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authorAnsis Brammanis <brammanis@gmail.com>2015-08-14 16:13:47 +0300
committerAnsis Brammanis <brammanis@gmail.com>2015-08-24 18:41:50 -0400
commitf0885d36ffac6c5260ab5694cf435946641c47a1 (patch)
treeedaf6d8b68653f347e8183f7db8e537b0a6b737d /src
parent2535e669e2397003d9edb10f2fe3c9645a8551c1 (diff)
downloadqtlocation-mapboxgl-f0885d36ffac6c5260ab5694cf435946641c47a1.tar.gz
port mat2 from gl-matrix
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/util/mat2.cpp52
-rw-r--r--src/mbgl/util/mat2.hpp41
2 files changed, 93 insertions, 0 deletions
diff --git a/src/mbgl/util/mat2.cpp b/src/mbgl/util/mat2.cpp
new file mode 100644
index 0000000000..05900d1667
--- /dev/null
+++ b/src/mbgl/util/mat2.cpp
@@ -0,0 +1,52 @@
+// This is an incomplete port of http://glmatrix.net/
+//
+// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not claim
+// that you wrote the original software. If you use this software in a
+// product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+#include <mbgl/util/mat2.hpp>
+
+#include <cmath>
+
+using namespace mbgl;
+
+void matrix::identity(mat2& out) {
+ out[0] = 1.0f;
+ out[1] = 0.0f;
+ out[2] = 0.0f;
+ out[3] = 1.0f;
+}
+
+void matrix::rotate(mat2& out, const mat2& a, float rad) {
+ float a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3],
+ s = std::sin(rad),
+ c = std::cos(rad);
+ out[0] = a0 * c + a2 * s;
+ out[1] = a1 * c + a3 * s;
+ out[2] = a0 * -s + a2 * c;
+ out[3] = a1 * -s + a3 * c;
+};
+
+void matrix::scale(mat2& out, const mat2& a, float v0, float v1) {
+ float a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
+ out[0] = a0 * v0;
+ out[1] = a1 * v0;
+ out[2] = a2 * v1;
+ out[3] = a3 * v1;
+}
diff --git a/src/mbgl/util/mat2.hpp b/src/mbgl/util/mat2.hpp
new file mode 100644
index 0000000000..59110bf906
--- /dev/null
+++ b/src/mbgl/util/mat2.hpp
@@ -0,0 +1,41 @@
+// This is an incomplete port of http://glmatrix.net/
+//
+// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not claim
+// that you wrote the original software. If you use this software in a
+// product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+#ifndef MBGL_UTIL_MAT2
+#define MBGL_UTIL_MAT2
+
+#include <array>
+
+namespace mbgl {
+
+typedef std::array<float, 4> mat2;
+
+namespace matrix {
+
+void identity(mat2& out);
+void rotate(mat2& out, const mat2& a, float rad);
+void scale(mat2& out, const mat2& a, float v0, float v1);
+
+}
+}
+
+#endif