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authorKonstantin Käfer <mail@kkaefer.com>2014-08-15 13:37:19 +0200
committerKonstantin Käfer <mail@kkaefer.com>2014-08-15 13:37:19 +0200
commitba67fcd830d41399ec8d225fd9536a4f780056ff (patch)
treea21f9acbea732931723fdd88dfb029aba3168b3b /src
parenta81c2efba233b3d8638e43a0c2c919c6217c27c7 (diff)
downloadqtlocation-mapboxgl-ba67fcd830d41399ec8d225fd9536a4f780056ff.tar.gz
refactor vao object to use acutal OpenGL IDs rather than object pointers
Diffstat (limited to 'src')
-rw-r--r--src/geometry/vao.cpp46
-rw-r--r--src/geometry/vertex_buffer.cpp4
-rw-r--r--src/shader/composite_shader.cpp1
-rw-r--r--src/shader/dot_shader.cpp1
-rw-r--r--src/shader/gaussian_shader.cpp1
-rw-r--r--src/shader/icon_shader.cpp1
-rw-r--r--src/shader/line_shader.cpp1
-rw-r--r--src/shader/linejoin_shader.cpp1
-rw-r--r--src/shader/outline_shader.cpp1
-rw-r--r--src/shader/pattern_shader.cpp1
-rw-r--r--src/shader/plain_shader.cpp1
-rw-r--r--src/shader/raster_shader.cpp1
-rw-r--r--src/shader/shader.cpp5
-rw-r--r--src/shader/text_shader.cpp1
14 files changed, 64 insertions, 2 deletions
diff --git a/src/geometry/vao.cpp b/src/geometry/vao.cpp
new file mode 100644
index 0000000000..4c459c436d
--- /dev/null
+++ b/src/geometry/vao.cpp
@@ -0,0 +1,46 @@
+#include <mbgl/geometry/vao.hpp>
+
+namespace mbgl {
+
+#if GL_ARB_vertex_array_object
+
+VertexArrayObject::~VertexArrayObject() {
+ if (vao) {
+ glDeleteVertexArrays(1, &vao);
+ }
+}
+
+void VertexArrayObject::bindVertexArrayObject() {
+ if (!vao) {
+ glGenVertexArrays(1, &vao);
+ }
+ glBindVertexArray(vao);
+}
+
+void VertexArrayObject::verifyBinding(Shader &shader, GLuint vertexBuffer, GLuint elementsBuffer,
+ char *offset) {
+ if (bound_shader != shader.getID()) {
+ throw std::runtime_error(std::string("trying to rebind VAO to another shader from " +
+ std::to_string(bound_shader) + "(" + bound_shader_name + ") to " +
+ std::to_string(shader.getID()) + "(" + shader.name + ")" ));
+ } else if (bound_offset != offset) {
+ throw std::runtime_error("trying to bind VAO to another offset");
+ } else if (bound_vertex_buffer != vertexBuffer) {
+ throw std::runtime_error("trying to bind VAO to another vertex buffer");
+ } else if (bound_elements_buffer != elementsBuffer) {
+ throw std::runtime_error("trying to bind VAO to another elements buffer");
+ }
+}
+
+void VertexArrayObject::storeBinding(Shader &shader, GLuint vertexBuffer, GLuint elementsBuffer,
+ char *offset) {
+ bound_shader = shader.getID();
+ bound_shader_name = shader.name;
+ bound_offset = offset;
+ bound_vertex_buffer = vertexBuffer;
+ bound_elements_buffer = elementsBuffer;
+}
+
+#endif
+
+}
diff --git a/src/geometry/vertex_buffer.cpp b/src/geometry/vertex_buffer.cpp
index 56072e161d..888cc57a99 100644
--- a/src/geometry/vertex_buffer.cpp
+++ b/src/geometry/vertex_buffer.cpp
@@ -26,3 +26,7 @@ void VertexBuffer::bind() {
glBindBuffer(GL_ARRAY_BUFFER, buffer);
}
}
+
+uint32_t VertexBuffer::getID() const {
+ return buffer;
+} \ No newline at end of file
diff --git a/src/shader/composite_shader.cpp b/src/shader/composite_shader.cpp
index 07fe0c0740..9ed0a1b83e 100644
--- a/src/shader/composite_shader.cpp
+++ b/src/shader/composite_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
CompositeShader::CompositeShader()
: Shader(
+ "composite",
shaders[COMPOSITE_SHADER].vertex,
shaders[COMPOSITE_SHADER].fragment
) {
diff --git a/src/shader/dot_shader.cpp b/src/shader/dot_shader.cpp
index 8e2837f2cc..54163d6982 100644
--- a/src/shader/dot_shader.cpp
+++ b/src/shader/dot_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
