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authorAnsis Brammanis <brammanis@gmail.com>2015-08-17 16:22:46 -0400
committerAnsis Brammanis <brammanis@gmail.com>2015-08-24 18:41:51 -0400
commitcef1b254445bdcfb20ada157ecc7f72c27aeacf9 (patch)
treea4ca0167238a01cb2982d6f9621e9406d1cd1a8a /src
parent554425b753c1eee6b6874f1ddde0c266a717c88e (diff)
downloadqtlocation-mapboxgl-cef1b254445bdcfb20ada157ecc7f72c27aeacf9.tar.gz
port invert and transformMat4 from gl-matrix
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/util/mat4.cpp47
-rw-r--r--src/mbgl/util/vec4.cpp33
-rw-r--r--src/mbgl/util/vec4.hpp40
3 files changed, 120 insertions, 0 deletions
diff --git a/src/mbgl/util/mat4.cpp b/src/mbgl/util/mat4.cpp
index 59137ded37..123c8464fd 100644
--- a/src/mbgl/util/mat4.cpp
+++ b/src/mbgl/util/mat4.cpp
@@ -45,6 +45,53 @@ void matrix::identity(mat4& out) {
out[15] = 1.0f;
}
+bool matrix::invert(mat4& out, mat4& a) {
+ float a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
+ a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
+ a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
+ a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15],
+
+ b00 = a00 * a11 - a01 * a10,
+ b01 = a00 * a12 - a02 * a10,
+ b02 = a00 * a13 - a03 * a10,
+ b03 = a01 * a12 - a02 * a11,
+ b04 = a01 * a13 - a03 * a11,
+ b05 = a02 * a13 - a03 * a12,
+ b06 = a20 * a31 - a21 * a30,
+ b07 = a20 * a32 - a22 * a30,
+ b08 = a20 * a33 - a23 * a30,
+ b09 = a21 * a32 - a22 * a31,
+ b10 = a21 * a33 - a23 * a31,
+ b11 = a22 * a33 - a23 * a32,
+
+ // Calculate the determinant
+ det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
+
+ if (!det) {
+ return true;
+ }
+ det = 1.0 / det;
+
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
+
+ return false;
+}
+
void matrix::ortho(mat4& out, double left, double right, double bottom, double top, double near, double far) {
double lr = 1.0f / (left - right),
bt = 1.0f / (bottom - top),
diff --git a/src/mbgl/util/vec4.cpp b/src/mbgl/util/vec4.cpp
new file mode 100644
index 0000000000..415b15d806
--- /dev/null
+++ b/src/mbgl/util/vec4.cpp
@@ -0,0 +1,33 @@
+// This is an incomplete port of http://glmatrix.net/
+//
+// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not claim
+// that you wrote the original software. If you use this software in a
+// product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+#include <mbgl/util/vec4.hpp>
+
+using namespace mbgl;
+
+void matrix::transformMat4(vec4& out, vec4& a, mat4& m) {
+ float x = a[0], y = a[1], z = a[2], w = a[3];
+ out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w;
+ out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w;
+ out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w;
+ out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
+}
diff --git a/src/mbgl/util/vec4.hpp b/src/mbgl/util/vec4.hpp
new file mode 100644
index 0000000000..c5b4ab1d9e
--- /dev/null
+++ b/src/mbgl/util/vec4.hpp
@@ -0,0 +1,40 @@
+// This is an incomplete port of http://glmatrix.net/
+//
+// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not claim
+// that you wrote the original software. If you use this software in a
+// product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+#ifndef MBGL_UTIL_VEC4
+#define MBGL_UTIL_VEC4
+
+#include <array>
+#include <mbgl/util/mat4.hpp>
+
+namespace mbgl {
+
+namespace matrix {
+
+typedef std::array<double, 4> vec4;
+
+void transformMat4(vec4& out, vec4& a, mat4& m);
+
+}
+}
+
+#endif