
+ pixelsToGLUnits,
+ pixelRatio,
+ alongLine,
+ tile,
+ state,
+ symbolFadeChange,
+ part)
+ .concat(gfx::UniformValues<SymbolTextAndIconProgramUniforms>(uniforms::texsize::Value(texsize_icon))));
+}
+
template class SymbolSDFProgram<SymbolSDFIconProgram, style::IconPaintProperties>;
template class SymbolSDFProgram<SymbolSDFTextProgram, style::TextPaintProperties>;
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index f614181a1e..1bbd768503 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -206,7 +206,8 @@ public:
uint16_t ty,
const Range<float>& sizeData,
bool isSDF) {
- const uint16_t aSizeMin = (std::min(MAX_PACKED_SIZE, static_cast<uint16_t>(sizeData.min * SIZE_PACK_FACTOR)) << 1) + uint16_t(isSDF);
+ const uint16_t aSizeMin =
+ (std::min(MAX_PACKED_SIZE, static_cast<uint16_t>(sizeData.min * SIZE_PACK_FACTOR)) << 1) + uint16_t(isSDF);
const uint16_t aSizeMax = std::min(MAX_PACKED_SIZE, static_cast<uint16_t>(sizeData.max * SIZE_PACK_FACTOR));
return {
// combining pos and offset to reduce number of vertex attributes passed to shader (8 max for some devices)
@@ -416,60 +417,39 @@ enum class SymbolSDFPart {
Halo = 0
};
+using SymbolSDFProgramUniforms = TypeList<uniforms::matrix,
+ uniforms::label_plane_matrix,
+ uniforms::coord_matrix,
+ uniforms::extrude_scale,
+ uniforms::texsize,
+ uniforms::fade_change,
+ uniforms::is_text,
+ uniforms::camera_to_center_distance,
+ uniforms::pitch,
+ uniforms::pitch_with_map,
+ uniforms::rotate_symbol,
+ uniforms::aspect_ratio,
+ uniforms::gamma_scale,
+ uniforms::device_pixel_ratio,
+ uniforms::is_halo>;
+
template <class Name, class PaintProperties>
-class SymbolSDFProgram : public SymbolProgram<
- Name,
- gfx::PrimitiveType::Triangle,
- SymbolLayoutAttributes,
- TypeList<
- uniforms::matrix,
- uniforms::label_plane_matrix,
- uniforms::coord_matrix,
- uniforms::extrude_scale,
- uniforms::texsize,
- uniforms::fade_change,
- uniforms::is_text,
- uniforms::camera_to_center_distance,
- uniforms::pitch,
- uniforms::pitch_with_map,
- uniforms::rotate_symbol,
- uniforms::aspect_ratio,
- uniforms::gamma_scale,
- uniforms::device_pixel_ratio,
- uniforms::is_halo>,
- TypeList<
- textures::texture>,
- PaintProperties>
-{
+class SymbolSDFProgram : public SymbolProgram<Name,
+ gfx::PrimitiveType::Triangle,
+ SymbolLayoutAttributes,
+ SymbolSDFProgramUniforms,
+ TypeList<textures::texture>,
+ PaintProperties> {
public:
- using BaseProgram = SymbolProgram<
- Name,
- gfx::PrimitiveType::Triangle,
- SymbolLayoutAttributes,
- TypeList<
- uniforms::matrix,
- uniforms::label_plane_matrix,
- uniforms::coord_matrix,
- uniforms::extrude_scale,
- uniforms::texsize,
- uniforms::fade_change,
- uniforms::is_text,
- uniforms::camera_to_center_distance,
- uniforms::pitch,
- uniforms::pitch_with_map,
- uniforms::rotate_symbol,
- uniforms::aspect_ratio,
- uniforms::gamma_scale,
- uniforms::device_pixel_ratio,
- uniforms::is_halo>,
- TypeList<
- textures::texture>,
- PaintProperties>;
+ using BaseProgram = SymbolProgram<Name,
+ gfx::PrimitiveType::Triangle,
+ SymbolLayoutAttributes,
+ SymbolSDFProgramUniforms,
+ TypeList<textures::texture>,
+ PaintProperties>;
using LayoutUniformValues = typename BaseProgram::LayoutUniformValues;
-
-
using BaseProgram::BaseProgram;
static LayoutUniformValues layoutUniformValues(const bool isText,
