diff options
author | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-06-20 13:18:16 +0300 |
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committer | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-06-20 13:24:20 +0300 |
commit | 97dffeb03dba6ae949ca9ce2e054ceab3acb99b7 (patch) | |
tree | 19c03819a2f26a224db79885c71a18a0625fbc5c /src | |
parent | df5a39570819abc6e083bee8bc1fc9da8d92b68c (diff) | |
download | qtlocation-mapboxgl-97dffeb03dba6ae949ca9ce2e054ceab3acb99b7.tar.gz |
[core] s/Wireframe/Overdraw/g
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/map/map.cpp | 6 | ||||
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/painter.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_background.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_circle.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_fill.cpp | 10 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_line.cpp | 6 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_raster.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_symbol.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/style/style.cpp | 4 |
10 files changed, 22 insertions, 22 deletions
diff --git a/src/mbgl/map/map.cpp b/src/mbgl/map/map.cpp index f4cca3b2b5..fa7bebf9a6 100644 --- a/src/mbgl/map/map.cpp +++ b/src/mbgl/map/map.cpp @@ -787,14 +787,14 @@ void Map::cycleDebugOptions() { #ifndef GL_ES_VERSION_2_0 if (impl->debugOptions & MapDebugOptions::StencilClip) impl->debugOptions = MapDebugOptions::NoDebug; - else if (impl->debugOptions & MapDebugOptions::Wireframe) + else if (impl->debugOptions & MapDebugOptions::Overdraw) impl->debugOptions = MapDebugOptions::StencilClip; #else - if (impl->debugOptions & MapDebugOptions::Wireframe) + if (impl->debugOptions & MapDebugOptions::Overdraw) impl->debugOptions = MapDebugOptions::NoDebug; #endif // GL_ES_VERSION_2_0 else if (impl->debugOptions & MapDebugOptions::Collision) - impl->debugOptions = MapDebugOptions::Wireframe; + impl->debugOptions = MapDebugOptions::Overdraw; else if (impl->debugOptions & MapDebugOptions::Timestamps) impl->debugOptions = impl->debugOptions | MapDebugOptions::Collision; else if (impl->debugOptions & MapDebugOptions::ParseStatus) diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index fae5c74d7b..56276c26c5 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -145,7 +145,7 @@ void Painter::render(const Style& style, const FrameData& frame_, SpriteAtlas& a config.depthMask = GL_TRUE; config.colorMask = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE }; - if (isWireframe()) { + if (isOverdraw()) { config.blend = GL_TRUE; config.blendFunc = { GL_CONSTANT_COLOR, GL_ONE }; const float overdraw = 1.0f / 8.0f; @@ -248,7 +248,7 @@ void Painter::renderPass(RenderPass pass_, if (!layer.baseImpl->hasRenderPass(pass)) continue; - if (isWireframe()) { + if (isOverdraw()) { config.blend = GL_TRUE; } else if (pass == RenderPass::Translucent) { config.blendFunc.reset(); diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp index d2d722ef7f..1f511467d0 100644 --- a/src/mbgl/renderer/painter.hpp +++ b/src/mbgl/renderer/painter.hpp @@ -156,7 +156,7 @@ private: void setDepthSublayer(int n); - bool isWireframe() const { return frame.debugOptions & MapDebugOptions::Wireframe; } + bool isOverdraw() const { return frame.debugOptions & MapDebugOptions::Overdraw; } mat4 projMatrix; mat4 nativeMatrix; diff --git a/src/mbgl/renderer/painter_background.cpp b/src/mbgl/renderer/painter_background.cpp index f9a67ee59c..7ced6a5c4f 100644 --- a/src/mbgl/renderer/painter_background.cpp +++ b/src/mbgl/renderer/painter_background.cpp @@ -28,7 +28,7 @@ void Painter::renderBackground(const BackgroundLayer& layer) { if (!imagePosA || !imagePosB) return; - config.program = isWireframe() ? patternShader->getOverdrawID() : patternShader->getID(); + config.program = isOverdraw() ? patternShader->getOverdrawID() : patternShader->getID(); patternShader->u_matrix = identityMatrix; patternShader->u_pattern_tl_a = imagePosA->tl; patternShader->u_pattern_br_a = imagePosA->br; @@ -44,7 +44,7 @@ void Painter::renderBackground(const BackgroundLayer& layer) { plainShader->u_color = properties.backgroundColor; plainShader->u_opacity = properties.backgroundOpacity; - config.program = isWireframe() ? plainShader->getOverdrawID() : plainShader->getID(); + config.program = isOverdraw() ? plainShader->getOverdrawID() : plainShader->getID(); backgroundArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0), store); } diff --git a/src/mbgl/renderer/painter_circle.cpp b/src/mbgl/renderer/painter_circle.cpp index d92ca1ae9b..e72f8a994f 100644 --- a/src/mbgl/renderer/painter_circle.cpp +++ b/src/mbgl/renderer/painter_circle.cpp @@ -27,7 +27,7 @@ void Painter::renderCircle(CircleBucket& bucket, mat4 vtxMatrix = translatedMatrix(matrix, properties.circleTranslate, tileID, properties.circleTranslateAnchor); - config.program = isWireframe() ? circleShader->getOverdrawID() : circleShader->getID(); + config.program = isOverdraw() ? circleShader->getOverdrawID() : circleShader->getID(); circleShader->u_matrix = vtxMatrix; circleShader->u_extrude_scale = extrudeScale; diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp index 62e808614e..44cdbe7411 100644 --- a/src/mbgl/renderer/painter_fill.cpp +++ b/src/mbgl/renderer/painter_fill.cpp @@ -46,7 +46,7 @@ void Painter::renderFill(FillBucket& bucket, // Because we're drawing top-to-bottom, and we update the stencil mask // befrom, we have to draw the outline first (!) if (outline && pass == RenderPass::Translucent) { - config.program = isWireframe() ? outlineShader->getOverdrawID() : outlineShader->getID(); + config.program = isOverdraw() ? outlineShader->getOverdrawID() : outlineShader->getID(); outlineShader->u_matrix = vertexMatrix; outlineShader->u_outline_color = strokeColor; @@ -76,7 +76,7 @@ void Painter::renderFill(FillBucket& bucket, // Image fill. if (pass == RenderPass::Translucent && imagePosA && imagePosB) { - config.program = isWireframe() ? patternShader->getOverdrawID() : patternShader->getID(); + config.program = isOverdraw() ? patternShader->getOverdrawID() : patternShader->getID(); patternShader->u_matrix = vertexMatrix; patternShader->u_pattern_tl_a = imagePosA->tl; patternShader->u_pattern_br_a = imagePosA->br; @@ -105,7 +105,7 @@ void Painter::renderFill(FillBucket& bucket, bucket.drawElements(*patternShader, store); if (properties.fillAntialias && !isOutlineColorDefined) { - config.program = isWireframe() ? outlinePatternShader->getOverdrawID() : outlinePatternShader->getID(); + config.program = isOverdraw() ? outlinePatternShader->getOverdrawID() : outlinePatternShader->getID(); outlinePatternShader->u_matrix = vertexMatrix; // Draw the entire line @@ -140,7 +140,7 @@ void Painter::renderFill(FillBucket& bucket, // fragments or when it's translucent and we're drawing translucent // fragments // Draw filling rectangle. - config.program = isWireframe() ? plainShader->getOverdrawID() : plainShader->getID(); + config.program = isOverdraw() ? plainShader->getOverdrawID() : plainShader->getID(); plainShader->u_matrix = vertexMatrix; plainShader->u_color = fillColor; plainShader->u_opacity = opacity; @@ -154,7 +154,7 @@ void Painter::renderFill(FillBucket& bucket, // Because we're drawing top-to-bottom, and we update the stencil mask // below, we have to draw the outline first (!) if (fringeline && pass == RenderPass::Translucent) { - config.program = isWireframe() ? outlineShader->getOverdrawID() : outlineShader->getID(); + config.program = isOverdraw() ? outlineShader->getOverdrawID() : outlineShader->getID(); outlineShader->u_matrix = vertexMatrix; outlineShader->u_outline_color = fillColor; diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp index 447e3f7400..206255095d 100644 --- a/src/mbgl/renderer/painter_line.cpp +++ b/src/mbgl/renderer/painter_line.cpp @@ -57,7 +57,7 @@ void Painter::renderLine(LineBucket& bucket, if (!properties.lineDasharray.value.from.empty()) { - config.program = isWireframe() ? linesdfShader->getOverdrawID() : linesdfShader->getID(); + config.program = isOverdraw() ? linesdfShader->getOverdrawID() : linesdfShader->getID(); linesdfShader->u_matrix = vtxMatrix; linesdfShader->u_linewidth = properties.lineWidth / 2; @@ -102,7 +102,7 @@ void Painter::renderLine(LineBucket& bucket, if (!imagePosA || !imagePosB) return; - config.program = isWireframe() ? linepatternShader->getOverdrawID() : linepatternShader->getID(); + config.program = isOverdraw() ? linepatternShader->getOverdrawID() : linepatternShader->getID(); linepatternShader->u_matrix = vtxMatrix; linepatternShader->u_linewidth = properties.lineWidth / 2; @@ -138,7 +138,7 @@ void Painter::renderLine(LineBucket& bucket, bucket.drawLinePatterns(*linepatternShader, store); } else { - config.program = isWireframe() ? lineShader->getOverdrawID() : lineShader->getID(); + config.program = isOverdraw() ? lineShader->getOverdrawID() : lineShader->getID(); lineShader->u_matrix = vtxMatrix; lineShader->u_linewidth = properties.lineWidth / 2; diff --git a/src/mbgl/renderer/painter_raster.cpp b/src/mbgl/renderer/painter_raster.cpp index 6394d61dcc..783879892e 100644 --- a/src/mbgl/renderer/painter_raster.cpp +++ b/src/mbgl/renderer/painter_raster.cpp @@ -18,7 +18,7 @@ void Painter::renderRaster(RasterBucket& bucket, const RasterPaintProperties& properties = layer.impl->paint; if (bucket.hasData()) { - config.program = isWireframe() ? rasterShader->getOverdrawID() : rasterShader->getID(); + config.program = isOverdraw() ? rasterShader->getOverdrawID() : rasterShader->getID(); rasterShader->u_matrix = matrix; rasterShader->u_buffer = 0; rasterShader->u_opacity = properties.rasterOpacity; diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp index 374500986b..7eb4e6fce9 100644 --- a/src/mbgl/renderer/painter_symbol.cpp +++ b/src/mbgl/renderer/painter_symbol.cpp @@ -58,7 +58,7 @@ void Painter::renderSDF(SymbolBucket &bucket, exScale = {{ exScale[0] * scale, exScale[1] * scale }}; } - config.program = isWireframe() ? sdfShader.getOverdrawID() : sdfShader.getID(); + config.program = isOverdraw() ? sdfShader.getOverdrawID() : sdfShader.getID(); sdfShader.u_matrix = vtxMatrix; sdfShader.u_extrude_scale = exScale; sdfShader.u_texsize = texsize; @@ -199,7 +199,7 @@ void Painter::renderSymbol(SymbolBucket& bucket, exScale = {{ exScale[0] * scale, exScale[1] * scale }}; } - config.program = isWireframe() ? iconShader->getOverdrawID() : iconShader->getID(); + config.program = isOverdraw() ? iconShader->getOverdrawID() : iconShader->getID(); iconShader->u_matrix = vtxMatrix; iconShader->u_extrude_scale = exScale; iconShader->u_texsize = {{ float(activeSpriteAtlas->getWidth()) / 4.0f, float(activeSpriteAtlas->getHeight()) / 4.0f }}; diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp index c3bc5d73a0..cb48790c9f 100644 --- a/src/mbgl/style/style.cpp +++ b/src/mbgl/style/style.cpp @@ -272,8 +272,8 @@ RenderData Style::getRenderData(MapDebugOptions debugOptions) const { continue; if (const BackgroundLayer* background = layer->as<BackgroundLayer>()) { - if (debugOptions & MapDebugOptions::Wireframe) { - // We want to skip glClear optimization in wireframe mode. + if (debugOptions & MapDebugOptions::Overdraw) { + // We want to skip glClear optimization in overdraw mode. result.order.emplace_back(*layer); continue; } |