DotShader::DotShader()
: Shader(
+ "dot",
shaders[DOT_SHADER].vertex,
shaders[DOT_SHADER].fragment
) {
diff --git a/src/shader/gaussian_shader.cpp b/src/shader/gaussian_shader.cpp
index eb88677565..d22006020c 100644
--- a/src/shader/gaussian_shader.cpp
+++ b/src/shader/gaussian_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
GaussianShader::GaussianShader()
: Shader(
+ "gaussian",
shaders[GAUSSIAN_SHADER].vertex,
shaders[GAUSSIAN_SHADER].fragment
) {
diff --git a/src/shader/icon_shader.cpp b/src/shader/icon_shader.cpp
index 6455d870a2..4973dc4119 100644
--- a/src/shader/icon_shader.cpp
+++ b/src/shader/icon_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
IconShader::IconShader()
: Shader(
+ "icon",
shaders[ICON_SHADER].vertex,
shaders[ICON_SHADER].fragment
) {
diff --git a/src/shader/line_shader.cpp b/src/shader/line_shader.cpp
index 529ab0d316..1b0527366e 100644
--- a/src/shader/line_shader.cpp
+++ b/src/shader/line_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
LineShader::LineShader()
: Shader(
+ "line",
shaders[LINE_SHADER].vertex,
shaders[LINE_SHADER].fragment
) {
diff --git a/src/shader/linejoin_shader.cpp b/src/shader/linejoin_shader.cpp
index 73b7a1e745..e8ec306ed9 100644
--- a/src/shader/linejoin_shader.cpp
+++ b/src/shader/linejoin_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
LinejoinShader::LinejoinShader()
: Shader(
+ "linejoin",
shaders[LINEJOIN_SHADER].vertex,
shaders[LINEJOIN_SHADER].fragment
) {
diff --git a/src/shader/outline_shader.cpp b/src/shader/outline_shader.cpp
index b1e57bf0f3..d9c19fa805 100644
--- a/src/shader/outline_shader.cpp
+++ b/src/shader/outline_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
OutlineShader::OutlineShader()
: Shader(
+ "outline",
shaders[OUTLINE_SHADER].vertex,
shaders[OUTLINE_SHADER].fragment
) {
diff --git a/src/shader/pattern_shader.cpp b/src/shader/pattern_shader.cpp
index ec604290a6..8fe6a34e93 100644
--- a/src/shader/pattern_shader.cpp
+++ b/src/shader/pattern_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
PatternShader::PatternShader()
: Shader(
+ "pattern",
shaders[PATTERN_SHADER].vertex,
shaders[PATTERN_SHADER].fragment
) {
diff --git a/src/shader/plain_shader.cpp b/src/shader/plain_shader.cpp
index 3abc57eaa4..bb0c228992 100644
--- a/src/shader/plain_shader.cpp
+++ b/src/shader/plain_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
PlainShader::PlainShader()
: Shader(
+ "plain",
shaders[PLAIN_SHADER].vertex,
shaders[PLAIN_SHADER].fragment
) {
diff --git a/src/shader/raster_shader.cpp b/src/shader/raster_shader.cpp
index 51b328fa8f..60d81c61bd 100644
--- a/src/shader/raster_shader.cpp
+++ b/src/shader/raster_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
RasterShader::RasterShader()
: Shader(
+ "raster",
shaders[RASTER_SHADER].vertex,
shaders[RASTER_SHADER].fragment
) {
diff --git a/src/shader/shader.cpp b/src/shader/shader.cpp
index fa073c42d0..171ce9b7c1 100644
--- a/src/shader/shader.cpp
+++ b/src/shader/shader.cpp
@@ -8,8 +8,9 @@
using namespace mbgl;
-Shader::Shader(const GLchar *vertSource, const GLchar *fragSource)
- : valid(false),
+Shader::Shader(const char *name, const GLchar *vertSource, const GLchar *fragSource)
+ : name(name),
+ valid(false),
program(0) {
util::timer timer("shader compilation", Event::Shader);
diff --git a/src/shader/text_shader.cpp b/src/shader/text_shader.cpp
index c9e70825ce..f6de934e2f 100644
--- a/src/shader/text_shader.cpp
+++ b/src/shader/text_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
TextShader::TextShader()
: Shader(
+ "text",
shaders[TEXT_SHADER].vertex,
shaders[TEXT_SHADER].fragment
) {