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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-11-14 12:11:53 -0800 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-11-15 13:55:08 -0800 |
commit | 58877d1b3ddf0e4521d680b85e31b7a4c6287302 (patch) | |
tree | f844c8a12f82e40b1777ae79fe416c1eaa714470 /src | |
parent | 0fe8d8d7b4bbf136e8fb0f972cc31a94ddc4b67e (diff) | |
download | qtlocation-mapboxgl-58877d1b3ddf0e4521d680b85e31b7a4c6287302.tar.gz |
[core] Assign attribute locations sequentially
Two reasons to prefer explicit sequential location assignment, rather than relying on the GLSL linker to assign locations:
* For data-driven properties, we want to have the option to use glDisableVertexAttribArray plus glVertexAttrib*. In order to use glDisableVertexAttribArray, we must avoid using attribute location 0, which cannot be disabled.
* We want to use the same VAO in cases where, say, a fill layer might be rendered with FillProgram at first, and then FillPatternProgram later. VAOs do not store the program binding, only the attribute bindings, so as long as the two programs have the same attributes and attribute locations, only a single VAO (per segment) is needed.
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/gl/attribute.cpp | 5 | ||||
-rw-r--r-- | src/mbgl/gl/attribute.hpp | 7 | ||||
-rw-r--r-- | src/mbgl/gl/context.cpp | 17 | ||||
-rw-r--r-- | src/mbgl/gl/context.hpp | 1 | ||||
-rw-r--r-- | src/mbgl/gl/program.hpp | 2 |
5 files changed, 21 insertions, 11 deletions
diff --git a/src/mbgl/gl/attribute.cpp b/src/mbgl/gl/attribute.cpp index 51fdd1dd12..7432fff590 100644 --- a/src/mbgl/gl/attribute.cpp +++ b/src/mbgl/gl/attribute.cpp @@ -4,8 +4,9 @@ namespace mbgl { namespace gl { -AttributeLocation attributeLocation(ProgramID id, const char* name) { - return MBGL_CHECK_ERROR(glGetAttribLocation(id, name)); +AttributeLocation bindAttributeLocation(ProgramID id, AttributeLocation location, const char* name) { + MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); + return location; } void bindAttribute(AttributeLocation location, diff --git a/src/mbgl/gl/attribute.hpp b/src/mbgl/gl/attribute.hpp index df469fc6a2..e45014127b 100644 --- a/src/mbgl/gl/attribute.hpp +++ b/src/mbgl/gl/attribute.hpp @@ -17,6 +17,9 @@ public: class State { public: + explicit State(AttributeLocation location_) + : location(location_) {} + AttributeLocation location; static constexpr std::size_t count = N; static constexpr DataType type = DataTypeOf<T>::value; @@ -130,7 +133,7 @@ const std::size_t Vertex<A1, A2, A3, A4, A5>::attributeOffsets[5] = { } // namespace detail -AttributeLocation attributeLocation(ProgramID, const char * name); +AttributeLocation bindAttributeLocation(ProgramID, AttributeLocation, const char * name); void bindAttribute(AttributeLocation location, std::size_t count, @@ -149,7 +152,7 @@ public: static constexpr std::size_t Index = TypeIndex<A, As...>::value; static State state(const ProgramID& id) { - return State { { attributeLocation(id, As::name) }... }; + return State { typename As::State(bindAttributeLocation(id, Index<As>, As::name))... }; } static std::function<void (std::size_t)> binder(const State& state) { diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index c4485ad0fd..3251be0c87 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -68,19 +68,24 @@ UniqueProgram Context::createProgram(ShaderID vertexShader, ShaderID fragmentSha MBGL_CHECK_ERROR(glAttachShader(result, vertexShader)); MBGL_CHECK_ERROR(glAttachShader(result, fragmentShader)); - MBGL_CHECK_ERROR(glLinkProgram(result)); + + return result; +} + +void Context::linkProgram(ProgramID program_) { + MBGL_CHECK_ERROR(glLinkProgram(program_)); GLint status; - MBGL_CHECK_ERROR(glGetProgramiv(result, GL_LINK_STATUS, &status)); - if (status != 0) { - return result; + MBGL_CHECK_ERROR(glGetProgramiv(program_, GL_LINK_STATUS, &status)); + if (status == GL_TRUE) { + return; } GLint logLength; - MBGL_CHECK_ERROR(glGetProgramiv(result, GL_INFO_LOG_LENGTH, &logLength)); + MBGL_CHECK_ERROR(glGetProgramiv(program_, GL_INFO_LOG_LENGTH, &logLength)); const auto log = std::make_unique<GLchar[]>(logLength); if (logLength > 0) { - MBGL_CHECK_ERROR(glGetProgramInfoLog(result, logLength, &logLength, log.get())); + MBGL_CHECK_ERROR(glGetProgramInfoLog(program_, logLength, &logLength, log.get())); Log::Error(Event::Shader, "Program failed to link: %s", log.get()); } diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp index 154921a1b9..33b7a555a8 100644 --- a/src/mbgl/gl/context.hpp +++ b/src/mbgl/gl/context.hpp @@ -38,6 +38,7 @@ public: UniqueShader createShader(ShaderType type, const std::string& source); UniqueProgram createProgram(ShaderID vertexShader, ShaderID fragmentShader); + void linkProgram(ProgramID); UniqueTexture createTexture(); template <class Vertex, class DrawMode> diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp index 929237037b..44c16ae671 100644 --- a/src/mbgl/gl/program.hpp +++ b/src/mbgl/gl/program.hpp @@ -30,7 +30,7 @@ public: fragmentShader(context.createShader(ShaderType::Fragment, fragmentSource)), program(context.createProgram(vertexShader, fragmentShader)), attributesState(Attributes::state(program)), - uniformsState(Uniforms::state(program)) {} + uniformsState((context.linkProgram(program), Uniforms::state(program))) {} // Indexed drawing. template <class DrawMode> |