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authorLauren Budorick <lauren@mapbox.com>2014-07-25 18:17:37 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2014-09-03 18:12:40 -0700
commit71c31cee2499d44fcd590136d15c5da7fbfb65ec (patch)
treebdbaf4289a156af7be552a3758e257ef25e2caf4 /src/shader/linepattern_shader.cpp
parentc1280f0b380bfb21ce9e811b87bcf7d8ab380f25 (diff)
downloadqtlocation-mapboxgl-71c31cee2499d44fcd590136d15c5da7fbfb65ec.tar.gz
linepattern in progress
Diffstat (limited to 'src/shader/linepattern_shader.cpp')
-rw-r--r--src/shader/linepattern_shader.cpp121
1 files changed, 121 insertions, 0 deletions
diff --git a/src/shader/linepattern_shader.cpp b/src/shader/linepattern_shader.cpp
new file mode 100644
index 0000000000..ec235f648e
--- /dev/null
+++ b/src/shader/linepattern_shader.cpp
@@ -0,0 +1,121 @@
+#include <mbgl/shader/linepattern_shader.hpp>
+#include <mbgl/shader/shaders.hpp>
+#include <mbgl/platform/gl.hpp>
+#include <iostream>
+
+#include <cstdio>
+
+using namespace mbgl;
+
+LinepatternShader::LinepatternShader()
+ : Shader(
+ "linepattern",
+ shaders[LINEPATTERN_SHADER].vertex,
+ shaders[LINEPATTERN_SHADER].fragment
+ ) {
+ if (!valid) {
+ fprintf(stderr, "invalid line pattern shader\n");
+ return;
+ }
+
+ a_pos = glGetAttribLocation(program, "a_pos");
+ a_extrude = glGetAttribLocation(program, "a_extrude");
+ a_linesofar = glGetAttribLocation(program, "a_linesofar");
+
+ u_matrix = glGetUniformLocation(program, "u_matrix");
+ u_exmatrix = glGetUniformLocation(program, "u_exmatrix");
+ u_linewidth = glGetUniformLocation(program, "u_linewidth");
+ u_ratio = glGetUniformLocation(program, "u_ratio");
+ u_pattern_size = glGetUniformLocation(program, "u_pattern_size");
+
+ u_pattern_tl = glGetUniformLocation(program, "u_pattern_tl");
+ u_pattern_br = glGetUniformLocation(program, "u_pattern_br");
+ u_offset = glGetUniformLocation(program, "u_offset");
+ u_gamma = glGetUniformLocation(program, "u_gamma");
+ u_fade = glGetUniformLocation(program, "u_fade");
+
+ //fprintf(stderr, "LinepatternShader:\n");
+ //fprintf(stderr, " - u_matrix: %d\n", u_matrix);
+ //fprintf(stderr, " - u_exmatrix: %d\n", u_exmatrix);
+ //fprintf(stderr, " - u_linewidth: %d\n", u_linewidth);
+ //fprintf(stderr, " - u_ratio: %d\n", u_ratio);
+ //fprintf(stderr, " - u_pattern_size: %d\n", u_pattern_size);
+ //fprintf(stderr, " - u_pattern_tl: %d\n", u_pattern_tl);
+ //fprintf(stderr, " - u_pattern_br: %d\n", u_pattern_br);
+ //fprintf(stderr, " - u_offset: %d\n", u_offset);
+ //fprintf(stderr, " - u_gamma: %d\n", u_gamma);
+}
+
+void LinepatternShader::bind(char *offset) {
+ glEnableVertexAttribArray(a_pos);
+ glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset + 0);
+
+ glEnableVertexAttribArray(a_extrude);
+ glVertexAttribPointer(a_extrude, 2, GL_BYTE, false, 8, offset + 4);
+
+ glEnableVertexAttribArray(a_linesofar);
+ glVertexAttribPointer(a_linesofar, 1, GL_SHORT, false, 8, offset + 6);
+}
+
+void LinepatternShader::setExtrudeMatrix(const std::array<float, 16>& new_exmatrix) {
+ if (exmatrix != new_exmatrix) {
+ glUniformMatrix4fv(u_exmatrix, 1, GL_FALSE, new_exmatrix.data());
+ exmatrix = new_exmatrix;
+ }
+}
+
+void LinepatternShader::setPatternSize(const std::array<float, 2>& new_pattern_size) {
+ if (pattern_size != new_pattern_size) {
+ glUniform2fv(u_pattern_size, 1, new_pattern_size.data());
+ pattern_size = new_pattern_size;
+ }
+}
+
+void LinepatternShader::setLineWidth(const std::array<float, 2>& new_linewidth) {
+ if (linewidth != new_linewidth) {
+ glUniform2fv(u_linewidth, 1, new_linewidth.data());
+ linewidth = new_linewidth;
+ }
+}
+
+void LinepatternShader::setRatio(float new_ratio) {
+ if (ratio != new_ratio) {
+ glUniform1f(u_ratio, new_ratio);
+ ratio = new_ratio;
+ }
+}
+
+void LinepatternShader::setPatternTopLeft(const std::array<float, 2>& new_pattern_tl) {
+ if (pattern_tl != new_pattern_tl) {
+ glUniform2fv(u_pattern_tl, 1, new_pattern_tl.data());
+ pattern_tl = new_pattern_tl;
+ }
+}
+
+void LinepatternShader::setPatternBottomRight(const std::array<float, 2>& new_pattern_br) {
+ if (pattern_br != new_pattern_br) {
+ glUniform2fv(u_pattern_br, 1, new_pattern_br.data());
+ pattern_br = new_pattern_br;
+ }
+}
+
+void LinepatternShader::setOffset(const std::array<float, 2>& new_offset) {
+ if (offset != new_offset) {
+ glUniform2fv(u_offset, 1, new_offset.data());
+ offset = new_offset;
+ }
+}
+
+void LinepatternShader::setGamma(float new_gamma) {
+ if (gamma != new_gamma) {
+ glUniform1f(u_gamma, new_gamma);
+ gamma = new_gamma;
+ }
+}
+
+void LinepatternShader::setFade(float new_fade) {
+ if (fade != new_fade) {
+ glUniform1f(u_fade, new_fade);
+ fade = new_fade;
+ }
+};