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authorJohn Firebaugh <john.firebaugh@gmail.com>2014-09-02 11:33:45 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2014-09-03 18:12:40 -0700
commit4694aa40ada7d33732806f7fbb50b9abb2c412da (patch)
tree46589b66931f579af36abd9b981e4554b5d65365 /src/renderer
parent586cb9144af29e1a384de1c3d5162e916954098e (diff)
downloadqtlocation-mapboxgl-4694aa40ada7d33732806f7fbb50b9abb2c412da.tar.gz
Add SpriteAtlas::getPosition()
Diffstat (limited to 'src/renderer')
-rw-r--r--src/renderer/painter_fill.cpp26
-rw-r--r--src/renderer/painter_line.cpp26
2 files changed, 11 insertions, 41 deletions
diff --git a/src/renderer/painter_fill.cpp b/src/renderer/painter_fill.cpp
index 97ca1767f9..45706cca1b 100644
--- a/src/renderer/painter_fill.cpp
+++ b/src/renderer/painter_fill.cpp
@@ -61,36 +61,18 @@ void Painter::renderFill(FillBucket& bucket, std::shared_ptr<StyleLayer> layer_d
Sprite &sprite = *map.getSprite();
if (pass == RenderPass::Translucent && sprite) {
SpriteAtlas &spriteAtlas = *map.getSpriteAtlas();
- const Rect<uint16_t> pos = spriteAtlas.getImage(properties.image, sprite);
-
- // `repeating` indicates that the image will be used in a repeating pattern
- // repeating pattern images are assumed to have a 1px padding that mirrors the opposite edge
- // positions for repeating images are adjusted to exclude the edge
- const int repeating = 1;
- const std::array<float, 2> size {{
- float(pos.w) / spriteAtlas.getPixelRatio(),
- float(pos.h) / spriteAtlas.getPixelRatio(),
- }};
- const std::array<float, 2> tl {{
- (float(pos.x + repeating) / spriteAtlas.getWidth()),
- (float(pos.y + repeating) / spriteAtlas.getHeight()),
- }};
- const std::array<float, 2> br {{
- (float(pos.x + pos.w - 2 * repeating) / spriteAtlas.getWidth()),
- (float(pos.y + pos.h - 2 * repeating) / spriteAtlas.getHeight()),
- }};
+ const SpriteAtlasPosition pos = spriteAtlas.getPosition(properties.image, sprite, true);
const float mix = std::fmod(float(map.getState().getZoom()), 1.0f);
-
const float factor = 8.0 / std::pow(2, map.getState().getIntegerZoom() - id.z);
mat3 patternMatrix;
matrix::identity(patternMatrix);
- matrix::scale(patternMatrix, patternMatrix, 1.0f / (size[0] * factor), 1.0f / (size[1] * factor));
+ matrix::scale(patternMatrix, patternMatrix, 1.0f / (pos.size[0] * factor), 1.0f / (pos.size[1] * factor));
useProgram(patternShader->program);
patternShader->setMatrix(vtxMatrix);
- patternShader->setPatternTopLeft(tl);
- patternShader->setPatternBottomRight(br);
+ patternShader->setPatternTopLeft(pos.tl);
+ patternShader->setPatternBottomRight(pos.br);
patternShader->setOpacity(properties.opacity);
patternShader->setImage(0);
patternShader->setMix(mix);
diff --git a/src/renderer/painter_line.cpp b/src/renderer/painter_line.cpp
index 33bf279ca0..b68d46b010 100644
--- a/src/renderer/painter_line.cpp
+++ b/src/renderer/painter_line.cpp
@@ -66,17 +66,11 @@ void Painter::renderLine(LineBucket& bucket, std::shared_ptr<StyleLayer> layer_d
const std::shared_ptr<Sprite> &sprite = map.getSprite();
if (properties.image.size() && sprite) {
- SpriteAtlas &spriteAtlas = *map.getSpriteAtlas();
- Rect<uint16_t> imagePos = spriteAtlas.getImage(properties.image, *sprite);
+ SpriteAtlasPosition imagePos = map.getSpriteAtlas()->getPosition(properties.image, *sprite);
float factor = 8.0 / std::pow(2, map.getState().getIntegerZoom() - id.z);
float fade = std::fmod(map.getState().getZoom(), 1.0);
- std::array<float, 2> imageSize = {{
- imagePos.w * factor,
- imagePos.h * factor
- }};
-
useProgram(linepatternShader->program);
linepatternShader->setMatrix(vtxMatrix);
@@ -85,20 +79,14 @@ void Painter::renderLine(LineBucket& bucket, std::shared_ptr<StyleLayer> layer_d
linepatternShader->setRatio(ratio);
linepatternShader->setBlur(blur);
- linepatternShader->setPatternSize(imageSize);
- linepatternShader->setPatternTopLeft({{
- float(imagePos.x) / spriteAtlas.getWidth(),
- float(imagePos.y) / spriteAtlas.getHeight(),
- }});
- linepatternShader->setPatternBottomRight({{
- float(imagePos.x + imagePos.w) / spriteAtlas.getWidth(),
- float(imagePos.y + imagePos.h) / spriteAtlas.getHeight(),
- }});
+ linepatternShader->setPatternSize({{imagePos.size[0] * factor, imagePos.size[1]}});
+ linepatternShader->setPatternTopLeft(imagePos.tl);
+ linepatternShader->setPatternBottomRight(imagePos.br);
linepatternShader->setFade(fade);
-
- spriteAtlas.bind(true);
+
+ map.getSpriteAtlas()->bind(true);
glDepthRange(strata + strata_epsilon, 1.0f); // may or may not matter
-
+
bucket.drawLinePatterns(*linepatternShader);
} else {