@@ -485,6 +465,40 @@ public:
const SymbolSDFPart);
};
+using SymbolTextAndIconProgramUniforms = TypeList<uniforms::texsize_icon>;
+
+class SymbolTextAndIconProgram
+ : public SymbolProgram<SymbolTextAndIconProgram,
+ gfx::PrimitiveType::Triangle,
+ SymbolLayoutAttributes,
+ TypeListConcat<SymbolSDFProgramUniforms, SymbolTextAndIconProgramUniforms>,
+ TypeList<textures::texture, textures::texture_icon>,
+ style::TextPaintProperties> {
+public:
+ using BaseProgram = SymbolProgram<SymbolTextAndIconProgram,
+ gfx::PrimitiveType::Triangle,
+ SymbolLayoutAttributes,
+ TypeListConcat<SymbolSDFProgramUniforms, SymbolTextAndIconProgramUniforms>,
+ TypeList<textures::texture, textures::texture_icon>,
+ style::TextPaintProperties>;
+
+ using LayoutUniformValues = typename BaseProgram::LayoutUniformValues;
+
+ using BaseProgram::BaseProgram;
+
+ static LayoutUniformValues layoutUniformValues(const bool hasVariablePacement,
+ const style::SymbolPropertyValues&,
+ const Size& texsize,
+ const Size& texsize_icon,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const float pixelRatio,
+ const bool alongLine,
+ const RenderTile&,
+ const TransformState&,
+ const float SymbolFadeChange,
+ const SymbolSDFPart);
+};
+
class SymbolSDFIconProgram : public SymbolSDFProgram<SymbolSDFIconProgram, style::IconPaintProperties> {
public:
using SymbolSDFProgram::SymbolSDFProgram;
@@ -505,11 +519,13 @@ public:
: symbolIcon(context, programParameters),
symbolIconSDF(context, programParameters),
symbolGlyph(context, programParameters),
+ symbolTextAndIcon(context, programParameters),
collisionBox(context, programParameters),
collisionCircle(context, programParameters) {}
SymbolIconProgram symbolIcon;
SymbolSDFIconProgram symbolIconSDF;
SymbolSDFTextProgram symbolGlyph;
+ SymbolTextAndIconProgram symbolTextAndIcon;
CollisionBoxProgram collisionBox;
CollisionCircleProgram collisionCircle;
};
diff --git a/src/mbgl/programs/symbol_text_and_icon_program.hpp b/src/mbgl/programs/symbol_text_and_icon_program.hpp
new file mode 100644
index 0000000000..57f27518d1
--- /dev/null
+++ b/src/mbgl/programs/symbol_text_and_icon_program.hpp
@@ -0,0 +1,4 @@
+#pragma once
+
+// Alias
+#include <mbgl/programs/symbol_program.hpp>
diff --git a/src/mbgl/programs/textures.hpp b/src/mbgl/programs/textures.hpp
index 4c9de53366..7d53b447b1 100644
--- a/src/mbgl/programs/textures.hpp
+++ b/src/mbgl/programs/textures.hpp
@@ -10,6 +10,7 @@ MBGL_DEFINE_TEXTURE(image0);
MBGL_DEFINE_TEXTURE(image1);
MBGL_DEFINE_TEXTURE(color_ramp);
MBGL_DEFINE_TEXTURE(texture);
+MBGL_DEFINE_TEXTURE(texture_icon);
} // namespace textures
} // namespace mbgl
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 79dcfa56fb..bf928cde5e 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -35,6 +35,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, gapwidth);
MBGL_DEFINE_UNIFORM_SCALAR(float, offset);
MBGL_DEFINE_UNIFORM_SCALAR(Size, world);
MBGL_DEFINE_UNIFORM_SCALAR(Size, texsize);
+MBGL_DEFINE_UNIFORM_SCALAR(Size, texsize_icon);
MBGL_DEFINE_UNIFORM_SCALAR(bool, pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, camera_to_center_distance);
MBGL_DEFINE_UNIFORM_SCALAR(float, device_pixel_ratio);
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index 03ab1c87d1..7efd81053e 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -24,7 +24,8 @@ SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEval
const std::vector<SymbolInstance>&& symbolInstances_,
float tilePixelRatio_,
bool allowVerticalPlacement_,
- std::vector<style::TextWritingModeType> placementModes_)
+ std::vector<style::TextWritingModeType> placementModes_,
+ bool iconsInText_)
: layout(std::move(layout_)),
bucketLeaderID(bucketName_),
iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()),
@@ -33,6 +34,7 @@ SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEval
placementChangesUploaded(false),
dynamicUploaded(false),
sortUploaded(false),
+ iconsInText(iconsInText_),
justReloaded(false),
hasVariablePlacement(false),
symbolInstances(symbolInstances_),
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 3fe6cf20c4..7a60a2c1e4 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -61,7 +61,8 @@ public:
const std::vector<SymbolInstance>&&,
const float tilePixelRatio,
bool allowVerticalPlacement,
- std::vector<style::TextWritingModeType> placementModes);
+ std::vector<style::TextWritingModeType> placementModes,
+ bool iconsInText);
~SymbolBucket() override;
void upload(gfx::UploadPass&) override;
@@ -95,6 +96,7 @@ public:
bool placementChangesUploaded : 1;
bool dynamicUploaded : 1;
bool sortUploaded : 1;
+ bool iconsInText : 1;
// Set and used by placement.
mutable bool justReloaded : 1;
bool hasVariablePlacement : 1;
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index a4a73d3fe5..77a5813455 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -188,43 +188,103 @@ void drawText(const DrawFn& draw,
const auto& evaluated = getEvaluated<SymbolLayerProperties>(renderData.layerProperties);
const auto& layout = *bucket.layout;
- const gfx::TextureBinding textureBinding{ tile.getGlyphAtlasTexture().getResource(),
- gfx::TextureFilterType::Linear };
-
auto values = textPropertyValues(evaluated, layout);
const auto& paintPropertyValues = RenderSymbolLayer::textPaintProperties(evaluated);
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<TextRotationAlignment>() == AlignmentType::Map;
- const Size& texsize = tile.getGlyphAtlasTexture().size;
+ const Size& glyphTexSize = tile.getGlyphAtlasTexture().size;
+ const gfx::TextureBinding glyphTextureBinding{tile.getGlyphAtlasTexture().getResource(),
+ gfx::TextureFilterType::Linear};
+
+ const bool transformed = values.rotationAlignment == AlignmentType::Map || parameters.state.getPitch() != 0;
+ const Size& iconTexSize = tile.getIconAtlasTexture().size;
+ const gfx::TextureBinding iconTextureBinding{tile.getIconAtlasTexture().getResource(),
+ parameters.state.isChanging() || transformed
+ ? gfx::TextureFilterType::Linear
+ : gfx::TextureFilterType::Nearest};
+
+ const auto drawGlyphs = [&](auto& program, const auto& uniforms, const auto& textures, SymbolSDFPart part) {
+ draw(program,
+ uniforms,
+ bucket.text,
+ textSegments,
+ bucket.textSizeBinder,
+ bucketPaintProperties.textBinders,
+ paintPropertyValues,
+ textures,
+ (part == SymbolSDFPart::Halo) ? "halo" : "fill");
+ };
- if (values.hasHalo) {
- draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
- SymbolSDFTextProgram::layoutUniformValues(true, bucket.hasVariablePlacement, values, texsize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
- bucket.text,
- textSegments,
- bucket.textSizeBinder,
- bucketPaintProperties.textBinders,
- paintPropertyValues,
- SymbolSDFTextProgram::TextureBindings{
- textureBinding
- },
- "halo");
- }
+ if (bucket.iconsInText) {
+ if (values.hasHalo) {
+ drawGlyphs(parameters.programs.getSymbolLayerPrograms().symbolTextAndIcon,
+ SymbolTextAndIconProgram::layoutUniformValues(bucket.hasVariablePlacement,
+ values,
+ glyphTexSize,
+ iconTexSize,
+ parameters.pixelsToGLUnits,
+ parameters.pixelRatio,
+ alongLine,
+ tile,
+ parameters.state,
+ parameters.symbolFadeChange,
+ SymbolSDFPart::Halo),
+ SymbolTextAndIconProgram::TextureBindings{glyphTextureBinding, iconTextureBinding},
+ SymbolSDFPart::Halo);
+ }
- if (values.hasFill) {
- draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
- SymbolSDFTextProgram::layoutUniformValues(true, bucket.hasVariablePlacement, values, texsize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
- bucket.text,
- textSegments,
- bucket.textSizeBinder,
- bucketPaintProperties.textBinders,
- paintPropertyValues,
- SymbolSDFTextProgram::TextureBindings{
- textureBinding
- },
- "fill");
+ if (values.hasFill) {
+ drawGlyphs(parameters.programs.getSymbolLayerPrograms().symbolTextAndIcon,
+ SymbolTextAndIconProgram::layoutUniformValues(bucket.hasVariablePlacement,
+ values,
+ glyphTexSize,
+ iconTexSize,
+ parameters.pixelsToGLUnits,
+ parameters.pixelRatio,
+ alongLine,
+ tile,
+ parameters.state,
+ parameters.symbolFadeChange,
+ SymbolSDFPart::Fill),
+ SymbolTextAndIconProgram::TextureBindings{glyphTextureBinding, iconTextureBinding},
+ SymbolSDFPart::Fill);
+ }
+ } else {
+ if (values.hasHalo) {
+ drawGlyphs(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
+ SymbolSDFTextProgram::layoutUniformValues(true,
+ bucket.hasVariablePlacement,
+ values,
+ glyphTexSize,
+ parameters.pixelsToGLUnits,
+ parameters.pixelRatio,
+ alongLine,
+ tile,
+ parameters.state,
+ parameters.symbolFadeChange,
+ SymbolSDFPart::Halo),
+ SymbolSDFTextProgram::TextureBindings{glyphTextureBinding},
+ SymbolSDFPart::Halo);
+ }
+
+ if (values.hasFill) {
+ drawGlyphs(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
+ SymbolSDFTextProgram::layoutUniformValues(true,
+ bucket.hasVariablePlacement,
+ values,
+ glyphTexSize,
+ parameters.pixelsToGLUnits,
+ parameters.pixelRatio,
+ alongLine,
+ tile,
+ parameters.state,
+ parameters.symbolFadeChange,
+ SymbolSDFPart::Fill),
+ SymbolSDFTextProgram::TextureBindings{glyphTextureBinding},
+ SymbolSDFPart::Fill);
+ }
}
}
diff --git a/src/mbgl/text/glyph.hpp b/src/mbgl/text/glyph.hpp
index 19a0d037a9..f3f28828ef 100644
--- a/src/mbgl/text/glyph.hpp
+++ b/src/mbgl/text/glyph.hpp
@@ -120,6 +120,7 @@ class Shaping {
// The y offset *should* be part of the font metadata.
static constexpr int32_t yOffset = -17;
bool verticalizable = false;
+ bool iconsInText = false;
};
enum class WritingModeType : uint8_t {
diff --git a/src/mbgl/text/shaping.cpp b/src/mbgl/text/shaping.cpp
index 55e46179b0..b977112d1f 100644
--- a/src/mbgl/text/shaping.cpp
+++ b/src/mbgl/text/shaping.cpp
@@ -429,6 +429,7 @@ void shapeLines(Shaping& shaping,
if (image == imagePositions.end()) {
continue;
}
+ shaping.iconsInText |= true;
const auto& displaySize = image->second.displaySize();
metrics.width = displaySize[0];
metrics.height = displaySize[1];